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Riding Styles 2 (6-7-21) View File Version 5.0 is a major update to the mod, fixing a lot of issues and adding some new capability. This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads. INFO FOR V5.0 UPDATE (Read This to Understand how the mod now works! Seriously!) This mod now supports Four (4!) different methods for mounting up and riding. These are described below: Method 1: Menu This is the previously available method. Using the Menu key (assignable in the MCM), you can target creatures to convert them into mounts, assign riders, or dismount riders, including the player. This works basically the same as the previous version, though it should be work a bit better and more consistently. Method 2: Summoned Creatures Riding Style Summon Creatures have returned! A toggle in the MCM will dump the slew of Riding Style spells on the player, including 5 summon spells corresponding to the 5 different races that can currently be mounted using the Mod. These are Horse, Giant, Wolf, Werewolf, and Frost Atronach. After summoning the creature, the player can simply ride the summon like a normal mount and will be able to use the mods alternate riding animations. Method 3: Spells A set of additional spells for controlling and mounting have been added. The spell names should be fairly straightforward, but they allow the player to choose a mount and a rider and have the rider mount the mount using the alternative animations. IMPORTANT NOTE: CURRENTLY THE DISMOUNT SPELL DOESN'T WORK FOR THE PLAYER, SO IF YOU MOUNT THE PLAYER VIA SPELLS YOU WILL NEED TO DISMOUNT VIA THE MENU KEY. The spells are: RS Choose Mount - Targets the mount you are trying to get the rider to mount RS Choose Rider Target - Chooses a non-player actor to be the rider RS Choose Rider Self - Chooses the Player to be the rider RS Dismount - Dismounts the target. Can target either the rider or the mount. As soon as a valid mount and target are fed in, they will mount up. There's a time out of 30 seconds if you select one but not the other, and if you target two mounts in a row or two riders in a row, the new one will replace the old one in the queue. Method 4: Followers Using Mounts Ok, this one was a bit more challenging. IMPORTANT NOTE: THIS WILL REQUIRE YOU TO HAVE A MOD THAT HAS FOLLOWERS USE HORSES SUCH AS ATF. The actual implementation is fairly simple. The player has a spell called RS Set Mount Ownership. Use this spell on the rider/follower and the mount that you want for them to ride. This can be one of the summoned mounts added from the spell, or a creature of the appropriate base type should work as well. After casting on both of them, when the PC mounts their horse, the follower should mount the mount using an alternative riding animation if you have an appropriate mod to let them do this installed. The player can ride either normally or use one of the RS alternative riding animations. Riding Outfit There is now an option in the MCM to set a "riding outfit". By pressing this option, the mod will take a capture of the players currently equipped gear. After this, if the "Use Riding Outfit" option is selected, any time a rider (player or NPC) mounts up to a target, it will unequip all of their armor and then equip the riding outfit (it should check to see if they have a copy of any particular piece of riding equipment before adding a new one). WARNING: FOR NPCS, IN ORDER TO NOT HAVE THEIR BASE ARMOR USED, THIS WILL REMOVE BOTH THEIR DEFAULT AND SLEEP OUTFIT. IF THIS IS A PROBLEM FOR YOU, DO NOT USE THIS OPTION. There were several additional bug fixes that can be seen in the bug notes. End V5.0 Update IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. What is this mod: This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim. Using The Mod, or How does it work: Currently, there is only a basic implementation in this file. Hopefully some creative modders will use this to make fun plug-in mods and creative scenarios. For this framework, the only way to currently get an actor riding is to target an individual and use the menu key. The menu key can be set inside of the MCM, and the default key is is the Numpad (-) key. Once you're inside the menus it should hopefully be fairly intuitive. You will not mount anything in an alternative style if you attempt to use the regular action key. Unlike previous version, you can now turn any valid race into a mount, meaning you can use your favorite pet horse and no longer have to summon them. However, currently there are only 4 slots for riders/mounts. If needed/requested I might extend this in the future, but for the time being it is good enough. In order to change the rider position, use the X, Y, and Z keys that can be set in the MCM. By holding the shift direction key (default bind is Left-Shift) you will change the position in the negative direction. The position will not update while riding, but should update upon remounting. Currently, the mount MUST be one of the following races: HorseRace, WolfRace, GiantRace, AtronachFrostRace, WerewolfRace. Custom versions of these races WILL NOT WORK. (As of the new version, additional races can be added by other mods). If you are having trouble getting the mod to work, before posting do the following: 1) Re-run FNIS to make sure that the animations are loaded. 2) In game, open the console and type "Stopquest _RS2Quest", and then "Startquest _RS2Quest". There is a space between the startquest/stopquest and the questname (_RS2Quest in this case). 3) If BOTH of these fail to fix the problem, when you post requesting for help, take a screenshot of the target you are trying to mount, with the console window open and the target selected and post it when asking for help. Installation Instructions: If you have a previous version of this mod, nuke it from orbit and then make a clean save before installing this new version. Steps: 1) Download the mod 2) Install the mod (recommending use of a mod manager) 3) Run FNIS to generate the animations 4) Load into a clean save and try it out Requirements (New Requirements as of V2.0): For all of these, I would recommend using the latest versions of them. Skyrim Script Extender (SKSE) Fore New Idles in Skyrim (FNIS) Mod Configuration Menu (MCM) NiOverride Creature Framework How do I make a mod to plug in to this? Making a mod connect to this should (hopefully), be fairly simple. Load the Riding Styles mod as an ESM and connect your script to the _RS2Functions script (Property should look something like _RS2Functions Property RS2Functions Auto). Once connected there are a few functions of interest: 1) MountActor(Actor Mount, Actor Rider, String Modname, Int Index) As you might have guessed from the name, this function attempts to mount the Rider actor on the Mount actor, and if a Modname and Index are provided, attempts to use the animation registered to the mod at the index location for the mounting. If Modname or Index aren't provided it chooses a random available animation for that race. 2) DismountActor(Actor Mount, Actor Rider): Like the previous, but in reverse! 3) SetMount(Actor Mount): Sets an actor to be a riding styles mount Registration Functions are given in the _RS2RegisterFunctions script. Hook into it the same way as with the other functions, and this is where you can do all the new registration things with your mod. (It might looks like _RS2RegisterFunctions Property RS2Reg Auto) 1) RegisterNewMountAnimation(String ModName, Int Index, Race Mountrace): Registers a new set of AA animations for a Mountrace (which will propagate to all members of that "race" behaviour set, such as all types of horses, or all types of giants, that are registered). The ModName is the ModName FNIS is using for the animation set (not the Prefix), the Index is the index location of that AA set (From 0-9). Once this is registered, RidingStyles will attempt to use these animations as part of it's repertoire. 2) RegisterNewMountRace(Race MountRace, Formlist MountRaceFormlist): This is relateively straight forward for registering new races to work with Riding Styles animations. The race is the race you want to register to, and the MountRaceFormlist is one of the formlists you can find in the Riding Styles Mod. For example, if you are trying to register a new race to the horse block, you would choose _RS2HorseRaces as the MountRaceFormlist. If you are trying to register, say, a Spider, you want to register to the _RS2SpiderRaces. If you are unsure where you register the race to, look to the path of the races skeleton and go there. If a formlist for that race doesn't exist, let me know and I'll add it. Finally, there is one more set of function locations, which _RS2AAScript (Hooking into which may look like _RS2AAScript Property RS2AA Auto). There is only one function of importance that you should be calling here, which is: 1) InitAnims(String ModPrefix, String Modname): ModPrefix is the 3 letter prefix associate with FNIS and Modname is the Modname associated with FNIS. This is what lets Riding styles find the appropriate AA animations to play from your mod. So, to put all of this together, you may have an initializing script that looks like: RS2AA.InitAnims(MyModPrefix, MyModName) RS2Reg.RegisterNewMountRace(MyNewMammothRace, _RS2MammothRaces) RS2Reg.RegisterNewMountAnimation(MyModName, 0, MyNewMammothRace) And a different script that looks like: RS2Fun.SetMount(MammothMount) RS2Fun.MountActor(MammothMount, Player, MyModName, 0) (Some other code that waits while we ride around) RS2Fun.DismountActor(MammothMount, Player) If you have any issues or want more information on how the mod works, I'm happy to try and help. Known Issues with current version: I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. There appears to be a problem (from my testing, at least) with mounting followers when using some of the follower frameworks. I'm unlikely to dig through the code there to figure out what's wrong but if anyone has any suggestions I'm listening. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything. As always, I love to see your screenshots of using the mod! Permissions: You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used. Warnings: - Having an NPC ride is working better than it was before I posted this, but it is still possible to have weird physics thing happen (I'm sorry, Lydia, for flinging you from Whiterun to Solitude) so always make sure to keep a safety save when using this mod. -Other things as people find them. -I have had a few crashes/freezes on dismounting. I have no idea what causes it other than sometimes Skyrims decides to stop doing things. Thanks and Credit: Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework EternalBlack for making the mountings for the horse/wolf harnesses Gone for several of the meshes/textures in this mod Zaz for originally giving me this idea with the Oblivion Mod Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve. IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. Submitter fingerscrossed Submitted 01/17/2016 Category Animation Requires SKSE, FNIS, MCM, NiOverride, Creature Framework Special Edition Compatible
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Riding Styles 2 SE (6-13-21) View File This is the SE port for the Riding Styles 2 mod. I do not primarily play on SE, and the SE version has not been as bug tested as for the LE version, but the functionality seems to work. For LE version or additional help, see: Version 5.0 is a major update to the mod, fixing a lot of issues and adding some new capability. This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads. INFO FOR V5.0 UPDATE (Read This to Understand how the mod now works! Seriously!) This mod now supports Four (4!) different methods for mounting up and riding. These are described below: Method 1: Menu Method 2: Summoned Creatures Method 3: Spells Method 4: Followers Using Mounts Riding Outfit End V5.0 Update IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. What is this mod: This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim. Using The Mod, or How does it work: If you are having trouble getting the mod to work, before posting do the following: Installation Instructions: Requirements (New Requirements as of V2.0): For all of these, I would recommend using the latest versions of them. Skyrim Script Extender (SKSE) Fore New Idles in Skyrim (FNIS) Mod Configuration Menu (MCM) NiOverride Creature Framework How do I make a mod to plug in to this? Known Issues with current version: I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything. As always, I love to see your screenshots of using the mod! Permissions: You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used. Thanks and Credit: Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework EternalBlack for making the mountings for the horse/wolf harnesses Gone for several of the meshes/textures in this mod Zaz for originally giving me this idea with the Oblivion Mod Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve. Submitter fingerscrossed Submitted 06/13/2021 Category Adult Mods Requires SKSE, FNIS, MCM, NiOverride, Creature Framework Regular Edition Compatible No
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Be my Valentine?
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11
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- supermutant
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Horgasm (Riding Horse/Orgasm Mod) V1.1 (06/22/15) View File Hey Folks, thanks so much for these 15.000 Downloads! Aww, i guess i should work or upload a New Version if you liked it like that no? *hug* Hi @ all, here's the Horgasm Mod! And here, my Steam Profile -> https://steamcommunity.com/id/thecelticphoenix/ <- if you need quick help, feel free to ask me if im not online here... Description: If you get upon your Horse, your Female Character will shout out some Sounds like AH, or OH YES, till she gets an Orgasm. Thats all, but to get it work you need to travel an straight distance, i mean it won't work if you do joust cycles. It works also with Nexus Mod Manager. Credits: Many THX to Expired for Scripting this and include it into the Game. Yeah and Voice @ Khajiirah. I hope u like it. - Oh God what have i done! Thanks - Khajiirah. Submitter Khajiirah Submitted 08/08/2014 Category Sexual Content Requires Nothing, No other Mod or Sexlab. Special Edition Compatible
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Version 06/22/15 - v1.1
25,910 downloads
Hey Folks, thanks so much for these 15.000 Downloads! Aww, i guess i should work or upload a New Version if you liked it like that no? *hug* Hi @ all, here's the Horgasm Mod! Description: If you get upon your Horse, your Female Character will shout out some Sounds like AH, or OH YES, till she gets an Orgasm. Thats all, but to get it work you need to travel an straight distance, i mean it won't work if you do joust cycles. It works also with Nexus Mod Manager. Credits: Many THX to Expired for Scripting this and include it into the Game. Yeah and Voice @ Khajiirah. I hope u like it. - Oh God what have i done! Thanks - Khajiirah.- 13 reviews
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Version V5.1
50,772 downloads
Version 5.0 is a major update to the mod, fixing a lot of issues and adding some new capability. This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads. INFO FOR V5.0 UPDATE (Read This to Understand how the mod now works! Seriously!) This mod now supports Four (4!) different methods for mounting up and riding. These are described below: Method 1: Menu This is the previously available method. Using the Menu key (assignable in the MCM), you can target creatures to convert them into mounts, assign riders, or dismount riders, including the player. This works basically the same as the previous version, though it should be work a bit better and more consistently. Method 2: Summoned Creatures Riding Style Summon Creatures have returned! A toggle in the MCM will dump the slew of Riding Style spells on the player, including 5 summon spells corresponding to the 5 different races that can currently be mounted using the Mod. These are Horse, Giant, Wolf, Werewolf, and Frost Atronach. After summoning the creature, the player can simply ride the summon like a normal mount and will be able to use the mods alternate riding animations. Method 3: Spells A set of additional spells for controlling and mounting have been added. The spell names should be fairly straightforward, but they allow the player to choose a mount and a rider and have the rider mount the mount using the alternative animations. IMPORTANT NOTE: CURRENTLY THE DISMOUNT SPELL DOESN'T WORK FOR THE PLAYER, SO IF YOU MOUNT THE PLAYER VIA SPELLS YOU WILL NEED TO DISMOUNT VIA THE MENU KEY. The spells are: RS Choose Mount - Targets the mount you are trying to get the rider to mount RS Choose Rider Target - Chooses a non-player actor to be the rider RS Choose Rider Self - Chooses the Player to be the rider RS Dismount - Dismounts the target. Can target either the rider or the mount. As soon as a valid mount and target are fed in, they will mount up. There's a time out of 30 seconds if you select one but not the other, and if you target two mounts in a row or two riders in a row, the new one will replace the old one in the queue. Method 4: Followers Using Mounts Ok, this one was a bit more challenging. IMPORTANT NOTE: THIS WILL REQUIRE YOU TO HAVE A MOD THAT HAS FOLLOWERS USE HORSES SUCH AS ATF. The actual implementation is fairly simple. The player has a spell called RS Set Mount Ownership. Use this spell on the rider/follower and the mount that you want for them to ride. This can be one of the summoned mounts added from the spell, or a creature of the appropriate base type should work as well. After casting on both of them, when the PC mounts their horse, the follower should mount the mount using an alternative riding animation if you have an appropriate mod to let them do this installed. The player can ride either normally or use one of the RS alternative riding animations. Note: There are currently 4 slots for followers in the related quest. If you wish to either: 1) Reassign a follower a different mount, 2) Have a follower stop riding using the RS AA the mount, or 3) free up space for a different follower, speak with the NPC and choose the dialogue option to have them relinquish their slot. Riding Outfit There is now an option in the MCM to set a "riding outfit". By pressing this option, the mod will take a capture of the players currently equipped gear. After this, if the "Use Riding Outfit" option is selected, any time a rider (player or NPC) mounts up to a target, it will unequip all of their armor and then equip the riding outfit (it should check to see if they have a copy of any particular piece of riding equipment before adding a new one). WARNING: FOR NPCS, IN ORDER TO NOT HAVE THEIR BASE ARMOR USED, THIS WILL REMOVE BOTH THEIR DEFAULT AND SLEEP OUTFIT. IF THIS IS A PROBLEM FOR YOU, DO NOT USE THIS OPTION. There were several additional bug fixes that can be seen in the bug notes. End V5.0 Update IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. What is this mod: This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim. Using The Mod, or How does it work: Currently, there is only a basic implementation in this file. Hopefully some creative modders will use this to make fun plug-in mods and creative scenarios. For this framework, the only way to currently get an actor riding is to target an individual and use the menu key. The menu key can be set inside of the MCM, and the default key is is the Numpad (-) key. Once you're inside the menus it should hopefully be fairly intuitive. You will not mount anything in an alternative style if you attempt to use the regular action key. Unlike previous version, you can now turn any valid race into a mount, meaning you can use your favorite pet horse and no longer have to summon them. However, currently there are only 4 slots for riders/mounts. If needed/requested I might extend this in the future, but for the time being it is good enough. In order to change the rider position, use the X, Y, and Z keys that can be set in the MCM. By holding the shift direction key (default bind is Left-Shift) you will change the position in the negative direction. The position will not update while riding, but should update upon remounting. Currently, the mount MUST be one of the following races: HorseRace, WolfRace, GiantRace, AtronachFrostRace, WerewolfRace. Custom versions of these races WILL NOT WORK. (As of the new version, additional races can be added by other mods). If you are having trouble getting the mod to work, before posting do the following: 1) Re-run FNIS to make sure that the animations are loaded. 2) In game, open the console and type "Stopquest _RS2Quest", and then "Startquest _RS2Quest". There is a space between the startquest/stopquest and the questname (_RS2Quest in this case). 3) If BOTH of these fail to fix the problem, when you post requesting for help, take a screenshot of the target you are trying to mount, with the console window open and the target selected and post it when asking for help. Installation Instructions: If you have a previous version of this mod, nuke it from orbit and then make a clean save before installing this new version. Steps: 1) Download the mod 2) Install the mod (recommending use of a mod manager) 3) Run FNIS to generate the animations 4) Load into a clean save and try it out Requirements (New Requirements as of V2.0): For all of these, I would recommend using the latest versions of them. Skyrim Script Extender (SKSE) Fore New Idles in Skyrim (FNIS) Mod Configuration Menu (MCM) NiOverride Creature Framework How do I make a mod to plug in to this? Making a mod connect to this should (hopefully), be fairly simple. Load the Riding Styles mod as an ESM and connect your script to the _RS2Functions script (Property should look something like _RS2Functions Property RS2Functions Auto). Once connected there are a few functions of interest: 1) MountActor(Actor Mount, Actor Rider, String Modname, Int Index) As you might have guessed from the name, this function attempts to mount the Rider actor on the Mount actor, and if a Modname and Index are provided, attempts to use the animation registered to the mod at the index location for the mounting. If Modname or Index aren't provided it chooses a random available animation for that race. 2) DismountActor(Actor Mount, Actor Rider): Like the previous, but in reverse! 3) SetMount(Actor Mount): Sets an actor to be a riding styles mount Registration Functions are given in the _RS2RegisterFunctions script. Hook into it the same way as with the other functions, and this is where you can do all the new registration things with your mod. (It might looks like _RS2RegisterFunctions Property RS2Reg Auto) 1) RegisterNewMountAnimation(String ModName, Int Index, Race Mountrace): Registers a new set of AA animations for a Mountrace (which will propagate to all members of that "race" behaviour set, such as all types of horses, or all types of giants, that are registered). The ModName is the ModName FNIS is using for the animation set (not the Prefix), the Index is the index location of that AA set (From 0-9). Once this is registered, RidingStyles will attempt to use these animations as part of it's repertoire. 2) RegisterNewMountRace(Race MountRace, Formlist MountRaceFormlist): This is relateively straight forward for registering new races to work with Riding Styles animations. The race is the race you want to register to, and the MountRaceFormlist is one of the formlists you can find in the Riding Styles Mod. For example, if you are trying to register a new race to the horse block, you would choose _RS2HorseRaces as the MountRaceFormlist. If you are trying to register, say, a Spider, you want to register to the _RS2SpiderRaces. If you are unsure where you register the race to, look to the path of the races skeleton and go there. If a formlist for that race doesn't exist, let me know and I'll add it. Finally, there is one more set of function locations, which _RS2AAScript (Hooking into which may look like _RS2AAScript Property RS2AA Auto). There is only one function of importance that you should be calling here, which is: 1) InitAnims(String ModPrefix, String Modname): ModPrefix is the 3 letter prefix associate with FNIS and Modname is the Modname associated with FNIS. This is what lets Riding styles find the appropriate AA animations to play from your mod. So, to put all of this together, you may have an initializing script that looks like: RS2AA.InitAnims(MyModPrefix, MyModName) RS2Reg.RegisterNewMountRace(MyNewMammothRace, _RS2MammothRaces) RS2Reg.RegisterNewMountAnimation(MyModName, 0, MyNewMammothRace) And a different script that looks like: RS2Fun.SetMount(MammothMount) RS2Fun.MountActor(MammothMount, Player, MyModName, 0) (Some other code that waits while we ride around) RS2Fun.DismountActor(MammothMount, Player) If you have any issues or want more information on how the mod works, I'm happy to try and help. Known Issues with current version: I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. There appears to be a problem (from my testing, at least) with mounting followers when using some of the follower frameworks. I'm unlikely to dig through the code there to figure out what's wrong but if anyone has any suggestions I'm listening. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything. As always, I love to see your screenshots of using the mod! Permissions: You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used. Warnings: - Having an NPC ride is working better than it was before I posted this, but it is still possible to have weird physics thing happen (I'm sorry, Lydia, for flinging you from Whiterun to Solitude) so always make sure to keep a safety save when using this mod. -Other things as people find them. -I have had a few crashes/freezes on dismounting. I have no idea what causes it other than sometimes Skyrims decides to stop doing things. Thanks and Credit: Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework EternalBlack for making the mountings for the horse/wolf harnesses Gone for several of the meshes/textures in this mod Zaz for originally giving me this idea with the Oblivion Mod Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve. IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now.-
81
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Madamme , the most known Mistress of all the city, was long ago a normal woman working in a bar at night, just serving drinks. In two months she was promoted to general secretary, getting paperwork ready for her boss and drinking coffee with him. At first everything seemed normal , but after the first week as secretary, her body experimented some visual changes... This all events led her to be the new Escort Mistress of 'Luxury House'. Her boss was a business man , the owner of the 'Night Bar' where Madamme was working in . His face was almost all the time inexpressive and all the children of the city were afraid of him. Madamme always was trying to cheer him up, because she knew the stressful work can make a person unhappy. He always asked her to drink coffee with him and she always accepted gladly. One week passed and after many coffee drinks, her whole body got bigger and heavier, but mostly her hips and her breasts. Her work uniform started to get tighter and finally one day it broke. She asked her boss to give her a new uniform suitable for her new body proportions, but there were no more sizes left for the secretary uniform. Instead of that, he offered her a tight black dress with all the back uncovered and breast exposed , except the nipples. These clothes were the dancers' uniform that worked there from midnight to early morning. She hesitated for a moment... That was clearly too much for her, but was the only option . Her boss finally convinced her when he said that she'd only work inside his office , so nobody could see her in that outfit. That was so kind of him! Then she changed her clothes and put on the new uniform, which was a little tight too, but this time it won't broke. December was near and so the vacations. Madamme's body always was sweating, even in winter, so her skin was always glossy. She tried to cover all the skin she could , but she was always very hot and ended up wearing a skirt. At least this time she could exit from her boss' office. The day before vacations, her boss offered her a special drink to celebrate Christmas and the New Year in the office. It was a refreshing one , just what Madamme needed with her body heat. The drink was called 'R4P3M3' (Refreshing Peoples Minds, but still don't know what the numbers mean). When she left the work she decided to go to a famous restaurant located near there. Surprisingly her coworkers were having dinner there to say goodbye each other before the Holidays. She was about to join them, but then she started to feel hot like never before. She ran to the first waiter she found and paid him to don't let in any woman in the women toilets for 10 minutes. Seconds after she found herself locked inside the toilet, touching herself to release the heat inside her body. She opened her handbag and picked up the anal beads she bought a day before to play with them in her boyfriend's house. She inserted them in the ass little by little , while his vagina was squirting all her fluids into the floor. She was too concentrated in all the pleasure that she didn't notice that one of her male coworkers mistook the men toilets and entered the women's one. When she gazed up and look at him, she sat up into the floor with an expression of fear and surprise. She couldn't believe it! She finally stood up and started begging him to keep what he just had seen as a secret. If the boss found out that his secretary is such a perv she surely would be fired. The guy was in shock , he didn't know what was going on and didn't know what to say or do... Until she spelled the words "I'll do anything you want...". Then he smirked almost immediately. The man started taking out his pants and she opened her legs with a welcoming position. . . . From that day, she started her perv life as the fuck doll of the office, just to keep everyone's mouth shut down . What she didn't know is that R4P3M3 caused all of this... STATUS: Finished. RATING: NSFW. PLOT: How the owner of the Luxury House become the naughty woman she is now.
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FUN AT THE RESORT -- PART 4. Poor guy just didn't have it... Videos. ABJ.mp4 ARiding1.mp4 ARiding2.mp4 ARiding1.mp4 ARiding1.mp4 ARiding2.mp4 ARiding3.mp4 ARiding4.mp4
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Version 5.1
20,034 downloads
This is the SE port for the Riding Styles 2 mod. I do not primarily play on SE, and the SE version has not been as bug tested as for the LE version, but the functionality seems to work. For LE version or additional help, see: Version 5.0 is a major update to the mod, fixing a lot of issues and adding some new capability. This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads. INFO FOR V5.0 UPDATE (Read This to Understand how the mod now works! Seriously!) This mod now supports Four (4!) different methods for mounting up and riding. These are described below: Method 1: Menu Method 2: Summoned Creatures Method 3: Spells Method 4: Followers Using Mounts Riding Outfit End V5.0 Update IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. What is this mod: This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim. Using The Mod, or How does it work: If you are having trouble getting the mod to work, before posting do the following: Installation Instructions: Requirements (New Requirements as of V2.0): For all of these, I would recommend using the latest versions of them. Skyrim Script Extender (SKSE) Fore New Idles in Skyrim (FNIS) Mod Configuration Menu (MCM) NiOverride Creature Framework How do I make a mod to plug in to this? Known Issues with current version: I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything. As always, I love to see your screenshots of using the mod! Permissions: You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used. Thanks and Credit: Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework EternalBlack for making the mountings for the horse/wolf harnesses Gone for several of the meshes/textures in this mod Zaz for originally giving me this idea with the Oblivion Mod Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve. -
Version 1.0.0
3,523 downloads
A collection of 200+ poses made by yours truly, a final present to mark my parting. Most of these were taken directly from my saved poses, so there's a bunch in here that never made it's way to the Modsgarden site. If you're unfamiliar with my work, my poses are primarily focused on intimate sex between two different individuals, with my focus specifically being detailed facial animations and explicit climaxes. In additon to sex animations there are a bunch of poses (of both the sexual and non-sexual variety) made for screenshots or otherwise showing off your models. There's also a couple animated poses about masturbation and after-sex cuddling. Many of the poses are made for specific rooms, as well as female models with slightly longer legs and arms, so like with anyone else's custom posepacks you may want to make some adjustments if you want the poses to look good in other rooms or with different models. A lot of these poses are old V7.5 poses that were automatically converted, so you may notice an odd issue here or there (primarily with penis alignment) but for the most part these's no massive glitches. Enjoy, and farewell. ?