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Zaki Dirt and Blood Textures for Dirt & Blood & Cum + Racemenu Overlays View File 8K/4K seamless* gender specific Dirt and Blood textures for Dirt & Blood & Cum. Read Installation instructions. Make sure "Enable Face and Hands overlay" is enabled in Dirt and Blood MCM. About A set of dirt and blood textures for Dirt & Blood & Cum. This mod also allows DBC to load seperate sets of textures for females and males. There are textures for Body, Face, and Hands that are seamless if using the correct body mods. The textures come in 2 sizes. 8K-4K ~ 8K body textures, 4K Face and Hands. This is my recommended if your pc can handle it. 4K ~ 4K Body, Face, and Hand textures. Requirements This mod requires the following to work as intended. Dirt & Blood & Cum Dirt and Blood - Dynamic Visual Effects A CBBE based body such as CBBE 3BA for the female textures to appear seamless Schlongs of Skyrim SE for the male textures to appear seamless There is now a Slavetats version that does not require Dirt & Blood & Cum for people who just want the overlays via Slavetats. This version does not require the main file. It still requires: A CBBE based body such as CBBE 3BA for the female textures to appear seamless Slavetats Installation This mod requires a new game or a cleaned one if Dirt & Blood & Cum is already installed. Ignore this if using Slavetats Version I have tested this method on a few saves and it seems to work most of the time. To clean the save: Remove Dirt and blood overlays via washing or the MCM. Make a Save. Disable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Load the save. If your character is purple type "showracemenu" in the console and remove any overlays named "filthy" or "bloody" in the Body Paint section (Face paint and Hand paint if hands or face are purple.) Make a new Save. Load the new save in ReSaver. It will say that there are unattached instances and maybe some undefined elements. Click "Clean" at the top and then "Remove unattached instances" and "Remove undefined elements". Save as a new file. Enable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Install This Mod. Load the cleaned save. Once the Dirt and Blood MCM has loaded make sure that "Enable overlays for Hands and Face" is enabled Player the game! Credits The original Dirt and Blood - Dynamic Visual Effects Dirt & Blood & Cum by pema123 Tools Used: Gimp 2.0 Blender Texconv Changelog Submitter Oozaki Submitted 04/01/2023 Category Adult Mods Requires Dirt and Blood - Dynamic Visual Effects, Dirt & Blood & Cum Regular Edition Compatible No
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View File Introduction Prisoners and slaves are usually forced to go barefoot and this is true in the Elder Scrolls universe as well. Remember slaves in Morrowind or those prisoners dragged through Skyrim by the Thalmor? I often start my roleplaying runs on the bottom of society, as a runaway slave/prisoner or a poor peasant and have always been upset at how it was way too unrealistic. Dressed in rags, barefoot and penniless, my character can run across Skyrim as fast as a shod one without any consequences and buy/sell items at normal prices without the merchants batting an eyelash. Whatever happened to no shoes, no service? This mod tries to add a touch of realism to this experience. Feet now get dirtier (using SlaveTats) depending which surfaces the player has been walking on and can be washed by wading in a stream or using a spell. This isn't a cosmetic change, either: the player's speechcraft skill is affected by the dirtiness of their feet. There's also an option for merchants to refuse service to barefoot characters in cheap clothing or all barefoot characters. Innkeepers will also refuse to rent rooms to people with dirty feet. A kidnapped noble girl with pampered feet now won't be able to run away from those bandits easily. Every surface has a different roughness level which influences the chances to step on something nasty and stagger, stopping the character for a bit and alerting everyone to their presence. Worse even, just walking barefoot slowly accumulates feet pain, slowing the player down. The pain heals slowly over time, but don't expect to be able to walk even from Riverwood to Whiterun without moderate pain by the end of the trip. Luckily, the character's feet will get tougher over time and at higher levels the player will be able to even sprint across gravel without letting out so much as a whimper. Feet toughness decays over time, though, so it may well be back to square one after a year of shod life. The only good side to this mod for now is that being barefoot adds 10 to the character's sneak skill. Finally, ever wondered how those ZaZ/DD ankle irons managed to fit over your character's massive boots? There's also an option to unequip boots or shoes when the character's ankles are shackled. That barefoot fettered girl won't be able to just loot some boots off of a dead soldier to ease her ordeal. All of this is powered by a highly customizable (via MCM) and slightly overengineered mess of exponential decay functions and thresholds. This is a rather early version, so don't use it on saves that you value. I've been using it for a couple of years and decided to release it to the world since it mostly seems to work, but I've only added MCM customization recently, so it could be broken. This mod isn't really gender-specific, but I've only tested the dirty feet SlaveTats textures on female feet. Installation and requirements Requirements: SKSE SkyUI SlaveTats ZaZ Animation Pack / Devious Devices are not a hard requirement: if either are installed, the mod detects their leg irons (keywords zbfWornAnkles/zad_DeviousAnkleShackles) as having an option to block footwear. Bathing In Skyrim is also a soft dependency: when the player washes, their feet become clean too. I couldn't find a good way to hook into the BIS washing process, so currently the mod resets feet dirtiness to 0 whenever the BIS dirtiness global decreases (which only happens when the player washes). So if the player is clean and washes again, this won't reset the feet dirtiness -- but if the BIS dirtiness is >20% and the player washes, then it will. The dirt textures work with female CBBE (by default) and UNP (download the file BarefootRealism_UNP_(merge only!).zip and overwrite the base mod's files with it). Installation: Copy the files to your Skyrim/Data directory or use Mod Organizer. There's nothing really specific about the installation and there's no FNIS required for now. Roadmap / future work Stuff I am currently working on/planning to work on for the mod. Priority is mostly based on how much people want it and whether it's a severe gameplay-impacting bug, as well as how much fun I'd have working on it. High Textures for other foot types (SoS/UNP Special (?)) Medium Cleaning/water detection inconsistent with some areas not being detected as water. Some sort of a cloak spell to add dirt tattoos to NPCs around? Low Tear out SlaveTats hard dependency and switch to NiOverride instead. Refactor the scripts and move stuff out from OnUpdate and into OnEquip/Unequip Advanced Details This is the maths that powers the mod. I'll also describe the effect of the default settings. You don't really need to read this, unless you want to customize your experience. Barefoot Realism adds 3 parameters/skills to the player, all ranging from 0 to 1: feet dirtiness, roughness and pain. They're stored in 3 globals: PlayerFeetDirtiness, PlayerFeetRoughness and PlayerFeetPain and are the only bits of player state. You can modify them with console commands to back them up if you are going to delete the mod, for example. Dirtiness Barefoot Realism can detect the surface the player is walking/running on, which lets different surfaces have different dirtiness levels. In addition, BR also detects the location type the player's in. The reasoning behind this is that a stone floor in someone's house will be much cleaner than the stone floor in a random dungeon. Here are the default surface dirtiness levels: Stone: 0.2 Dirt: 0.4 Mud: 1.0 Wood: 0.2 Grass: 0.3 Snow: 0.1 Carpet: 0.05 Gravel: 0.2 Water: -5.0 The default location dirtiness multipliers are: Home (any owned interior): 1.0 Mines/prisons (dungeons with "Mine"/"Prison" in the name): 1.5 City (exterior): 2.0 Other dungeons: 2.0 Wilderness: 2.5 The total surface dirtiness is surface dirtiness * location dirtiness multiplier In addition, if it's raining, the dirtiness is multiplied by 2. The feet dirtiness tends to the total surface dirtiness: it's logical that the player's feet won't get dirtier than the actual surface the character's walking on. Dirtiness per step = (total surface dirtiness - feet dirtiness) * multiplier If the feet are dirtier than the ground, the multiplier is 0.0005 and if they're cleaner, the multiplier is 0.001 (so accumulating dirt is faster than cleaning it off by walking on a clean surface). The water dirtiness level is negative: the player can run around in some water sources (like the streams in Whiterun's Cloud District that they can still get to very often) to decrease feet dirtiness or use the Wash Feet spell near/in a body of water (waterfalls etc, the bodies are the same as defined in iNeed) to clear the dirtiness completely. There are 5 spells draining Speechcraft and SlaveTats tattoos applied to the player's feet at different dirtiness levels: 0.0 (Speechcraft -10), 0.03 (-20), 0.1 (-30), 0.3 (-40), and 0.9 (-50). At feet dirtiness > 0.25, innkeepers will refuse to rent rooms to the player. Roughness and Pain Different surfaces and location also have different roughness levels and again, to get the total roughness level, both are multiplied: Stone: 0.4 Dirt: 0.2 Mud: 0.1 Wood: 0.2 Grass: 0.1 Snow: 0.7 Carpet: 0.05 Gravel: 1.0 Water: 0.05 Home: 0.1 Mines/prisons: 1.2 City: 1.0 Other dungeons: 1.5 Wilderness: 1.5 Feet pain accumulates per step as well. The formula is: pain multiplier * (total surface roughness / (feet roughness + 1)) ^ pain exponent The default pain multiplier is 0.01 and the exponent is 4. This might be a bit overengineered, but the idea is that the pain increase dramatically decreases when feet roughness is greater than the total surface roughness. Let's say the feet roughness is 0 and the player is walking around Whiterun (location roughness 1.0, surface roughness 0.4 for a total of 0.4). Then, with the default settings, the pain increase is 0.01 * (0.4 / (0 + 1)) ^ 4 = 0.000256 per step or 0.256 per thousand steps. If the roughness is 0.4, we get 0.01 * (0.4 / 1.4)^4; 0.067 per thousand steps. If the roughness is 1, we get 0.016. Feet pain decays constantly at a default rate of 0.25 per game day. So at a roughness level of 0, a thousand steps around Whiterun will take a whole game day to clear and at a roughness level of 1, it will take about 1.5 hours to clear, presumably faster than accumulating them. The feet roughness increases every step by a roughness multiplier (default 0.1) * the pain increase incurred. So by default, it accumulates 10 times slower than the pain. The roughness also decays at a default rate of 0.005 per game day (50 times faster the pain), so it will take 200 game days for fully trained feet to return to the 0 level. Stagger Chance Staggering by stepping on a pebble or a twig is a way to immediately slow down the player. It also emits a detection event, alerting enemies to the player's location. The stagger chance per every step is: 0.1 * e ^ (stagger exponent * feet roughness) * movement modifier * total surface roughness The default stagger exponent, -4.6052, has been calibrated so that at feet roughness of 0 the stagger chance (before applying movement/surface modifiers) is 10% and at the roughness of 1 the stagger chance is 0.1%. The movement modifier depends on whether the player is running (1.0), walking (default 0.25), sneaking (default 0.1) or sprinting (default 2.0). With these defaults, a player running on a stone road (roughness 0.4) in the wilderness (roughness 1.5) will have a 6% chance of staggering every step (about every 15 steps). If she's sprinting, the chance becomes 12% (about every 8 steps). If she decides to save her feet and step off from the road into the dirt instead (roughness 0.2), she has a 3% chance of staggering (about every 33 steps) if running and 6% if walking. Submitter cytochrome_p450 Submitted 01/06/2018 Category Other Requires SKSE, SkyUI, SlaveTats Special Edition Compatible No
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More Ways of Washing View File Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge? Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time? Do you like washing in the rain? More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing. MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu. But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory. Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: MWoW does not add any extra Thirst Zappers to the game so you will have to get them via the console or find them the old-fashioned way at Nuka World. MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it. Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is much larger now (3.5 MB) than before because of the added texture file. Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC. End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives but does not change anything related to radiation. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk. Helpful hints: 1. Use the soap by dropping it on the ground and then activate it. 2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting). 3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting. 4. Soap doesn't last forever. You might need several bars because sometimes they get all used up. 5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby). Notes about updating from an older version to a newer version: A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game of FO4. B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started. Future plans for this mod: I really want to move on to my next mod for tattoos but I think this mod needs the following: Some folks have asked that a version include unscrappable super soap bars that are Misc Items in the Pipboy instead of listed in the Junk Items. This is a simple fix in the Esp so I will likely include a future version with that feature once the mod is stable. Version 1.6.1. makes the super soap bars stay in your Junk inventory when you transfer all junk items to your settlement workbenches. If you want to put the soap into a settlement workbench, drop the soap on the ground, and open your build menu. Store the soap (or scrap it if you want). Version Information: Version 1.4.2 was an ESP version and the first version of this mod. NOTE: Filename was v 1.42 because I mistyped it. Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood). Also had a small change to the washing finished message. Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3. It was safe to use with saved games made using Version 1.4.2 of this mod (the original version). Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name). It added an MCM so that you can disable the auto prompt for showering in the rain. It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap. It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM. Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap. Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On. There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name. The customizable Hotkey issue with the ESL flagged ESP version was fixed. NOTE: This version was missing the MCM script. That was corrected in Version 1.5.1. If you are using Version 1.5.0, the MCM is not working correctly. Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed). Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution. Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version. Submitter GrimGrim31 Submitted 04/06/2022 Category Other Requires Fallout 4, NukaWorld DLC
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Version 1.1
9,650 downloads
8K/4K seamless* gender specific Dirt and Blood textures for Dirt & Blood & Cum. Read Installation instructions. Make sure "Enable Face and Hands overlay" is enabled in Dirt and Blood MCM. About A set of dirt and blood textures for Dirt & Blood & Cum. This mod also allows DBC to load seperate sets of textures for females and males. There are textures for Body, Face, and Hands that are seamless if using the correct body mods. The textures come in 2 sizes. 8K-4K ~ 8K body textures, 4K Face and Hands. This is my recommended if your pc can handle it. 4K ~ 4K Body, Face, and Hand textures. Requirements This mod requires the following to work as intended. Dirt & Blood & Cum Dirt and Blood - Dynamic Visual Effects A CBBE based body such as CBBE 3BA for the female textures to appear seamless Schlongs of Skyrim SE for the male textures to appear seamless There is now a Slavetats version that does not require Dirt & Blood & Cum for people who just want the overlays via Slavetats. This version does not require the main file. It still requires: A CBBE based body such as CBBE 3BA for the female textures to appear seamless Slavetats The Racemenu version does not require Dirt & Blood & Cum for people who just want the overlays via Racemenu. This version does not require the main file. It still requires: A CBBE based body such as CBBE 3BA for the female textures to appear seamless Schlongs of Skyrim SE for the male textures to appear seamless Racemenu Installation This mod requires a new game or a cleaned one if Dirt & Blood & Cum is already installed. Ignore this if using Slavetats Version I have tested this method on a few saves and it seems to work most of the time. To clean the save: Remove Dirt and blood overlays via washing or the MCM. Make a Save. Disable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Load the save. If your character is purple type "showracemenu" in the console and remove any overlays named "filthy" or "bloody" in the Body Paint section (Face paint and Hand paint if hands or face are purple.) Make a new Save. Load the new save in ReSaver. It will say that there are unattached instances and maybe some undefined elements. Click "Clean" at the top and then "Remove unattached instances" and "Remove undefined elements". Save as a new file. Enable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Install This Mod. Load the cleaned save. Once the Dirt and Blood MCM has loaded make sure that "Enable overlays for Hands and Face" is enabled Player the game! Credits The original Dirt and Blood - Dynamic Visual Effects Dirt & Blood & Cum by pema123 Tools Used: Gimp 2.0 Blender Texconv Changelog -
AAF Dirty Sex View File This mod applies dirt effects from Get Dirty to you and your companion when you have sex outdoors or with certain types of NPCs. Sex in the Wasteland, with creatures, with Raiders, etc, will leave you covered in dirt and grime. Mod Features This mod integrates AAF animation events with 7StarC's Get Dirty (Take a Bath) mod. It will work with any AAF animation, whether launched by a mod or directly through AAF. Get Dirty causes the player to get dirty as they explore the wasteland. The dirt level increases over time. AAF Dirty Sex listens for AAF animations and increases your dirt level if appropriate. The dirt is actually applied by Get Dirty and follows all of that mod's rules for cleaning yourself, increasing over time, etc. Whether you will get dirty during sex is based on the following factors, all manageable from the AAF Dirty Sex MCM: Dirty Factions: NPCs from certain factions, like Raiders, Children of Atom, Super Mutants, Creatures, etc, are dirty. Having sex with them can make you dirty. Dirty Mods: Non-consensual sex from mods like AAF Violate, AAF Sex 'Em Up, and MCG can leave you covered in filth. Dirty Animations: Animations tagged as aggressive, bondage, etc, can make you dirty. Dirty Locations: Having sex out in the Wasteland or outdoors in settlements and cities can get you dirty. If you want to stay clean, have sex on furniture in settlements, or in a clean indoor location. Clean locations include places like the Institute, the Prydwen, Home Plate, Piper's house, etc. The more dirty sex you have, the dirtier you will get. You can use the MCM menu to control how many times you can have sex before your dirt level increases. Having sex with multiple partners can also get you dirty quicker. Requirements Get Dirty (Take a Bath) Advanced Animation Framework (AAF) Installation Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Get Dirty. Limitations This mod does not work well if CWSS is installed. The cleanliness buffs from CWSS interfere with the way this mod communicates with Get Dirty. That's fine with me, though, because I don't like CWSS or use it in my game. BYOP (Build Your Own Pool) works fine with this and doesn't cause any issues. Get Dirty also provides an elegant and hassle-free way to turn any shower or sink into a cleaning station. Only one companion at a time will be affected by this mod. This is due to the way Get Dirty tracks companion actors. Technical The mod basically does three things: First, AAF Dirty Sex listens for AAF animation events, compares the animation conditions with the MCM settings, and increases your dirt level if appropriate. It ignores animations with tags that indicate they are not sex animations, such as poses, dancing, etc. Second, AAF Dirty Sex applies the Get Dirty dirt effects to the player body double during AAF animations. If you already use Get Dirty, you may have noticed that the dirt effects disappear from your character when you start an animation and reappear when it stops. AAF Dirty Sex fixes that. Third, if you have NaiRae's The Cozy Scavver workshop item collection installed, AAF Dirty Sex will add that mod's shower and bathtub to the list of furniture you can use to get clean. This is a minor feature, but since I use The Cozy Scavver items in my settlements I threw it in for my own convenience. Note that this is completely optional and The Cozy Scavver is not required to use this mod. AAF Dirty Sex does not modify any scripts or forms from Get Dirty or change its functionality in any way. The only way this mod interacts with Get Dirty is by forcing the player or follower's dirtiness level to increase. This is done by detecting the mod and remotely calling its functions at run time. The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit. For Mod Authors The "Dirty Mods" feature uses the optional Meta strings that scripted mods can send through AAF. AAF Violate, AAF Sex 'Em Up, and MCG use a standardized set of Meta strings, described here, to indicate consensual and non-consensual sex animations. AAF Dirty Sex listens for these strings in animation events and will act on them if the "Dirty Mods" feature is enabled. If you want your mod to work with this feature, simply add the appropriate strings to the SceneSettings.Meta when you call AAF to start animations. Submitter EgoBallistic Submitted 11/28/2019 Category Sex Effects Requires AAF, Get Dirty
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10
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Version 2.0
68,582 downloads
Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge? Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time? Do you like washing in the rain? More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing. MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu. But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory. Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: MWoW does not add any extra Thirst Zappers to the game so you will have to get them via the console or find them the old-fashioned way at Nuka World. MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it. Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is larger now (3.6 MB) than before because of the added texture file and animation. Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC. End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk. Helpful hints: 1. Use the soap by dropping it on the ground and then activate it. 2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting). 3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting. 4. Soap doesn't last forever. You might need several bars on a road trip because sometimes they get used up. 5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby). Notes about updating from an older version to a newer version: A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game. B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started. Future plans for this mod: No future plans for this mod. Version 2.0 will hopefully be the last. If I add anything else, it will probably be a new color of soap. Version Information: Version 1.4.2 was an ESP version and the first version of this mod. NOTE: Filename was v 1.42 because I mistyped it. Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood). Also had a small change to the washing finished message. Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3. It was safe to use with saved games made using Version 1.4.2 of this mod (the original version). Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name). It added an MCM so that you can disable the auto prompt for showering in the rain. It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap. It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM. Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap. Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On. There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name. The customizable Hotkey issue with the ESL flagged ESP version was fixed. NOTE: This version was missing the MCM script. That was corrected in Version 1.5.1. If you are using Version 1.5.0, the MCM is not working correctly. Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed). Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution. Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum. Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing. Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty. This version also reverted the undressing function to only affecting biped slots 3-15. AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing. This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables. Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version. -
Version 1.0
82,671 downloads
This mod applies dirt effects from Get Dirty to you and your companion when you have sex outdoors or with certain types of NPCs. Sex in the Wasteland, with creatures, with Raiders, etc, will leave you covered in dirt and grime. Mod Features This mod integrates AAF animation events with 7StarC's Get Dirty (Take a Bath) mod. It will work with any AAF animation, whether launched by a mod or directly through AAF. Get Dirty causes the player to get dirty as they explore the wasteland. The dirt level increases over time. AAF Dirty Sex listens for AAF animations and increases your dirt level if appropriate. The dirt is actually applied by Get Dirty and follows all of that mod's rules for cleaning yourself, increasing over time, etc. Whether you will get dirty during sex is based on the following factors, all manageable from the AAF Dirty Sex MCM: Dirty Factions: NPCs from certain factions, like Raiders, Children of Atom, Super Mutants, Creatures, etc, are dirty. Having sex with them can make you dirty. Dirty Mods: Non-consensual sex from mods like AAF Violate, AAF Sex 'Em Up, and MCG can leave you covered in filth. Dirty Animations: Animations tagged as aggressive, bondage, etc, can make you dirty. Dirty Locations: Having sex out in the Wasteland or outdoors in settlements and cities can get you dirty. If you want to stay clean, have sex on furniture in settlements, or in a clean indoor location. Clean locations include places like the Institute, the Prydwen, Home Plate, Piper's house, etc. The more dirty sex you have, the dirtier you will get. You can use the MCM menu to control how many times you can have sex before your dirt level increases. Having sex with multiple partners can also get you dirty quicker. Requirements Get Dirty (Take a Bath) Advanced Animation Framework (AAF) Installation Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Get Dirty. Limitations This mod does not work well if CWSS is installed. The cleanliness buffs from CWSS interfere with the way this mod communicates with Get Dirty. That's fine with me, though, because I don't like CWSS or use it in my game. BYOP (Build Your Own Pool) works fine with this and doesn't cause any issues. Get Dirty also provides an elegant and hassle-free way to turn any shower or sink into a cleaning station. Only one companion at a time will be affected by this mod. This is due to the way Get Dirty tracks companion actors. Technical The mod basically does three things: First, AAF Dirty Sex listens for AAF animation events, compares the animation conditions with the MCM settings, and increases your dirt level if appropriate. It ignores animations with tags that indicate they are not sex animations, such as poses, dancing, etc. Second, AAF Dirty Sex applies the Get Dirty dirt effects to the player body double during AAF animations. If you already use Get Dirty, you may have noticed that the dirt effects disappear from your character when you start an animation and reappear when it stops. AAF Dirty Sex fixes that. Third, if you have NaiRae's The Cozy Scavver workshop item collection installed, AAF Dirty Sex will add that mod's shower and bathtub to the list of furniture you can use to get clean. This is a minor feature, but since I use The Cozy Scavver items in my settlements I threw it in for my own convenience. Note that this is completely optional and The Cozy Scavver is not required to use this mod. AAF Dirty Sex does not modify any scripts or forms from Get Dirty or change its functionality in any way. The only way this mod interacts with Get Dirty is by forcing the player or follower's dirtiness level to increase. This is done by detecting the mod and remotely calling its functions at run time. The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit. For Mod Authors The "Dirty Mods" feature uses the optional Meta strings that scripted mods can send through AAF. AAF Violate, AAF Sex 'Em Up, and MCG use a standardized set of Meta strings, described here, to indicate consensual and non-consensual sex animations. AAF Dirty Sex listens for these strings in animation events and will act on them if the "Dirty Mods" feature is enabled. If you want your mod to work with this feature, simply add the appropriate strings to the SceneSettings.Meta when you call AAF to start animations. -
Version 0.8
11,585 downloads
Introduction Prisoners and slaves are usually forced to go barefoot and this is true in the Elder Scrolls universe as well. Remember slaves in Morrowind or those prisoners dragged through Skyrim by the Thalmor? I often start my roleplaying runs on the bottom of society, as a runaway slave/prisoner or a poor peasant and have always been upset at how it was way too unrealistic. Dressed in rags, barefoot and penniless, my character can run across Skyrim as fast as a shod one without any consequences and buy/sell items at normal prices without the merchants batting an eyelash. Whatever happened to no shoes, no service? This mod tries to add a touch of realism to this experience. Feet now get dirtier (using SlaveTats) depending which surfaces the player has been walking on and can be washed by wading in a stream or using a spell. This isn't a cosmetic change, either: the player's speechcraft skill is affected by the dirtiness of their feet. There's also an option for merchants to refuse service to barefoot characters in cheap clothing or all barefoot characters. Innkeepers will also refuse to rent rooms to people with dirty feet. A kidnapped noble girl with pampered feet now won't be able to run away from those bandits easily. Every surface has a different roughness level which influences the chances to step on something nasty and stagger, stopping the character for a bit and alerting everyone to their presence. Worse even, just walking barefoot slowly accumulates feet pain, slowing the player down. The pain heals slowly over time, but don't expect to be able to walk even from Riverwood to Whiterun without moderate pain by the end of the trip. Luckily, the character's feet will get tougher over time and at higher levels the player will be able to even sprint across gravel without letting out so much as a whimper. Feet toughness decays over time, though, so it may well be back to square one after a year of shod life. The only good side to this mod for now is that being barefoot adds 10 to the character's sneak skill. Finally, ever wondered how those ZaZ/DD ankle irons managed to fit over your character's massive boots? There's also an option to unequip boots or shoes when the character's ankles are shackled. That barefoot fettered girl won't be able to just loot some boots off of a dead soldier to ease her ordeal. All of this is powered by a highly customizable (via MCM) and slightly overengineered mess of exponential decay functions and thresholds. This is a rather early version, so don't use it on saves that you value. I've been using it for a couple of years and decided to release it to the world since it mostly seems to work, but I've only added MCM customization recently, so it could be broken. This mod isn't really gender-specific, but I've only tested the dirty feet SlaveTats textures on female feet. Installation and requirements Requirements: SKSE SkyUI SlaveTats ZaZ Animation Pack / Devious Devices are not a hard requirement: if either are installed, the mod detects their leg irons (keywords zbfWornAnkles/zad_DeviousAnkleShackles) as having an option to block footwear. Bathing In Skyrim is also a soft dependency: when the player washes, their feet become clean too. I couldn't find a good way to hook into the BIS washing process, so currently the mod resets feet dirtiness to 0 whenever the BIS dirtiness global decreases (which only happens when the player washes). So if the player is clean and washes again, this won't reset the feet dirtiness -- but if the BIS dirtiness is >20% and the player washes, then it will. The dirt textures work with female CBBE (by default) and UNP (download the file BarefootRealism_UNP_(merge only!).zip and overwrite the base mod's files with it). Installation: Copy the files to your Skyrim/Data directory or use Mod Organizer. There's nothing really specific about the installation and there's no FNIS required for now. Roadmap / future work Stuff I am currently working on/planning to work on for the mod. Priority is mostly based on how much people want it and whether it's a severe gameplay-impacting bug, as well as how much fun I'd have working on it. High Textures for other foot types (SoS/UNP Special (?)) Medium Cleaning/water detection inconsistent with some areas not being detected as water. Some sort of a cloak spell to add dirt tattoos to NPCs around? Low Tear out SlaveTats hard dependency and switch to NiOverride instead. Refactor the scripts and move stuff out from OnUpdate and into OnEquip/Unequip Advanced Details This is the maths that powers the mod. I'll also describe the effect of the default settings. You don't really need to read this, unless you want to customize your experience. Barefoot Realism adds 3 parameters/skills to the player, all ranging from 0 to 1: feet dirtiness, roughness and pain. They're stored in 3 globals: PlayerFeetDirtiness, PlayerFeetRoughness and PlayerFeetPain and are the only bits of player state. You can modify them with console commands to back them up if you are going to delete the mod, for example. Dirtiness Barefoot Realism can detect the surface the player is walking/running on, which lets different surfaces have different dirtiness levels. In addition, BR also detects the location type the player's in. The reasoning behind this is that a stone floor in someone's house will be much cleaner than the stone floor in a random dungeon. Here are the default surface dirtiness levels: Stone: 0.2 Dirt: 0.4 Mud: 1.0 Wood: 0.2 Grass: 0.3 Snow: 0.1 Carpet: 0.05 Gravel: 0.2 Water: -5.0 The default location dirtiness multipliers are: Home (any owned interior): 1.0 Mines/prisons (dungeons with "Mine"/"Prison" in the name): 1.5 City (exterior): 2.0 Other dungeons: 2.0 Wilderness: 2.5 The total surface dirtiness is surface dirtiness * location dirtiness multiplier In addition, if it's raining, the dirtiness is multiplied by 2. The feet dirtiness tends to the total surface dirtiness: it's logical that the player's feet won't get dirtier than the actual surface the character's walking on. Dirtiness per step = (total surface dirtiness - feet dirtiness) * multiplier If the feet are dirtier than the ground, the multiplier is 0.0005 and if they're cleaner, the multiplier is 0.001 (so accumulating dirt is faster than cleaning it off by walking on a clean surface). The water dirtiness level is negative: the player can run around in some water sources (like the streams in Whiterun's Cloud District that they can still get to very often) to decrease feet dirtiness or use the Wash Feet spell near/in a body of water (waterfalls etc, the bodies are the same as defined in iNeed) to clear the dirtiness completely. There are 5 spells draining Speechcraft and SlaveTats tattoos applied to the player's feet at different dirtiness levels: 0.0 (Speechcraft -10), 0.03 (-20), 0.1 (-30), 0.3 (-40), and 0.9 (-50). At feet dirtiness > 0.25, innkeepers will refuse to rent rooms to the player. Roughness and Pain Different surfaces and location also have different roughness levels and again, to get the total roughness level, both are multiplied: Stone: 0.4 Dirt: 0.2 Mud: 0.1 Wood: 0.2 Grass: 0.1 Snow: 0.7 Carpet: 0.05 Gravel: 1.0 Water: 0.05 Home: 0.1 Mines/prisons: 1.2 City: 1.0 Other dungeons: 1.5 Wilderness: 1.5 Feet pain accumulates per step as well. The formula is: pain multiplier * (total surface roughness / (feet roughness + 1)) ^ pain exponent The default pain multiplier is 0.01 and the exponent is 4. This might be a bit overengineered, but the idea is that the pain increase dramatically decreases when feet roughness is greater than the total surface roughness. Let's say the feet roughness is 0 and the player is walking around Whiterun (location roughness 1.0, surface roughness 0.4 for a total of 0.4). Then, with the default settings, the pain increase is 0.01 * (0.4 / (0 + 1)) ^ 4 = 0.000256 per step or 0.256 per thousand steps. If the roughness is 0.4, we get 0.01 * (0.4 / 1.4)^4; 0.067 per thousand steps. If the roughness is 1, we get 0.016. Feet pain decays constantly at a default rate of 0.25 per game day. So at a roughness level of 0, a thousand steps around Whiterun will take a whole game day to clear and at a roughness level of 1, it will take about 1.5 hours to clear, presumably faster than accumulating them. The feet roughness increases every step by a roughness multiplier (default 0.1) * the pain increase incurred. So by default, it accumulates 10 times slower than the pain. The roughness also decays at a default rate of 0.005 per game day (50 times faster the pain), so it will take 200 game days for fully trained feet to return to the 0 level. Stagger Chance Staggering by stepping on a pebble or a twig is a way to immediately slow down the player. It also emits a detection event, alerting enemies to the player's location. The stagger chance per every step is: 0.1 * e ^ (stagger exponent * feet roughness) * movement modifier * total surface roughness The default stagger exponent, -4.6052, has been calibrated so that at feet roughness of 0 the stagger chance (before applying movement/surface modifiers) is 10% and at the roughness of 1 the stagger chance is 0.1%. The movement modifier depends on whether the player is running (1.0), walking (default 0.25), sneaking (default 0.1) or sprinting (default 2.0). With these defaults, a player running on a stone road (roughness 0.4) in the wilderness (roughness 1.5) will have a 6% chance of staggering every step (about every 15 steps). If she's sprinting, the chance becomes 12% (about every 8 steps). If she decides to save her feet and step off from the road into the dirt instead (roughness 0.2), she has a 3% chance of staggering (about every 33 steps) if running and 6% if walking.