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Bound In Public

v1.3.3

 

Intro

This mod provides a repeatable "Bound in Public" quest where the player gets stripped, teleported to a random exterior location, and tied up to various furnitures (e.g. Torture Devices) that the player needs to try to escape from. Escaping from it is not easy, however, and the player will end up getting fucked probably a lot, by different kinds of NPCs that the mod spawns over time. 

 

The mod only provides the quest, and doesn't provide the means to trigger the quest (other than a "starter" button in the MCM debug menu, mainly for trying it out). It's intended to be called by other mods for serving post assault outcome (e.g. from AAF Violate) or consequences (e.g. from AAF Sexual Harassment) to players that.. uh.. deserve some "punishment".

 

The mod's dialogue is aimed at female players, and all spawned NPCs are male. All functionalities (other than being called in female terms in dialogues) should still work for male players however. The dialogue contains a lot of player degradation.

 

Main Features

Overview

Once a player gets locked in to a furniture (thus starting the "Bound in Public" quest), the player has about 30 seconds (variable) to try to struggle out of it. If the player fails to struggle out, then a "scenario" will trigger, where some random NPC will spawn to interact with the player. Once the NPC is done taking advantage of the defenseless player, they will move on, and the process repeats itself. The player is again given a window to try to escape, and if they are successful, the quest ends and the player regains control. But if they fail, then a new scenario will trigger again. This process repeats until the player successfully escapes, or a "good end" scenario triggers where the NPC releases the player.

 

Scenarios

Currently there are 2 different types of scenarios. One is a nice NPC that will release the player. The other are bad NPCs that will do stuff that you probably want them to do. 

 

Struggling

Struggling is done by an MCM hotkey. In between scenarios, the player may use the hotkey to attempt to struggle out of the furniture they're tied to. Players may not struggle in the middle of an active scenario. In order to struggle, the player must have enough "Energy".

 

"Energy" is a simple, self-regenerating resource that allows players to attempt to struggle out of the furniture. When the "Bound in Public" quest starts, player starts with 100 Energy, which is also the max. A single struggle attempt costs 50 energy; the energy cost is affected by player's Strength SPECIAL stat. If the player does not have enough energy, they may use Willpower (if Sex Attributes is installed) to make up the difference. If the player doesn't have enough Energy or Willpower to struggle, they have no choice but to wait for the next scenario to trigger. After a scenario completes, "Energy" is recharged by about 30; the recharge rate is affected by player's Endurance SPECIAL stat. 

 

Safe guards

The mod has some safe guards put in place to help ensure that the player isn't stuck on the furniture forever due to unexpected circumstances.

  • The mod has an internal timeout system. If the mod does not detect any progression after some time (currently 90 seconds), it will reset the scenario and trigger a new one. So just sit tight and wait - the scenarios are self healing.
  • The mod has a mechanism for combat situations that will abort the quest and set the player free (end "Bound in Public" quest) if they get attacked and their health drops below a certain threshold (50%).
  • If all else fails, there is a debug MCM button to abort the "Bound in Public" quest.

 

Requirements

Required

AAF and all its requirements: Requires minimum AAF version 171 OR if using older AAF version LL FourPlay community F4SE plugin v43 or later. (The LLFP v43 is packaged in AAF v171 and newer)

Torture Devices

Savage Cabbage Animations

 

Optional

AAF Sex Attributes (Recommended) - provides more ways to struggle out of furnitures, influences how the NPCs react to player

Tattoo After Rape - Raiders and gunners will add tattoos on the player if they recognize who the player is.

ZazOut4 - Adds more furnitures the player can get locked into.

Real Handcuffs - Raiders and gunners will apply shock collar on the player if they recognize who the player is.

 

Installation

Install like any other mod.
Make sure to override Torture Device's "_TD_tagData.xml" file. This mod adds a tag that makes it so that a wrong animation does not play.

 

Future Features

Some potential ways the mod may get expanded:

  • More restraints (if there's AAF sex animations for them)
  • More locations
  • More different kinds of scenarios/dialogues
  • Maybe different scenario outcomes other than sex

 

Modder's Resource

 

; Start "Bound in Public" quest
Quest BIP_BoundQuest = Game.GetFormFromFile(0x00001ECC, "BoundInPublic.esp") as quest
BIP_BoundQuest.start()

 

Q/A

I got locked in a furniture. What now?
Try to struggle out of it. Or do nothing and just wait. A scenario will trigger within ~30 seconds where some NPC will spawn and.. do things to you. 

 

Do I need LL_FourPlay F4SE plugin? I don't want anything FourPlay related
The LL_FourPlay F4SE plugin is not the FourPlay framework - not to be confused by the name. It is just a simple utility library that contain utility functions for mods (including AAF) to use in their scripts. AAF already uses and includes LL_FourPlay F4SE plugin as a dependency. But the version that comes with it is rather outdated, so you need to get the latest version (or at least v43) from the link above.

Edited by twistedtrebla


What's New in Version 1.3.3

Released

v1.3.3

  • Fixed gender check issue for NPCs that sometimes caused female NPCs to be used even when female was disabled in MCM
  • Companions should now all be teleported somewhere during the BIP quest. When quest is finished, they will be teleported back to the player
  • Added MCM settings to customize furniture preference.
  • Added MCM setting to customize NPC scan distance when searching for nearby NPCs
  • Removed notification spam when items are uneqipped
  • Plus some other minor tweaks and changes

 

Previous changelog:

Spoiler

1.3.2

  • Added an MCM option to skip the dialogue entirely
  • Updated the NPC finder script so that NPCs that don't have 3d spawned dont get picked for scenario

 

1.3.1

  • If the player is wearing real handcuffs (cuffs) prior to quest starting, those will be removed
  • Added shorter dialogues for the single raider scenario

 

1.3.0

  • Added a mechanic to pull nearby NPCs instead of always spawning them. If using nearby NPC is disabled, or there are no NPCs around, the mod will fallback to spawning
    • If the closest NPC is one of the rescuer faction (minutemen, BOS, institute or railroad) they will set the player free 
    • If the closest NPC is not one of the rescuer faction, they will fuck the player
    • NPCs can only be used once per day 
    • If sexual harassment mod is installed, will not pull nearby NPCs that are morally good.
  • Changed the struggle mechanic. 
    • Instead of having a success chance per struggle, the bindings have a "tightness level" that starts out at 100. 
    • Each struggle attempt will loosen the bindings by 1 - 12. Player will need to reach 0 tightness level to become free.
    • A struggle has a chance to "crit" and loosen the bindings by 5x the amount. Chance for crit is determined by Luck (SPECIAL)
    • The intention is that good samaritan will be completely RNG based, while struggling will be a slow but sure path to freedom.
  • If the player is wearing any DD plugs, hoods, or blindfolds before the bound quest starts, they will be removed
  • If the NPC is raider/gunner and they recognize the player, theres a chance they will equip a shock collar on the player.
  • Added an onEquip listener so that when any armor is equipped while the player is bound, they will be stripped off right away
  • Added code from @EgoBallistic for fixing camera when using pillory from Zazout. LL_FourPlay v43 required.
  • Added a mechanic to shorten some longer dialogues after the scenario is repeated a certain number of times 
  • Added more variety of NPC appearances.
  • Added several new locations throughout the Commonwealth

 

v1.2.5

  • Fixed infinite loop bug that could cause the quest to not stop & start correctly. All previous versions are considered unstable
  • Changed diamond city spawn location from near the sewer to the statue in front of the gate, for better traffic
  • Rag hood no longer gets unequipped during AAF animation

 

v1.2.4

  • Sex during Bound In Public quest will not increase the player's sex reputation (either from gossip or NPCs seeing the player), since most of the times the NPC will not recognize who the player is.
  • When Bound In Public quest is started, the player's companions should be dismissed
  • Also, when quest starts any Devious Device wrist cuffs, suits, or chastity belt worn by the player will be unquipped
  • Player controls are enabled during AAF sex animation
  • Spawned NPCs should stay closer to the bound player instead of wandering too far

 

v1.2.3

  • Minor bug fix for the MCM debug's "Abort all" function, where if used during a scenario (spawned NPC interaction), the spanwed NPC wouldn't get cleaned up properly.

 

v1.2.1

  • Added "Peace bubble" feature, where all NPCs near the player during the Bound in Public quest will be pacified and not attack. Can be disabled in MCM if you don't like people living in harmony
    • The effect refreshes whenever 1) new NPCs get spawned by this mod, 2) any of the spawned NPCs or player enters into combat
  • Spawned NPCs are no longer protected/essential. As soon as they die, the scenario will abort and a countdown will start for the next scenario
  • Dialogues should now resume where they left off when NPCs enter and exit combat
  • Added missing gag & blindfold textures
  • Excluded Kissing and hugging AAF animation tags
  • Some NPCs are less chatty and will fuck the player with no delay or hesitation
  • Optional TatsAfterRape mod integration. If installed, player will get tattoos on them by gunners & raiders if they recognize who the player is.

 

v1.2.0

  • Players can now can get tied to furnitures with their face exposed and eyes open. Chance of this happening vs previous one with eyes/face covered can be adjusted in MCM.
    • If players get tied up with their face uncovered, the scenarios become a little bit more interactive, since the players will be able to make eye contact with NPCs, and they are arguably more "human" than if their faces were completely covered.
    • Players will be given a prompt to do various things like "glare threateningly" vs make puppy face vs "avoid eye contact" etc. Each option can have their potential benefits or consequences. Theres also a good chance that the NPC will just completely ignore what the player does.
    • Choosing to glare at the NPC can give you a slight chance to instill fear in them and cause them to leave you alone. Making puppy face might cause them to be filled with guilt and leave you alone. But these options also increases the chance that the NPC recognizes you. Depending on what kind of NPC it is, being recognized may or may not be a good thing. So it comes with some risks.
    • The chance of being recognized is influenced by your sex reputation (sex attributes) and player level.
    • Success chance of scaring NPCs is influenced by your player level, Dominant/submissive level & sex reputation (sex attributes)
    • Success chance of pleading is influenced by your sex reputation (sex attributes) and Charisma (SPECIAL)
    • Each NPC type has different baseline chances. For instance, it's easier to scare or plead with settlers, while gunners/raiders will almost never fall for it.
    • Being recognized by friendly NPCs (settlers & caravan guards) will increase your reputation and also lower self esteem a little bit out of shame.
  • Added ZazOut4 pillory furnitures. 
  • Weapons are now unequipped when starting quest.
  • Fixed MCM stop button not working as expected

 

v1.1.1

  • Added missing textures for blindfold and gag

 

v1.1.0

  • Added Hydro pillory from Torture Devices as one of the possible furnitures. Requires Savage Cabbage animation
  • Player is now put in gag and blindfold, instead of iron hood. Also no longer require

 



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