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About This File

WARNING: This mod contains flashing images. I made optional pk3s that hide the effect just in case.
This is a port of a custom SFM model by CumminHam based on "Mal0" or SCP-1471 from SCP Foundation.
This has NPCs, sounds, team skins, and bot support.

 

To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)"
List of NPC names:
mal0        - spawns a default Mal0
mal0blue    - spawns a blue team Mal0, on the good side
mal0red        - spawns a red team Mal0, on the enemy's side
mal0_r        - spawns a harmless Mal0 with 50,000 health

 

Type "saber 1471" while cheats are enabled to use its weapon, or "saber 1471k" for the enemy version.
There's also an optional pk3 that makes Mal0 use lightsabers instead.

 

Details about the pk3 files:
zzzMal0_SCP1471.pk3                - Contains the model, textures, sounds, custom weapon, botfile, and everything needed for the mod to work of course.
zzzMal0_SCP1471NoFlash.pk3            - Optional. Removes the flashing images in Mal0's weapon
zzzMal0_SCP1471NPCs.pk3                - Optional. Contains the custom NPCs that you spawn with cheats.
zzzMal0_SCP1471ReplaceAlora.pk3            - Optional. Replaces Alora with Mal0.

zzzMal0_SCP1471ReplaceChewie.pk3        - Optional. Replaces Chewie with Mal0.
zzzMal0_SCP1471ReplaceKyle.pk3            - Optional. Replaces Kyle with Mal0.
zzzMal0_SCP1471ReplaceRosh.pk3            - Optional. Replaces Rosh with Mal0.
zzzMal0_SCP1471ReplaceTavion.pk3        - Optional. Replaces Tavion with Mal0.
zzzMal0_SCP1471WhiteBlood.pk3            - Optional. Makes Mal0's weapon cover people in white liquid.
zzzMal0_SCP1471WhiteBloodNoFlash.pk3        - Optional. Same as above, but without the flashing images.
zzzMal0_SCP1471WweaponIsSaber.pk3        - Optional. Replaces Mal0's weapon with a lightsaber. Doesn't overwrite the weapon in Multiplayer, but makes this saber selectable in Multiplayer.

 

Sounds were from SCP - Containment Breach and re-edited to make new sounds for the character.

 

You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference.

 

-CREDITS-
Mal0/SCP-1471 © SCP Foundation
Model created by CumminHam
SFM port provided by RED00EYE1
Sounds from the game "SCP - Containment Breach" by Joonas Rikkonen
Other sounds by LucasArts and Raven Software

Xelocix for fixing the graphical error in shaders

 

-HOW TO INSTALL-
 Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"

 

 Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK

 

-LICENSE-
Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
 


What's New in Version 1.1.0

Released

"Mal0_SCP1471--1-1.zip"

-UPDATE 1.1-
Added customization, making the character selectable in Singleplayer
Made some adjustments to the model;Character no longer crashes the game when using high-poly weapons
Added missing "invisible saber" model
Mal0's weapon is now useable in Multiplayer
Hair no longer flickers thanks to a shader fix by Xelocix
Reworked red and blue team skins
mal0blue NPC now uses 1471k instead of 1471
Added more NPC replacements



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