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About This File

A simple mod that replaces the Force Drain grab and grabbed animations with some love humping.


This mod will not work in existing savestates, so make sure that a level is loaded from its beginning so that it uses the new _humanoid.gla, animation.cfg, and animevents.cfg that the mod contains.
You probably need the Invisible Force Effects mod or anything that hides the Force Drain effects for the best experience.

 


Animation mods are not something I normally do, so I'm a little reluctant on whether I will expand upon this or not. I'm considering letting someone with more experience in .gla editing (or making sex anims) take over from here.
Anyone is welcome to try replacing the other grab anims if they wish: The wampa's grab attack, the rancor's grab attack and vore anims, the 3 grab attacks used by kyle_boss (which are also usable with the "iknowkungfu" cheat), and of course the humanoid's reactions to those grabs.

 

Basically, the first thing I did was import frames from the _humanoid.gla file into Blender (starting frame: 6230; 63 frames), then made new animations, using those frames as reference.
Deciding what kind of position the replacement was gonna be took some time. In-game, the camera is high above the player, cutting at below the knees, and executing a Force Drain Grab would move the camera to face the right side of the player, so it had to be a standing position. Of course, it's not much of an issue if you have custom camera mods.

 

So I made a grab intro, grab outro, looping grab, and looping grabbed anims.
After that, I exported the new frames as their own .gla file from Blender, then merged them with the original _humanoid.gla file, using GLAmerge (while keeping a backup of the original file of course).
The original total number of frames in _humanoid.gla was 21376, so merging the new .gla with it would add the new frames to it. In other words, the new custom-made frames would always come after frame 21376.
With this in mind, I was able to determine the new targetFrames and frameCounts to input in animation.cfg after merging the .gla files.
So I edited animation.cfg, setting the new targetFrames and frameCounts for BOTH_FORCE_DRAIN_GRABBED, BOTH_FORCE_DRAIN_GRAB_END, BOTH_FORCE_DRAIN_GRAB_HOLD, and BOTH_FORCE_DRAIN_GRAB_START.
...And it worked! It wasn't perfect the first time, so I had to do a bit more trial and error until I got the result that I needed.
Finally, I listed the sounds to be used for certain frames of the replacement animations in animevents.cfg, right at the bottom part of the LOWEREVENTS group. That was the easiest part, since you'd only need to follow the sound format that was explained at the beginning of the file.

 

Details about the pk3 files:
zzzzzzzzzzDrainGrabAnimEdit.pk3    - An animation replacement that lets anyone using Force Drain Grab thrust their hips into other people's butts, complete with wet slappy sounds.
Source .gla also included in the zip file.

 

-HOW TO INSTALL-
 Extract the zip file, then put the pk3 file into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"

 

-BUGS-
You may sometimes encounter clipping issues with some characters that have a custom hitbox width set in their NPC files. This can usually be fixed by either adjusting their values or completely removing the width line in the character's NPC file so that it uses the default hitbox width.

 

-LICENSE-
Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

 

Edited by inb4poof



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