About This File
Updated for Sun Jeong's TAWoBA Remaster and as of version 0.20.0 with included support for The Expanded World of Bikini Armor.
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The old version for the non-remaster TAWoBA release can be found here.
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Dynamically replace NPC armor with bikinified variants. Customizable variance and frequency. Armor is replaced by the bikini equivalent, leather armor -> leather bikini. Exceptions are companions in steel armor who get the wolf armor and nords in steel who get the nord plate version instead.
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This is just a homebrew tool with no safety checks or undo buttons. Unless configured properly for your load order there might be issues.
If you're not experienced with mod behavior/conflict resolving just use the levellist addon included in the Remaster to distribute the armor
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How to use
Install
Click "mod active"
Done
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Modes - NPCs processed
Enemies = Only non-unique hostile NPCsÂ
Non-unique = Enemies + all non-unique NPCs
Non-unique + nude = Non-unique mode + all NPCs lacking the ArmorHeavy, ArmorLight, ArmorClothing keywords
All = Everyone wearing armor, including uniques
All + nude =Â Everyone wearing armor, including uniques + nudes
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The basic and recommended setting is Enemies mode and Default outfits off. Activating anything else increases risk of conflicts with other mods including dynamic equippers and spawners.
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Notes
The nude modes will assign armor based on which skill is higher, HeavyArmor or LightArmor
"Enemies" mode uses the IsHostileToPlayer function. Some mods will spawn NPCs that are detected as hostile with this but still are set as friendly through other means
Mod will output what it does to the papyrus log with the "TAWoBA" prefix
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Major - TAWoBA Remastered HighHeel version support only
New -  Autoschlong option, Automatically (un)sets all slot 32 as revealing in Schlongs of Skyrim. Might not be immediately noticeable if SoS still has to process/update the NPCs.
New - Â Player support. WARNING - while I haven't had any problems myself it's possible other sources might trigger a refresh of the outfit removing anything the player have equipped later
New - Support for humanoid mannequins (they're ignored)
New - Added carved armor
New - Additional scanner modes to assign default outfits to naked npcs. Can't differentiate between naked due to removed armor/clothing mods or simply temporarily undressed. Use only if you're sure the first scenario is true.
New - Fallback/support for Imperial and Stormcloak heavy + light armor replacing
New - Besides the OnLocationChange and OnCellLoad events there's also a timed trigger. The player standing still will no longer pause processing missing any NPCs entering the area later.
New - Toggle to enable/disable mod
Change - All scanmodes ignore NPCs in CurrentFollower and dunPlayerAllyFaction. Your naked friends will stay naked. Hotkey will still work on them though
Fix - Cloth/thalmor scanner will now properly manage shields
Fix - ElvenGilded armor is now correctly identified/replaced
Fix - Change to bikinify was checked twice
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PERMISSIONS - No rights reserved whatsoever. Add/remove/change whatever you want. Just link back to this page if you upload it anywhere.
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What's New in Version 0.20.0
Released
New: Added support for The Expanded World of Bikini Armor. It is now also a requirement.
Change: Removed fallback for imperial light, imperial heavy and heavy stormcloak armor. These now have proper replacers in the above mod
Misc: Rewrote some checks to more accurately detect armor, mainly Ancient Nord and Wolf Armor