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Follower Goes On a Trip 0.3Unofficial v2


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About This File

Allows you to send of followers or other NPCs on trips. Optionally do bounties as well with toggleable risk of being captured on failure.

 

UNOFFICIAL VERSION - The mod author Kitaring has not been online for a year and not responded to messages or questions on the modpage. The original has no permissions set and neither has their other two uploaded mods which leads me to assume it might be intended and they, at least, do not have an obvious objection against a port or update. Should I receive a response or information stating otherwise this mod will be removed.

 

Please see the original description here. There's also a straight SE port posted in the comments if you just want the original without any changes.

 

If you haven't tried the mod before I cannot overstate just how much it makes the game feel "alive" by giving your followers a life of their own when you're not dragging them along. You'll randomly find them traveling the roads, exploring dungeons or just getting uselessly drunk in an inn.

 

See changelog for differences from the original version.

 

DISCLAIMER

No warranty or guarantees whatsoever, keep backup saves etc. Stick with the original version if that's an issue.


What's New in Version 0.3Unofficial v2

Released

Changes in v2

Change - Bumped all quest with behavioral packages up to priority 99. Might help with follower frameworks and MHiYH refusing to relinquish control over NPCs. Note - this only helps with conflicting packages. If it's done by scripts or a package attached to a quest with higher than 99 priority those will still do its thing.
Change - The "Reset all" button now uses the same function as the "Cancel trip" option, teleporting all the traveling NPCs to you.

Fix - Bounty toggle option being linked to wrong function. (bug from original version)

 

Changes in v1

New - Added difficulty sliders with sample successrate info
New - Added NPC list with teleport and cancel options
Change - Days to travel are now the entire week, previously Mon->Fri
Change - Script:FGTDialogueQest - startWander now returns false or true depending on NPC being added to the mod or not (false = likely no more NPC slots free, 23 max)

Fix - Removed (wild?) edit to Dark Brotherhood cell/marker
Fix - Removed (wild?) edits to DialogueFollowerDismissTopic and DialogueFavorGenericFollowBranchTopic



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