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About This File

Save and load your outfits.  Instantly apply them later, even in another game.

 

HOW TO USE - SAVING OUTFITS

1 - Wear whatever you want to save

2 - Select "Outfit Name" and enter a name

3 - Select "Save to file"

4(optional) - Remove any pieces you don't want included by clicking them in the right hand dropdown list

 

HOW TO USE - LOADING OUTFITS

1 - Make sure you're not targeting a NPC

2 - Select the outfit in the "Outfits"  dropdown menu

3 - Select "Apply to [Your Character Name Here]"

 

Alternatively - By using the hotkey you'll instantly apply the last selected outfit. This is usally a bit more stable since it's done in real time, in menus both the game and NPCs are effectively paused and things might fall between the cracks.

 

NOTES

Loading equips everything, potentially even during circumstances where another quests expects you to wear something specifik. Or nothing at all.

Enabling "Strip firsts" means it'll first unequip everything before applying the outfit. Yes, even things that a quest has added and shouldn't be removed. If disabled the gear will be equipped but anyting already worn and not in conflict will be still be worn.

Mod saves anything detected as ARMOR. If its saved and shows up in the list that's what the game considers it no matter how it seems to the player.

The player is never set with an outfit no matter if the option is checked or not. If items still appear as part of one, for example when using the "inv" command on your character, another mod that registered them as such.

The file containting the outfits is stored in "SKSE\Plugins\LazyOutfits"

 

REGARDING NPCS

While its possible to both save outfits from NPCs and load them, or a player created variant, back it's not recommended or not the intended purpose of this mod. It's only for advanced users familiar with how outfits, NPCs, their behavior and everything in between works. As well as what to do if things go wrong. 

 

With "Outfit mode" disabled, you most likely have to apply it at least twice since their default outfit will refresh and remove everything at least once. It's also very likely they'll revert back to it sooner or later, possibly only keeping the items they consider better based on their skills and class. 

 

With "Outfit mode" enabled their gear will likely stay for as long as the NPC exists. However, using this will also run the ResetInventory command to apply it meaning just that. They'll get their default items again. If a quest has added a particular item they need to have or drop after that it's gone. And naturally everything you've given them as well.

 

TLDR - For NPCs the order from most reliable mode of application goes like this Outfit ON + Strip ON > Outfit ON + Strip OFF > Outfit OFF + Strip ON > Outfit OFF + Strip OFF

 

As of 0.20.0 NPC functionality is disabled by default, advanced users can enable it manually by setting the "_modLazyOutfitsAdvancedUser" globalvariable to 1 through console.


What's New in Version 0.30.0

Released

0.30.0

Change - Outfitmode warning is only displayed when enabling the option
New - Added some checks and warnings about item limits - A total of 128 items can be saved
New - (Advanced mode) Added inventory support - Non-worn armor and weapons plus money are excluded
New - (Advanced mode) Added toggle to force full item name - Makes it easier to remove dummy items
New - (Advanced mode) Added item type info in header - Displays number of item types. This is different and much lower than the number of total items but can give a very rough idea about how many items will be saved with inventory mode activated

 

0.20.0

New - Added support to save weapons and shield

Change - Duplicate items are now allowed to be saved. Only weapons though (for dual wielding)

Change - NPC functionality is now hidden and mod only works on player by default. To enable it again use console command "set _modlazyoutfitsadvanceduser to 1"

 

0.10.0
Initial release



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