About This File
Sup, your favorite Mad scientist orange again
Here's a generic loincloth movement xml I made as a side project.
Updated version (The weighting of the outfit is still not optimal)
No I will not release the outfit, as I do not have permission from author and it's also most definitely not in a 'release' worthy state.
Others can fix up the weights on their outfit of choice and just link the xml though, it only took me an hour to do all this and I wasn't even interested.
I can only imagine what an invested modder with time on their hands could achieve.
If people are interested I can give a guide on how to use this to add physics to any loin cloth mesh.
3dsMax 2014 & 2012 -> Fix Skin Data alignments for OS, also could be used to fix Weights after transfer (Which I was too lazy to do)
Outfit Studio -> To transfer weights
JFF -> To edit certain values and calculations to make the base xml
Sublime Text 3 -> For fine tuning the xml values and to update them to work with the latest version of HDT.
Nifskope -> Nif cleanup after OS weight transfer
Original author of NPR China Dress - Most physics values and bones were used from their original xml
HydrogensaysHDT - Created HDT
XP32 - Adding NPR bones to the Maximum Skeleton (well now at least someone used those bones...)
Cell - testing and feedback
LL unofficial Chat - For being my hangout of choice
You must give credit to the people listed in the credits.
What's New in Version RED
- - Added Floor collision