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Files posted by blabba


    C = Completely

    I = Innovative
    T = Technically
    R = Realistic
    U = Universal

    S = System


    This is at it's core another female body mesh replacer. It is a brand new mesh made from scratch by @Vioxsis. It makes use of Expired's RaceMenu mod to allow a player to fully customize the body with all new sliders.
    In-Game Body Customization via RaceMenu New Hand/Feet Meshes along with support for customization in RaceMenu (Nail Length sliders, etc...) Seamless integration with CITRUS Heads Hair colour matching Pubic Hair options (They auto-hide when armour is worn) Nail Overlays for Toe/Finger Nails New Weighting system to allow for smoother bone scaling, while allowing custom armour jiggles New HDT Preset, enabled Rear Thigh, Front Thigh, Calf jiggles (HDT PE only right now) Use UNP textures (Due to morphing limitations, some morphs will heavily distort textures) Modders can use Papyrus to manipulate Player/NPC chars with morphs (Ex: When equipping a corset armour your waist gets compressed etc...)


    All New custom armour conversions are needed HDT PE only support right now Pube System is for now Player Only


    ​Download and install latest (Beta) SKSE Download and install latest RaceMenu Download and install latest XPMSE Download and install a UNP texture of your choice Download and install CITRUS


    Future Plans:
    Finish 3dsMax Scripts to speed up development time and allow faster high quality conversions. Add user requested morphs, (Add Toenail sliders, Wrist/Ankle Sliders Fix any morph issues Expand Body Hair system, (add armpit hair/chest hair etc... for male/female) Add Keywords to allow certain armours with openings to not hide body hair. Add script support for keywords. Transition to HDT SMP Start CITRUS Armour conversions, adding Dye Framework support, Realistic Jiggle Weighting and many more features.

    Known Issues:

    A few of the pubic hair morphs distort awkwardly with some thigh/butt sliders.


    Beta testers
    Probably a lot more people.



  2. CITRUS Heads (High Poly Heads)

    This mod overhauls the head meshes and their respective morphs to allow higher poly heads.
    These new High-Poly Heads will help when RM3 comes out with it's morph editor to allow you to further customize it while maintaining decent smoothing.
    You can also make more various and extreme morphs for these heads using Mudbox or any 3d editor.
    - Female Head and all associated morphs (ECE/Chargen/Nuska/etc...)
    - Female Argonian Head and all associated morphs, along with new lizard style eye blink 'animation'
    - Female Khajit Head and all associated morphs, Along with tweaked vertex alpha blending
    - Updated to contain RM Extra morphs and Expression morphs!
    - Male Head and all associated morphs
    - Male Argonian Heads and all associated morphs. alonog with new lizard style eye blink 'animation'
    - Male Khajit Head and all associated morphs, Along with tweaked vertex Alpha blending
    - Standalone version and Replacer version
    Using MO:
    Let MO manage your BSA files (Archive Tab, first checkbox)

    Download EITHER the Replacer File OR the Standalone File
    Install the file and activate in MO
    Make sure CITRUS head is below RM on the left pane. (If using standalone, the ESP order shouldn't matter)
    Switch to archive tab in MO, scroll down to CITRUS, and make sure the checkbox next to the BSA is ticked on.

    Using NMM Or Manual:
    I don't install mods though NMM or Manual anymore, so I cannot provide support for installing this way.
    (Nor can I recommend installing this way)
    Some tips though:
    - Extract the BSA
    - Test it's working in-game by using the console command 'twf'
    Existing Saves (For Standlone Users):
    If using the standalone version of this file, when you load an existing save the head will not automatically update.
    You will need to manually update your head this way:
    Load your existing save after installing standalone version
    Activate the racemenu by console command 'showracemenu' or any alternate mod that gets you to the racemenu screen
    Save your head as a preset (if not already saved)
    Switch gender back and forth (It will cause RM's Chargen to update the head parts to new citrus heads)
    Load your preset.

    Using MO:
    Untick the mod on the left pane.
    If you ran CK's facegen for the replacer version, simply delete the facegen files in your overwrite folder.

    Not compatible with EEO (Ethereal Elven Overhaul) - Read Notes
    Not compatible with ECE (And I will not be adding support for it)
    Standalone version is compatible with ECE made followers, Replacer version will make followers lose expressions and their faces cannot be rebuilt in the CK with new heads.
    Not compatible with any race mods that add their own custom head morphs
    Not compatible with any mods that affect the Head Morphs (AKA head .tri files)
    Compatible with Familiar Faces and any other mods that work with RM.
    Compatible with any Body mesh that follows Bethesda's Vanilla seam lines (Basically all of them).

    Custom Races:
    If the custom race does not have it's own unique head shape, and does not contain it's own set of unique morphs (head .tri files) then you can do the following:
    Replacer - Should be automatically compatible
    Standalone - Open up the replacements.ini file and add in the races custom FormID and set it equal to the equivalent citrus head part. (Examples contained within the file should be self-explanatory)
    Compatibility for custom popular heads and their morphs such as Ethereal Elven Overhaul and RAN's Head Meshes, ECE morphs, CME morphs were long ago integrated into RaceMenu. Thus making the use of such mods themselves redundant. Or not directly compatible with how RM works.
    This mod is based off of RM and it's vast amount of morphs, and as such had ALL of the facial morphs from RM converted to match the new high poly head.
    This by extension means that this head mod already contains the morphs for ECE, RAN's, EEO and CME.
    Bottom line is, if it's in RM, it's been fitted for the use of this head.
    Textures - Because of the higher poly count on this head, you will see blocky textures more easily. It is recommended you get higher detail normals and diffuse maps to prevent this. (2k works fine for me)
    Mudbox 2014
    3dsMax 2014
    Sublime Text
    Expired - Trieditor Maxscript and RM support for standalone heads
    Vioxsis - Taking care of all my absurd requests.
    Jacques00 - Female UV work
    LL unofficial chat - Help debugging
    Do not re-upload elsewhere.
    Otherwise, feel free to do what you wish provided you give the proper credits.



  3. HDT Body

    HDT 1.5 is still unsupported and 'unnoficial' (It hasn't been tested in-game). I only uploaded it because I used it as a reference for making a guide.
    Read changelog for changes.
    HDT Body has officially reached it's end of support.
    For my newest work that is current please use following thread:
    Project Citrus
    For those of you who have updated to Groovtama's newest Alpha skeleton, please use the similar HDT enabled body contained in CT77's Nexus armour downloads. It's based off of this mod but with the breasts setup to work with Groovtama's Alpha skeleton.
    Thanks for the support!
    With the advent of BodySlide 2/ Outfit Studio becoming more popular modders are finding that they must tear themselves between adding FULL TBBP weighting vs. zecoron's PSB Body weights.
    The TPSB/HDT body is created out of the frustration of not being able to have the best of BOTH worlds!
    What is TPSB HDT Body?:
    TPSB = Tender Pregnant Scaled Body
    It's a moniker I came up with to describe FULL TBBP enabled bodies that also have the Belly weight paint from the original PSB body mod.
    The body is out there only for those who want to have TBBP animations AND Pregnancy at the same time.
    HDT Body = A fully optimized weight system for (hopefully) any BodyType to take maximum advantage of HDT physics effect. Contains legacy support for TBBP and PSB as well.
    - 1 standard body to use to copy bone weights from in OS conversion
    - Cleaned weighting for maximum HDT compatability
    - Increased compatibility with Outfit Conversions (Use of Lock Seams is minimized)
    - Customized HDT effects. Read this thread for more info.
    - Future Expandable (Read FAQ)
    1. Groovtama's XPMS Extended
    2. HydrogensaysHDT's Physics Extensions (Latest or Stable)
    File Descriptions:
    Unclean TPSB:
    Confirmed working with no seams. Has been successfully developed by Lother who has also made outfit conversions with them. Weights are 'unclean' BodySlide Enabled
    TPSB CBBE BodySlide v1.1:
    Full standard TBBP + PSB Body, included with an optional Pubes mesh Based on the Hairy Vaginas of Skyrim mod. Useful for those who do not use HDT
    HDT Body 1.4:
    A MUCH improved body weighted specifically for use with HDT effects.
    It is now safe for OS users to convert armors using this body (and is highly encouraged)
    - Even cleaner weights to allow more future HDT expansions/(possibly) better standard animation support
    - Butt Weights Re-Cleaned so as to allow HDT jiggle without losing your hip shape (for those of you with wide hips)
    - Breasts Weights Updated so as to allow for smoother HDT collision as well as Bounce
    - Breast01 Weights updated to give a better 'subtle' top heavy Boob Jiggle
    - Slight Shoulder weight tweaks to help with transitions from walk/running animations to custom idle animations (not perfected)
    - Belly weights left untouched, after countess HDT testing I simply could not make 'better' weighting for the belly. The weighting is carefully balanced so it caters
    to the need of normal users who choose not be pregnant but still retain HDT effects and effects for Pregnant Jiggle. If you can come up with better weighting let me
    know and I'll be happy to upload it as an optional or if it has overall better effects for both spectrums, I'll update the main file with it.
    - Added 3 New Bodies with 3-D PUBES AND LABIA MESHES!
    - FIXED a few slight weight adjustments to shoulders (needs more work to be perfect)
    - Integrated 5 NEW SLIDERS! They'll mimic 7Base Thighs/Calfs/Breasts and ADM LowerBody/Thighs/Calfs
    - Changed Belly weighting to be more 'realistic'
    - Changed Breast weighting for better HDT effects and for better skeleton node scaling support.
    - Improved the 'synergy' of my new sliders with current sliders.
    - Improved butt and breast node scaling
    - Reverted Belly weights back to Vioxsis original belly weights (After many tests/tweaks I simply could not get better working weights for HDT and scaling)
    - BodySlide weight changes are finalized. This version is now safe for OS use to convert armors.
    - Breast Scaling works fine as long as you ONLY scale the Breast Weights, DO NOT SCALE BREAST01 WEIGHTS!
    - Included my custom sliders, re-fixed to be more compatible with current sliders (again)
    - Added 5 new sliders based off of the ZGGB Body (Please Thank Vioxsis for the hard work, took 4 Hours to make!!!)
    - Any versions after this version will only contain alternative Bodies (such as more pubes/labia options) or more sliders (very rare for now) or Bugfixes
    - While the current weights are finalized, I will be open to change ONLY the butt weights and only ADD future weights (All this will also only happen when OS is updated again)
    - Changed the Config.xml file to have my new sliders put under the advanced tab to make them more 'noticeable' (Thanks to Tase for idea!)
    - Added ZGGB conversion references (Again only possible due to Vioxsis)
    - Added Fixed 7Base Conversion References (Full credit to Cell and thanks for 'releasing' them early to us here on LL!)
    - Added CHSBHC/Adec Conversion References! (Let me know if you want me to rip any 'parts' from them to add as sliders for CBBE Body) Thanks cell!
    - Halted Conversions and such to work on my new project!
    - Added 3 New Sliders court (Courtesy of PsychoMachina and his Venus Body Mod)
    - Implemented RaceMenu tattoos fix for Labia meshes
    - Added BETA Nipple Piercing Reference for conversions (Needs alignment testing in game a bit) - Major Thanks to Vioxsis again!
    - Fixed Config.xml file for the Bone issue in OS.
    - Fixed the Nipple Piercing Conversion Reference, they work correctly now.
    - Added an optional box.nif for the nipple piercing conversions for the 'original' HDT weighting.
    - [bUG] Labia + Racemenu Tattoos still do not work together, will have to ask expired and see if he can offer some guidance. Low priority for now.
    - Completely redesigned end user package made exclusively by stuffed_bunny!
    - The package is now a LOT smaller to download and includes many neat new optional zap sliders
    - It includes a BUNCH of new 'conversion references' for both CBBE and 7BaseBombshell!
    - Removed 'Modder' stuff like Piercing Conversion Packages and other unnecessary extra's
    - HIGHLY SUGGESTED to download if all you'll be doing is making Bodies and not converting outfits to it! (AKA: End User Friendly)
    - Probably missing a few other important details, if I am let me know
    - Outfit Modder's: Please stay on v1.3 until a seperate modder's package is made for update 1.4. Thank you for your patience!
    7Base Bombshell BETA v.4: (On Hold)
    Installation: Place .nifs in your "Data\Meshes\actors\character\character assets"
    - Re-Done from almost scratch
    - Smoothened Belly Weights
    - Fixed Breast/Butt weights
    - Added Weight Slider support
    - Cleaned EVERY weight
    - Improved butt and breast weighting for skeletal node scaling
    - User testing/feedback
    - Fix butt weights for skeleton node scaling
    HDT Weight Patch for ChronoTrigger77's Remodeled Armor Patch v1:
    REQUIRES: ChronoTrigger77's Remodeled Armor for CBBE BodySlide
    XPMS based skeleton.
    1. Copy folders into "Data/CalienteTools/ShapeData"
    2. Overwrite if needed.
    There might be some slight issues using some HDT files. Will be fixed in future.
    Panty Zap Sliders ARE THE ONLY WORKING ZAP SLIDERS, this MAY be fixed.
    Does not contain my custom 7Base thigh,breast or calf sliders. Depending on my motivation I may or may not add this.
    Ask ChronoTrigger77 on nexus if you wish to use/edit/re-distribute these files.
    Conversions not working in BodySlide: The meshes for these are 100% correct, however due to some zap slider incompatibilities, BodySlide will not run through them correctly. I will see about a possible patch. Will take some time as I experiment to find the most efficient way to fix.
    - Elven Light
    - Draugr
    - Dark Brotherhood
    - Nocturnal
    - Savior's Hide
    - Nordic Carved
    - Skaal
    gerra6 - Creator of Mesh Rigger, a VERY easy to use program to transfer weights between meshes
    ChronoTrigger77 - For his hard working on making the sliders PERFECT!
    Q. Will the bodies presented here only be for CBBE?
    A. Hopefully not, I created this page to help link all the requests out there for other BodyTypes as well.
    Q. What's the difference between this and PSB, doesn't it already have TBBP compatability?
    A. Yes, it has TBBP Compatability but BBP bounce, the author intentionally left out the Breast01 weights for fear of surpassing the 4 weights per vertex problem.
    Q. If I make an Outfit Conversion using these bodies, will I see pregnant ladies/do I need a pregnancy mod?
    A. NO, the whole point of this body is so that you can make the conversion with this body and then share with everyone without having to worry for requests such as making a dedicated TBBP one or PSB one...
    Q. What do you mean by 'clean' weights?
    A. Most of the body meshes you see even now have weird weight paints, for instance some CBBE meshes (including Dragonfly's TBBP mesh) has a R Calf Bone weight with the entire L Calf Bone weight applied to it (albeit the weight is tiny so it goes unnoticeable in game) see pic below for example:
    Q. What do you mean by expandable?
    A. As modders get more and more creative, they may begin to add more bone weights to the body to achieve greater effects. Using TPSB body's those modders can safely copy 'cleaned' bone weights that have been tested and focus on adding the new bone weights without removing past features.
    Ex: The vag bone weights are still unused, but will most definitely be used when modders come up with a vag mesh that opens and closes when something is inserted.
    Ex 2: With the cleaned weighting it may be possible to add Thigh + Arm jiggle as well without violating the 4 weights per vertex bone.
    If you would like to help/contribute to this effort just post back on this thread or PM me
    If you've got a file that you think should end up here, send it and be sure to attach credits for everyone who worked on it!
    HDT Extension Page
    HDT extension's are also a WIP.
    Belly Jiggle Added, check the page for instructions/download!
    Page To-Do's:
    - Clean up Page
    - Add more info into FAQ
    - Color/Highlight important info
    - Make credit links to everyone's work/relevant posts
    stuffed_bunny - For singlehandedly making update 1.4!
    Vioxsis - Creating the weighted mesh.
    zecoron - Creator of Original PSB body
    Dragonfly - Creator of TBBP
    Caliente / Cell - Team that brought us BodySlide2 and Outfit Studio
    Lother - for making the unclean TPSB files and some early outfit conversions on it
    DeathMaw - Help on testing TPSB body
    DorkDiva - Pubes mesh for v1.1
    ACanOfWin - Help testing 7Base Body
    PsychoMachina - Creating Some of the New Sliders
    tase - Giving me the idea for 'Advanced Sliders'
    blabba - Some dude who put together everyone else's great work with some tweaks of his own.
    LoversLab - For the awesome community



  4. Generic Loincloth movement xml

    Sup, your favorite Mad scientist orange again
    Here's a generic loincloth movement xml I made as a side project.
    Updated version (The weighting of the outfit is still not optimal)
    No I will not release the outfit, as I do not have permission from author and it's also most definitely not in a 'release' worthy state.
    Others can fix up the weights on their outfit of choice and just link the xml though, it only took me an hour to do all this and I wasn't even interested.
    I can only imagine what an invested modder with time on their hands could achieve.
    If people are interested I can give a guide on how to use this to add physics to any loin cloth mesh.
    Tools used:
    3dsMax 2014 & 2012 -> Fix Skin Data alignments for OS, also could be used to fix Weights after transfer (Which I was too lazy to do)
    Outfit Studio -> To transfer weights
    JFF -> To edit certain values and calculations to make the base xml
    Sublime Text 3 -> For fine tuning the xml values and to update them to work with the latest version of HDT.
    Nifskope -> Nif cleanup after OS weight transfer
    Original author of NPR China Dress - Most physics values and bones were used from their original xml
    HydrogensaysHDT - Created HDT
    XP32 - Adding NPR bones to the Maximum Skeleton (well now at least someone used those bones...)
    Cell - testing and feedback
    LL unofficial Chat - For being my hangout of choice
    You must give credit to the people listed in the credits.



  5. Body Modders Resource

    I thought I'd share this file as I never could find another file or resource similar to this.
    I made it in preparation for the UniBody system that Vioxsis and I will be releasing shortly (Hopefully)
    Hopefully this 'resource' can also help others out there.
    NONE of these bodies belong to me, and are simply just re-named nifs of the respective author's individual works.
    This resource also contains .OBJ files of almost all Skyrim Body Mods out there as well as a decent selection of Oblivion Bodies as well.
    The .Obj's are in quadrangulated forms (as best deduced by Autodesk's auto quadrangify tool)
    This pack will probably be further updated down the line with Bodyslide ready .nifs and .obj's once the Unibody system is released so as to encourage people to come up with their own sliders and such.
    Tools used:
    Gerra6's Pose Converter
    Autodesk 3DSMax 2014
    The meshes all belong to their respective owners.



  6. HDT Body Customized Bounce Kit - BETA Belly Support

    Added StevieRage's edited XML file as the main file, it's really good and please drop him a like for his work!
    - Found out that the values in this HDT Bounce kit work well for Large breasted women, need to make another for smaller breasted women.
    - Implemented Pregnancy Belly Collision, needs refinement though.
    - Added Butt Love in v2.1 For those who want more jiggle in their rear. See images for a .gif
    - This file has completely broken breast collision and breast bounce, will need to fix.
    - After getting some help from clp2011 and more experimenting, added an alternative TBBP breast01 version that manipulates the Breast01 weights of TBBP meshes,
    - This version fixes spazzy breasts for the most part.
    - Added Optional Modders Resource File v.2 download
    - The Modders Resource File contains custom skeleton replacer made by Groovtama and also include his HDT PE.hkx file (Don't have to delete femaleskeleton.hkx)
    - The file is experimental and meant to be used with the new HDT Body
    - There are a few known bugs, the HDT needs more tweaking and testing. Pleae report errors/bugs in this thread
    - The final form will require you to use Groovtama's updated Skeleton Files from his Download PAge (Will be linked when he has updated, and this file will be removed and replaced only with the .xml file)
    What is This File?
    Basically it's CLP's HDT All-In-One file merged together with the hdt.xml from the MangaBody thread , add to it a slight dash of Monsto's HDT Tribble with some spice added by yours truly while messing with the JFF program.
    I tweaked this file specifically for the TPSB body that is linked in my BodySlide Tutorial thread.
    Test it out and let me know what you think.
    What is TPSB HDT Body?
    TPSB = Tender Pregnant Scale Body (Meant more for NON-HDT enabled bodies)
    It's basically a body that emerged from the frustration of people asking for PSB BodySlide conversions and then TBBP & HDT 'naturalists' saying that they wanted a full TBBP implementation of the Outfit in BodySlide...
    While PSB has TBBP SUPPORT, it only actually has BBP BOUNCE, which is simply too bouncy for some and also messes up with the great HDT Bounce Kits or vanilla TBBP bounce.
    So basically this Body will allow Outfit Studio modders to make just 1 conversion and please both camps
    HDT Body
    It also is supposed to increase compatibility with HDT Bounce kits, as most that have been posted have done so with TBBP in mind (where all the breast bones are weighted)
    So then why a customized Bounce kit for this Body?
    Reasoning for this Kit:
    A problem had arisen for me when using TPSB along with HDT Tripples and HDT.xml, basically I had collision but no Bounce. No idea why...
    In order to fix this, I created this Bounce Kit so HDT body users (as well as others I guess) could have both at the same time.
    1. Place in Data/SKSE/Plugins directory, overwrite if asked
    - Work on the Bounce
    - Add some .gif's so people see what their getting.
    - Whatever else any users find.
    Monsto - For HDT Tripples and this forum
    Vioxsis - Creating the HDT Body
    CLP - For his All-In-One file
    zecoron - For the original PSB
    DeathMaw - For helping me test out the TPSB body and identifying the Crushed Breast problem
    Groovtama - For creating the custom skeleton and femaleskeleton.hkx
    Stevierage - For fixing up my pathetic values of belly jiggle



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