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Slaverun Dev Update


xKnallAnder

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This update took me longer than I wanted to, I had multiple ideas and tried out everything to see how they would go and possible expansions for it later down the development.

I'm happy to report this as a successful update. The next version will see the full release of the riverwood enslavement at which point I will move updates away from this blog and keep it only for reporting progress and discussing ideas. As it was intended. 

 

Current Requirements:

 

  • SexLab (SE/AE)
  • (ZaZ can be ignored, I was just to lazy to remove it as master)

 

 

How to start the quest:

 

  • Go to Dragonsreach and speak with Pike

 

 

 

As usual feedback on everything is welcome. Please report any bugs and grammatical errors.

I'm not a native english speaker but will try to correct any mistakes made.

Remaking Slaverun Dev 1.1.zip

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wHOaMiEH

Posted (edited)

This build went without a single hitch. As for suggestions:

 

The mine: 

-When you enter into whole "pay the other way thing", add an option to refuse outright.

-After pleasing the gang members, they could "admire" or scold our mc's "skills"(they didnt have an idea she was THAT talented/They had better(further down the questline mc could "repeat" the deed until they are satisfied to satiate her "pride"(this could also be a "mechanic" in other quests))).

-Gang leader could have a sexual request(including some "devices"...I mean what's a few devices after mc served 3 men infront of him). Again she could refuse or agree to go through with it.

-Going towards the exit we get stoped by the guard who got "left out"(again you can tell him to fuck off or agree with him leading to some kinkier animations). 

-Since I get the impression you would like to make radiant quests(repeating ones) regarding Alvor and Orgnar for example, here is my suggestion for Alvor.This quest could get two variations:

1)Same old one where you buy/fuck your way to shipment(with some added content(threesome...)

2) This one includes the use of that prison cell in the mine: Alvor suggests to you to get the crate from the "treasure room"(one under lock and key in the mine) of high quality metal that would last him a year(or more) and would liberate him from the dependence on bandits(your interest lies in the same chest, which is, according to Alvor brimming with valuable merchandise). When asked on how he got this info, he tells you he befriended/bribed the guard at the entrance who feels like a third wheel in the group. You create a distraction in bridge area, sneak to the "vault" and try to open the chest, leading to the trap activation where mc looses conciousness and wakes up in a cell. Turns out mc is a part of a new deal between bandits and Alvor: He gets shipments for free, they get a fucktoy(which will be trained according to their vims).

What I would suggest since this would probably be further down the storyline(where mc got to real depraved parts), there would be a lot of whiping, devices and obedience training. They would eventually let you go after making sure their training worked as intended. Now for it not to be a plot hole, you cant threaten them with Pike killing them(or anything), since SRR Pike(and Im guessing your version of him) is a cruel, calculating man who would in the best scenario "fire" you after hearing about your blunder...and he will be pissed as all hell at you after you report to him after the above mentioned training(where you will have to lie your ass of about why you havent been available for...a week for example?). Again you cannot tell him what happened because...well you know. Bandits would demand to come serve them at least once a week. Alvor could be the one to "explain" why involving Pike in the whole fiasco could go very bad for you(and that you should "thank" him for being merciful towards mc). Hopefully you like this idea, and feel free to implement any changes you want into this concept. 

 

Also Pike should comment about your progress after every mission(professional/ultra slut route), since it would be a natural progression for him not to hear about your "adventures" in the middle of nowhere(mine) right away(unless he could communicate with bandits "magically"( he could hint he has eyes EVERYWHERE in his first dialogue).

 

ps-Actual implementation of dialogue prostitution in enslaved areas, with increasing degeneracy as the mc herself is getting more perverted.

 

pps-The whole "corruption" of MC from slaver to a slave could go by doing sexual acts, intently watching and later participating in the slave trainings(showing by example), and other events in variations of the quest.

 

Thank you for undertaking this monumental project and take care. ❤️ 

Edited by wHOaMiEH
UPayIPwn

Posted

The quest ran smoothly until I finished Alvor and Orgnar's tasks. When I returned to Lucan, he had no dialogue aside from his general normal stuff. I was unable to finish the quest.

  1. For Alvor I simply bought the ore off the bandits
  2. For Orgnar, two sex scenes played

 

 

xKnallAnder

Posted

3 hours ago, UPayIPwn said:

The quest ran smoothly until I finished Alvor and Orgnar's tasks. When I returned to Lucan, he had no dialogue aside from his general normal stuff. I was unable to finish the quest.

  1. For Alvor I simply bought the ore off the bandits
  2. For Orgnar, two sex scenes played

 

 

The quest doesn't go further than that. Yet. The next task and final task is for Hod which isn't implemented yet.

xKnallAnder

Posted

17 hours ago, wHOaMiEH said:

This build went without a single hitch. As for suggestions:

 

The mine: 

-When you enter into whole "pay the other way thing", add an option to refuse outright.

-After pleasing the gang members, they could "admire" or scold our mc's "skills"(they didnt have an idea she was THAT talented/They had better(further down the questline mc could "repeat" the deed until they are satisfied to satiate her "pride"(this could also be a "mechanic" in other quests))).

-Gang leader could have a sexual request(including some "devices"...I mean what's a few devices after mc served 3 men infront of him). Again she could refuse or agree to go through with it.

-Going towards the exit we get stoped by the guard who got "left out"(again you can tell him to fuck off or agree with him leading to some kinkier animations). 

-Since I get the impression you would like to make radiant quests(repeating ones) regarding Alvor and Orgnar for example, here is my suggestion for Alvor.This quest could get two variations:

1)Same old one where you buy/fuck your way to shipment(with some added content(threesome...)

2) This one includes the use of that prison cell in the mine: Alvor suggests to you to get the crate from the "treasure room"(one under lock and key in the mine) of high quality metal that would last him a year(or more) and would liberate him from the dependence on bandits(your interest lies in the same chest, which is, according to Alvor brimming with valuable merchandise). When asked on how he got this info, he tells you he befriended/bribed the guard at the entrance who feels like a third wheel in the group. You create a distraction in bridge area, sneak to the "vault" and try to open the chest, leading to the trap activation where mc looses conciousness and wakes up in a cell. Turns out mc is a part of a new deal between bandits and Alvor: He gets shipments for free, they get a fucktoy(which will be trained according to their vims).

What I would suggest since this would probably be further down the storyline(where mc got to real depraved parts), there would be a lot of whiping, devices and obedience training. They would eventually let you go after making sure their training worked as intended. Now for it not to be a plot hole, you cant threaten them with Pike killing them(or anything), since SRR Pike(and Im guessing your version of him) is a cruel, calculating man who would in the best scenario "fire" you after hearing about your blunder...and he will be pissed as all hell at you after you report to him after the above mentioned training(where you will have to lie your ass of about why you havent been available for...a week for example?). Again you cannot tell him what happened because...well you know. Bandits would demand to come serve them at least once a week. Alvor could be the one to "explain" why involving Pike in the whole fiasco could go very bad for you(and that you should "thank" him for being merciful towards mc). Hopefully you like this idea, and feel free to implement any changes you want into this concept. 

 

Also Pike should comment about your progress after every mission(professional/ultra slut route), since it would be a natural progression for him not to hear about your "adventures" in the middle of nowhere(mine) right away(unless he could communicate with bandits "magically"( he could hint he has eyes EVERYWHERE in his first dialogue).

 

ps-Actual implementation of dialogue prostitution in enslaved areas, with increasing degeneracy as the mc herself is getting more perverted.

 

pps-The whole "corruption" of MC from slaver to a slave could go by doing sexual acts, intently watching and later participating in the slave trainings(showing by example), and other events in variations of the quest.

 

Thank you for undertaking this monumental project and take care. ❤️ 

Okay, finally found time to get back to you and this massive post of ideas. 

 

1. Refuse dialog is already in planning. And will be added once there is actual enslavement, as this will be the consequence for failing this early.

 

2. I will take a look into everything else and see how well it can be implemented.

RoxDox

Posted

Bizarre, I installed the mod. I can see Pike but when I speak to him he has no interactions???

xKnallAnder

Posted

1 hour ago, RoxDox said:

Bizarre, I installed the mod. I can see Pike but when I speak to him he has no interactions???

I just went to check myself and for me Pike has the dialog and the quest starts how it is supposed to. Perhaps you already started it? 

You're the second person to report an issue with Pike that I so far can't replicate. If possible, it would be nice to know what mods you have installed so I can try and find a fix for the problem/what is causing it.

 

Alternatively, you can check if the quest is already running and what stage it is on with the SQV command. The quest ID is "SR_MainQuest_01" without the "" of course.

RoxDox

Posted (edited)

14 hours ago, xKnallAnder said:

I just went to check myself and for me Pike has the dialog and the quest starts how it is supposed to. Perhaps you already started it? 

You're the second person to report an issue with Pike that I so far can't replicate. If possible, it would be nice to know what mods you have installed so I can try and find a fix for the problem/what is causing it.

 

Alternatively, you can check if the quest is already running and what stage it is on with the SQV command. The quest ID is "SR_MainQuest_01" without the "" of course.

Ill try the command and see if its already running. I have a pretty extensive load order so it could be any number of things. 

 

(Edit) Attached loadorder

loadorder.txt

Edited by RoxDox
RoxDox

Posted (edited)

6 hours ago, RoxDox said:

Ill try the command and see if its already running. I have a pretty extensive load order so it could be any number of things. 

 

(Edit) Attached loadorder

loadorder.txt 4.82 kB · 1 download

I looked with SQV. Saw the quest wasn't running. Tried to force start it with SQV to no avail. Quite odd. I also looked in SSEedit, I noticed there was one conflict showing in dragonsreach with SexLab Sexual fame. I decided to turn it off for the sake of testing yet I still couldn't speak with Pike.

Edited by RoxDox
zwdragonbone8314

Posted

1 hour ago, RoxDox said:

I looked with SQV. Saw the quest wasn't running. Tried to force start it with SQV to no avail. Quite odd. I also looked in SSEedit, I noticed there was one conflict showing in dragonsreach with SexLab Sexual fame. I decided to turn it off for the sake of testing yet I still couldn't speak with Pike.

Hi I think I just got the similar problem with dialogue to Pike. As there is no dialogue regarding to the quest with Pike.

zwdragonbone8314

Posted

Hi I reload and retry the mod, still cannot speak to Pike. I try the console command, no working either. 

RoxDox

Posted

11 minutes ago, zwdragonbone8314 said:

Hi I reload and retry the mod, still cannot speak to Pike. I try the console command, no working either. 

Would you like to upload your plugin list or modlist? We could atleast cross reference and see if there is any mods we both have that could be causing this odd issue.

 

zwdragonbone8314

Posted

After I type in sqv SR_MainQuest_01, I can see the  following:

---Quest Stage---

Enabled? Yes

State: Running

Current State: 0

I can also see the Riverwood mine on the map. But the dialogue just never initial between Pike and my PC.

xKnallAnder

Posted (edited)

@RoxDox @zwdragonbone8314

 

Okay, for testing purposes I have also installed Sexual Fame, and it doesn't seem to cause any issues. 

 

Could one or both of you try and use the console to force the quest to stage 10, this is where you speak with Lucan in riverwood. And check if he has the dialog and the quest progresses as usual. 

 

 

 

Startquest SR_MainQuest_01

 

Setstage SR_MainQuest_01 10

 

 

Another possible issue could be that one of the aliases doesn't get filled, for whatever reason that may be. 

 

When using SQV look above the ---Quest State--- and it should say: REF 'Pike'-> ' ' (A bunch of numbers)

Edited by xKnallAnder
zwdragonbone8314

Posted

2 hours ago, xKnallAnder said:

@RoxDox @zwdragonbone8314

 

Okay, for testing purposes I have also installed Sexual Fame, and it doesn't seem to cause any issues. 

 

Could one or both of you try and use the console to force the quest to stage 10, this is where you speak with Lucan in riverwood. And check if he has the dialog and the quest progresses as usual. 

 

 

 

Startquest SR_MainQuest_01

 

Setstage SR_MainQuest_01 10

 

 

Another possible issue could be that one of the aliases doesn't get filled, for whatever reason that may be. 

 

When using SQV look above the ---Quest State--- and it should say: REF 'Pike'-> ' ' (A bunch of numbers)

Hi, I already did that, by force the quest to stage 10. No dialogue in my case. In fact the quest is not even appear on quest menu. 

xKnallAnder

Posted

57 minutes ago, zwdragonbone8314 said:

Hi, I already did that, by force the quest to stage 10. No dialogue in my case. In fact the quest is not even appear on quest menu. 

What about the alias not getting filled? If none of the characters have any dialog this is very likely the issue.

RoxDox

Posted (edited)

18 hours ago, xKnallAnder said:

What about the alias not getting filled? If none of the characters have any dialog this is very likely the issue.

REF 'Pike' = NONE

 

this is the same for all the events and characters that get output when I do "sqv SR_MainQuest_01"

Edited by RoxDox
xKnallAnder

Posted

1 hour ago, RoxDox said:

REF 'Pike' = NONE

 

this is the same for all the events and characters that get output when I do "sqv SR_MainQuest_01"

Then we already have the issue. The alias doesn't get filled and as such the quest fails to start/display the dialog.

 

I assume you have most likely tried to reinstall the mod, if not. Maybe that's the fix.

 

This could be related to any mod that works together with Slaverun Reloaded. 

If you want and try to track down the issue, make sure to restart the quest each time you disable/enable a mod.

 

Stopquest SR_MainQuest_01

 

Startquest SR_MainQuest_01

RoxDox

Posted

21 hours ago, xKnallAnder said:

Then we already have the issue. The alias doesn't get filled and as such the quest fails to start/display the dialog.

 

I assume you have most likely tried to reinstall the mod, if not. Maybe that's the fix.

 

This could be related to any mod that works together with Slaverun Reloaded. 

If you want and try to track down the issue, make sure to restart the quest each time you disable/enable a mod.

 

Stopquest SR_MainQuest_01

 

Startquest SR_MainQuest_01

Once I run StopQuest sr_main_quest_01 I can't restart it with the other command.

 

https://www.reddit.com/r/skyrimmods/comments/gbmpgj/help_quest_aliases_not_filling/

 

Certainly an odd occurrence. If there is no known conflicts the only thing I can think it may be is something that is mentioned in the above Reddit Thread. 

xKnallAnder

Posted

2 hours ago, RoxDox said:

Once I run StopQuest sr_main_quest_01 I can't restart it with the other command.

 

https://www.reddit.com/r/skyrimmods/comments/gbmpgj/help_quest_aliases_not_filling/

 

Certainly an odd occurrence. If there is no known conflicts the only thing I can think it may be is something that is mentioned in the above Reddit Thread. 

Well, the seq is practically new but just in case. 

 

I just made and tested the file. It goes into ...\Mods\Remaking Slaverun Dev\Seq make sure to delete the old file first and then add this one.

SlaverunRemade.seq

RoxDox

Posted

On 7/13/2022 at 11:31 PM, xKnallAnder said:

Well, the seq is practically new but just in case. 

 

I just made and tested the file. It goes into ...\Mods\Remaking Slaverun Dev\Seq make sure to delete the old file first and then add this one.

SlaverunRemade.seq 4 B · 3 downloads

Hey thanks for the test file. Sorry I didn't respond sooner.

 

So with the path you provided above to seq files I was a little confused.

 

You provided :

 

SkyrimSpecialEdition\Mods\Remaking Slaverun Dev\Seq (Only the mods folder exists for me)

 

On the other hand I have a SEQ file located here :

 

SkyrimSpecialEdition\data\SEQ

 

I will try the SEQ file in both directories and see what happens. 

xKnallAnder

Posted

1 hour ago, RoxDox said:

Hey thanks for the test file. Sorry I didn't respond sooner.

 

So with the path you provided above to seq files I was a little confused.

 

You provided :

 

SkyrimSpecialEdition\Mods\Remaking Slaverun Dev\Seq (Only the mods folder exists for me)

 

On the other hand I have a SEQ file located here :

 

SkyrimSpecialEdition\data\SEQ

 

I will try the SEQ file in both directories and see what happens. 

It goes wherever you installed the mod in. If you're using MO2, take the mod and open it in the explorer. There should be a folder named SEQ, if not create one. And put the file in there.

RoxDox

Posted

3 hours ago, xKnallAnder said:

It goes wherever you installed the mod in. If you're using MO2, take the mod and open it in the explorer. There should be a folder named SEQ, if not create one. And put the file in there.

Hmmm, still doesn't work.

 

Might just wait for the next update at the point and give that one a go.

xKnallAnder

Posted

5 hours ago, RoxDox said:

Hmmm, still doesn't work.

 

Might just wait for the next update at the point and give that one a go.

Well ... I honestly don't know what could cause it then as well. 

If you want, send me the Slaverun Remade Folder and I can have a look if that reproduces the problem/what could have changed in the file to make it not work.

 

RoxDox

Posted

14 minutes ago, xKnallAnder said:

Well ... I honestly don't know what could cause it then as well. 

If you want, send me the Slaverun Remade Folder and I can have a look if that reproduces the problem/what could have changed in the file to make it not work.

 

Here's the file. Maybe its something simple and I'm an idiot. At least that's what I hope lol

Remaking Slaverun Dev.rar



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