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Ivy Goes to Nuka World


Reginald_001

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When Ivy requests players to accompany her on what seems like a simple fetch quest inside Nuka World, they quickly learn this might be one of the most important and pivotal moments in Ivy's life.

"Ivy goes to Nuka World" is the final affinity quest for Ivy, wrapping up her personal story. Will you be able to help her set things right? Or will you fail and face the consequences?
Ivy 6.0 will be released on 30 December 2021.
 

 

Tips & Tricks for playing Ivy Goes To NukaWorld

Unlike the previous entries in Ivy's affinity quests, Ivy goes to NukaWorld knows several different endings (5 to be exact). If you have listened to Ivy up to that point, it should be 'easy' to know which steps to take (e.g. what to say to Ivy) in order for her final quest to have a successful ending, yet.. we aren't all psychologists. For this reason I will try to give you some gameplay tips on how to approach IGTN best below. I will try to clearly mark spoilers.

 

During testing, IGTN was compatible with all the well-known mods that overhaul NukaWorld.

 

Spoiler Free Tips

Tip 1: Make a hard save when the pop in the screen tells you to do so.

 

Ivy Goes to Nukaworld is completely separate from the base DLC's. Ivy will engage in dialogue for the base quests, but her own affinity quest is not related to the raiders in NukaWorld, or how you conduct yourself while there. Ivy has often spoken about the things she finds important. She does not care how you treat the world as long as you treat her right.

 

Remember: Gas-lighting is a thing.. so is encouraging violence and mistrust in others.

Things like that might lead to unwanted outcomes.

 

Spoiler Filled Tips

Read these if you tried the quest, had a bad ending, and for the life of you, you don't know why.

 

Spoiler

This is not the player's quest, but it is Ivy's quest. It's not up to the player to tell Ivy what to do, or how to approach this. It is not up to the player to decide how this quest ends, whether Stein lives or dies. This is not the player's conundrum and life challenge.. It is up to Ivy. The only role the player has is to be there for Ivy, support her unconditionally and when the time comes, jump into her mind once again to break the firewalls present that block her psyche from fully developing. In other words.. 'always choose the 'positive' response' (e.g. 444444444)

 

Steins Construct

Weapons are useless in this virtual environment. The key to beating this map is patience and observation. Things to remember:

 

- Stein's Construct is increasingly difficult depending on your game difficulty settings.

- Avoiding the lights is KEY. (THAT INCLUDES YOUR PIPBOY LIGHT!!!

- In Survival difficulty you will have almost no 'grace' period, once the light catches you. In easy mode, you can stay in the light for several seconds before agents of Stein catch you.

- Stay in either fully dark areas or stay close to Debby's candles for protection.

- Find and read all the notes thoroughly. THEY ARE KEY TO FINISHING THE MAP AND TO OPEN UP DIALOGUE CHOICES WHEN ENGAGING WITH THE FIREWALL AGENTS.

- This area is intended to be scary and make players feel helpless. You cannot engage and fight enemies, but it is not difficult per se. Be aware of your surroundings and make sure learn the patterns of the moving lights.

- If all else fails, watch the complete playthrough of this map.

- There is a root-access terminal inside Stein's Construct. Be careful with that. It will show you Ivy's emotional and biological state, which will indicate what type of ending you can expect later on.

Edited by Reginald_001

105 Comments


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Reginald_001

Posted

3 hours ago, ritterss said:

According to your advice, i deleted the Player & Headtracking comments mod entirely, loaded the save before opening the door to the church, prior to talking to Debora. The Player & Headtracking comments's effect is thus disabled, as my character doesn't turn head towards Debora while she speaks. However, the issue persists. When we are teleported to the Stein's hideout, the 3d person camera switches between Ivy, Stein and my character, but after few lines it goes into 1st person view and is stuck on Stein. Then the scene plays as before: after the cutscene there's fade-to-black and nothing happens. Please advise.

Sounds like the scripts for it are still active in your save. also fully deleting mods outright during a playthrough will introduce other issues.

 

You can try the ForceEnablePlayerControls command in the console.

ritterss

Posted

Applied this console command in the Stein's hideout. Gained the control back, able to move, but the issue persists. The screen goes FTB and nothing happens😶

Reginald_001

Posted (edited)

4 hours ago, ritterss said:

Applied this console command in the Stein's hideout. Gained the control back, able to move, but the issue persists. The screen goes FTB and nothing happens😶

When the quest is done, a video is supposed to play. If it doesn't it could mean the codecs aren't there on your system. Remove the video file from the directory, that way it gets skipped. 

 

Fallout 4\Data\Video\ivy_credits_bik.bik

 

You can double click the file to see if it actually runs on your system too. If it doesn't and you want the proper codecs, download Bink & Smacker here: https://www.radgametools.com/bnkdown.htm

 

 

Edited by Reginald_001
ritterss

Posted

Just keeping you updated. All worked eventually. The thing was that there were NO video file with credits in the game directory. Apparently, the game was trying to play back the file which wasn't exist in the system. I just unzipped all DATA folder from the mod into the game as required and all went perfectly. After the credits we appeared in the Stein's hideout, safe and sound. Thanks for the clue redarding the videofile.

So, for the record, for the future generations of players who might encounter the same issue:

Have Player & Headtracking comments mod turned off or removed prior to entering the church, you may enable it after the quest is complete;
Have ForceEnablePlayerControls console command handy, just in case if you are stuck during the last conversation;
Thoroughly check the mod's integrity, make sure all files are present
 

Reginald_001

Posted

6 hours ago, ritterss said:

Just keeping you updated. All worked eventually. The thing was that there were NO video file with credits in the game directory. Apparently, the game was trying to play back the file which wasn't exist in the system. I just unzipped all DATA folder from the mod into the game as required and all went perfectly. After the credits we appeared in the Stein's hideout, safe and sound. Thanks for the clue redarding the videofile.

So, for the record, for the future generations of players who might encounter the same issue:

Have Player & Headtracking comments mod turned off or removed prior to entering the church, you may enable it after the quest is complete;
Have ForceEnablePlayerControls console command handy, just in case if you are stuck during the last conversation;
Thoroughly check the mod's integrity, make sure all files are present
 

You'll want to NOT unpack the sound files. There are .wav files in the build with predefined loops, that won't work if they are not in the BA2 file. If this needs to be done, unpack just the video file.

 

But this is all a workaround for the fact that a BA2 file did not run on your system. The best solution is just install the right codec. ;)


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