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A different kind of follower mod


Lupine00

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Originally posted this in the DF forum, but it's not really about DF - I've updated it to be a standalone post.

 

In terms of the "boss follower" fantasy, this is my wish list for the vaguely possible.

 

I see the relationship with the follower structured into stages like this:

  • PC leader
  • Equal partners
  • Follower as leader
  • Indentured service
  • Hardcore enslavement

 

A ladder you can move up and down, depending on factors that ultimately the player configures how they like.

 

 

Follower as leader is something I'd really like to have. Here are some ideas for how that stage might work:

 

The follower chooses target locations to explore, PC guides them there.

The follower doesn't control your gold, but does control your income.

There are troublesome living expenses.

In the mode I could implement (not saying there aren't others), the PC isn't actively fighting, they are a packhorse and healer.

 

On leaving a city, the follower records all the items the PC carries: those are the PC's stuff; her things that the follower knows she owns.

Anything else you come by belongs to the follower.

 

The follower gives you an outfit (you can customise what it looks like, as with whore armor) to adventure in.

It has a big carry capacity buff, a health bonus, and a magical protection effect. It isn't armor.

If you are unarmed (known healing spells are allowed) you get a speed boost from the outfit too.

If you do not wear it, the DF gets annoyed and reduces your cut of the loot substantially.

 

 

The follower handles the combat and the PC is just support. The follower says things like:

"Just run on ahead and check for traps. I'll be right behind you."

or

"Scout ahead for me and run back if you find anything."

 

The follower fights, and you loot the corpses. They scan your inventory periodically and records any new items seen.

You can consume potions, but you will be billed for them - they aren't yours.

You can wear armor you pick up, but see notes on the outfit.

 

The goal is to loot as much valuable stuff as you can, but if you drop anything that you picked up, its value comes out of your cut.

(Used/dropped item values have a configurable scale).

 

If you can grab a potion and use it before the follower scans you, well that's your win. Good luck.

Possibly, everything you pick up is tagged stolen. Probably an option.

 

If you are knocked down in combat, you will enter a perma-bleedout until the follower comes back to "rescue" you... Because you're a follower.

She might give you a potion (you'll be charged for it), or heal you. Otherwise you can't get any health back until you're standing again.

Rescues will always have some deduction attached.

If the follower goes down (whether you are standing or not), then you get a popup. You can choose to surrender through your defeat mod of choice, or accept DF defeat, in which case you go to SS or get an enslavement directly.

 

 

Back in town, the follower removes all items they own, and also takes the adventuring outfit the provided back.

They will give a (you can configure it) slooty outfit for you to wear in town; it's completely optional, but you may well not have anything else on you.

If they are unhappy with you, they might give a locking rubber suit instead :) 

 

The follower totals the value of looted items and calculates your percentage. Configurable, and maybe level adjustable, but probably a low amount, like 5 or 10% of the total. It will be lower still if you didn't wear the proper outfit.

 

Then any deductions are made:

  • Outfit rental.
  • Anything you consumed or dropped.
  • Any help you had to ask for (can you remove this device?)
  • Any food or drink you asked the follower for.
  • Rescues.

 

You get what's left, or if there's nothing left, your debt increases.

 

When the follower takes items, totals up and gives you back anything she was "holding" for you, then you're in "rest" mode. The follower no longer follows. She goes to her home. You have to find her again to go adventuring. This doesn't make you free of the follower. If you adventure without her, there are consequences...

 

 

You have punitive living expenses. Inns priced like Realistic Inn Rental (200 gold for a night at the Winking Skeever, but only 50 for the Sleeping Giant).

You will have a quest to eat and drink certain items. Get them however you want. If you don't get them, you get a willpower-fatigue penalty.

Consumable items will have a target cost. They might be hard to find.

 

With Skooma Whore, instead of getting the items, you can consume skooma.

The more you use this feature, the more skooma will be needed to satisfy in future.

 

Food/drink items will be chosen to help satisfy any needs mod needs.

 

 

You will have a quest to sleep in a nice bed. If you sleep in a crappy bed you fail the quest end ... you guessed it ... get a willpower-fatigue penalty.

You can replace this with skooma too.

 

 

If you can complete the eat/drink/sleep quests, you can opt to do them again instead of adventuring. In this case you can get willpower-fatigue reductions, or with enough carousing, bonus skill points. You're totally free to just to this with skooma ... I'm sure there would be no problems as a result :) 

 

If you can earn enough money, the follower may allow you to become a partner. If you get too deep in debt, then the follower will allow you to become her indentured servant. In that case you can't quit, and you must live with the follower. You won't get to control your gold any more, the follower will hold it, and ... but I don't have time to discuss that mode now. You can guess how it might be though. Definitely a maid outfit. Slavery is getting close.

 

 

If you leave the current hold without the follower, the  follower will be annoyed, and will demand a large fee (you can take as debt) to work with you again.

You can't get rid of the follower though. There's no option to part ways once they are leader. You asked to work for them, and they assume you will do it until they want to stop.

While in this deal, no other follower will join you, and all major vendors will refuse to buy items from you "You couldn't have got those yourself. I'm not buying stolen goods." (There will be some vendors you can sell to, but they will be few and dispersed, khajit for example).

 

You can ask the follower to hire others, but they will reduce your cut. You can ask the follower to get rid of them, but it's up to her.

 

 

You can ask to stay with the follower instead of using an inn. The follower will charge you rent.

You will get a bed and a chest to use. The bed will meet requirements for the sleep quest.

The follower will say "Put anything you like in that chest. Trust me. I won't steal any of it, and it will be safe here."

This is largely true. However, if the follower is angered, all bets are off.

The follower will not feed you. Instead they will expect you to cook for them. There will be a shopping quest.

Fail to cook and there will be a financial penalty. You'll still have your own eat and drink quests too.

Go adventuring by yourself and find all your stuff is gone. "I didn't think you were coming back so I threw that useless clutter out of my house."

 

 

You can still take deals, but debt mechanics are completely different - follower is paying you, if you collect enough stuff.

Punishment with debt is more worrying because you have less ability to clear it. You're only getting 5 or 10% of a loot haul, and you have to rely on flaky Skyrim NPC AI to fight (the follower will be buffed in this scenario, so shouldn't be stupidly unfair) though you can heal them to help, if you can afford to buy the spell. (The follower will sell it to you for debt).

 

The buy price of regular clothes should probably be highly inflated, so if you buy some you'll feel the expense.

(Could be a quest to buy nice clothes).

 

 

So there are some ideas. But I don't know if I'll do that sort of thing... It's on my mind.

 

 

Speaking of how the follower takes over the NPC interactions sometimes...

 

Some, commonly used settings, such as hiring a room at an inn, or trading in a shop could be constructed as scenes. The follower and the vendor would run the scene - the PC would watch. What scenes fired would be determined by prior interactions with the follower. A lot of actions would be implicit. If the follower wants to go to an inn, they already know what they want to do there. Once you're in rest mode, the follower might be walking around Whiterun on a patrol path, playing various appropriate scenes as they bump into people.

 

At Belethors:

"I have a consignment for you Belethor."

"Let me see what you have."

"Ah. Some of these items are pretty badly damaged."

"Sorry about that. My ditzy assistant sometimes picks up junk. I won't charge you for that stuff."

 

At the temple with Danica:

"Good to see you <followername>. The temple needs the help of people like you so we can care for the wounded."

"Yes. I know there isn't much I can do, but take this gold."

"Thankyou so much."

"Not a problem."

"I hope you can show that selfish follower of yours some good behavior. She just comes in here, prays and walks out again."

"That girl isn't so smart, you need to make allowances for her. It's not her fault."

 

In Dragonsreach with Irileth:

"I hope you had a successful trip. Did you clear out some of those bandits?"

"I did. You won't have to worry about <place> for a while."

"How's that follower you hired to carry your bags working out?"

"She can't manage much, but little by little I'm teaching her to do more and work harder."

"Ah... Young people now expect everything to be handed to them on a silver platter."

"I know what you mean. Too many of them are good for nothing but drinking skooma and whoring."

 

 

Other situations might begin with the follower handing off:

"Go and book a room for me."

or

"Go and get us both ales."

 

Sometimes the "BWitch" type approach can work. I use it myself, but it really just amounts to seeing "Your follower speaks for you," before the dialog comes up.

 

 

There would, of course, be ways to leave service, up until you're indentured. To leave indenture you have to earn your way out.

If you're fully enslaved, there's no concept of a debt. Rather than a buy-out mechanic, I think it should be time and quest based.

 

So to leave enslavement, you have to stay a slave for a minimum period, or complete a leave slavery quest.

The quest would be the choice of a couple of conditions at each stage, with maybe five to seven stages.

I have some ideas for stages - fetch quests, visit quests, set collecting quests, stuff with sex, etc. SL Sex Slaves (Mia's Lair) had some mechanisms that might be inspirational - though they weren't for leaving slavery.

 

I can imagine that repeated slavery occurrences might start to require exit quests with long-term consequences, like the potion from Volkar in SLSS or the DF weird potion.

23 Comments


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I am the follower (healer) for my current playthrough. I'm glad I'm not the only one who wanted a change from playing as the "All powerful Dragonborn".

https://www.youtube.com/watch?v=iLVeZCWmhlk

 

If this is an upcoming mod, I will be very much looking forward to it. My two cent from my back seat playthrough is that normal followers are very weak and dumb. I have tried style with other followers before, and it's many time downright frustrating when clearing dungeon. Even with good gears, they get knock down constantly on legendary. Not only that, they get stuck in places a lot, which require you to reset the map or just kill all the enemy yourself.

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This sounds awesome.

 

My one piece of feedback would be to question the need for the mod to force you into the "weak girl role" by assigning particular buffs to the pc.  As opposed to merely just supporting the "weak girl role" through a story and events that makes that playstyle/role enjoyable.

 

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I would absolutely love to play this mod. It's exactly what I've been looking for! You can also add random dialogue from people you walk by that acknowledges your follower instead of you, so it becomes more like they are the main character, and you're really just their sidekick.

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Sounds interesting, but how much time take development of this mod? Maybe some of these ideas may implemented in DF.

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The setup reminds me a bit of the "Loot Puppy" situation the main character of Healslut can end up in.

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How about a scenario where the Hero (follower) rides a horse while the follower (PC) is "allowed" to follow along on foot?

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I Like this idea quite a lot, If I can add my 2 cents:

If you can choose between a male or female boss, that would be cool.

Also, if you could be forced to have sex with them as their right as "leader", and even be pregnant with their children...

maybe add options in for the milk mod, where you have to get milked and they get the proceeds/produce.

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I like this idea, sort of like Submissive Lola?

On 1/2/2020 at 4:15 PM, Infected said:

The setup reminds me a bit of the "Loot Puppy" situation the main character of Healslut can end up in.

Just finished that game, found it's already been updated again.

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I love the idea of this mod.

 

 

 

 

 

 

 

 

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On 12/14/2019 at 11:22 PM, noobshi said:

I am the follower (healer) for my current playthrough. I'm glad I'm not the only one who wanted a change from playing as the "All powerful Dragonborn".

https://www.youtube.com/watch?v=iLVeZCWmhlk

 

If this is an upcoming mod, I will be very much looking forward to it. My two cent from my back seat playthrough is that normal followers are very weak and dumb. I have tried style with other followers before, and it's many time downright frustrating when clearing dungeon. Even with good gears, they get knock down constantly on legendary. Not only that, they get stuck in places a lot, which require you to reset the map or just kill all the enemy yourself.

Follower/healer antics actually kinda are fun, but they require a bit of work for the load order to get it to play nice. Added healing spells via Arcanium/Lost Grimore/Apocalypse are a good start however, and a following overhaul like EFF to give a few more follower controls. The only real downside is that without like DA they'll just get back up, so there's less punishment for you to run/dodge combat if it gets too hot because they'll just get back up. I've even ran into situations where the follower will get fear'd out and try to run, mostly specific dragons I've ran into, so it gives a good excuse to dabble in Illusion too for Courage and similar spells.

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I think in a way you've described the inverse of a mod I'd like to see.  Rather than allowing a follower to become progressively dominant, I'd like to see one going the other way with the follower becoming progressively submissive.  But both mods would seem to function on a similar core idea, that the progression isn't immediate (so it'll frustrate the instant gratification crowd), its heavily dependent on player choices to encourage the progression, and it includes a lot of story or at least elements that would aid role playing a story out of it.

 

I could probably write dialog for either mod (or maybe the two combined into a single mod meaning a follower could go either way) and maybe work out most of the internal logic, but I couldn't code it.

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this needs to be made into a full length mod, like for real. 
Everything about this concept sounds like a fun and challenging playthrough! 
 

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On 8/13/2020 at 4:06 PM, EinarrTheRed said:

I think in a way you've described the inverse of a mod I'd like to see.

I'd like to play a mod where you start off working for the follower out of practicality and self-interest, and they very gradually take more and control.

So, as you get stronger, they need, and thus devise, more and more ways to ensure that you continue to serve them.

 

The PC starts weak, while the follower is strong, and to start with the follower is doing all the heavy lifting in combat, in dealing with vendors, in providing gear and managing money.

The PC really is quite useless.

 

The PC gets stronger, and should by rights become more powerful than the follower, eventually having no need for them.

The follower acts to ensure they remain essential to the PC in some way, gaining more and more benefit from the relationship.

 

The follower's progressive domination arises out of need to remain relevant.

 

To start with they can simply threaten not to help you.

By the end they need to ensure that you need them in a unique way.

 

I think that could take different paths, but that's the basic structure I like.

 

 

You could overlay the idea of overcoming or defeating that plan from the follower, and turning the tables, but I think that is most interesting or useful as a mechanic only in so far as creating the sensation that your defeat at the hands of the follower is not a foregone conclusion or simply a railroad that you are grinding through.

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Yup, pretty much the mirror image of the follower mod I want.  But what's interesting is they share many core concepts in common, just I want to go the other way with it.

 

Example:

You start out more or less equals, you have some sort of recruitment requirement / mini-quest to recruit the follower so there's some reason they follow you instead of "Hey you, follow me faithfully and loyally and give me free access to all your stuff.    Sure boss, would you like a BJ with that before we go?"

 

You don't have free access to their inventory or outfit in the beginning, something blocks that.  Over time if you manage to push them into submission they begin giving you more access, you can ask for small amounts of money, and eventually they'll let you take everything they have and make the run around naked if you want but that would be at the end of a process.

 

Sometimes they say No

Spoiler

Me:  Give me all your armor

Follower:  Give me better armor first

Me:  Give me 500 gold

Follower:  Get a job

Me:  Wear this slutty outift

Follower:  In your dreams!

Working on getting them to say Yes is part of the journey

 

They don't progress as fast as you (you're the Dragonborn after all) and they have a level cap that keeps them in the realm of ordinary mortals, so you gradually grow more powerful than them

 

Over time they become more submissive, and that relationship deepens and can be explored as either a romantic one or a non-romantic one, and involve just power exchange or go to extremes of objectification.  But not necessarily, sometimes they say No and you have to try to overcome that... and if you bone it, maybe they say No for good and walk away (start over with a different follower).

 

By the end, you're the great Dragonborn, savior of Tamriel, Archmage of Winterhold, Harbinger, PhD, MD, BFD, Blah, Blah... and they're the faithful wizards kinky apprentice, the dragonslut, werewolf bitch, vampire thrall, or whatever.  But the really important part is there was this interesting JOURNEY where you two met and they became that along the way.  It wasn't just... well I installed this hot custom follower, then in game walked up to her and said "Follow me and be my submissive kinky slut" and she said "Sure" and I put a bunch of devious devices on her and made her run around Skyrim basically naked and cuffed and we fought dragons and draugr that way....  Boring.

 

 

You know if I was really insane I'd try to figure out how to do your idea and my idea in one mod framework... ?

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On 9/28/2020 at 11:08 PM, Lupine00 said:

I'd like to play a mod where you start off working for the follower out of practicality and self-interest, and they very gradually take more and control.

So, as you get stronger, they need, and thus devise, more and more ways to ensure that you continue to serve them.

So, the follower is opportunistic and after the events of the Western Watchtower, recognizes that this is history in the making and wants to seize this chance to be immortalized?

 

But what about a situation where there is a genuine relationship between them? One where the PC is young and inexperienced and needs to be mentored with a tough hand?

 

Or, maybe a different kind of option? What if there was also a mechanic built into this? A reason for domination and submission? In other threads regarding domination and submission mods, I offered a suggestion, based on an idea that was specific to the relationship between Serana and the PC. But in this case, it wouldn't be Serana, but adapted for any follower.

 

It goes something like this... As the PC acquires more Dragonsouls, they become increasingly more like the Dov. As per the discussion with Paarthurnax, when talking about the nature of the Dov, "Alduin took domination as his birthright" And that this same nature is in all the Dov including The Dovakiin. So, as the PC acquires more and more souls, the PC becomes more and more aggressive. So acquiring souls too quickly, (unavoidable for the PC) requires those souls to be "trained" through acts of submission. Souls need to be managed so the PC doesn't start experiencing "bad things" Such as assaulting those annoying NPCs with big mouths. So when they mouth off, the PC checks aggressiveness, and if the check fails, the PC punches the NPC and gets an assault bounty.

 

 

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I wanted to clarify something. I am not presenting the idea to be implemented as is, I just wanted to show an example of creating a need for the PC to have a follower. And in this case, the follower wants to keep it that way.

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On 10/7/2020 at 1:10 AM, bishlapped said:

I wanted to clarify something. I am not presenting the idea to be implemented as is, I just wanted to show an example of creating a need for the PC to have a follower. And in this case, the follower wants to keep it that way.

They're all interesting ideas.

Probably if I do something new after clearing my extensive backlog, it won't be this kind of mod though, but will be a straight-up prostitution mod that tries to make sex into a game that is challenging and you can succeed at ... or fail at. So that there's some satisfaction from the success. There are prostitution mods, but none that try to offer sprawling "Troubles of Heroine" style quest content along with gotta collect 'em all growth need.

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I've always loved more advanced follower mods or mods that expand existing followers. They are my favorite mods.

 

I can't say I am not disappointed, as the idea of this mods sounds very interesting, but I understand you have to create what you want 1st or it's not a hobby but a chore. 

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That would be the kind of mod that i could play from morning to the evening till my end of life ... I would like to see that happening. Devious Followers or Submissive lola are two of my favorite mods which both go somewhat in this direction but not so deep.

 

Now that i think about it ... could that be not something devious followers could over time get? if you want to play in an endless way i mean?

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