Source: Sexlab Breeder [v1.01]
That's all I really have to say right now. I'm considering getting back into modding, but I'm not 100% sure yet, not with how frustrating skyrim's engine is to work with on basically every front. Creating new armor models is particularly soul-draining
I believe I've been silent long enough about how things have been going lately, so its time for a comprehensive update on everything related to me right now. Feel free to skip to whatever might matter to you, I don't really mind.
This mod is in kind of a really precarious position right now. It has kind of reached the point of requiring monstrous amounts of work in order to put out further updates. I'm thinking it might be time to rebuild things from scratch again, but
Boy, its been too long since I've gotten to do one of these. Anyways, I'm pretty excited for some of the features that will be in this next update, so let's get to the important stuff!
1. A transformation spell
While active, the player will be able to [mostly] freely shift between her human and hybrid forms. When she returns to her human form, she will become just like she was. She will lose any of the effects that she gained from being a hybrid, with the exception of the specialization per
I just finished testing everything, and I believe everything is in about as perfect of a state as I can get it for such a massive release. After I finish this blog post, I will be packaging everything up and preparing it for release, and then completely overhauling the OP... It REALLY needs it.
Just a warning, because of how I changed the meshes around, the bodyslide versions of the hybrid meshes will not be working yet. I will be changing that once v1.0 is formally released (ideally I will
Hasn't been very long since my last post, but quite a bit has happened lately. Just imagine if I was this productive all the time, haha.
At any rate, the screenshot is of a WIP chestplate I'm designing for hybrids to use so that they can have some armor. Right now, it needs a lot of work to make it look better, but I'm fairly happy with how it turned out for my first shot at something like this. It'll be a long time before any of you actually get to wear something like this though.
Been a while, but then again, I suspect most of you are getting used to just how lazy I am. Anyways, here's the latest update on what's been going on so far.
I currently have about 80-95% of the quest framework done for v1.0. I have tested all of it, and it is working flawlessly. To be honest, it isn't quite as epic as I was originally aiming for, but I've come to decide that I can always come back to it later to polish the rough spots up.
What does this mean, you might ask? I have a fig
Oh boy, it feels like forever since my last update. Still, I have a feeling most of you will be disappointed with how little progress has been made since my previous update.
First of all, I have finalized some of the first scene parts, as well as working on the only chance the player has (outside of MCM) to end Tigras's quest. I have also been working on some of the dialogue between Tigras and the player that would help the quest to flow a bit better.
To be honest, I might have to scrap
Oh boy, where to begin... I guess I'll just start with how things have been going for those of you who may not read my post blog commentary.
First of all, the first fourth of the v1.0 quest is now finished. Things are working, with a couple of quirks (that I don't really know how to fix.) However, everything plays out flawlessly now. In addition, two of the three dungeons that are in 1.0 have now be successfully connected into the world. While one is a little... less than subtle, the other o
Haven't had a whole lot of time for modding this week, however, I have had a really productive morning today and have managed to get a good chunk of the initial work done.
I'm going to try explaining what I've been up to without giving out any story spoilers. Basically, I have been setting up a brand new scene when you enter Tigras's new cave. It is from the events of this that the player can earn Tigras's trust, and possibly earn the ability to become his beta.
Male players will actuall
I've been slowly plugging away at this mod, starting to change over the infrastructure within it to remove quite a bit of the sex in it initially. (I'll discuss this more in a little bit.) Progress is still slow though, a lot of things need to be completely changed from what was seen in v0.9.
Anyways, over time, a story has created itself in my mind. It's still going through many, many changes, even now. There are a few things that are set in concrete however. First of all, a lot of the init
My friend finally had some time to work on the ear and tail meshes for this, so I think I'll just leave this teaser here for you guys to drool over before I begin with the bad news. Credit to Charismoon on the Nexus for letting me use her new meshes.
Anyways, I believe it is time to announce that this mod is no longer in active development. As of right now, I don't really feel like playing Skyrim, let alone modding for it. With Dark Souls II coming out soon, it just isn't going to happen. Th
Alright, first blog post of April, here we go!
I'm finally beginning to cement some of the story to the point that it will allow me to add in far more to it later, without creating too much work for myself so that 1.0 will never come out. (Funny story, thought about making an "I quit" post on April 1st, but decided against it because I'm boring like that.) However, there are a few key problems that are preventing me from getting much further right now.
No specifics, so as to not spoil th
Work has gone quite slowly lately. Been playing some TESO for something different. I think it's pretty good for an MMO, despite what others think, but that isn't something I really feel like arguing about, so please don't comment about this.
As far as progress has gone, I really haven't gotten a whole lot done. I've worked quite a lot on the story lately, and its starting to shape into something much more interesting than what it was before. Still a lot of details I need to work on though.
Been a while since my last update, but I've been super busy lately, and haven't had a chance to mod all week so far. Regardless, here's the progress so far.
That dungeon you see up there is the main room to the first dungeon I've made for the quest series. Combined with the one I received earlier, that means there is only two dungeons that need to be made still. Once those are done, I can finally start working on all the complex stuff with getting the quests working properly. If anyone has a
Oh boy am I excited guys. I got a lot of cool things done yesterday, but I decided to wait until today to unveil what I've gotten done so far. First of all, thanks to a generous contribution from altmagr, I now have one of the four dungeons I need. I've fully navmeshed it now, so it is basically ready to go. I have also redone the navmeshing for Tigras's home cave, which removed all of the navmesh errors in it. However, I have some plans for this new cave, and I'm probably going to add my own to
Don't really have a lot to add to this post right now, except to say that things are going extremely slow lately. I've barely worked on anything at all because of how massive of a project 1.0 has become. Just so you guys have an idea of how much work I need to do... I need to do the following:
Create a brand new dungeon from scratch. Navmesh it, clutter it, and put quest npcs in it.
Put new dungeon somewhere in the world. A difficult task in its own right.
Create all of the new quest stag
Been a busy week for me, but I've still found plenty of stuff to talk about, even though not a lot has gone into designing SLB this week. I instead put some time into adding more functionality to Sexlab Release, which was originally based on one of the features in SLB, auto masturbation at maxed arousal. Now that SLR has more functionality than what SLB does in that regard, I'm planning on removing the feature entirely from SLB in the next update. If you still want auto masturbation, you can use
This is something I've been thinking about for quite a while now, but haven't really had much of an opinion on how I want to go about doing it. I'd like to add in some sort of content for male players to enjoy as well, but there's a couple of details I'd like to ask you guys about first.
First of all, the implementation of it. I'm not sure if I'd like to stick with the lore I've currently made, and have the player basically become a permanent werewolf (or if that's even possible or feasible,
Like I promised in my thread earlier, here is that teaser picture I promised, featuring A'lluna, the Predator, prowling through Tigras's Pride, the brand new cave I made just for him! I intentionally left a lot of the cave blocked from view, but rest assured, everything will look just as amazing by the time I am done with it.
Anyways, I've been thinking about the best way to implement Tigras's new quest sets, and I've come to the decision that it would be best to create my own NPCs to handle
I didn't get any work done today, but I still wanted to make a post. So I figured, why not let you guys in on some of my short/long term plans? That way you guys can go "hnngggggg" while I slowly work on getting some of the basics done. Just try not to drool too much, I just cleaned up my blog. :/
Anyways, no fancy formatting this time around. Just going to space it out and just ramble for a while.
SPOILERS AHEAD GUYS
Tigras and the Dragonborn... (shorter term plans)
When the pla
This should be a much more convenient way to update you guys without spamming up my own thread with constant edits. Instead, I will be trying to make much longer posts that should have much more interesting information on them. I'll also probably move a lot of the progress stuff off of my thread's OP in order to make it take up a lot less space. Come to think of it, the OP needs a huge revamp soon. Get on that, future me.
At any rate, the format of these blogs will be something similar to th