36 members have voted
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1. Excited yet?
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Oh yeah.24
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Its about damn time!5
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Marry me.1
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Marry Tigras?6
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2. What are you looking forward to the most in v1.0?
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The mod actually working...4
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A new, more fleshed out story!16
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Tigras sex, wooh!10
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General improvements in how everything works.6
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Been a while, but then again, I suspect most of you are getting used to just how lazy I am. Anyways, here's the latest update on what's been going on so far.
I currently have about 80-95% of the quest framework done for v1.0. I have tested all of it, and it is working flawlessly. To be honest, it isn't quite as epic as I was originally aiming for, but I've come to decide that I can always come back to it later to polish the rough spots up.
What does this mean, you might ask? I have a fight planned. To be honest, I don't really know how it'll go. It seems like other modders end up with fights that are either too easy or too difficult. I'll see if I can come up with a decent balance, but I'm not confident I'll be able to do so, especially considering how many variables of difficulty there is. Right now, I'll be satisfied to get a fully working fight that'll do exactly what I'm hoping. Considering how horrible my previous experiences with werewolf combat AI have been, I'm not sure it will even work very well.
After this, I will need to create most of the quest objectives for basically the latter 60% of the quest. From here, I will then need to get them working, which will involve more testing to make sure they are all working. This really shouldn't take long, as most of this is just two or three lines of extra code.
Then, I'm going to take another sweep through the dialogue, and hopefully fix some of the more awkward bits, as well as change some of the parts where I ended up changing my mind on how I will deal with the lore.
After this, I need to re-integrate Tigras's follower features. To be honest, I'm not sure I'll be able to get him to carry items for you, but everything else was working when I last tested it. I believe I will be tweaking how it works so it will save me some headaches later. Then of course I'll have to test it. Yay.
I will then have to work on some scripts for handling if the player somehow manages to unequip the armor prematurely. These can sometimes get tedious, but I believe that with simplifying the hybrid armor types down to one main set, it will make it easier for me. Although, now I have ears and a tail to worry about as well. To be honest, I have a feeling it'll break on beast races, but I'm not going to test that before release. It's something I'll work on in the next update after v1.0 I think, even if its just not giving beast races these features.
Finally, there is of course, the sexlab bits I will have to add in. Shouldn't take long to do though, as my scenes generally aren't very complicated, and there will be /almost/ no scripted sex scenes, unlike before.
In conclusion, SLB is getting closer to release, prepare yourselves.
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