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MCGUFIN

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About this blog

Monoman's Common General Utility Framework & Interface Node (Preview)

(MCGUFIN or MGF for short)

 

Because MGF's application has become very broad I've decided to create this blog to serve a number of purposes: 

  • Introduce the various aspects of MGF in a more approachable fashion. 
  • Ease you in, hopefully without scaring the bejesus out of you. 
  • Serve as a sort of entry point lookup for MGF - "I'm looking for location information. Where do  I start?". 
  • Showcase the frameworks wide gamut of capabilities. 

 

I'll upload more stuff or flesh out the various existing sections as I go. 

There's still quite a bit left out at this point. I'll add more as I'm more confident in a feature or make it a bit more presentable/organized. 


Note: All of this is subject to change! 

Entries in this blog

Armor Coverage

Sneak peek at the 'Armor Coverage' system in MGF. The system can automatically determine:  Cover - How much of an area is actually covered in armor.  Fit - How tightly, on average, that armor sits to the skin. (Recent addition. Still tweaking it). 'n/a' for fit means there wasn't enough coverage in the area to provide an accurate fit value.  No messing about with keywords etc involved. Information is parsed from the mesh itself.    May or may not make it into the final product

Monoman1

Monoman1 in Armor Coverage

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