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Armor Coverage


Monoman1

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Sneak peek at the 'Armor Coverage' system in MGF. The system can automatically determine: 
Cover - How much of an area is actually covered in armor. 
Fit - How tightly, on average, that armor sits to the skin. (Recent addition. Still tweaking it). 'n/a' for fit means there wasn't enough coverage in the area to provide an accurate fit value. 

No messing about with keywords etc involved. Information is parsed from the mesh itself. 

 

May or may not make it into the final product depending on reliability but I've been encouraged by recent results. 

Examples: 

Black robes. Full body cover. Pretty baggy fit in places (especially legs):
image.png

 

Barkeep clothes. More revealing. Tighter fit on the chest. No built in panties (genitals - low fit but covered by skirt). 
image.png

 

Tavern. Built in panties (genitals covered by skirt, high fit because panties). 

Good example of asymmetric detection. Note the split down the left side of the skirt and the effect on thigh left. 
The 'built in' necklace here is hitting the chest/cleavage areas where it wasn't on the barkeep. 
Normally I'd 'zap' out stuff like that anyway...
image.png

 

Steel Plate (Remodeled)

Includes panties. 
image.png

 

Iron bikini: 
image.png

 

Lingerie. Includes 'sheer' detection: 
image.png

 

Harness. Fishnet detection: 
image.png

 

Catsuit. High coverage but fit is also very high everywhere (not much left to imagination). 
image.png

Edited by Monoman1

2 Comments


Recommended Comments

Talesien

Posted (edited)

Really interesting. I already found the room management system intriguing, though without applications for me so far, this one I can see applications for sure. I'm getting the feeling though no one but you knows what MGF really stands for (yes Monoman's Common General Utility Framework, but what is it really? What's the goal? And when will we get to drive you crazy with bug reports and questions?). 

Edited by Talesien
Monoman1

Posted (edited)

On 9/18/2026 at 2:29 PM, Talesien said:

Really interesting. I already found the room management system intriguing, though without applications for me so far, this one I can see applications for sure. I'm getting the feeling though no one but you knows what MGF really stands for (yes Monoman's Common General Utility Framework, but what is it really? What's the goal? And when will we get to drive you crazy with bug reports and questions?). 

Well the purpose really is to be a useful framework. Theres no overall goal so theres no focus per se. But it basically boils down to:

1. Give modders functionality they didnt have before: Eg: Events, alias operation, array utilities. 

2. Interoperability layers - Forks (pregnancy/sex/needs/followers). + individual direct interfaces. 

3. Context.

 

I've always maintained context is very important. Take prostitution mods for example. Most have you just bang clients anywhere. In the streets, in the middle of the bannered mare etc. . With MGF you can determine a private room with a bed.

 

Or extend that even further. Say you're whoring yourself out. Perhaps one of the factors for successful solicitation is wearing a nice outfit (Armor coverage). Something revealing. Now say you're whoring yourself to Ulfberth. You can find out that his wife is Adrianne (relationships), have him lead you to his actual bed (one of the composed functions in _MGF_Main). Close the door to the bedroom (room detection). Maybe Adrianne's already asleep in the bed (room detection). If so then do it downstairs in the kitchen. Maybe Adrianne hears something, wakes up and goes to have a look. Maybe she enters the room (room tracking) to find you and Ulfberth doing the unspeakable. Maybe you just gained a rival (soft relationships). 

 

This would be pretty difficult if not impossible to do without mgf. 

 

As for when. Dont know. Bethesdas latest update didnt help...

Edited by Monoman1
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