Armor Coverage
Sneak peek at the 'Armor Coverage' system in MGF. The system can automatically determine:
Cover - How much of an area is actually covered in armor.
Fit - How tightly, on average, that armor sits to the skin. (Recent addition. Still tweaking it). 'n/a' for fit means there wasn't enough coverage in the area to provide an accurate fit value.
No messing about with keywords etc involved. Information is parsed from the mesh itself.
May or may not make it into the final product depending on reliability but I've been encouraged by recent results.
Examples:
Black robes. Full body cover. Pretty baggy fit in places (especially legs):
Barkeep clothes. More revealing. Tighter fit on the chest. No built in panties (genitals - low fit but covered by skirt).
Tavern. Built in panties (genitals covered by skirt, high fit because panties).
Good example of asymmetric detection. Note the split down the left side of the skirt and the effect on thigh left.
The 'built in' necklace here is hitting the chest/cleavage areas where it wasn't on the barkeep.
Normally I'd 'zap' out stuff like that anyway...
Steel Plate (Remodeled)
Includes panties.
Iron bikini:
Lingerie. Includes 'sheer' detection:
Harness. Fishnet detection:
Catsuit. High coverage but fit is also very high everywhere (not much left to imagination).
Edited by Monoman1
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