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MCGUFIN

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About this blog

Monoman's Common General Utility Framework & Interface Node

(MCGUFIN or MGF for short)

 

Because MGF's application has become very broad I've decided to create this blog to serve a number of purposes: 

  • Introduce the various aspects of MGF in a more approachable fashion. 
  • Ease you in, hopefully without scaring the bejesus out of you. 
  • Serve as a sort of entry point lookup for MGF - "I'm looking for location information. Where do  I start?". 
  • Showcase the frameworks wide gamut of capabilities. 

 

I'll upload more stuff or flesh out the various existing sections as I go. 

There's still quite a bit left out at this point. I'll add more as I'm more confident in a feature or make it a bit more presentable/organized. 


Note: All of this is subject to change! 

Entries in this blog

Room Mapping System

Just wanted to show off a little something I've been working on. This is the Room Mapping system in MGF. Does what you think it does. What you see is the ActorRoomChange event being received which triggers a RoomMap() for the current room using static soul gems as navmesh vertex markers to visually define the room (for debugging purposes).    API surface thus far:    
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