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Change NPCs Outfits (CNO) (LE) V 0.8

Not compatible with previous CNO versions. Requires a new game if updating from 0.7.   Whats new in 0.8:   1) Added import/export settings options. 2) Now you can assign separate outfits for different bandit classes (Tanks, Rangers, Blademasters, etc.). Requires Deadly Wenches. 3) Done minor tweaks in outfit registration. File structure for external registrations was changed. 4) Added an experimental function - assigning tags to armor. Works only on supported a

AndrewLRG

AndrewLRG in Category

Bethesda Modding Diary - 07 July 2022

Welcome back, everyone. Season finale for Strange New Worlds is tonight... that series has really exceeded expectations, hasn't it? To be fair, it's kind of the "real" Discover season 3, and by that metric it's due to grow the beard and get its space legs. Between that and a new Orville, I think I know what my wife and I are going to be doing over dinner     In the meanwhile, as I mentioned yesterday I decided to shelf The Seamstress Guild until I have the time to give it a step-by-ste

updated release schedule

hi everyone! Sorry about the long hiatus. things have been very interesting this year. no COVID, though, so that's nice!   I have resumed writing but I have much less time than before so the schedule will be a relative trickle.   I'm aiming for one chapter a week, total, every Thursday morning around midnight Pacific time (3am-ish Eastern, 8am-ish GMT).   thank you for your patience and your interest in my work.  

jfraser

jfraser in announcement

Publicity map of the new framework

These days, many people are concerned about the development of this new framework and ask me privately. I feel happy and sorry. I am happy to thank you for your concern and expectation, and it is still working hard as you think. I am sorry that there is no fixed date to tell you when it will be released.   However, the good news is that I have made a publicity map for the release a while ago, which at least shows that this mod is not a mirage and not a distant future. It is mainly used

kziitd

kziitd in kziitd

Sian's Story part 20 - The Law of Irony Can Go Fuck Itself

I should have just walked away. I would have saved myself sooo much trouble. The worst part is that I was only a few steps from the gate leading out of Markarth when it happened. But one thing I always lacked was money, so the opportunity to get what seemed like an easy payment was something I felt I couldn't pass up.   Good ol' hindsight.   I witnessed a murder. It was broad daylight, the marketplace by the front gates was teeming with people, and some idiot just yanked out

jfraser

jfraser in Sian's Story

Bethesda Modding Diary - 06 July 2022

Happy Wednesday, everyone! I hope you're having a great day so far. I, for one, spent most of my day sitting in the lobby at my IT office because half the staff was on vacation, leading to huge delays on service. Wheeeeeee! But all's well now, so I guess I can't complain too much. Today is going to be a pretty quick session, I basically have a quest mod, a gear mod, and an NPC enemy mod that I want to get installed, but unless I find myself with a lot more free time than I'm anticipating, that'l

Bethesda Modding Diary - 05 July 2022

Welcome back, folks! Yesterday turned into a rather involved exercise, so today I'm going to try and catch up on some lighter-weight mods. Notably, a new statuary mod has come out that's causing me to reconsider an earlier mod that at the time I skipped. We've also got some new Trek lore to delve into.   Fallout counts are unchanged from last time, Skyrim counts are 1745 installed, 1693 plugins, last load order index EC.   Starship Histories   Think Of The Childre

Slaverun Dev Update

This update took me longer than I wanted to, I had multiple ideas and tried out everything to see how they would go and possible expansions for it later down the development. I'm happy to report this as a successful update. The next version will see the full release of the riverwood enslavement at which point I will move updates away from this blog and keep it only for reporting progress and discussing ideas. As it was intended.    Current Requirements:   SexLab (SE/A

xKnallAnder

xKnallAnder in Progress

Bethesda Modding Diary - 04 July 2022

Hi everyone, and happy 4th of July to my readers in the USA! Today I'm going to finish up with my Sanguine related modding and maybe some more stuff too, it time permits. We didn't update our Fallout mod count last time but our starting counts for Skyrim are:   Mods installed: 1743 Plugins active: 1692 Final load order index: EC   Nerdy Stuff   Wrapping Up With Sanguine   Unfortunately, that actually required a fair amount of wrestli

Entry 79.5: Group Therapy Session

Author's Note: Not a full entry, just wanted to drop a video of the thing I did not describe or show.  May be a little rough, and is uncompressed so probably good quality.   Group Therapy After Valenwood.mp4     Also, going to say I'm going to be gone for a couple weeks.  (Next week and the week after).  I'll probably be working on an entry, but it might be a little slower than usual.    

Episode 14 - normal sex

Sexual habits of Sixamians were slightly different than ours. On Sixam they mostly lived in "little hives" of 2+2, though different combos were common too. Probably because in the past it was much easier for Sixamian females to get pregnant while having sex with two men. In current times it wasn't the issue anymore, but the old habits remained...                        
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