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jeime

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About jeime

  • Birthday 07/31/1980

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  1. Solved it. Because of beter overall stability in SSE i pay far less attention to load order. And i don't like how LOOT does it. As far as i remember there was no overwrites, but Sl survival. esp is a мaster for bikini esps( since it using it's keywords). Moving it below it in the load order does the trick. All works now.
  2. I just can't make this mod to recognise sun's and pumpkins versions of bikini armor. I replaced esp with those that pinned on title page. I replaced Json file. Lists are building, i dont seen any messages about armors from pumpkin mod, but however it's more about the keywords i think. When i'm testing bikini in mcm , it shows no keyword and no flag on every item. I opened esp in SSEedit and from there all seems normal. All armors have _SLS_BikiniArmor [KYWD:07049867] keyword. I'm running out of ideas. Also should usual clothing like farmers dress trigger bikini curse ? i thought it only works for enslaved towns in slaverun.
  3. You probably forgot to convert one of the creature behavior.hkx files in SLAL animation packs.
  4. I think not. It was only for demonstration purpose. Didn't have time to find naturaly aroused creature , so i peek the first i that came across and test mesh swap via menu. Probably it needs a bit more testing to actualy meet animal with aroused mesh in game. So far every creature i came across had arousal near 10 or even less. I'm not spending that much time actualy ingame. All this conversion routine is consuming.
  5. And i forgot to mention that SL Aroused creatures works too, when CF and MNC are set.
  6. Here are the screens. Pex file i got from Jcontainers thread. You point me on it . Thanks by the way
  7. You need to recompile related to creatureFramework.psc script in Ck wich is creatureframework.pex. That didn't work for me Creation KIt acts bad with MO2. But folks here help me to found a link to already compiled version. CreatureFramework.pex
  8. When i finaly set creture framework working, i did some brief testing and seems like everything worked. Don't know about mesh swapping when aroused, but in sex scenes everything was fine.
  9. I have exact the same problem with creatureframework.pex. Ck just refuses to compile it. And i'm to using MO2 too. Can somebody post a link on already compiled script, please ?
  10. Papyrus.0.log Couldn't replicate this problem at all in my game, where FPP 2.5 works perfectly with or without DD. I did take extra care to make sure that DD is only an optional integration and avoid making it a hard dependency. When you said the quest didn't start at all, do you mean it returns zero when you use the following console command? getquestrunning FPP_Player GetQuestRunning FPP_Player return 1.When i said quest didn't start I wanted to say that it didn't initialize. Maybe my new log can help. edit: i found this problem in the log "Unable to link type of variable "DDlibs" on object "FPP_PlayerScript"" and "Unable to bind script FPP_PlayerScript to alias playerRef on quest FPP_Player (3B000F9D) because their base types do not match" I'm having exactly the same thing. Unable to link type of variable "DDlibs" on object "FPP_PlayerScript e.t.c
  11. I have the same thing. Random crashes every 10-15 min, but i haven't yet figured what causes it . My guess, some Nioverride glitch or XPMSE skeleton issue. XPMSE became too heavy scripted. I had same problem with "beeing female" a while ago. So probably every mod with Nio scaling crashes my game. SGO 2-09 work just fine for me, and since i can't nail down the problem, i switched back to it. Though it makes me realy- realy sad . The other weird thing is when you try to open mod esm with additem menu it also crashes the game. Don't know if it's connected (probably not), but it's weird. So at least I'm not the only one in this boat, I have been having these annoying crashes as well, s anyone who feels they are experiencing crashes: lets try an experiment. in the MCM go to Soulgem Oven > Immersion and disable the Immersion Text Messages for both Player and NPC. let me know if that has any effect. Worked for mee too. And now that you mentioned it, i never actually seen any imersion message about followers or NPC. Only about player. I use EFF btw
  12. I have the same thing. Random crashes every 10-15 min, but i haven't yet figured what causes it . My guess, some Nioverride glitch or XPMSE skeleton issue. XPMSE became too heavy scripted. I had same problem with "beeing female" a while ago. So probably every mod with Nio scaling crashes my game. SGO 2-09 work just fine for me, and since i can't nail down the problem, i switched back to it. Though it makes me realy- realy sad . The other weird thing is when you try to open mod esm with additem menu it also crashes the game. Don't know if it's connected (probably not), but it's weird.
  13. I'm having a problem. Animations with human-like creatures (falmer, draugr,ashman e.t.c ) are not playing. Debug console messages says something like "cant find valid creaure animations". In MCM menu all creature animations are registered and enabled. I found the issue during Defeat draugr rape scene, then did some testing using hentai creatures. Dogs, horses and other animals work just fine. I assumed that it has something to do with "match creature gender" function and try to toggle it on and off. It didn't make any difference. I disabled agressive animation override by ZAZ and DD, that doesn't help either. So i'm out of ideas. P.S. sorry for bad english, not my native language. Papyrus.0.log
  14. I have encountered the same problem. NPC's just stand frozen in place after sex.
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