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eatwhatever

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  • Birthday 02/05/1990

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  1. My guess was wrong. Compatibility with sexlab turned out irrelevant with creature sperm allowance toggle.
  2. Can anyone help me with compiling FWSystem and FWSystemConfig? I'm trying to edit these lines but compiling seems to take forever for me whatsoever the reason. FWSystem ------- if SSL_installed == false cfg.CreatureSperm=false ->true endif -----// FWSystemConfig ------ if !bSSL CreatureSperm=false ->true endif ----------// Using papyrus++ or Skyrim Script Compiler now.
  3. welp... I think I need to speak out a bit of criticism here. Don't get me wrong, I'm not trying to be a jerk. The mod is like 5 years old and yet so many features were not made properly. I'mma listing down problems with beeing female current stage. 1.Bugs. Well, most of mods do have some bugs due to compatibility with other mods, limitation of engine, or modder's mistake. However beeing female's development was focused on new features, rather than fixing old problems. Old problems like unwanted HUD display, MCM configuration issue, buffs and debuffs not dispelling or applied with unexpected behavior, square blue dots floating around after birthing... and other things I forgot to mention. I believe it was long time ago to "fine-tune" the mod rather than creating any new feature. 2.Unnecessary Complexity. Good example of this problem is MCM page [debug/cheating] and information message setup on the first page. I don't really see any reason to make both of those in the same mod for "debugging" purpose. Debug page exists for debugging already. Then what's the point of setting another debug mode? 3.Realism? Many state effect occurs on each under the name of PMS effect. But I don't really think people seriously care about the current PMS effects and take it as "10% more damage because of PMS. wow, very realistic/Immersive". Equipping baby sling gives you enchantment bonus. On realistic perspective, this can be explained that maternal instinct is triggered to protect the baby and gives mother "10% resistance to fire" ....what? Pregnancy hunger doesn't do anything with those "need" mods...rather just nuisance that fires false alarm. I think some stuffs in beeing female doesn't really help pregnancy fetish nor immersion. 4. conception/impregnation mechanism milzschnitte time to time sounded like he seeks to have realism in the mod but this part was most unconvincing part of realism for me. Conceiving chance 40% which is default sounds like 'you have 40% chance of becoming pregnant on ovulation day'... However, it seems that this chance is not about actual conception on ovulation day but rather it indicates ovulation chances on ovulation days. I believe this explains why even on ovulation days, time to time we see 2~5% chance of conception or 98% on the certain cycle. If that is so, the information on MCM page is a rather misleading description for conception mechanism. And I don't think i'm the fan of this 'fluctuating chances' on each period without a specific reason. Forgive me if I'm ignorant but have to ask... is it possible for a woman not releasing ovum on their fertility cycle except the case of artificial cause(drug or surgery)/disease/menopause? Even if the question above results in yes, I have to wonder if that was common sense. I tried not to be sarcastic but the mod needs to be re-written and reduce some weight. ---------------- Anyway, My guess is that sexlab compatibility check failure is something that causes "allow creature sperm" deactivation By looking into FWsystemconfig, it seems that "allow creature sperm" is always false without sexlab.
  4. hm... sexlab doesnt include lurker animations... cannot testanyway that seems minor issue so w/e No possible fix? probably not.... hm... what ejaculation sound, moan?probably your creature framework doesnt support slso, so... no... Male ejaculation sound fails to play. I mean the "spurt" sound on male orgasm. I'm a noob on scripting part... but I wonder CF has anything to do with this. I'm on CF 1.10-pre2 which I believe the most recent version of it. And I believe it's something in sslactorAlias script. Tried with basic script options(The minimal installation) and still the problem persists. Edit: Rieklings seems to have the same problem. Maybe all creature which isn't supported by the original sexlab has all same issue. Edit2: Confirmed it's related to sslactorAlias script.
  5. hm... sexlab doesnt include lurker animations... cannot testanyway that seems minor issue so w/e No possible fix?
  6. hmm. I've been using this mod for a while and seeing a small issue. With this mod, Lurker race somehow fails to emulate the ejaculation sound. Animations are played normally, but the sound is gone. Meanwhile, Giant Race is emulating the orgasm sound normally with exactly same animation used in lurker race. I assume that this is caused by sexlab script overwritten by this mod. And yes, I've confirmed the sound effect works normally after I turned this mod off on lurker race... Other creatures seem to work fine.
  7. Ok I made a mistake. SLH DOES support BF, however scaling doesn't seem to detect BF multiple born scaling factor. Tried to maximize scale node anyhow but hormone detects until 8.00 only for beeing female...I think? since multiple born scaling factor did not matter first detection after loading anyhow. Of course after that few minutes or game hour progresses and beeing female refreshes body nodes and it goes more then 8.00. Problem only happens when you load a save file. and btw it was about slightly less then 18.00 belly scale something like that with max multiple born factors. so calculation was not 8*1.75, but 8.00*1.15*1.15*1.15*1.15*1.15*1.15 something like that. Edit: Let me confirm it again with hormone turned off... I don't know what causes it exactly, but upon first loading it went over 8.00 like 9.00 or more, then seconds later it shrinks back to 8.00 with hormone on.
  8. For example, Beeing female with largest belly scale/breast scale. The mod actually seem to support 4 for breast, 8 for belly. However there's multiple born chance and each 1 multiple born causes 15% more scaling. so i'd say 6 multiple born is like + 75% scaling. which is, surpassing 10.00 belly scaling if player choose 8.00 for belly .(8.00*1.75=14) Also as far as I remember hentai pregnancy has belly scaling limit of 20.00. for other mods like estrus chaurus,etc I haven't tried the mod so yeah...
  9. Newest version works pretty fine xept one thing, the scaling limit. By scaling limits on this mod, belly scaling from other mods like pregnancy mod are not loaded properly. like they have limits of SLH. (10.00) With shape refresh schedule on other mods , after time progress the mod does not prevent scaling more then 10, but only on loading. I am not 100% sure of what I've seen on tests. Therefore I'd like to request larger scaling limits to see if my test results are correct. Or if that's not possible I'd like to know which line to fix, with CK tool probably...(though I'm totally noob at modding things)
  10. K.... Been running it for few hours but got a problem. It seems like Arousal never being increased for NPC due to some reason, even though I've increased exposure rate to 10.00 as default for all.(PC arousal Increases as well as it did before) -Noticed that arousal increased to 39 to 43, and reverted back to 39 again after few second. sounds like there's something preventing it to work properly... [edit] Arousal is increasing properly. just except the fact that it needs to change configuration like 10.00 to all exposure rate,decay rate,time rate to work similar to original SLA default settings.
  11. -sniff idea of getting stronger with sex beside succubus thinggy...-> Chaurus Swarm Queen -> having intercourse with Chaurus and gain ability of spawning/summoning chaurus , maybe? example Ovipositor (Spawn chaurus eggs...this one has pretty much of sources from other mod like estrus chaurus , soulgem pregnancy) Spawn Chaurus/hunter (have no much Idea on this part, birthing animation with chaurus spawn maybe...? IDK) Chaurus Parasite(there's Chaurus armor as far as I remember, I'm not mentioning about falmer armor in vanila skyrim.) Chaurus Pheromone (Spawning pack of chaurus, turns all chaurus as ally....maybe?) Side effect- Speech ,Magicka penalty, permanently Enlarged belly Werewolf Breeder->having sex with wolf-kin (wolf, werewolf,Icewolf) giving you greater power in combat, maybe? example werewolf transformation(there was werewolf transformation mesh in sexlab breeder....although I haven't looked into it precisely) Scent of wolverine(summoning pack of wolfs/werewolfs...maybe) Predator instinct(Detect life...idk maybe detect dead either) Night vision Side effect- Weakness against Silver weapon, suffers from estrus time to time( having no sex will cause penalty on various stat) Dragon Maiden-> having sex with dragon gives greater power in combat, maybe? Dragonian Blood(magic resistance, health regeneration,etc...) Dragonian tongue(Shout Cooldown reduction,speech bonus,etc...) Dragonian aspect(ability of flight... there were dragon wing mod as far as I remember.) Side effect- Permanently Enlarged Butt, Reduced sex damage due to enlarged vagina caused by vaginal intercourse with dragon.... Necrophiliac ->having sex with undead boosts magical power,,,maybe? Cold blood- having intercourse with undead/vampire regenerate magicka faster Domination- Kills enemy foes after intercourse, reanimate them and turns them as ally. Side effect-Chance of being raped decreases drastically due to stench of death, skin turns pale and corrupted(afflicted skin) Tried to write down "possible" script works that has pre-made-artwork-resources.
  12. to be honest, I haven't use both PSQ and this DFSV, but I see no much difference between two mod for now...at least for a concept. getting stronger with sex,Succubus thinggy already exist in PSQ and now I am kind of wondering what would be the purpose of this mod. I know that I may look like a cynical bastard who's trying to discourage modder, but to me this mod looks like "test" version of PSQ. so I am doubtful this mod has much of meaning to be developed... I'm not saying "oh gees this mod totally suck nooob", but what I'm saying is like "if we have Window 7 OS, then why do we need to develop Window 95?" maybe for 'variation' someone can say, but concept of the mod is too similar to that of PSQ already except the story part thing. mechanism sounds like PSQ already to me. SO, what I suggest is maybe spirit_shard have to think of something else, like Incubus thing, maybe like another kind of PSQ that was aimed for male probably... though Incubus doesn't really turn me on. anyway maybe different idea. maybe not succubus but broodmother or hive queen or something like that whatever. Idea of succubus is already done too much in PSQ, in my opinion.
  13. kind of noobish question here... 1.Seeing version update to 8, instead of 10 even though installed version is 10 2.SLAR works with clock spell? or it has it's own way? Clock spell somehow doesn't seem to work. tried to get naked and stand in front of NPC but not really seeing any arousal increase... 3.Arousal doesn't seem to increase like before. I think I saw someone saying SLAR has smaller increasing in arousal then original somewhere, but even considering that arousal is not increasing like what i've set... say like, 1 arousal increase in 2-game-hour. so I tried to modify timerate,decay rate, exposure rate but still not going as what I expected 4.Keep seeing notification message "Sexlab aroused ready to use" after loading Methods I tried. Savetool 1.Deleting scripts starting with SLA with savetool 2.Deleting old SLA 3.Installing new SLAR 4.Run the game *somehow, there were configurations left out with this method, say I checked my armor considered as "naked" before editing with savetool. after editing with savetool however with savetool edit the configuration remained as checked. And also, it seems that clock spell isn't working properly. Step-by-step installation 1.turning off clock spell in game 2.save and exit after 60 second 3.Deleting old SLA 4.installing new SLAR 5.Run the game *it seems that clock spell isn't working properly for this method, too. also, both of methods had problem like showing different arousal in notification message and through MCM, say 40 arousal in MCM puppet master, 70 arousal in notification message. If all above are expected problem and totally normal, please let me know.
  14. And that's a good thing... past 2.0 the butt node shows very bad distortions. emmm...k then why did you made max sum as 4.0 ?
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