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About Cursed Atelier
- Birthday 05/17/1994
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AAF Violate
Cursed Atelier replied to EgoBallistic's topic in Downloads - Advanced Animation Framework
I really like the mod, haven't had any issues with it so far! I was wondering if there is a way to add that raiders or gunners could add/place furnitures from Zaz when you are defeated, or if there is a mod that places some interactable ones to the existing camps? -
Hey, I tried a few things you recommended. I let the dialogue play out without skipping it, it sadly ended in the same outcome. Killed a guard to get the 1k bounty, that sadly didn't help either. I was in a room with 4 other guards and the moment the dialogue ended another guard force greeted me, this happened around 8 times and would probably continued like that. After the dialogue ended, I opened the console stayed like that for 10 minutes, no change. I also waited for 10 minutes without the console open, same outcome. Emptied my inventory so I was at 40 out of 280 weight, no change. The one thing I did notice is, once the dialogue closes on its own, the guard replies with, "I hoped you would try to run." (Isn't that the default reaction when you would pick, "I choose to fight"?) The arrest works if I load it in over Simple Slavery though. I also tested the arrest over POP and that one works fine.
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Hey, I got a small issue with the guard dialogue. I'm not 100% certain it's from here but I got a feeling it's the guard dialogue from DCL at least. Issue: Only the very first option triggers an event where I get equipped by a collar and need to earn a certain amount of gold. All the other options do nothing from what I can tell, it just exits the dialogue and the guard walks away without clearing the bounty or anything like that. I tried to uninstall POP as I thought this might be an issue, but the issue is still there. (Attached a screenshot just in case someone knows from where these dialogues come, if they are not from DCL.)
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Hello, I currently have a small issue that when I enter the first person view (vanilla camera) that I can see part of the ball gag on the camera when standing still. It works fine if I walk around. Anyone ever had such an issue and could help me out? Or possibly got some pointers on where it could be coming from? Cheers.
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I can finally load and save, I tested it ingame jumped from save file to save file without issues. I did notice a weird thing that suddenly after loading my character was equipped with DD armor, could just be a weird thing or something I didn't do any config for. Anyways, I did check the papyrus.log file and I noticed quite a lot of "ERROR: Unable to bind script..." in there, I just hope these are ignorable things, but I rather ask about it before it comes back later to haunt me. Attaching the papyrus and the loadorder. For the loadorder I only ran Loot for test runs, I haven't done a manual sorting yet. If most of these errors are from the load order, that will be at least an "easy fix". I want to say thank you so much for all the help you have provided so far and possible even more in the future. I can't say thanks enough times. Papyrus.0.log LoadOrder_Skyrim_2021-08-21T22-25-10.txt
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Well this is fun. I disabled all plugins apart of: - Skyrim - Update - Dawnguard - Hearthfires - Dragonborn - USLEP - SkyUI - Alternate Start It still crashes on the new game. I am noticing 2 stutters than it crashes. Could the issue come from SKSE.ini, the skyrim/pref.ini or crashbugfix.ini? Papyrus.0.log