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Lovers Animations Workshop - New Thread


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Thanks Greg, was wondering what is default time limit is for orgasm stage 0 ?? Oblivion has no working loop functions. So what can be done for fallout is unable to do for oblivion. the other stages are ok to work but if you want to build a advanced orgasm animation i need to know what time line is for lovers with pk. if it is 4 seconds i need to built the animation for 4 seconds. Or else if the animation is longer then that, then it will start from frame 1 again. and it will make the animation look weird.

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I am bumping this up again. Here is some new stuff i am working on:

 

 

 

using environmental is a table fuck:

SC:

post-160974-0-92559700-1413223865_thumb.jpgpost-160974-0-95571900-1413223882_thumb.jpg

Clip:

D_ManXX2NewTableFuckExperimental.7z

 

What i need to know is how easy is it to make npc align with objects what i am planning will be table, chair etc..

 

These are new experimental getup replacers:

SC:

post-160974-0-94600100-1413224026_thumb.jpgpost-160974-0-31775300-1413224037_thumb.jpg

Clip:

D_ManXX2_NewOblivionGetUpLayingOnBack.7z

 

New replacer for getup laying on stomach

SC:

post-160974-0-19869300-1413224104_thumb.jpgpost-160974-0-06288300-1413224116_thumb.jpg

Clip:

.D_ManXX2_newOblivionGetUpOnStomack.7z

 

 

 

To greg btw previous missionary wip is finished for testing i hope the included ini is alright or else just edit the ini and change xmerotate  to either 0 or 180

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It's quite easy to get npcs to align with objects, you just have to set the object an and idleobject and assign it to either the def (female) or off (male) side. The gender that it is bound too will always be in line during sex, but the partner will have to be adjusted manually.

 

The naming convention for the off/def is like this

 

014_DefMotionx1x1

 

014_OffMotionx1x1

 

"Animation Number"_"Def or Off"Motionx"Stage of animation"x1

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Thanks but i was not talking about lovers with pk object idlesanims.esp i was talking about in game furniture created by bethesda oblivion.esm. they have standard idles already attached to the furniture. What i need to know is how to swap those idles with new once created with blender. And aligned when lovers with pk is initiated to have say male npc sit down normally then the female npc will do her thing normally like you see with those animations..

 

Lovers with pk ObjectanimsIdle.esp is ok but it will just pop a furniture into thin air. What i wanted to do make use of already placed furniture and have lovers with pk use the animations on in game furniture.

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Thanks but i was not talking about lovers with pk object idlesanims.esp i was talking about in game furniture created by bethesda oblivion.esm. they have standard idles already attached to the furniture. What i need to know is how to swap those idles with new once created with blender. And aligned when lovers with pk is initiated to have say male npc sit down normally then the female npc will do her thing normally like you see with those animations..

 

Lovers with pk ObjectanimsIdle.esp is ok but it will just pop a furniture into thin air. What i wanted to do make use of already placed furniture and have lovers with pk use the animations on in game furniture.

That would probably require more scripting updates to the main lovers plugin. That would probably be quite hard to do though, so I don't know if anyone would be willing to do it.

 

If anyone could do it though, it would be WappyOne.

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Thanks, yes i will be contacting wappyone i will probably be needing allot more then just that:

 

 

SC:

post-160974-0-25410800-1413367500_thumb.jpgpost-160974-0-71240700-1413367507_thumb.jpgpost-160974-0-42284000-1413367518_thumb.jpgpost-160974-0-69135700-1413367525_thumb.jpg

Clip:

NewTripleChairFuck.7z

 

 

 

If i ever want to accomplish this for oblivion lovers with pk will need allot of rewrite. Multiple character systems, environments induced furniture etc..

 

It would be cool to finally have oblivion being able to get group animations. Not sure how the engine will implode though..
 

The only good thing about the engine so far is animations build for one game is still compatible with the other game, so fallout animation is easy merged for oblivion also the other way around.

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Hey D-MannXX2 maybe you should take a look into Friends and lovers this is an old plugin that uses threesome animations I think there are 3 sets with 3 stages that worked a long time ago I think its 2 years ago. Galgat had posted a version of friends and lovers in 2011-2012 then when lapf launched with new updates and so on it wasnt comaptible anymore. Thats a shame but I read that is a huge amount of work to rewrite the entire plugin friends and lovers. to make it working with the LAPF now.

 

maybe it some kind of this way we can get thressome animations back , when this old plugin will be compatible with LAPF again. But I think thats only a miracle.

 

Edit here the link to thread of galgats upload.

http://www.loverslab.com/topic/236-friends-and-lovers-15-galgat/

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I'm hoping to restart this weekend.  Things have finally calmed back down a bit.  Don't expect any releases very quickly as I am going to be very rusty.  Blender and animating in particular is tough to jump back into.  It is too easy to forget all the commands and processes..... :(

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  • 3 weeks later...

Don't know if I am posting in the right place or not but, how many bj poses are there in lapf? When I convince an npc to do the nasty with my character using adultplayplus ssp there seems to be only one bj pose is there a way to cycle through more of them once it starts? Kind of surprised to not see a common stand up bj pose.

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Don't know if I am posting in the right place or not but, how many bj poses are there in lapf? When I convince an npc to do the nasty with my character using adultplayplus ssp there seems to be only one bj pose is there a way to cycle through more of them once it starts? Kind of surprised to not see a common stand up bj pose.

 

That information is right in the LAPF that you downloaded and installed.  Just open:  Animations in LAPF 9-28-13.jpg

It gives a quick run down of the animations included in the LAPF and what they are.

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Guys I'm off from work a couple of days so if you have any animation requests, I can do basically anything

 

edit: please include picture or something

Anything from this page http://www.loverslab.com/files/file/499-wip-sexoutng-new-animations/reade for Oblvion would look great.

 

I particularly like the idea of a side on handjob

 

http://www.loverslab.com/uploads/monthly_06_2014/post-40626-0-51870900-1403448495.jpg

 

or this kissing animation (Oblivon needs one atm)

 

http://www.loverslab.com/index.php?app=downloads&module=display&section=screenshot&record=175510&id=499&full=1

 

or maybe this as it just looks really frantic

 

http://www.loverslab.com/index.php?app=downloads&module=display&section=screenshot&record=175511&id=499&full=1

 

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Guys I'm off from work a couple of days so if you have any animation requests, I can do basically anything

 

edit: please include picture or something

Anything from this page http://www.loverslab.com/files/file/499-wip-sexoutng-new-animations/reade for Oblvion would look great.

 

I particularly like the idea of a side on handjob

 

http://www.loverslab.com/uploads/monthly_06_2014/post-40626-0-51870900-1403448495.jpg

 

or this kissing animation (Oblivon needs one atm)

 

http://www.loverslab.com/index.php?app=downloads&module=display&section=screenshot&record=175510&id=499&full=1

 

or maybe this as it just looks really frantic

 

http://www.loverslab.com/index.php?app=downloads&module=display&section=screenshot&record=175511&id=499&full=1

 

Thanks a lot there goes 2 days of re-installing and playing New Vegas. Those animations are exceptional. 

 

I'm not going to convert animations though

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  • 2 weeks later...

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