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Zaz Animation Pack V7.0 [2017-05-16]


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ZaZ Animation Pack


ZaZ And XaZ

 

 

 

 

 

 

 

Foreword by (ZaZ)


We have come a long way. The ZaZ Animation Pack is a Master Mod to so many Independent Mods here on LoversLab , I honestly never realized it would get to such a level. This all thanks to my Partner in Crime XaZ, without his effort and his scripts this mod would be just a Master Mod where other Mods draw Animations from.


"Why we do what we do ?" Short and Simple Answer is because we enjoy doing it. We are not Professional 3d Graphics Designers, Animators or Coders this is more of a Hobby for us.

 

 

 

 

 

 

 

Description


THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD !!!!!!


THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIASTS TO USE !!!!!!


THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!!


DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!!


WARNING !


This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......IF THAT'S NOT YOUR TASTE, SKIP IT!!!

 

 

 

 

 

 

 

Requirements


Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version )


http://skyrim.nexusmods.com/mods/11811
Skyrim SexLab - Sex Animation Framework by Ashal
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/

 

 

 

Highly Recommended - One of these


XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine)
OR
XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine)
http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
OR
XP32 Maximum Skeleton -XPMS by xp32
http://www.nexusmods.com/skyrim/mods/26800/?

 

 

 

 

 

Installation


1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice
2. Activate the ESM file in NMM or similar.
3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
(There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)
4. Enable the ZazAnimationPack.esm file.
5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack
6. Enjoy the mod (optional)

 

 

 

Note for Mod Makers


Please, Don't Pack ZaZ Texture Folders into Your Mods Unless your Using a BSA .This Is Because I'm Constantly Updating the Textures to Better Ones.

 

 

 

Giving Credit


Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here.


Thank you

 

 

 

Credits


XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack
ZaZ - Animations and 3d Meshes.
Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all.
Figment - hklxcmd ( Havok Commandline Tools )
Skyfox - NifTools Utilities (Nif Convert /Chunk Merge)
Zadil - Devious Asset Gag
Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?)
LeitoAnimation base for modified SexLab animations
ZynAnimation base for modified SexLab animations
ArrokAnimation base for modified SexLab animations

 


Texture Resources:
Mr.Dave Texture Resources - SkyrimNexus
Scabeater's Free Textures - Deviant Art
Mateusnroll Rope Pattern - Deviant Art
LordZulten Wood Texture - LoversLab
TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles)
CG Textures Some Textures - http://www.cgtextures.com/

 

Notable Mentions:
GSBModders - As Always, His Meshes/Textures give the Start of My Mods.
Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim)
Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit )
Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit.

 

The Usual Suspects Mayatola, Equidical and Many More
The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned ;))

 


Donations


I have a paypal account , Donations are welcome but not mandatory.



zaz.animator@gmail.com


(you may have to send it as services rendered)


or




I could use it to upgrade some PC parts here and there from time to time

 

 

 

Quick preview

 

 

 


Blinders/Blindfolds
blindfolds_etc_pics_for_zap_by_mastercchris-d7x0rlt.png

 

 

 

 

 

Gags


gag_pics_for_zap_by_mastercchris-d7x0scv.png

 

 

 

 

 

Matching Gags/Blindfolds


matching_pics_for_zap_by_mastercchris-d7x0ss2.png

 

 

 

 

 

Cuffs and Collars


cuffs_collars_pics_for_zap_by_mastercchris-d7x0t4f.png

 

 

 

 

 

Other Restraints and Belts


other_acc_pics_for_zap_by_mastercchris-d7x0ud8.png

 

 

 

 

 

Full Change logs


 

 


7.00
-------------------------------------------------------------------------------------

 

-ZAP is updated to FNIS 6.3
- Bug Fixes (Credit Zaira)


Fix 1 - prevents applying the offset idle when actor is in furniture - it would mess up the furniture animation.
Use case : Zep is removing restraints automatically when the furniture provides the same restraints as animation objects. The prevents having restraints equipped twice. The restraints are re-equipped when the actor leaves the furniture

; oldFunction ApplyOffsetIdle(Actor akActor)Idle kIdleToPlay = zbfIdleFreeIf akActor.WornHasKeyword(zbfEffectWrist)kIdleToPlay = GetAnimationIdle(akActor)If (kIdleToPlay == zbfIdleFree) || (kIdleToPlay == HandsBoundIdles[iBindWrists])kIdleToPlay = HandsBoundIdles[iDefaultBoundOffset]EndIfEndIfakActor.PlayIdle(kIdleToPlay)EndFunction;newFunction ApplyOffsetIdle(Actor akActor)int sitState = akActor.GetSitState()if  sitState == 0 || sitState == 4Idle kIdleToPlay = zbfIdleFreeIf akActor.WornHasKeyword(zbfEffectWrist)kIdleToPlay = GetAnimationIdle(akActor)If (kIdleToPlay == zbfIdleFree) || (kIdleToPlay == HandsBoundIdles[iBindWrists])kIdleToPlay = HandsBoundIdles[iDefaultBoundOffset]EndIfEndIfakActor.PlayIdle(kIdleToPlay)endifEndFunction


Fix 2: repair SlaveTats support so Zaz slave tats are now working
Use case: Zep is using Zaz SlaveTats for adding tears for a short time automatically to an actor when he gets hurt by whip, furniture, painfull armor etc.

; oldFunction SetOverlay_SlaveTats(Actor akActor, String asOverlayName, String asSection)If asOverlayName != ""Bool result = SlaveTats.simple_add_tattoo(akActor, asSection, asOverlayName, last = False)Log("SetOverlay(" + asOverlayName + ", " + asSection + ") failed on " + zbfUtil.GetActorName(akActor), result == False, iWarning)EndIfEndFunctionFunction RemoveOverlay_SlaveTats(Actor akActor, String asOverlayName, String asSection)If asOverlayName != ""Bool result = SlaveTats.simple_remove_tattoo(akActor, asSection, asOverlayName, last = False)Log("RemoveOverlay(" + asOverlayName + ", " + asSection + ") failed on " + zbfUtil.GetActorName(akActor), result == False, iWarning)EndIfEndFunction; newFunction SetOverlay_SlaveTats(Actor akActor, String asOverlayName, String asSection)If asOverlayName != ""Bool result = SlaveTats.simple_add_tattoo(akActor, asSection, asOverlayName, 0, false, false)Log("SetOverlay(" + asOverlayName + ", " + asSection + ") failed on " + zbfUtil.GetActorName(akActor), result == False, iWarning)EndIfEndFunctionFunction RemoveOverlay_SlaveTats(Actor akActor, String asOverlayName, String asSection)If asOverlayName != ""Bool result = SlaveTats.simple_remove_tattoo(akActor, asSection, asOverlayName, false,false)Log("RemoveOverlay(" + asOverlayName + ", " + asSection + ") failed on " + zbfUtil.GetActorName(akActor), result == False, iWarning)EndIfEndFunction


 

 


-Added Keywords

 

 

zbfFurnitureBed - simply a bed - likely where one actor is restrained
zbfFurnitureWhipping - furnitures where the victim can be whipped
zbfFurnitureWhippingFromBack - furnitures where victims back being whipped (eg. reverse XCross)
zbfFurnitureWhippingFromFront - furnitures where victims front being whipped (eg. XCross)
zbfFurnitureHasWristCuffs - this furniture has cuff animation objects, so existing cuffs shall be unequipped while using the furniture (eg. XCross)
zbfFurnitureHasAnkleCuffs - this furniture has cuff animation objects, so existing cuffs shall be unequipped while using the furniture (eg. XCross)
zbfFurnitureHasCollar - this furniture has collar animation objects, so existing collar shall be unequipped while using the furniture (eg. Pillory)
zbfFurnitureExposeGenitals - this furniture exposes the actors pussy / penis
zbfFurnitureExposeAnus - this furniture exposes the actors anus

 

zbfWornPreventAnalSex - armor that prevents anal sex
zbfWornPreventOralSex - armor that prevents oral sex
zbfWornPreventVaginalSex - armor that prevents vaginal sex
zbfWornPreventBreastSex - armor that prevents boob jobs

 

zbfWornPainfull - armor that causes pain to the wearer
zbfWornDeadly - armor that kills the wearer after a certain amount of time
zbfWornArousal - armor that increase arousal of the wearer by time
zbfWornNoisy - armor that makes noise if the actor is moving (usually bells)

 

zbfWornAnalPlug - anal plug armor
zbfWornVaginalPlug - vaginal plug armor
zbfWornPlug - any plug
zbfWornSlipperyPlug - a plug that usually slipping out of the actor when not fixed by another restraint (likely a belt)
zbfWornLockSlipperyPlugs - armor that locks slippery plugs so they remain in place

 

zbfWornLockable - armor that contains a lock that can be unlocked with a lock pick or a key
zbfWornForged - armor that are forged at the actor - so only a blacksmith is able to remove it
zbfWornScrewed - armor that are screwed at the actor - so only a blacksmith and people with tools are able to remove it
zbfWornSliceable - armor that is potentially destroyable by daggers and swords
zbfWornManualRemovable - armor that can be removed without any tools when the removing actor has hands free

 

zbfRestraintsUnlockKeyword - if an actor that removes restraints has one item with this keyword in his inventory he can remove zbfWornLockable restraints
zbfRestraintsUnscrewKeyword - a tool that can be used to unscrew screwed restraints

 

Regarding the keywords:
Not all of them have a corresponding furniture or armor in Zap - but in other BDSM resource packages. Since Zap is the most common central mod it would make sense to add keywords for other possible furnitures and armors too.

 

Why the keywords?
Mods like Maria Eden doesn't come with prepared cell - when you entering a cell a modder collects available furnitures and therefore keywords that classify furnitures are extremely helpful. For no extra cost you gain a lot of flexibility.
Zep plugs itself into Zap and provides comfort functions - for example it hides restraints automagically when an actor enters a furniture where the restraints wont fit. The XCross for example has cuffs. It doesn't look well if an actor wears cuffs while standing in an XCross. Zep hides it and re-equip it when the actor leaves the furniture.
Usually the modder himself could take care of it - but he need to know which kind of restraints are assembled to the furniture.
Keywords like "expose anal / genital" shall be used for all furnitures where the so-called body part is exposed. Mods that want to do some anal / genital games would profit if they know if the body part is presented and ready for access
Keywords like "whipping from back / front" are useful if a mod wants to whip the victims ass or front
Keywords like "worn screwed / locked / sliceable" describes how restraints are locked. If a collar is screwed or has a lock - the modder should know this. Sliceable are ropes and leather restraints - they can be combined with other keywords - however - a sliceable restraints is removable by someone who has a dagger. Forged restraints doesn't have a locking mechanism - once they are equipped only a blacksmith is able to remove them.
A manual removable restraint does not have any locking mechanism at all and can be removed by everybody with free hands.
Slippery plugs are non-inflatable plugs - if you equip such a plug without any further restraint it will slip out of your body.
zbfWornLockSlipperyPlugs - if you wear such a restraint all slippery plugs are held in place - usually a chastity belt prevents plugs from slipping out of the body.
zbfWornPainfull are used by Zep to change the facial expression of the wearer - eg. Nipple clamps
zbfWornNoisy - HR provides a chained bell. If an actor is moving while having such an restraint equipped it will be noticed by others4
And I would like to have additional furniture keywords that describes if I need to place a whipping / interaction position marker in front, beside or behind the furniture. In Zap code the interaction marker is placed statically by using a static list of devices. This is not flexible - a keyword would be much better.

 

All those keywords are used by Maria Eden to increase immersion in the scenes - Other mods would also profit a lot from such a keyword list.

 

 

 

 

 

 

6.00
-------------------------------------------------------------------------------------
* New furniture:
- Futa tub monster
- Milking machines (two variants)
- Spanking chair
- Crosses (seven kinds)
- (new) Pillory
- Spit roast
- (new) Vertical Stocks
- Wheel (two kinds)
- Wooden Pony (two kinds)
- (new) X-Cross (two kinds)
- Wall restraints, Pole restraints

 

* New SexLab animations:
- Missionary02, enabled for Yoke
- Spanking chair, not bound

 

* Furniture SexLab animations:
- Futa tub monster
- Milking machine

 

* New items:
- New gags (Panel gags 2-4, Log Bit 2, Devious conversions)
- New blindfolds (Mask 2-4)
- New bindings (Rope cuffs 02)

 

* New animation sets:
- All furniture have animation sets
- Fluidity 2.0
- Shamed
- Horny / Aroused
- X-Cross new struggle animations
- Pillory single animations
- Crux animations

 

* Misc:
- Loads of fixes to meshes and textures.
- Some animation names have been fixed.
- Debug option to enable logging.
- Lots of bug fixes, script functions and additions.

 

5.62
-------------------------------------------------------------------------------------

 

*Fixed MCM menu not showing up for some users
*Added help text in the Animation Test System
*Added zbfAnimHandsWrists on all missing items

 

5.55
-------------------------------------------------------------------------------------
* Added a few missing animation files
* Updated config with missing animation.

 

5.54
-------------------------------------------------------------------------------------
* Modders: Added a system for automatic animation selection based on actor bindings.
Support for SexLab tag selection.
Dynamic SexLab scene construction with multiple binding configurations.
Animation selection helpers for playing horny, struggle and pose animations with all supported offset idle configurations.

 

* Modders: Renamed animations
Renamed animations in a more consistent manner: Zap + Armb/Wri + Animation Type + Animation Index + Optionally SexLab indexing
Examples: ZapArmbStruggle02, ZapWriHorny01, ZapArmbSkullFuck01_A1_S2

 

* Modders: Player control center plugin to centralize how player controls are enabled and disabled.
See zbfPlayerControl.psc for more information.

 

* Modders: Added documentation for most functions. Better documentation coming as well as examples how to use the mod.

 

* Additional SexLab scenes added - all SexLab scenes now support armbinder and bound wrist configurations.
* Further idles are blocked by zbfEffectKeepOffsetAnim to make ZAP compatible with DD.
* Removed automatic gag sounds from all gags.
* Added keywords zbfWornBlindfold (any item that could blind the actor), zbfWornBelt (covering genitals)
* Better gag sounds (still no male gag sounds).
* Bug fix on resources (better textures, updated animation/poses).

 

5.53:
-------------------------------------------------------------------------------------
* Fixes to some animation files. (Bound skull fuck, Pillory sex animations).
* Verified with SL 1.57
* Gag and whip sounds now attenuate with distance.
* Added a new keyword: zbfEffectKeepOffsetAnim now intercepts jump, fall and activate animation events.
* New script: zbfPlayerControl intercepts DisablePlayerControls and EnablePlayerControls to allow mods to control the player in a centralized manner.
* New gag sound category for females
* Armbinder SexLab support (doggy style, missionary, skull fuck, lesbian)
* Boobjob animation for armbinder
* Made binding effect more reliable when NPCs are moving between game cells.

 

* Compatible with DD slots
** Moved wrist cuffs to item slots 59, ankle cuffs to 53. Combined now occupy 53 and 59.
** Moved chastity belts to slot 49
** Moved gags to slot 44
** Moved blindfold to slot 55, removed blindfold slot from the hoods (they now take just the head slot as expected)
** Collar stay at slot 45 (as is the case for DD).

 

5.52:
-------------------------------------------------------------------------------------
* Updated version reporting.
* SexLab 1.50 compatibility.
* Removed function zbfSexLab::GetAnimation. For animations from Zaz to work now, they must be registered then fetched through the SexLab get animation system.
* New tags to separate bondage configuration: SubSub (both actors are bound), DomSub (only one bound actor). All bound animations are tagged with "Bound". Pillory animations are tagged with "Pillory".

 

V005.51:
-------------------------------------------------------------------------------------
* Fixed required master files (only Skyrim.esm now).

 

V005.5:
-------------------------------------------------------------------------------------
* When mod is disabled, no effects are played, including mouth open effects.
* Added options to control mod behavior and free player from ai control for mods that use the built in control system.
* Script cleanup
* Upgrade should work again (no more error messages).
* Added additional checks to make sure the main quest is running properly.
* SexLab integration is fixed (v1.39b)
* Removed the animation submodule. It's becoming too large, and is rarely used (if ever).
* New animations for SexLab. Actors can now be bound during AggrDoggyStyle (female/both), AggrMissionary (female), Skull Fuck (female), Arrok Lesbian (female/both).
* Improved whip sound effects.
* SexLab configuration has moved to its own menu item.
* MCM is translated.
* Lots of new keywords added to support Devious Devices animation and poses through the ZAP framework (zbfAnimMouthXX, zbfAnimHandsXXX).
* Changed the default bound animation.
* Default bound animation can now be configured from MCM, unless there is a specific animation attached to the item worn (which overrides MCM).

 

V005.4:
-------------------------------------------------------------------------------------
* Regenerated behavior files with new FNIS version. Should fix animation objects.
* SexLab 1.20 compatibility
* FNIS 4.0 compatibility
* Whips and crops should be less bloody now. Slight changes to speed and damage as well.
* New function: zbfUtil.SetActorDisplayScale which sets an actors apparent size to 1.0 and returns the value needed to restore the actor to previous size.
* Setting to change decal life time in-game. Reverts after each restart.

 

V005.3:
-------------------------------------------------------------------------------------
* SexLab 1.20 compatibility
* FNIS 4.0 compatibility
* Whips and crops should be less bloody now. Slight changes to speed and damage as well.
* New function: zbfUtil.SetActorDisplayScale which sets an actors apparent size to 1.0 and returns the value needed to restore the actor to previous size.
* Setting to change decal life time in-game. Reverts after each restart.

 

V005.2:
-------------------------------------------------------------------------------------
* Fixed AA slots for most races, humans and non-humans.
(mod) Added a blindness visual effect as an enchantment.
(mod) Added an animation repository with all animations. Use zbfUtil.GetAnim() to access.
* Removed the configuration module. Config is now baked into Zaz animation pack. SkyUI is now a dependency.
* Added SexLab animations. SexLab is still optional.
(mod) Added furniture: Rack, Wooden horse, vertical stocks, wheel (#03) and X-Cross.
(mod) Added furniture support for all static nif objects. Most of them have unfortunate collision meshes and so require a free camera to use.
* Modified zbfTestZone with new furniture. Check it out by teleporting there "coc zbfTestZone".
(mod) Added a few new animations with chains instead of animation objects and/or new poses. (ZazApcAo306-ZazApcAo315).

 

V005.1:
-------------------------------------------------------------------------------------
* zbf Multi Gag tongue now has an open mouth animation.
* Added a spawnable Npc called "zbf Slave".
* Added utility functions for placing actors in preparation for the pillory animations.
* Bug: zbfGSBCuffsBlack now correctly apply the bound animation.
* zbfUtil added functions. Minor changes to some function signatures.
* Revised race compatibility for all items. If items look reasonably well, they are visible, otherwise invisible.
* Bug: Argonians and Khajiit no longer CTD when wearing "zbf blind hood". Model is replaced by vanilla hood.
* Bug: Argonians and Khajiit did not show most items. They still can not display all items, and some items may clip slightly. Most gags still don't work and most collars clip.

 

V005:
-------------------------------------------------------------------------------------
* Punishment weapons are now usable by Npc during regular combat.
* Removed zbfSettingNpcUpdateInterval. Update interval now affects both player character and npcs.
* Item effects now apply updates automatically. Bound animation is only refreshed if the item has "zbfEffectRefresh" keyword attached. This keyword is useful only to modders.
* Split up enchantments between full and partial bondage to prevent eg. unequipping a gag to reset animation.
* All cuffs and wrist bonds use the new bondage enchantment instead of the partial one.
* Added function: zbfUtil.GetVersion() which returns the current version.
* Added a testing zone: zbfTestZone. "coc zbfTestZone" in the console.
* Updated script version to 5.00
* All FNIS ZaZ animations will not work on anything tagged as a child.
* Loads of Pillory 2p Animations (Have a Look at the List in the Animations folder)
* New static: Pillory02

 

V004:
-------------------------------------------------------------------------------------
* Optional configuration menu (enable ZazAnimationPackConfig.esp) which requires SkyUI.
* Whips leave marks.
* Added all animation objects as statics.
* Default effect refresh timers set to 0 (disabled). This should make sure the mod clashes less with animations while still being mostly useful for the player character and npc. Timers can still be enabled through the console.
* Effects now take care not to reset properties and animations unless instructed to. This should make enabling timers less of an issue.
* Removed "loose" wrist ropes. No restraints prevent inventory access. Functionality remains for modders.
* Removed character creation overrides (femaleheadbrowschargen.tri and femaleheadbrowsrace.tri) because these files were giving some people issues.
* Added a chest with all items from this mod. Spawn by "player.placeatme XX010001" where XX is the load order of this mod.
* Renamed rope to leather binds and introduced rope bonds.
* 5 new hogtie animations with rope from hands to feet. (ZazApcAo051-ZazApcAo055)
* 5 new hanging shackle animations. (ZazApcAo301-ZazApcAo305)
* Bug: zbf Collar Ai didn't work properly
* Bug: zbf effects are now overlapping (not stacking).

 


  • Submitter
    ZaZ
  • Submitted
    05/09/2013
  • Category
  • Requires
    FNIS 6.3+, SexLab 1.50+
  • Special Edition Compatible

 

Link to comment

OLDER STUFF , Documentation Being Updated

 

-----XAZ INSTRUCTIONS AND NOTES-----


 

There are a few global settings that you can use to influence how the mod works.

Changing a setting is done through the console: "set zbfSettingUpdateInterval to 1.0" will set the setting called zbfSettingUpdateInterval to the value 1.0.

Settings:

zbfSettingUpdateInterval set to zero (less than 0.1 to be exact) to prevent perodic refresh of the effect. Default 1.0, refresh every second. Only used for the player character.
zbfSettingNPCUpdateInterval same as zpfSettingUpdateInterval but used for NPCs.
zbfSettingSpeedMult set to slow player down when hobbled.
zbfSettingDisableEffects set to 1 to disable all effects from items in this mod. Will not reset already applied effects, but those effects will not refresh.

All items when worn have effects on the player or Npc. Putting on cuffs will bind the hands and feet and slow the actor down. A lot of other effects can be applied on the actor, such as disabling magic, preventing sprinting, fighting and so on.

To enable this all items have keywords attached to them which enable one or many behaviors. For regular use, you don't need to know this, but it may help you determine why you don't get what you want. For modders creating new items or using existing ones this may be useful. Some keywords can only affect the player at the moment.

Keywords and description:

zbfWornPunishment, zbfWornAnkles, zbfWornCollar, zbfWornGag, zbfWornWrist - Cosmetic keywords, to be used by modders wanting to detect that an npc or player is gagged, shackled, etc.
zbfEffectNoActivate - Prevents starting dialogue, activating and picking up items. Only affects the player.
zbfEffectNoFighting - Prevents drawing weapons. Only affects the player.
zbfEffectNoInventory - Prevents access to the inventory. Only affects the player.
zbfEffectNoMagic - Prevents shout and magic by unequipping on each update.
zbfEffectNoMove - Prevents moving, sets movement speed to zero.
zbfEffectNoSneak - Prevents sneaking. Only affects the player.
zbfEffectOpenMouth - Forces the mouth open (for gags), overrides SetExpression.
zbfEffectSetExpression - Sets the expression to fear.
zbfEffectSlowMove - Slows movement speed to zbfSettingSpeedMult.
zbfEffectWrist - Plays the hands bound animation.

For modders:

Everything works by applying an effect on each actor when an item is worn. This effect refreshes every zbfSettingUpdateInterval seconds (or zbfSettingNPCUpdateInterval if an npc). The script will check for keywords on worn items, and if found do some action on the actor, and if not found do something else. For instance, if zbfEffectOpenMouth is worn the script will run SetExpressionOverride on the actor and if not, it will run ClearExpressionOverride on that actor.

Further animations are intercepted to prevent certain obvious breaks of bindings. If zbfEffectWrist are worn, then you can't fall and lose your bindings. There are probably some misses here, but as a fallback the effect is refreshed every zbfSettingUpdateInterval seconds.

Equip slots are as follows:
44 - Mask (blindfold)
45 - Collar
48 - Cuffs
51 - Ankles
52 - Belt
55 - Gag

Edited by ZaZ Chris
Link to comment

-----ZaZ-Accessories-----

 

 

Blinders/Blindfolds

 

blindfolds_etc_pics_for_zap_by_mastercch

 

 

Gags

 

gag_pics_for_zap_by_mastercchris-d7x0scv

 

 

Matching Gags/Blindfolds

 

 

matching_pics_for_zap_by_mastercchris-d7

 

 

Cuffs and Collars

 

cuffs_collars_pics_for_zap_by_mastercchr

 

 

Other Restraints and Belts

 

other_acc_pics_for_zap_by_mastercchris-d

 

 

 

 

 

 

 

 

OLDER STUFF , Documentation Being Updated

Collars / Cuffs
All Collars Use Slot 45 in the CK / All Cuffs Use Slot 48 in the CK.
These Cuffs do not Replace the Hand and Feet Slots , So The Actor Will Retain the Feet and Hand Textures Installed or the default ones
The Cuffs may Be a Bit Bulky But this way They are CBBE as well as UNP/PB Compatible.And There are versions For Both Genders.
Simple Collar/Cuffs Black & Brown 
Iron Collar/Cuffs Black & Brown 
Rope Collar/LeatherRopeCuffs


Collars_zpsfb265300.jpgCuffs_zps4338aadc.jpg


GSB Collar/Cuffs Set (Female Only)


ZaZGSBCuffset.jpg


Gags
Three Lore Friendly Gags , Both Genders ( I havent Added an Open Mouth Script Yet to the BitGags in Time I will )
LogBitGag , WoodBitGag , IronPanelGag All Gags Use Slot 55 in the CK.


Gags_zps39b120cb.jpg


BlindFolds and Hood
BlindMask - Slot 44 in CK Both Genders
Hood - Slot 30 in CK (Head and Hair Slot) Both Genders


BlindMask_zps4d246ff2.jpg
ZaZBlindHood.jpg


FormId List
ZaZAPAccessories-24-01-2013.txt
Just Replace the XX with the Load Order No. Of ZaZAnimationPack.esp and Add Items Via Console

I will Add More When I Get Time .



-----ZaZ-Animation Equips-----


Animation Equips are Actually Armors that are Created to Be Played in tandem with an animation ( Eg, Estrus or ChainBeasts or ZazStocks From Oblivion)
I Will Provide the Animation List Separately

ZaZ-Aracnophobia
All Equips are Made for Both Genders
ZaZAPECocoonSpool01
Equipped During Spooling Animations -


X01SpoolArmor.jpgY01SpoolAnim.jpg


ZaZAPECocoonSuit01 (Normal)/ ZaZAPECocoonSuit02 (Heavy)/ ZaZAPECocoonSuit03(Light)
Main Cocoon Suit . Equipped During/Post Spooling , and Can Be used With the Struggle Animations/Poses


X02CocoonIArmor.jpgX03CocoonIIArmor.jpgX04CocoonIIIArmor.jpgY02PoseLie.jpgY03PoseStand.jpg


ZaZAPECocoonWebbing01
Worn along with the main Cocoon Suit .Equipped During Hung Struggle Animations/Poses.


X05CocoonIWebArmor.jpgY04PoseHangI.jpgY05PoseHangII.jpgY05PoseHangIII.jpg


ZaZ-Fluidity
Taking A Leak . Both Genders
ZaZAPETinkle01 / ZaZAPETinkle02
Yea These can Be Worn .As An Armor. The Difference Between the 2 is the Force / Trajectory .......


You Will Think Im Nuts Showing a Trajectory of Piss Pathing ...... Use your Imagination .......... Jeez


ZaZ-SpitRoast
For Both Genders Best Equipped With the RopeLeatherCuffs
ZaZAPESpitRoast Used In the Spit Roast animations Provided.


ZSpit1.jpgZSpit2.jpgZSpit3.jpg


AnimationEquipsFormID's
ZaZAPAnimationEquips-24-01-2013.txt
Just Replace the XX with the Load Order No. Of ZaZAnimationPack.esp and Add Items Via Console

I will Add More When I Update the Mod .

Link to comment

OLDER STUFF , Documentation Being Updated

 

 

 

-----ZaZ-Animations-----


This is the Animation list For now , I Modified My FNIS List Just To make a Note of What Animation is What .I will Update as I Keep Adding.
I have Purposefully Left Gaps in Between So as to keep the animations Separate and Grouped , So as not to Clutter The Animations and it gives me a Chance to Add More Animations Just in-case.

Complete Animation List

ZaZAPAnimationList-17-02-2013.txt

 

 

Attentionjbezorg , xaz , ag12 , Cmod , WaxenFigure , Athstai 

You Guys Are the Big Wigs When It Comes to Scripts and Stuff 

 

Pillory Animations List/Explanation For Modders Only -

 

 

 

These Animations use Jbezorg's  Minilovers Type Scripts , and Can Be called However the Mod Author Feels Fit to .

1.Minilovers Has the the Defensive Actor Drawn towards the Offensive Actor . However These Should be other way Around

2.Enter/Exit Animations - These Prevent the Awkward Animations Like the Rag doll Effect in this case Not Required.

3.Jbezorg Can Provide some Insight on this ( Its Because of him this is Possible) 

 

 

 

'-----PUNISHMENT PILLORY ANIMATIONS ------  Offsets are Always +/- 45 FOR ACTOR A
 
'----------SOLOPILLORY----------- ACTORB Locked In Pillory / 5 Animations From Breathing to Other Variation Struggle Animations  
 
o ZazAPPillSolo01 ZazAPPillSolo01.hkx AOZaZPunishmentPillory
o ZazAPPillSolo02 ZazAPPillSolo02.hkx AOZaZPunishmentPillory
o ZazAPPillSolo03 ZazAPPillSolo03.hkx AOZaZPunishmentPillory
o ZazAPPillSolo04 ZazAPPillSolo04.hkx AOZaZPunishmentPillory
o ZazAPPillSolo05 ZazAPPillSolo05.hkx AOZaZPunishmentPillory
 
'---------------------------------------------------------------------------------------
 
'----------PILLORYSEXENTER----------- ACTORA Entering Into Loop , ACTORB Locked In Pillory . First Animation That Should be called And Will Set a Struggle animation Between the two.( Mostly the Sex Animations Should be called After a few Seconds)
 
S -a ZazAPPillSXEnterA ZazAPPillSXEnterA.hkx
+ ZazAPPillSXEnterLoopA ZazAPPillSXEnterLoopA.hkx
 
S -a,o ZazAPPillSXEnterB ZazAPPillSXEnterB.hkx AOZaZPunishmentPillory
+ -o ZazAPPillSXEnterLoopB ZazAPPillSXEnterLoopB.hkx AOZaZPunishmentPillory
 
 
'----------PILLORYSEX----------- ACTORA SexAnims , ACTORB SexAnims in Pillory  Various Animations )
 
'------------------------------------------HipGrab
 
b ZazAPPillSXHip01A ZazAPPillSXHip01A.hkx
o ZazAPPillSXHip01B ZazAPPillSXHip01B.hkx AOZaZPunishmentPillory      Initial Slow
 
b ZazAPPillSXHip02A ZazAPPillSXHip02A.hkx
o ZazAPPillSXHip02B ZazAPPillSXHip02B.hkx AOZaZPunishmentPillory      Looping 
 
b ZazAPPillSXHip03A ZazAPPillSXHip03A.hkx
o ZazAPPillSXHip03B ZazAPPillSXHip03B.hkx AOZaZPunishmentPillory      Slam
 
'------------------------------------------HandGrab
 
b ZazAPPillSXHand01A ZazAPPillSXHand01A.hkx
o ZazAPPillSXHand01B ZazAPPillSXHand01B.hkx AOZaZPunishmentPillory     Looping
 
b ZazAPPillSXHand02A ZazAPPillSXHand02A.hkx
o ZazAPPillSXHand02B ZazAPPillSXHand02B.hkx AOZaZPunishmentPillory     Slam
 
'------------------------------------------Hold
 
b ZazAPPillSXHold01A ZazAPPillSXHold01A.hkx
o ZazAPPillSXHold01B ZazAPPillSXHold01B.hkx AOZaZPunishmentPillory      Looping
 
b ZazAPPillSXHold02A ZazAPPillSXHold02A.hkx
o ZazAPPillSXHold02B ZazAPPillSXHold02B.hkx AOZaZPunishmentPillory      Slam
 
'------------------------------------------Spank
 
b ZazAPPillSXSpank01A ZazAPPillSXSpank01A.hkx
o ZazAPPillSXSpank01B ZazAPPillSXSpank01B.hkx AOZaZPunishmentPillory   Looping Spank
 
'------------------------------------------Climax 
 
b ZazAPPillSXEND01A ZazAPPillSXEND01A.hkx
o ZazAPPillSXEND01B ZazAPPillSXEND01B.hkx AOZaZPunishmentPillory AOZaZGushStrong  Has a Gush Animation /Called For  Few Seconds 
 
 
'----------PILLORYSEXEXIT----------- ACTORA Exiting To DefaultIdle , ACTORB Resetting to ZazAPPillSolo01
 
S -a ZazAPPillSXExitA ZazAPPillSXExitA.hkx
+ -a ZazAPPillSXExitLoopA ZazAPPillSXExitLoopA.hkx
 
S -a,o ZazAPPillSXExitB ZazAPPillSXExitB.hkx AOZaZPunishmentPillory AOZaZGushWeak
+ -o ZazAPPillSXExitLoopB ZazAPPillSXExitLoopB.hkx AOZaZPunishmentPillory
 
'---------------------------------------------------------------------------------------
 
 
Both Actors Are Prisoners / So Both Are Forced
 
'----------PILLORYSEX-BOUNDACTORS----------- ACTORA BoundSexAnims , ACTORB SexAnims in Pillory , Both Actors are Prisoners
 
'----------PILLORYBOUNDSEXENTER----------- BOUNDACTORA Entering Into Loop , ACTORB Locked In Pillory ,First Animation That Should be called And Will Set a Struggle animation Between the two.( Mostly the Sex Animations Should be called After a few Seconds)
 
 
S -a ZazAPPillSXBOEnterA ZazAPPillSXBOEnterA.hkx
+ ZazAPPillSXBOEnterLoopA ZazAPPillSXBOEnterLoopA.hkx
 
S -a,o ZazAPPillSXBOEnterB ZazAPPillSXBOEnterB.hkx AOZaZPunishmentPillory
+ -o ZazAPPillSXBOEnterLoopB ZazAPPillSXBOEnterLoopB.hkx AOZaZPunishmentPillory
 
'----------PILLORYBOUNDSEX----------- ACTORA BoundSexAnims , ACTORB SexAnims in Pillory
 
'------------------------------------------Kneel Lick
 
b ZazAPPillSXBOLick01A ZazAPPillSXBOLick01A.hkx
o ZazAPPillSXBOLick01B ZazAPPillSXBOLick01B.hkx AOZaZPunishmentPillory
 
'------------------------------------------BoundSex ,Bent ,Slam ,Looping
 
b ZazAPPillSXBO01A ZazAPPillSXBO01A.hkx
o ZazAPPillSXBO01B ZazAPPillSXBO01B.hkx AOZaZPunishmentPillory
 
b ZazAPPillSXBO02A ZazAPPillSXBO02A.hkx
o ZazAPPillSXBO02B ZazAPPillSXBO02B.hkx AOZaZPunishmentPillory
 
b ZazAPPillSXBO03A ZazAPPillSXBO03A.hkx
o ZazAPPillSXBO03B ZazAPPillSXBO03B.hkx AOZaZPunishmentPillory
 
'------------------------------------------Climax 
 
b ZazAPPillSXBOEND01A ZazAPPillSXBOEND01A.hkx
o ZazAPPillSXBOEND01B ZazAPPillSXBOEND01B.hkx AOZaZPunishmentPillory AOZaZGushStrong
 
'----------PILLORYBOUNDSEXEXIT----------- ACTORA Exiting To BOUNDPOSE ., ACTORB Resetting to ZazAPPillSolo01
 
S -a ZazAPPillSXBOExitA ZazAPPillSXBOExitA.hkx
+ ZazAPPillSXBOExitLoopA ZazAPPillSXBOExitLoopA.hkx
 
S -a,o ZazAPPillSXBOExitB ZazAPPillSXBOExitB.hkx AOZaZPunishmentPillory AOZaZGushWeak
+ -o ZazAPPillSXBOExitLoopB ZazAPPillSXBOExitLoopB.hkx AOZaZPunishmentPillory
 
'---------------------------------------------------------------------------------------
 
 
 
 
'----------PILLORYTORMENT----------- ACTORA TormentAnims , ACTORB TormentAnims in Pillory
 
These Are not true Enter/Exit Animations But Server as a Way to position the Actor and Break Actor A Out of the animation
 
'----------PILLORYTORMENTENTER----------- ACTORA Entering Into Loop , ACTORB Locked In Pillory
 
b ZazAPPillTorEnterLoopA ZazAPPillTorEnterLoopA.hkx
o ZazAPPillTorEnterLoopB ZazAPPillTorEnterLoopB.hkx AOZaZPunishmentPillory
 
'----------PILLORYTORMENTEXIT----------- ACTORA Exiting To DEFAULTIDLE via Transition Next,ACTORB Resetting to ZazAPPillSolo01
 
b -a,Tn ZazAPPillTorExitLoopA ZazAPPillTorExitLoopA.hkx
o ZazAPPillTorExitLoopB ZazAPPillTorExitLoopB.hkx AOZaZPunishmentPillory
 
 
'----------PILLORYTORMENTS----------- ACTORA TormentAnims , ACTORB TormentAnims in Pillory , Mixed Animations 
 
'------------------------------------------Single AO
 
b ZazAPPillTorButtRub1A ZazAPPillTorButtRub1A.hkx
o ZazAPPillTorButtRub1B ZazAPPillTorButtRub1B.hkx AOZaZPunishmentPillory          ButtRub
 
b ZazAPPillTorPussRub1A ZazAPPillTorPussRub1A.hkx
o ZazAPPillTorPussRub1B ZazAPPillTorPussRub1B.hkx AOZaZPunishmentPillory       PussRub
 
b ZazAPPillTorButtLick1A ZazAPPillTorButtLick1A.hkx
o ZazAPPillTorButtLick1B ZazAPPillTorButtLick1B.hkx AOZaZPunishmentPillory         ButtLick
 
b ZazAPPillTorSpank1A ZazAPPillTorSpank1A.hkx
o ZazAPPillTorSpank1B ZazAPPillTorSpank1B.hkx AOZaZPunishmentPillory              Spank
 
b ZazAPPillTorSpank2A ZazAPPillTorSpank2A.hkx
o ZazAPPillTorSpank2B ZazAPPillTorSpank2B.hkx AOZaZPunishmentPillory              Spank 2
 
'------------------------------------------Multiple AO's Testing WIP
 
o ZazAPPillTorCandle1A ZazAPPillTorCandle1A.hkx AOZAZCandleA AOZAZCandleWaxA       
o ZazAPPillTorCandle1B ZazAPPillTorCandle1B.hkx AOZaZPunishmentPillory                           Candle Wax Back / Butt
 
o ZazAPPillTorPusBroom1A ZazAPPillTorPusBroom1A.hkx AOZAZBroomA
o ZazAPPillTorPusBroom1B ZazAPPillTorPusBroom1B.hkx AOZaZPunishmentPillory                  Puss Broom            
 
o ZazAPPillTorButtBroom1A ZazAPPillTorButtBroom1A.hkx AOZAZBroomA
o ZazAPPillTorButtBroom1B ZazAPPillTorButtBroom1B.hkx AOZaZPunishmentPillory                  Butt Broom

 

 


NOTE - Animations Line Up Perfectly With the Animated Objects When Using
Custom Skeleton Replacers by Skulltyrant (Perfect 3-2 Variants/ Maybe other Variants as well)
http://skyrim.nexusmods.com/mods/16712
The skeleton of female models By Ning (Perfect 3-2)
http://skyrim.nexusmods.com/mods/11064
Or The Default Skeleton :P


Im In the Process of Updating a Screen Shot zip Soon

 

Animations Screen Shots By Kalarr

 

http://www.loverslab.com/index.php?app=core&module=attach&section=attach&attach_id=19735


Cheers

Edited by ZaZ Chris
Link to comment

-----Useful Console Commands-----

 

Testing Animations on the Player Only . eg animation ( zazapc001 - HandBehindStand)

Type in Console

player.playidle zazapc001[/Code]

 

Testing Animations on the Player Only with animated objects. eg animation ( zazapcao001 - Gibbet Kneel)

Type in Console

[Code]player.playidle zazapcao001[/Code]

 

Disable equip effects

[Code]set zbfSettingDisableEffects to 1[/Code]

 

Disable just the slow down effect

[Code]set zbfSettingSpeedMult to 100[/Code]

 

Reset animation/pose on an actor (must be targetted in the console)

[Code] zbfIdleForceRese[/Code]

Link to comment

I typed a lot of things in like "ZazAPECocoonSuit01" and it just says script not found or something' date=' how do I get these things in game?

[/quote']

 

Just type in console ZAZ and then check the first two letters, then open the txt file and copy the rest of the codes from it.

Link to comment

Hmm i run the FNis tool' date=' it updated but upon equiping the armors nothing happens, anyone got a clue what im doing wrong?

[/quote']

Same problem. Armor is equipped but character still nude.

I typed a lot of things in like "ZazAPECocoonSuit01" and it just says script not found or something' date=' how do I get these things in game?

[/quote']

help Cocoon

Link to comment

Hmm i run the FNis tool' date=' it updated but upon equiping the armors nothing happens, anyone got a clue what im doing wrong?

[/quote']

Same problem. Armor is equipped but character still nude.

I typed a lot of things in like "ZazAPECocoonSuit01" and it just says script not found or something' date=' how do I get these things in game?

[/quote']

help Cocoon

 

Seems the ZAZ animation pack is missing files, i checked the folders Scripts and Sound and they are empty, i redownloaded the file again to be certain it wasnt my internet not downloading all of it, but it wasnt...maybe thats the problem?

Link to comment

I typed a lot of things in like "ZazAPECocoonSuit01" and it just says script not found or something' date=' how do I get these things in game?

[/quote']

 

Just type in console ZAZ and then check the first two letters, then open the txt file and copy the rest of the codes from it.

 

I typed in ZAZ and then console ZAZ but it said they weren't found. searched 'help Cocoon' too but it said viewer strings not available. typed this inn the console command area of course

Link to comment

I typed a lot of things in like "ZazAPECocoonSuit01" and it just says script not found or something' date=' how do I get these things in game?

[/quote']

 

Just type in console ZAZ and then check the first two letters, then open the txt file and copy the rest of the codes from it.

 

I typed in ZAZ and then console ZAZ but it said they weren't found. searched 'help Cocoon' too but it said viewer strings not available

 

Seems like you didnt activated the esp that came with it, try to check if its activated.

Link to comment

I typed a lot of things in like "ZazAPECocoonSuit01" and it just says script not found or something' date=' how do I get these things in game?

[/quote']

 

Just type in console ZAZ and then check the first two letters, then open the txt file and copy the rest of the codes from it.

 

I typed in ZAZ and then console ZAZ but it said they weren't found. searched 'help Cocoon' too but it said viewer strings not available

 

 

Seems like you didnt activated the esp that came with it, try to check if its activated.

it is activated I think I'm just misunderstanding what exactly I need to type in to get the web armor and such

Link to comment

I think there are no scripts because mastercchris didn't include them ^^ I think he said that it's supposed to be just modders resource so other people will need to script it.

 

I was going to! ^^ But I'm having a little trouble installing it ._. I ran fnis generator for users and I got a "Index was outside the bounds of the array." error when it started reading ZaZAnimationPack. I don't know if there's something wrong with my FNIS but I think not because lots of other things (like pinup poses and sanguine debauchery) are processed okay. I think something is wrong with the file "FNIS_ZaZAnimationPack_List.txt" because after I deleted it everything worked again. But obviously without it the animations won't work for me ^^ so please could someone tell me how to fix it?

Link to comment

I think there are no scripts because mastercchris didn't include them ^^ I think he said that it's supposed to be just modders resource so other people will need to script it.

 

I was going to! ^^ But I'm having a little trouble installing it ._. I ran fnis generator for users and I got a "Index was outside the bounds of the array." error when it started reading ZaZAnimationPack. I don't know if there's something wrong with my FNIS but I think not because lots of other things (like pinup poses and sanguine debauchery) are processed okay. I think something is wrong with the file "FNIS_ZaZAnimationPack_List.txt" because after I deleted it everything worked again. But obviously without it the animations won't work for me ^^ so please could someone tell me how to fix it?

 

Ahh i see, seems i misunderstood the description then.

 

I havent got any errors while running the tool, although it seems from what you wrote the txt files need to be placed somewhere ?

Link to comment

I think there are no scripts because mastercchris didn't include them ^^ I think he said that it's supposed to be just modders resource so other people will need to script it.

 

I was going to! ^^ But I'm having a little trouble installing it ._. I ran fnis generator for users and I got a "Index was outside the bounds of the array." error when it started reading ZaZAnimationPack. I don't know if there's something wrong with my FNIS but I think not because lots of other things (like pinup poses and sanguine debauchery) are processed okay. I think something is wrong with the file "FNIS_ZaZAnimationPack_List.txt" because after I deleted it everything worked again. But obviously without it the animations won't work for me ^^ so please could someone tell me how to fix it?

 

Ahh i see' date=' seems i misunderstood the description then.

 

I havent got any errors while running the tool, although it seems from what you wrote the txt files need to be placed somewhere ?

[/quote']

 

I think I'm unsure of what exactly I need to type into the console to get the items, how did you get them?

Link to comment

I think there are no scripts because mastercchris didn't include them ^^ I think he said that it's supposed to be just modders resource so other people will need to script it.

 

I was going to! ^^ But I'm having a little trouble installing it ._. I ran fnis generator for users and I got a "Index was outside the bounds of the array." error when it started reading ZaZAnimationPack. I don't know if there's something wrong with my FNIS but I think not because lots of other things (like pinup poses and sanguine debauchery) are processed okay. I think something is wrong with the file "FNIS_ZaZAnimationPack_List.txt" because after I deleted it everything worked again. But obviously without it the animations won't work for me ^^ so please could someone tell me how to fix it?

 

Ahh i see' date=' seems i misunderstood the description then.

 

I havent got any errors while running the tool, although it seems from what you wrote the txt files need to be placed somewhere ?

[/quote']

 

I think I'm unsure of what exactly I need to type into the console to get the items, how did you get them?

 

Like this

 

iqlg5g.jpg

 

Open the ZaZAPAnimationEquips.txt file, then check the code, example XX005960 where the XX you replace with the first 2 letters from the console...in my case 7f005960.

Link to comment

Oh! I solved it! I solved it!

 

Okays I don't know how this could have fixed it but I removed the "xlv" mod and this time everything compiled all okay. Which is really weird because I never had problems with that thing before but it doesn't matter I don't use xlv anyways.

 

Humm... maybe this error isn't specific to any mod and simply means that I hit some limit? Righty now it says "1431 animations for 12 mods successfully included." so maybe 12 is the maximum number of animation packs that can be processed by the generator?

 

Awh I don't even know now. But at least I'm happy Chris' new animations work for me now! ^^

Link to comment

I think there are no scripts because mastercchris didn't include them ^^ I think he said that it's supposed to be just modders resource so other people will need to script it.

 

I was going to! ^^ But I'm having a little trouble installing it ._. I ran fnis generator for users and I got a "Index was outside the bounds of the array." error when it started reading ZaZAnimationPack. I don't know if there's something wrong with my FNIS but I think not because lots of other things (like pinup poses and sanguine debauchery) are processed okay. I think something is wrong with the file "FNIS_ZaZAnimationPack_List.txt" because after I deleted it everything worked again. But obviously without it the animations won't work for me ^^ so please could someone tell me how to fix it?

 

Ahh i see' date=' seems i misunderstood the description then.

 

I havent got any errors while running the tool, although it seems from what you wrote the txt files need to be placed somewhere ?

[/quote']

 

I think I'm unsure of what exactly I need to type into the console to get the items, how did you get them?

 

Like this

 

iqlg5g.jpg

 

Open the ZaZAPAnimationEquips.txt file, then check the code, example XX005960 where the XX you replace with the 2 numbers from the console...in my case 7f005960.

 

ah thanks. but help ZAZ doesn't work for me, says the string thing again. where did you find the 7f? if its from the Nexus Mod Manager I'm in a bad spot since that won't let me log in thanks to an error even though my name/pass is right

Link to comment

The first two letters are always different for everyone, because they depend on your load order, as i said if it shows the string message then the esp file isnt activated probably.

 

Open the skyrim launcher, go to Data Files, click ok close launcher...that should activate your esp.

 

I suggest we wait for MsLeeches to make this mod playable for users as in its current state its a resource for modders, dont want to spam the thread.

Link to comment

The first two letters are always different for everyone' date=' because they depend on your load order, as i said if it shows the string message then the esp file isnt activated probably.

 

Open the skyrim launcher, go to Data Files, click ok close launcher...that should activate your esp.

 

I suggest we wait for MsLeeches to make this mod playable for users as in its current state its a resource for modders, dont want to spam the thread.

[/quote']

 

Ummmm just a word of warning ^^ Righty now I'm only interested in adding a very simple webbing attack to spider enemies in the world, I'll leave other things to other modders there's enough resources in this pack that modders won't get bored for a long time! Thank you mastercchris! ^^

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