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I have posted this before, but I would like to say again, thank you. This is an amazing mod and your willingness to continue to expand it is greatly appreciated.

 

I particularly like the additional dialogue and I encourage you to continue to add more. Those little RP touches really make it work.

 

Finally, do you take suggestions? I have several, but I do not want to be presumptuous or a bother.

 

Thank you for all your labors and willingness to share them.

 

np. ;)

Yes I do take requests as long as they are not PC executions.

 

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.....

I have tried everything you have suggested, even gone as far as reinstalling skyrim. I tested the mod before I installed any other mods and DLC and it worked. After I added all its DLCs and my mods it still refuses to cooperate. I am not sure if something else in my load order may be conflicting. I get no papyrus errors, and as i said before all animations work fine outside of PO, my menus look identical to yours and it still does not work.

I used LOOT to sort my mods out, and Wrye Bash to check it, so this is an accurate list of my load order.

Here is my load order:

.

..

 

 

If nothing else works, have you ever installed skyrim, then all the DLC first.  I treat large DLC like the original game and so install all that stuff first (and all the unofficial patches for each) before modding since if nothing else the DLC is a prereq for stuff and not the other way around. And DLC unlike mods wasn't coded to be careful of breaking mods, while good mods are made carefully.

 

If trying from scratch I'd go that route, then do PO and PO requirements, see if that works.  Then do your other mods.  To speed things up you can do mods that shouldn't cause problems (graphics etc.) in large batches, then test.  For animations mods etc, do in smaller amounts (or one at a time) and test. Like that PC exclusive animation.

 

I attempted this yesterday and it unfortunately made no difference. Disabling PCEA Path didn't work either since even NPC's failed to work right; i tried both a customr ace character and a vanilla one, both with and without PCEA, and the animations still did not work.

 

 

Unfortunately, you'll have to add each mod one at the time and test it until you get to the conflicting mod.

According to @YandereKun there is an issue with XP32's 1H Weapon Animations. See the post here,

http://www.loverslab.com/topic/16113-prison-overhaul/page-247?do=findComment&comment=1194103

 

Oh, don't forget to FNIS after each mod install.

I will try this now, since all other options have been spent.

 

EDIT: Removing XP32 1H Weapon Animations, cleaning my saves, starting a new game, then returning to the old ones fixed this.

Might be worth adding to the front page of the mod that it conflicts with more than just the whipping animations. Thank you for helping.  o.o

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The combination of 0.33fix version + your updates works almost perfect for me. Just one glitch that happens every time (so not just sometimes!) that I can't find out why: All dialogues expect for bystander comments to my Dragonborn are gone. Jailer to Dragonborn talking and NPC to Jailer dialogue are skipped over. I have fuz'ro'do installed and no problems with other mods using it. I can even still see bystanders comments in this mod.

Unfortunately I've had no sucess tracking it down either. The only thing I can add to my diagnosis is that any NPC to Jailer or NPC to Dragonborn dialogue is literally skipped over. They don't talk silently or anything with simply no text showing.

 

 

my skyrim will not start with this mod
 
please help

 

 

You must be missing a dependency as that's the case 99% of the time Skyrim doesn't start after installing a new mod.

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The combination of 0.33fix version + your updates works almost perfect for me. Just one glitch that happens every time (so not just sometimes!) that I can't find out why: All dialogues expect for bystander comments to my Dragonborn are gone. Jailer to Dragonborn talking and NPC to Jailer dialogue are skipped over. I have fuz'ro'do installed and no problems with other mods using it. I can even still see bystanders comments in this mod.

Unfortunately I've had no sucess tracking it down either. The only thing I can add to my diagnosis is that any NPC to Jailer or NPC to Dragonborn dialogue is literally skipped over. They don't talk silently or anything with simply no text showing.

 

~ snip ~

 

If you are a prisoner, that's intentional. :P

 

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Guest Real

I was wondering if there was a way to make PO and DAYMOYL work better together? My only problem is that when I goto blackout stage a guard will come up and initiate dialog on whether I want to goto prison or die. Some of the funny things that happen because of this is being hogtied from Maria Eden and dragged along by a guard at the same time or being enslaved by SD and dragged off by guard. Choosing to fight has put me into a cycle of seemingly infinite problems.

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I was wondering if there was a way to make PO and DAYMOYL work better together? My only problem is that when I goto blackout stage a guard will come up and initiate dialog on whether I want to goto prison or die. Some of the funny things that happen because of this is being hogtied from Maria Eden and dragged along by a guard at the same time or being enslaved by SD and dragged off by guard. Choosing to fight has put me into a cycle of seemingly infinite problems.

 

You have to prioritize. I keep my PO highest in the DA list.

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Guest Real

 

I was wondering if there was a way to make PO and DAYMOYL work better together? My only problem is that when I goto blackout stage a guard will come up and initiate dialog on whether I want to goto prison or die. Some of the funny things that happen because of this is being hogtied from Maria Eden and dragged along by a guard at the same time or being enslaved by SD and dragged off by guard. Choosing to fight has put me into a cycle of seemingly infinite problems.

 

You have to prioritize. I keep my PO highest in the DA list.

 

 

Yeah, that's what I ended up doing. Thanks for the super quick reply.

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Starfire12

ok but how to fix it or which may be the reason?

 

I am new to installing mods for skyrimarrow-10x10.png

 

Get TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?) and run it.

It should show you what mods you are misssing...

 

Better still get Mod Organiser (http://www.nexusmods.com/skyrim/mods/1334/?) and learn how to use it and missing masters will be pointed out before you even start up Skyrim.

 

MO is a bit daunting at first, but there are plenty of good instruction vids on Youtube

 

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Using Sexlab 1.60 alpha 3,Lastest PrisonOverhaul, Latest Prison Overhaul Patches (5G)  And the latest Zaz animation pack I am frozen in place after being placed under arrest. The arresting gaurd teleport but my PC simply stands there in an unmoveable state. 

 

 

Edit: This is also on a clean save. I've also attempted the arresting process on an earlier Zaz animation pack version with the same results. So it's most likely a Sexlab Alpha 3 issue but i want to make sure. 

 

 

Update: I restarted through the mod menu and it seems to function fine now. Hopefully it stays that way lol

 

 

Here is the following error i receive: 

[06/06/2015 - 04:12:09PM] SetDisabledControls .............. ZaZ Animation Pack
[06/06/2015 - 04:12:10PM] xpoMain BindActor, abGag = TRUE, abHood = False, abHands = TRUE
[06/06/2015 - 04:12:10PM] xazCaptive Free
[06/06/2015 - 04:12:10PM] xazCaptive Set travel to None
[06/06/2015 - 04:12:10PM] xazCaptive Set captor None
[06/06/2015 - 04:12:10PM] xazCaptive Set captor [Actor < (0001B5E3)>]
[06/06/2015 - 04:12:10PM] xazCaptive Set travel to [ObjectReference < (57033243)>]
[06/06/2015 - 04:12:10PM] xazCaptive Leash_MoveFree
[06/06/2015 - 04:12:10PM] ERROR:  (57002DBC): cannot force start scene because its parent quest was not running.
stack:
        [ (57002DBC)].xpoPrisoner_SF_TravelTo.ForceStart() - "<native>" Line ?
        [xpoPrisoner (57002DBA)].xazpprisonerquest.StartTravelTo() - "xazpprisonerquest.psc" Line 74
        [xpoMain (570012C7)].xazpescorttoprison.MoveToJail() - "xazpescorttoprison.psc" Line 459
        [xpoMain (570012C7)].xazpescorttoprison.SimpleArrestEx() - "xazpescorttoprison.psc" Line 285
        [xpoPatch (5800EFF7)].xpopatchesmain.xpopArrestPC() - "xpoPatchesMain.psc" Line 684
        [topic info 000AD7C7 on quest DialogueCrimeGuards (000267EB)].xpo_TIF__000AD7C7.Fragment_0() - "xpo_tif__000ad7c7.psc" Line 20
[06/06/2015 - 04:12:10PM] ERROR: Object reference has no 3D
stack:
        [ (07067567)].Sound.PlayAndWait() - "<native>" Line ?
        [alias RegistrySlot363 on quest SexLabQuestRegistry (070664FB)].sslBaseVoice.Moan() - "sslBaseVoice.psc" Line 23
        [alias ActorAlias003 on quest SexLabThread01 (07062452)].sslActorAlias.OnUpdate() - "sslActorAlias.psc" Line ?
[06/06/2015 - 04:12:11PM] xazCaptive Leash_MoveFinal
[06/06/2015 - 04:12:11PM] ERROR: Object reference has no 
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when I click to get me arrested in the dialogue
guard acted as if nothing had happened that is going on and doing nothing
 
as I load my save where earlier arrested me they shut me in a cell and resets mod
  jailor behaves as if I was never arrested
 

 

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when I click to get me arrested in the dialogue
guard acted as if nothing had happened that is going on and doing nothing
 
as I load my save where earlier arrested me they shut me in a cell and resets mod
  jailor behaves as if I was never arrested
 

 

 

Get the patch.

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Another day, another question.

 

I've got PO full patched and up to the fixed 0.33 and all's well, except for my follower. I get arrested/punished and all that comes with it. My follower however is just standing there, in full gear.

 

Does PO have known issues with UFO? (the only follower mod I can think of having installed)

If not, anything else that could cause this?

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Another day, another question.

 

I've got PO full patched and up to the fixed 0.33 and all's well, except for my follower. I get arrested/punished and all that comes with it. My follower however is just standing there, in full gear.

 

Does PO have known issues with UFO? (the only follower mod I can think of having installed)

If not, anything else that could cause this?

 

If you get arrested through defeat, check your DA settings. Should be like bellow.

 

DA Follower Settings

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I have not been arrested trough defeat. It's simply a bounty obtained trough crime. A crime committed before I got this follower, if that makes a difference.

 

*edit* I mean, an arrest by town guards because of said bounty.

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Hello I have a problem on Zaz Animation Pack.
I'm putting files on Skyrim "Data" Directory,running Fnis Tool,Ticking its esm and setting it to high priority on MO.But it does not shows on InGame Mod Config Menu.
I have backup my Data folder before trying to install Prison Overhaul and its Requirements,so I completely deleted the original Data folder then placed the backup folder and installed those mods again.But it still does not show on InGame Mod Config menu.Please help me how can I fix this issue?

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Hello I have a problem on Zaz Animation Pack.

I'm putting files on Skyrim "Data" Directory,running Fnis Tool,Ticking its esm and setting it to high priority on MO.But it does not shows on InGame Mod Config Menu.

I have backup my Data folder before trying to install Prison Overhaul and its Requirements,so I completely deleted the original Data folder then placed the backup folder and installed those mods again.But it still does not show on InGame Mod Config menu.Please help me how can I fix this issue?

Is it the ZaZ MCM that's not showing up? If so, that's an issue with the latest version, try this patch here if you haven't already:

http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-06-02/?p=1201926

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Hello I have a problem on Zaz Animation Pack.

I'm putting files on Skyrim "Data" Directory,running Fnis Tool,Ticking its esm and setting it to high priority on MO.But it does not shows on InGame Mod Config Menu.

I have backup my Data folder before trying to install Prison Overhaul and its Requirements,so I completely deleted the original Data folder then placed the backup folder and installed those mods again.But it still does not show on InGame Mod Config menu.Please help me how can I fix this issue?

Is it the ZaZ MCM that's not showing up? If so, that's an issue with the latest version, try this patch here if you haven't already:

http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-06-02/?p=1201926

 

 

I've deleted all of the files again T_T I will try it on next install.Thanks ^^

 

EDIT:It worked!Thanks for support!

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Thanks for the support but I have another issue now :( I just installed everything and runned GenerateFnisForUsers Tool and I jumped into the game.I Connected ZaZ Anmimation Pack to SexLab on MCM Menu but I can't get the animations or poses when I try them.I'm asking too much I know but I'm bad at mod installing :( Please help.

post-186302-0-41171700-1433795803_thumb.jpg

 

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Thanks for the support but I have another issue now :( I just installed everything and runned GenerateFnisForUsers Tool and I jumped into the game.I Connected ZaZ Anmimation Pack to SexLab on MCM Menu but I can't get the animations or poses when I try them.I'm asking too much I know but I'm bad at mod installing :( Please help.

 

 

 

That looks like something that would happen if you didn't run FNIS, but you have.

If that happened to me I'd probably delete the files generated by FNIS and run it again.

Although you'd better post on the relevant thread and ask for support there, I'm kinda falling asleep so I'm not really useful right now, sorry.

 

http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-06-02/

 

Edit: nevermind, you already did.

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I've got PO full patched and up to the fixed 0.33 and all's well, except for my follower. I get arrested/punished and all that comes with it. My follower however is just standing there, in full gear.

 

 

I have the same problem. I know I have been arrested with Lydia a few patches ago. But suddenly the follower support (with Lydia) stopped for me.

As far as I remember I can see "follower: none" lines in the papyrus log.

I have done a quicktest in whiterun with Uthgerd the Unbroken and with her it worked as expected.

I don't know what happend to Lydia. Maybe I have punished her to hard  :D

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