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Nephenee13

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About Nephenee13

  • Birthday 08/14/1982

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  1. Ah ha! Its an interaction between two mods both trying to make helmets invisible. I'm still trying to pin down exactly what changed because I added the whole Open World Loot revamp last night, which would explain why I'm suddenly seeing the problem today.
  2. When starting a new game using Live Another Life, if I start in an Interior cell (like the Inn starts) everything is great. But if I start in an exterior cell (Camping in the Woods, for example) my character has no hair. And I can only get it back by using showracemenu to set the hair again. And then from that point forward any save loaded from that start will have no hair. I've tested this with Vanilla hair, modded hair and modded HDT hair. Google is not being helpful so has anyone encountered this before?
  3. Is there anyone here who knows how the SKSE plugin works, like, on a technical level? There is a compatibility issue with another mod that I'm 99% certain is due to the SKSE armor swap, but I'm utterly clueless as to how to go about fixing it, or if it is even fixable.
  4. Yeah I realized that shortly after I made that post and I'm experimenting with it now.
  5. No, SkyKids creates its own new custom races, which is part of why I'm surprised this is happening at all. I've narrowed it down to the armor addon edits causing the problem, but I'm not sure why, when other armor addon edits don't do it. So I don't think this is because SkyFem itself is doing something wrong, its an unexpected interaction. I'm going to have to investigate more, if I figure it out I can perhaps provide a patch. Also, its not the race edits at all, I turned on just the Remodeled Armor patch and it causes the same effect. BTW, thanks for the mod. I've been wanting to do something like this but you saved me the effort and your solution is quite elegant.
  6. Ok, so I have a problem. I know what the problem is, I know what is causing the problem (in a general sense), but what I don't know is how to fix it or if it can be fixed, particularly since it highly involves another mod. So before this I highly revamped the children in the game using SkyKids. I even created a custom child body of scaling weight to give them age variations. SkyKids uses a SKSE plugin to allow kids to wear the same clothes as adults, but using the child body. Assuming you have the meshes and everything. The problem is, when I install SkyFem, kids are now using the adult clothing meshes, giving them adult bodies. Something about the SkyFem ArmorAddon edits is messing with the SkyKids armor swapper. I confirmed this by using TES5Edit to delete the entire ArmorAddons branch from SkyFem, which fixed the problem with the kids (but obviously broke SkyFem lol). I was wondering if anyone else had encountered this and discovered a work-around? It seems like its probably more a problem with the SkyKids SKSE plugin, but I have no idea how you'd even begin to approach fixing that. Update: On further examination and testing, it *is* properly swapping the clothes, but for some reason its scaling the kid's clothes incorrectly. I can provide screenshots of the issue if that would help
  7. Any chance we can get an upload of the old Java patcher for use with Skyrim SE? Since the SKSE Plugin patcher won't work.
  8. http://forum.step-project.com/forum/57-enb-support/
  9. ENBoost is part of the ENB Framework, but can be used without enabling any graphical overrides. What it does is basically offloads RAM requirements into a second executable, allowing you to increase the amount of memory available to Skyrim to load things like textures. It also makes it more stable in general. All the details of how to install it are found here: http://wiki.step-project.com/ENBoost There is literally no reason not to use this. While you are at it, install the Crash Fixes SKSE plugin as well. http://www.nexusmods.com/skyrim/mods/72725/? make sure you fully read both of those pages!
  10. Ok wait, if I download this 309a you have linked here, will that fix the issue I described in my previous post, where a futa character will develop gems and produce semen but not produce milk? You talk here about gamification and stuff but I just want my girl with a dick to be able to inseminate, birth and milk. I know this used to work properly on an older version of the mod. Edit: Ok, installing 309a, swapping back to female in Sexlab, then back to male has fixed the issue it seems.
  11. Ok so I have a character who started as a normal female but after a certain event (killing the first dragon and absorbing its soul) I had her become Futa/Trans. So I gave her a cock and set her to be able to inseminate in the SGO actor menu. She can knock up other women, her own gems continue to grow, she restores semen, but for some reason her milk production has ceased entirely. It works fine for other women (Lydia's a regular milk cow) but for my chara she's stuck at 4 bottles of milk, which is exactly where she's been for a while. Any ideas?
  12. Why are people trying to fix the problem when you can load as many animations as you want as long as you load into an empty or mostly-empty cell first. Like, yes its mildly annoying but on the other hand there are tons and tons of other things that cause crashes that can't be avoided 100% of the time.
  13. So I'm having an issue where the UNP schlong is the wrong color. And not just a texture mismatch. When its flacid its dark almost black, and then when it becomes erect it becomes closer to the right color, but seems to be glowing and looks almost translucent. Edit: nevermind, somehow a texture got lost
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