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MadGenuis

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  1. Now that is an interesting observation... I had assumed that I was experiencing the same "SGO randomly stopped working due to values exceeding what the mod knows how to deal with" as the others in this thread despite not using Integration, but you might have spotted a pattern there. I am also using Nether's Follower Framework, though I would never have suspected it of interfering since my character is the only one pregnant in my save. I also still have not found a way to get the save un-fucked. On a slightly different topic and dovetailing on this question: Failing that, would anyone perhaps be aware of a console command to stop the "SGO4: Scanning Target" effect/script after using "[SGO4] Toggle Soulgem Scanner" after the mod had stopped working? It might not actually be doing something, but the potential of it slowly corrupting my saves is a little unnerving.
  2. Thank you for the recommendation, but sadly that solution would only be different from starting a new save by technicality for me. I was content to just let SGO run and do its thing without really interfering with it for a pretty long time while just enjoying the changing morphs, so it took me hours to even realize that it had stopped working. And going back to before my character was pregnant with even one gem would set me back pretty much to the start of the game anyway.
  3. Just wanted to mention that I experienced the same bug with just SGO Beta 8 (was pregnant to max capacity with soul gems and suddenly found that I could no longer open the databank or debug menus, nor could I access the action wheel from the Main Menu-power anymore), so this add-on at least doesn't appear to be the sole cause of the bug. Is there any chance of finding a solution that won't break existing saves?
  4. You can do it yourselves pretty easily, assuming nothing has changed. From an older post of mine:
  5. I've run into an interesting issue with this mod that I wanted to bring up since I haven't noticed anyone else talking about it. Essentially, I added this mod to an ongoing save, garnered enough ideology points to reform the ideology and added the Hucow meme. But looking at the leadership role unlocked by that meme - the Hucow handler - indicates that something weird is going on: The issue is that the requirement for the hucow handler to be a member of the ideoligion occurs twice. Figuring that this was likely just an aesthetic error, since it should logically still just be one requirement even if it showed up twice (practically the same repeated if-statement, I'd assume) I proceeded to accept the reformed ideoligion and try to change the role of one of my colonists to be a hucow handler... only for the role to be unavailable to all of them, despite nearly all of them belonging to the ideoligion. I'm including a debug log, even though a quick perusal doesn't seem to indicate that there are any issues related to this mod or ideoligion in general: For now I will load a save from before I reformed the ideoligion and play from there, but I would like to eventually include that meme to have a cheaper way to induce lactation in the colonists.
  6. Okay, just had a bit of a wild goose chase figuring out how to solve this for myself, so I just wanted to leave a short guide on how to make incestuous colonies more viable here for if and when others come looking for that information. First the part I already knew: go to RimWorld/Data/Core/Defs/PawnRelationDefs/PawnRelations_FamilyByBlood.xml, change the incestOpinionOffset to deal with the negative Incestuous opinion, and change romanceChanceFactor for attraction, of different relations. incestOpinionOffset is a signed integer that determines how opinions of others is altered toward someone in an incestuous relationship, and romanceChanceFactor is, as the variable name suggests, a factor that adjusts how romantically and sexually viable related pawns consider each other. romanceChanceFactor of 1 is default, less than 1 is less attraction, higher than 1 is more attracted. Now, the part I did not know until moments ago: go to RimWorld/Mods/RJW/Defs/PawnRelationDef/PawnRelation_Beast.xml and do the same thing there. I remembered having seen that file before when I stumbled upon it again and not being sure what its classes referred to (and the comments in the xml seems to indicate I am not alone in this), but I had some opinion debuffs active even after editing PawnRelations_FamilyByBlood.xml, and changing PawnRelation_Beast.xml fixed that.
  7. Hmm. That's very interesting, getting a look at the internal workings like that. It's much more readable than I would have expected. Anyway, I tried removing the replica from my inventory, double-checked that I had the letter, confirmed with your screenshot that those were the only real conditions I had any control over, and talked to Avrusa... and the dialogue option appeared. The quest has progressed, and I am very confused. Not that it worked now - looking at the internal workings that makes complete sense, and I would have been much more lost if it hadn't worked - but that it didn't work when I first tried it. Granted, it was night when I got there at that time and this time it was day, but I had already put away the replica I already had (used it for decoration in a house because I like the look of it) and make a point to hoard every weightless book-type item I come across. I'm certain that I tried to speak with Avrusa was before I stole my second replica, and the dialogue didn't show up then. My best guess is that it was because I was in their house at night? I mean, Avrusa and Aduri didn't mind me being in their house in the middle of the night because their relationship was high after I had done a few quests for them (Crimson Nirnroot and Jazbay Berries), so they were fine speaking with me nevertheless. Is it possible that there is a separate selector/filter for dialogue to show up for when you are "trespassing", and that this dialogue doesn't appear under those conditions? Regardless, your solution worked perfectly and I can continue the quest. Thank you very much!
  8. Just posting again in case my previous post was missed, and letting you know that I still haven't progressed past that point. I would really like to complete the questline, but obviously can't while I'm stuck on Anwen's quest.
  9. I am currently somewhat stuck with the main quest of this mod, and interestingly in a way that I have only been able to find one post in the topic bringing up, with no one seeming to respond to the question at the time. The issue is that I am doing the purification questline, and have reached the point where I have to help Sister Anwen. The quest objective currently reads "Find Avrusa Sarethi and talk to her", yet when I attempt to speak with Avrusa (and Aduri (the other character at the farm), for that matter), no dialogue option regarding the quest shows up, and even trying all of the options that are there had produced no results. Now, it should be mentioned that I have been in the house of the Sarethi farm before, long ago (was running out of food for iNeed, they were nearby, pickpocketed the key and broke in, stole a replica of Dibella's Grace while I was there), which may have been part of what messed it up. Maybe the quest breaks if I already have the key to their house? Anyway, I entered their house again and stole another replica of Dibella's Grace (which had respawned) and absolutely went to town on the house, searching every container, moving every item, looking absolutely everywhere (characters' pockets included) but I cannot find the letter mentioned in this post, the reading of which I would assume is needed to progress the quest stage. EDIT: I'm using SE, if that makes any difference.
  10. Okay, I don't know if I'm just confused regarding something that seemingly everyone else has never encountered, since I can't seem to find anyone else discussing it, but I'm fairly certain that this mod isn't adding abilities as it is supposed to in my game. A few Beastess rewards ago I recall seeing the pop-up at the top with "*ability name* added" (I don't remember the name of the ability and can't seem to find a list of powers granted by the mod to check against), only to check my magic menu and inventory and being unable to find anything new. At that time I just shrugged it off and figured I had to be mistaken, but more recently I got another Beastess reward, which I was immediately curious about because the pop-up referred to it as "Beastess pussy charge". I wondered what that was supposed to be or do, but once again that power - despite the pop-up stating that it had been added - is nowhere to be found. Using SkyUI-search and good old-fashioned scrolling through and looking has both revealed that I have no such power. Any idea why that would be, and how to remedy it? EDIT: For anyone interested, and for reference, the powers gained from this mod and currently in my list are (all prefaced with "Beastess"): EDIT 2: And mod list/load order, since I figure it might be relevant to know: EDIT 3: Aaaand now I'm unable to interact with the sabre.
  11. It does indeed seem to have a lot of the qualities I'd ideally like to see in my adult games... except maybe the "adult" part? Arguably it's still for adults given its themes and focus (as is the game itself), but from its description it doesn't really sound as though it contains explicit sexual content the way mods on here do. I would be very interested as to whether it could coexist with one of the more sexual mods from here. Of course, there is the one bit under its "compatibility"-section that caught my eye: I'm almost inclined to agree with o5850028@nwytg.net that it may be worth looking for alternative means to get the full game rather than just a framework where you have to buy the pieces to complete it piecemeal (I still can't believe that the ruler designer is DLC; that is an incredibly greedy exclusion), though I was under the impression that it wasn't allowed to discuss such things here. Regardless I'll wait a little bit, see if an amazing sale comes up.
  12. I tried it out with just the base game and Luxuria Fantasia, since it was recommended for starters, but... yeah, the devs really want you to buy the DLC, and they make no secret of that fact. Everywhere you look there's a few options, and then a bunch of little notifications that you can do so much more with this or that DLC. I actually read about the Zoroastrian religion in my own research into the game, only to realize that it, too, is locked behind DLC. I read about Luxuria Fantasia, saw it featured futa and thought "oh cool, maybe I can start an all-woman dynasty," went to create a ruler... only, the ruler designer is DLC. And after finding a female ruler with a small domain (though in hindsight I should have expected this, considering - as Yukinohki correctly pointed out - it is the middle ages) realized that marrying another female wasn't even an option in the first place. Tried messing around with it a little bit anyway, despite my misgivings, but generally it's just kind of difficult to figure out how to do... well, anything. Even more so the modded stuff. Don't get me wrong, on a surface level I think I understand the game and I feel like I could probably play it and at least not lose, but it feels like a lot of the finesse is lost on me. Maybe it would be less confusing if I didn't keep reading about things, going to try them and then run into a paywall preventing me from doing what I set out to do. It may be possible to play CK2 on a very basic level with mods and without DLC, but Paradox has clearly made an actual effort to ensure that doing so is a cause of continuous frustration.
  13. Ah, I see. Thank you for your input. It's hard for me to gauge the impact of missing those things from the game, but it sounds as though you think it isn't a deal-breaker not to have the DLC.
  14. Honestly I have been wondering about CK2 for a few years, ever since someone on here suggested the game with mods as an adult experience, but never actually got the game for myself. I played it once on a friend's account (with at least some expansions), but the brief time I played only really left me endlessly confused and overwhelmed, to the point where I felt like I did not actually get to experience any of the enjoyable parts of it. I went and looked at the mods category here, only to find a ton of mods... which made me even more confused. After all, the experience I had with the game, albeit brief, did not seem as though they would lend itself well to adult modding. I felt like asking, but given that the description of this section reads "Downloads, technical support, development, & discussion of mods for Crusader Kings II," along with the fact that practically all topics on here seemed to be people posting (or posting about) mods, I was unsure whether asking here would be appropriate. I am sorry if it isn't, but I figure the worst that can happen is that the topic needs to be removed or moved, so here we go. What finally tipped the scales and prompted me to address the knowledgeable people here was realizing that CK2 is free on Steam (I would have preferred GOG, but oh well), but the DLC still needs to be bought. On one hand it feels as though there's no reason not to try a free game, but on the other I quite clearly recall how clueless I felt the first time I tried back in the day and realize that it will probably take an actual time-investment before actually getting to the point where I'd be able to enjoy the game. This is true for most things, of course, but it seems like this might take longer than most games to learn. And so we arrive at my questions: How important is the DLC for CK2 content-wise? In reviews I see people complaining bout the high price of the DLC and saying that main features are locked behind the paywall still. Will it feel as though a big chunk of the game is missing if one just played the base game? How well does CK2 actually do as an adult game? I'm not talking about extravagant animations or erotic graphical artwork, necessarily, but... yeah, looking at mods here I'm slightly confused. My impression and expectation would be for adult content to be primarily text-based, which I am frankly fine with. I enjoy adult writing. I'm just curious what people think (though given the sheer quantity of mods here, I can only presume there's some justification of the interest people are showing). Is CK2 adult content all rape, domination, humiliation and the like? A lot of mods seem to center around "dark" themes, and not just in name; looking at the images attached to some of the top mods in here not only feels like they focus on dark adult content, but do so in an oddly indirect way. Is this the case? Would you recommend getting the DLC for CK2 or skipping it and getting CK3? In case CK2 is just much worse without all of its prohibitively expensive DLC, do you think going for CK3 instead would net better results for a smaller price? Any recommendations for a first, relaxed adult playthrough? As I mentioned I'm quite unfamiliar with the game and could use any tips you might have, particularly for how to get an enjoyable adult playthrough based on consensual content. Recommended mods? Strategies? One of the ideas I have for a playthrough would be to play a mostly incestuous dynasty. Is this doable? I think that's all the questions I can get away with without it seeming incredibly helpless. I deeply apologize if this is not the place for this, but I thought I might as well try.
  15. Hmm... I was confused for a moment that the issue would be outfits (including characters' naked bodies) would be unable to scale due to lack of physics, since there's certainly plenty of bounce and jiggle in all of them, but... yeah, I suppose all the outfits that seem to not scale right (naked body included) are the ones built with 3BA/3BBB/SMP in Bodyslide rather than just "physics". Might see if it would work (and be worth) building all outfits with normal physics instead. It was particularly confusing to me since - as I've mentioned before - HP could and did scale these outfits/naked bodies, but then I seem to recall having read that HP doesn't scale with Bodyslide. Hm. Regardless, using SLIF to reset values seems to have worked with sizes being stuck at huge, though I'll have to experiment a bit more to see whether they actually scale now or not, or whether they are now just stuck on a smaller size instead. UPDATE: Switched from 3BA to CBBE Physics for body and all the outfits for which it was possible, which seems to align the nude body with the proportions seen on clothes, at least. Breast size remains static, with no discernible shrinkage during milking, even with "increase per milk" turned up to 0.15 in the MME MCM menu. I took a couple of screenshots of before and after milking, just to be sure I wasn't imagining it, but looking at the two screenshots side by side, breast size at 0 and 6 milk does indeed seem to be the same.
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