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Katzumi

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  1. or you have to wait they will be released for free 2 Month after release
  2. The fun of maintaining an Slal Pack, seems nothing changed
  3. there are links one page before this where i qouted this post with done files
  4. Is there a way to fix this? Maybee this fixes it but haven't tested it for myself, it's one side before this Known issue. It was a bit careless on my part Will be fixed in the next version any idea this can be fixed??? its fixed renamed script file to SLD_MCM1.pex, recompiled it and changed esp to point to it... attached files with changes for anyone interested !!! need a clean save if u have both them installed i.e. SL Drunk 1 1 & SLDialogues29 or else mcm would not register...
  5. as already posted it only overrides the mcm Menu of SL dialogue the rest of the mod works fine
  6. try to rename anubsanimobj and reinstall or manually put it in your Data folder to run both
  7. do you overwrite anubs animobj.esp with leitos animobj.esp?
  8. Don't know what ???? -2 stands for. Would thing it's an unknown parameter
  9. Hard to check the source file when i dont have it I could use help with one thing. when an animation looks like this from a source file Base.AddPositionStage(a2, "bla_Stand_b1", -2, up = -1.5, side = -7.5, sos = -1) it will look something like this in the json file { "id": "bla_stand_b1", ???? -2 "up": -1.5, "side": -7.5, "sos": -1 }, i cant figure out how to add the beginning this part. ???? -2 I dont know what -2 is suppose to stand for? how is the line suppose to look like in the json file? Thanks for checking in it's literally the same thing like ingame when you use sexlab to adjust the positions "up": -1.5, or "up": 1.5, will change the actor up or down. So you can adjust the animations ingame, write down the values and add them into the json file, should do the deal "type": "Female" }, { "stages": [ { "id": "xxxxxx_A2_S1", "side": 2.5, "strap_on": true will change the female actor to the left or right, not sure which side.
  10. Nearly every other SLAL Pack here has them so lock into their json files, but i would suggest don't use the json files in the first place for it, modify the source files and then go through rebuilding the pack
  11. i strongly second this or would be really glad if someone could send me the mod files via Pn
  12. it's was an common error when FNISXXL wasn't released and the people easily ran out of animation space.
  13. Try XXL2 version, link is in this thread http://www.loverslab.com/topic/48839-funnybizness-animation-resources/page-225 It works, hell fucking yeah \m/ as expected you were over the limit
  14. thought of that you may have even reached the limit for FNIS XXL?
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