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Your DD/DDng installation is not correct: you should have 4 .esm in your load order (Assets, Integration, Expansion, Contraptions) while there is only the first. Solution: reinstall both mods.
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Deviously Helpless Redux
Justinof replied to Taki17's topic in Downloads - Skyrim: Special Edition Adult Mods
Ah, i didn't know that using a "-" in front of the faction make an esclusion, nice. I have slaves from PAHE, HSH, Aygas and the only faction they have in common is zbfFactionSlave from ZaZ, so using that as esclusion should suffice...but i add 1 more faction from each one just to be safe. Those 2 slaves are broken anyway, have to kill them because i cannot get them cleaned from the rapist keyword, too bad.- 204 replies
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Deviously Helpless Redux
Justinof replied to Taki17's topic in Downloads - Skyrim: Special Edition Adult Mods
No, it was the first time that i have installed this mod. Some (not funny) event happened in yesterday game session: i went inside a player home that was accomodating many PAHE slaves and 2 of them had the brilliant idea to run toward me and rape and bind me like they were bandits in the wilderness!! Slaves should not be eligibles to such behaviour, am i wrong? I am selling them away and trying to find why they have been keyworded as rapists...- 204 replies
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Deviously Helpless Redux
Justinof replied to Taki17's topic in Downloads - Skyrim: Special Edition Adult Mods
Well, a clean save and reinstallation did the trick, the mod now it's working and there are not leftovers from the first attempt (phew...). I wonder what went bad the first time. 🤔 I have noticed that there is a cooldown time after the rape is ended, is it specific for any NPC involved? And how long is it? Just for curiousity.- 204 replies
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Deviously Helpless Redux
Justinof replied to Taki17's topic in Downloads - Skyrim: Special Edition Adult Mods
Thanks for the replay! Since some draugs were hostiles, even whit the WD_Rapist keyword, i had to deal whit them the usual way. About the others, someone were caught in a dangeon trap or hit in the crossfire and became hostile aswell. Those unaffected by an hit remained in the "drowsy" state. I have resetted multiple times the script state in the MCM but whitout results. Here there is a big log whit some bandits, they were keyworded but still hostiles. And lastly, i have tested a new game and the mod works as intended...at least whit the first group of human enemies i have encountered. Should i try to make a clean save and reinstall the mod? Papyrus.0.log- 204 replies
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Deviously Helpless Redux
Justinof replied to Taki17's topic in Downloads - Skyrim: Special Edition Adult Mods
The mod is not working for me, i have all the requirements installed. I am on SE + BEES. Bandits always attack me, and in console i have checked that they don't have the WD_Rapist keyword assigned. Vampires sometime get assigned the keyword but they still attack the player. Draugs sometimes get the keyword and in this case they just follow me around and do nothing, the same whit other humanoid creatures. These are some examples, i do attach a log for a deeper analisys. Papyrus.0.log- 204 replies
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I have an issue whit the gags in DD NG. In my previous game whit DD 5.2 wearing gag devices prevented me to eat or drink if the gag used a ball or a plug (as intended) and did not prevented me to open the Bag of Holding in my inventory (that's logical). Now in my current game whit DD NG these 2 things are reversed(!), i can no more access to the items in the bag (really frustrating), but i can eat or drink manually or using the auto mode of INeed even wearing any kind of gags; sometimes even the messages "you can't drink wearing this gag" shows up in the corner (hilariously). Is there some setting, fixing, i can do to correct this behaviour? Just to be clear: i haven't whitelisted food or drinks in DeviousDevices.ini, it is as default. Edit. Some precisations as i have found some new features...seems like DD NG prevents access to the Bag of Holding and to the drinks/foods only if such access is from the inventory (clicking it in the menu) but doesn't block the scripts from other mods to use the items, so INeed uses hotkeys or auto mode to access to the food/drinks and it isn't blocked. The behaviour of the gags whit the bag is even more complicated...normally i can access to the items in the bag whit 3 modality: 1-mouse click in the inventory menu >>blocked by any gag 2-Hotkey to open the bag >> blocked by any gag 3-Drop the bag on the floor and click (activate) it >> free access to the items in the bag whit any gag This must be an intended behaviour (even if weird) so i have to adaptto it. At least i have found how to open the bag even when i am gagged 😝
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[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
It would be very useful in the future, could i get it please? -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have learned some useful things, thanks again for your help (and your stubbonress to find the solution, hehehe). -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
Gotcha!! Once i have made the corrections (zeroed) to the key in the preset and loaded it, my lovely char is again at ground level! Now at least i know how to fix this issue if its ugly head pop up again, but what about the LLdebug? Should i keep it in my load order? And why it wasn't able to correct this particular transform? -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have found a highly suspect key: ddCrawl This key is inside ddCaptiveDefeat.pex, and guess what? This script is part of the Captive Player mod that i have mentioned before. I wasn't wrong about the damn culprit... Thrisha1.7z scripts.7z -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
Still no fixed levelling whit the spell. In Papyrus log: [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera3rd [Cam3], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Neck [Neck], key:RMXPlugin [08/18/2026 - 12:36:28PM] [LLDebugMgef] Done. numTotal:51, numSkipped:44 [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera3rd [Cam3], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Neck [Neck], key:RMXPlugin [08/18/2026 - 12:36:28PM] [LLDebugMgef] Done. numTotal:54, numSkipped:44 Still no error messages. There is a new entry here: the node CME Neck [Neck] is inside the script dse_dm_ActiPlaceableBase.pex that is in the mod Display Model SE (DM3). Everything others nodes/keys are inside scripts from XPMSE. -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
The debug tracing was disabled indeed... The spell did not fixed the issue, but i have these lines in the log concerning LLDebugMgef: [08/17/2026 - 09:36:08PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/17/2026 - 09:36:08PM] [LLDebugMgef] Done. numTotal:51, numSkipped:1 [08/17/2026 - 09:36:08PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/17/2026 - 09:36:08PM] [LLDebugMgef] Done. numTotal:54, numSkipped:1 no error messages about it though The node CME Camera1st [Cam1] is present in 2 scripts: RaceMenuPluginXPMSE.pex RaceMenuPluginCamera.pex The key RMX_Head is present only in the first: RaceMenuPluginXPMSE.pex As you have already guessed, these scripts are in the mod XP32 Maximum Skeleton Special Extended. What now? -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have casted the spell (self) and a message said something about 54 found and 1 skipped, but nothing changed for my character. In the Papyrus log there is not trace of LLDebugMgef. Papyrus.0.log.7z -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
All these solutions implies that i have the programming environment and the knownledge to do the work, things that i have not. In conclusion too much work for a little gain, so i give up. Thanks again to Traison and Dorabella for their efforts to help me, it is really appreciated.