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The Ancient Profession 2024-06-24
Justinof replied to ruddycray's topic in Downloads - SexLab Framework SE
First thing, i really like the mod. My concerns are about the Succubus part: while the bonuses gained from becoming a succubus are negligible, the health damage when being hungry or starving is MASSIVE. I have discovered that the damage to max health is also related to the player skill in destruction (damage given). This is my situation: Player max health 4300 (due to high level and bonuses from other mods). Player hungry: Max health drop to 890! Damage is 3410... This is not 20% as written in the mod description. Player starving: player die... Damage is above 6000! Since my PC is protected from death thanks to Defeat, i can modav my heath to resume playing, but this is not a solution. At ravenous i presume the damage would be close to 10000, i haven't reached that level (yet). I did edit the bonuses already to rebalance the things a bit but i couldn't find where and how to edit the health damage calculation in the esp, could you please point me to the right direction? Just for comparison, to survive the succubus cure i have to remove all power ups to destruction damage (it is just a ring) and rise my PC health to almost 25000!!- 3020 replies
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MCM Menus Disappear After a Bit. How to diagnose and fix?
Justinof replied to Anunya's topic in Skyrim Technical Support
I had this same problem few weeks ago, the cause was a massime script lag from Papyrus engine. I have solved it adding this line in Skyrim.ini , under the [Papyrus] section: iMaxAllocatedMemoryBytes=500000 Be aware that if you are using MO2, the Skyrim.ini file to edit is inside the ...ModOrganizer2\Skyrim SE\profiles\Default folder. -
How do I unequipp that? ( DD - Ebony gag )
Justinof replied to blank_v's topic in Skyrim: Special Edition
The Slave Gag is a high security restrain, the only way to remove it is to have at least 2 Head Restrain keys in your inventory: the first key removes the inflated plug (this device make your PC unable to speak or eat/drink), the second key removes the whole device. If you don't have the keys the interaction menu doesn't show the option to unlock the gag, these keys aren't craftables so you need to find them inside containers, good luck! Btw, if you are desperate, open the console and write: player.additem XX04bb4c 2 Change the XX whit the ID of Deviously Cursed Loot in your load order. -
futa/sos detection for animations
Justinof replied to Ninjaluxray's topic in Request & Find - Skyrim: Special Edition
I have forgot to tell, there is a little tip: In the case that your futanari character start an animation in the "female" role and her partner is another female in the "male" role (straight animation) and you decide to swap roles whit the hotkey, sexlab try to add a penis to your PC that already has one whit the result that you lose it !! To correct this the faster way is to open/close the skill menu (default: Tab) to "remove" the added penis and advance the animation to the next phase to "re-link" your penis so it turn hard again. All these are valid if you use TRX Futanari Addon, i recommend it. -
futa/sos detection for animations
Justinof replied to Ninjaluxray's topic in Request & Find - Skyrim: Special Edition
I play whit a futa PC using TRX Futanari Addon, her gender is mostly as "female" in Sexlab gender setting but sometimes i set her as "male". in Sexlab MCM - "animation settings" try these settings: Unchek "limit aggressive animations", "filter homosexual animations", "filter gender tags animations", "restrict strapon use". Check "Apply sperm", "enable sperm between females", "females use strapon". Whit these settings the behavior is as such: My char is a futanari and can play as female or male in all the animations whitout problems, she always has a dick. Female NPCs can play as females normally, when they take the "male" role they wear a dick (not a strapon) similar to that of my PC but somewhat bigger, it depends from your SOS settings. Lesbian animations are sometimes chosen between females, but since the "straight" animations are still availables most of the time these are preferred. The preference between "gay/lesbian" and "straight" animations depends from the mod starting it for what i know. -
SL Triggers(v12) [2022-06-05]
Justinof replied to Fotogen's topic in Downloads - SexLab Framework SE
Thanks for the replay. I was not clear whit my question, so let me explain. I play whit a futanari PC. In Sexlab MCM i can assign her the "female" or the "male" gender. This only change the animations she uses whit the partner, not the actual gender she is. What i would to accomplish is to switch automatically her Sexlab gender (animation wise) based on her partner's gender, like this: 1-She use the "female" gender when her partner is male or creature. 2-She switch to the "male" gender when her partner is female (or futanari). I could do this manually but using the MCM menu is tiresome and not really functional when having many partners in a short time. Since SL Triggers use the Sexlab functions, could this be done whit a script? -
SL Triggers(v12) [2022-06-05]
Justinof replied to Fotogen's topic in Downloads - SexLab Framework SE
I see in the function list the command "actor_getgender" but not something for setting the actor gender. Is it possible to change the PC gender (SexLab gender) whit this mod? Or maybe adding a batch file to a hotkey? -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Justinof replied to movomo's topic in Downloads - Lovers with PK
Having a fertilized ovum doesn't mean automatically that it gets implanted and become a fetus. If the NPCs get pregnant but your PC have the fertilized ovum always dying could be that you have to rise your level first, so your womb get stronger and more prone to implantation. You can rise the chances adjusting some settings in TamagoClub.ini, these are the relevant lines: ;Fertilization rate / 4h [%] set a4tc.FertilizationRate to 9.0 ;Implantation (conception) rate / 4h [%] set a4tc.ConceptionRate to 15.0 ;Additional ovulation rate [%] set a4tc.AdditionalOvulateRate to 6.0 ;Identical twins rate [%] set a4tc.IdenticalTwinsRate to 1.5 ;Female creature rate [%] set a4tc.FemaleCreatureRate to 0.0 ;Recognition rate for own state (Aware Rate) [%] set a4tc.AwareRate to 80.0 ;Lifespan of sperm [minutes] set a4tc.SpermLife to 60 * 24 * 1 ;Lifespan of ova [minutes] set a4tc.OvumLife to 60 * 24 * 1 ;Lifespan of fertilized ova [minutes] set a4tc.FertilizedOvumLife to 60 * 24 * 2 ;Menstruation cycle set a4tc.MenstrualPhase10 to 60 * 24 * 2 ;Early Follicular Phase (Menstruation) [minutes] set a4tc.MenstrualPhase15 to 60 * 24 * 6 ;Late Follicular Phase [minutes] set a4tc.MenstrualPhase20 to 60 * 24 * 7 ;Ovulation Phase [minutes] set a4tc.MenstrualPhase30 to 60 * 24 * 9 ;Luteal Phase [minutes] ;Pregnancy phase set a4tc.FetalPhase10 to 60 * 24 * 15 ;Pregnant (1st Trimester) [minutes] set a4tc.FetalPhase20 to 60 * 24 * 21 ;Pregnant (2nd Trimester) [minutes] set a4tc.FetalPhase30 to 60 * 24 * 27 ;Pregnant (3rd Trimester) [minutes] ;Postpartum Phase set a4tc.ChildBedTerm to 60 * 24 * 2 ;Postpartum Phase [minutes] *Set the LENGTH of the INTERVAL here (not the offset from last menstruation) Conception rate are the chances that every 4 hours the fertilized ovum gets implanted, in my setting it is 15%, you can try an higher value. Fertilized ovum life is in minutes of lifespan, 48 hours in this case, try 72 hours changing the value to 60 * 24 * 3 Menstrual phase 30 is the luteal phase, the time interval when the fertilized ovum can implant, in my setting it is 48 hours, i don't remember how the default value was. Since the ovulation phase ends the 7th day, the set 60 * 24 * 9 means that the luteal phase ends the 9th day (offset value), normally it is enough time for implantation, but it is not always the case. You can try to rise it to 72 hours ( 60 * 24 * 10 ) but only if you have raised the fertilized ovum lifespan to 3 days, otherwise it's pretty useless. -
@minaemm, although the questions you are posting are more related to BroodMother than FertilityClinic, i try to give an answer. If i recall correctly, the undead effect starts in 1st trimester, this mean that you have a fetus implanted, and luteal phase has ended. If you have a fetus in your womb and the luteal phase is still going, you can abort using the pill. The current version of the abortive pill doesn't work if you are already in 1st trimester of pregnancy. So, when you say "I was still in 1st trimester, that is Lutael, not implanted", it doesn't make sense. If you are affected by the undead effect i "suppose" you are in 1st trimester already, and nevertheless the abortive pill has removed the fetus anyway (weird) but maybe the undead effect will last for a while untill your menstrual cycle change. I don't use BroodMother anymore so i can't be more precise. Removing the pregnancy effects for humans can be done in HiyokoGeneratorBroodMother.ini settings: set a3hgbm.HumanPregnancyEffect to 0 All the creatures (and undeads) are handled the same way in the Hiyoko generators that i am aware of, so atm isn't possible to remove only certain creatures from the possible inseminators.
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TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Justinof replied to movomo's topic in Downloads - Lovers with PK
Thanks Fienyx, although the version of HiyokoShooter that you posted looks like v1.01, i use v.1.03 that i have edited as well. LoversHiyokoShooter 1.03a.7z -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Justinof replied to movomo's topic in Downloads - Lovers with PK
Unfortunately, i don't think there is enough interest to this development, we are talking about a 10 year old game, there aren't enough modders left. I usually play whit the realistic level 0, what immersive informations i would need that i don't get already? -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Justinof replied to movomo's topic in Downloads - Lovers with PK
You would have statistics about different body parts? Whit "damage" do you mean "use"? what is the purpose of such data? -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Justinof replied to movomo's topic in Downloads - Lovers with PK
If i understand correctly, you want more visual effects of pregnancy and inseminations? For belly and breasts, there is Tamago setbody Reboot along whit Setbody Reloaded Blockhead edition. For vagina and mouth there is TamagoDischarge. About the milk, there should be a mod around this site that i saw a while ago, but i don't remember the name. -
TamagoClub 1.15c / HiyokoClub1.10a stuff ENG
Justinof replied to movomo's topic in Downloads - Lovers with PK
Gosh, the question posted by savillana about which version is the last available is not so simple to be answered, i believed that in the OP were updated the last fixed versions made by rghost, but i am no more sure. And it bugs me that i don't even remember which version i am using lol. -
The quest part that involve the rumored abortions by Calindil is incomplete right? Or are the "embryo killer" potions supposed to do all the job? Not planning to build a serious abortive device, that works till the end of the 1st trimester? I have a couple of ideas...if only i could script as i would An abortive device and an inseminator, the latter portable of course The first is trivial, just some script edits, but the inseminator is another matter, i need to learn a lot.