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Deviously Helpless Redux
Justinof replied to Taki17's topic in Downloads - Skyrim: Special Edition Adult Mods
The mod is not working for me, i have all the requirements installed. I am on SE + BEES. Bandits always attack me, and in console i have checked that they don't have the WD_Rapist keyword assigned. Vampires sometime get assigned the keyword but they still attack the player. Draugs sometimes get the keyword and in this case they just follow me around and do nothing, the same whit other humanoid creatures. These are some examples, i do attach a log for a deeper analisys. Papyrus.0.log- 194 replies
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I have an issue whit the gags in DD NG. In my previous game whit DD 5.2 wearing gag devices prevented me to eat or drink if the gag used a ball or a plug (as intended) and did not prevented me to open the Bag of Holding in my inventory (that's logical). Now in my current game whit DD NG these 2 things are reversed(!), i can no more access to the items in the bag (really frustrating), but i can eat or drink manually or using the auto mode of INeed even wearing any kind of gags; sometimes even the messages "you can't drink wearing this gag" shows up in the corner (hilariously). Is there some setting, fixing, i can do to correct this behaviour? Just to be clear: i haven't whitelisted food or drinks in DeviousDevices.ini, it is as default. Edit. Some precisations as i have found some new features...seems like DD NG prevents access to the Bag of Holding and to the drinks/foods only if such access is from the inventory (clicking it in the menu) but doesn't block the scripts from other mods to use the items, so INeed uses hotkeys or auto mode to access to the food/drinks and it isn't blocked. The behaviour of the gags whit the bag is even more complicated...normally i can access to the items in the bag whit 3 modality: 1-mouse click in the inventory menu >>blocked by any gag 2-Hotkey to open the bag >> blocked by any gag 3-Drop the bag on the floor and click (activate) it >> free access to the items in the bag whit any gag This must be an intended behaviour (even if weird) so i have to adaptto it. At least i have found how to open the bag even when i am gagged 😝
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[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
It would be very useful in the future, could i get it please? -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have learned some useful things, thanks again for your help (and your stubbonress to find the solution, hehehe). -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
Gotcha!! Once i have made the corrections (zeroed) to the key in the preset and loaded it, my lovely char is again at ground level! Now at least i know how to fix this issue if its ugly head pop up again, but what about the LLdebug? Should i keep it in my load order? And why it wasn't able to correct this particular transform? -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have found a highly suspect key: ddCrawl This key is inside ddCaptiveDefeat.pex, and guess what? This script is part of the Captive Player mod that i have mentioned before. I wasn't wrong about the damn culprit... Thrisha1.7z scripts.7z -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
Still no fixed levelling whit the spell. In Papyrus log: [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera3rd [Cam3], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Neck [Neck], key:RMXPlugin [08/18/2026 - 12:36:28PM] [LLDebugMgef] Done. numTotal:51, numSkipped:44 [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera3rd [Cam3], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Neck [Neck], key:RMXPlugin [08/18/2026 - 12:36:28PM] [LLDebugMgef] Done. numTotal:54, numSkipped:44 Still no error messages. There is a new entry here: the node CME Neck [Neck] is inside the script dse_dm_ActiPlaceableBase.pex that is in the mod Display Model SE (DM3). Everything others nodes/keys are inside scripts from XPMSE. -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
The debug tracing was disabled indeed... The spell did not fixed the issue, but i have these lines in the log concerning LLDebugMgef: [08/17/2026 - 09:36:08PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/17/2026 - 09:36:08PM] [LLDebugMgef] Done. numTotal:51, numSkipped:1 [08/17/2026 - 09:36:08PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/17/2026 - 09:36:08PM] [LLDebugMgef] Done. numTotal:54, numSkipped:1 no error messages about it though The node CME Camera1st [Cam1] is present in 2 scripts: RaceMenuPluginXPMSE.pex RaceMenuPluginCamera.pex The key RMX_Head is present only in the first: RaceMenuPluginXPMSE.pex As you have already guessed, these scripts are in the mod XP32 Maximum Skeleton Special Extended. What now? -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have casted the spell (self) and a message said something about 54 found and 1 skipped, but nothing changed for my character. In the Papyrus log there is not trace of LLDebugMgef. Papyrus.0.log.7z -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
All these solutions implies that i have the programming environment and the knownledge to do the work, things that i have not. In conclusion too much work for a little gain, so i give up. Thanks again to Traison and Dorabella for their efforts to help me, it is really appreciated. -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I would like to know how to script in Papyrus....i did some basic scripting in Oblivion years ago, good times 😉 After narrowing the possible suspects, the most probably culprit i have found is Captive Player. It has a function to restrain the player to a pillory that move the character 60 units down to the Z axis (how much in centimeters are 60 units in Papyrus i don't know). Most probably my character was thrown off the pillory by some unexpected event and her position at ground level wasn't reset correctly. Is there a way to edit a save file to fix this? -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have a hell lot of work to do, i will give you some news once done. Thanks. -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I am sorry but my game ctd on save load whit your .esm in my load order, whit or whitout Racemenu HH installed, so i can't test it. -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
Checked the skeleton (PC and followers uses the same btw): all seems ok. Meshes...i have no idea how to check hundreds of meshes...not even trying. Out of desperation i have loaded a very old save (5 months old) whit the same mods and configurations i am using now... and... the problem is gone! In the old save my PC is perfectly aligned at ground level and even is sex animations the HH works like a charm. This means, correct me if i am wrong, that i have a cursed glitch baked in my more recent saves and there is no way to fix it! In conclusion, i am doomed until i decide to start a new game or waste hundreds of game hours starting from a very old save... -
[solved]PC sunk on ground
Justinof replied to Justinof's topic in Technical Support - Skyrim: Special Edition
I have tested it disabling the Sexlab fix (it is only a .pex file), removing all the scripts from the HH mod keeping only the .esp (it doesn't have an .esm) and still the problem persists. In the screenshot, whit PG do you mean my character? My PC is on the right side and is sunk into the ground, on the left there is my follower and she is undoubtely hovering few centimeters above the ground, but it is not important now (maybe later).