mercplatypus
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Just saw the videos you have for the opening quests. It's looking promising so far.
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Real life always comes first. Don't sweat it. You've already more than earned a break for yourself.
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Mephala is literally the Daedric Prince of sex and secret murder. Sex is literally a part of her worship to the point where the Dunmer. are the most blatantly sexually open people in Tamriel. Agent Bimbo fits some of her niche cults but power bimbo is much more appropriate for more mainstream Mephala worship. Honestly all aspects of bimbo have a home in Mephala's worship depending on which lore you follow but wife swapping, casual flings, one night stands born out of boredom, all of these fit with her. Nocturnal's background doesn't really involve sex. Airhead fits better with Sanguine. He's all about getting lost in hedonistic pleasure and becoming an airhead definitely qualifies. Sheogorath is a bit of a weird subject. There's plenty of lore where he challenges the other Daedra to a contest to create something like what you are describing and completely turns it on it's head. A depraved bimbo gaslighting herself into believing she isn't a bimbo fits so well with his deal it's kind of scary. It's all speculation I guess until TES 6 comes our if it happens in our lifetimes. Either way it's a fun thing to try to figure out.
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Honestly this did always feel like something that would be amazing for Starfield if the modding scene had ever actually gone anywhere with it. It's a shame it never panned out but I do want you to know that continuing with Fallout 4 to learn on is definitely appreciated.
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Nope. I enter the power armor, then 3-4 minutes pass, then I get the pop up, then the AP starts to get affected. Haven't tried the latest file yet. Quick Edit: Just tried 0262. The QOH immediately kicked in and my AP immediately started getting affected. Not sure I'm a fan of this feature but it is working properly.
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3-4 minutes after entering power armor and seeing AP drop.
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I get where you are coming from. I think there is still some possibility there, especially for regular armor, down the road if you wanted to expand on it which is probably the more important thing. I finally got the new feature for squishing myself into power armor to kick off and give me warnings. Character was made this morning after updating to the newest version of the test. I got to bimbo level 1 after freeing the idiot brigade for sanctuary and did Wedges films to generate the necessary bimbo points and maxxed out breast and butt size for bimbo 1. I tried getting the feature to trigger a few times but had no luck and I had eventually thought that I would just need to level to bimbo level 2 before I could get enough size increases to have issues. I decided to put that thought on the back burner while trying to get used to using power armor again (I almost never do outside of the Out of Time quest). I don't know the exact timeframe but it was long enough to run from sanctuary to the robotics disposal site next to Satellite Station Olivia, wipe out a raider camp and deal with the mole rates, when it finally triggered the warning of being squished into power armor being painful. The feature is working but for some reason is heavily delayed between when I get into the armor and when it begins to function. The timeframe is at least 3-4 minutes. As far as the Wedge scene goes I have to assume it's related to running not the current version of the game, but the one that came just before the most current version. I have both Savagecabbage and UAP going but it's still not recognizing things. That could also be the source of the delays on the power armor squish feature.
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As far as power armor augments go I'd normally say it probably isn't that big of a necessity. If that's the direction you want to go in though there are a few ideas we can go with. Head module- Kink Identification software. The implant links with the sensors in the power armor to scan and identify kinks and likes from available partners giving you an additional advantage to all sexfights that start within a short timeframe of exiting your bimbo armor. Arms and legs are tricky mainly because you have to keep in mind that you can have the module in both sets and that the effect has to be able to stack. Legs- Advanced Bio Processors. Increase speed at which bio fluids you have collected are processed due to using a portion of the bio fluid to power the power armor and reduce battery drain while processing bio fluid. Each leg gives 25% faster processing speed for 10% reduced battery life. Arms- Masochist Matrix. Increase the amount of damage reduced by blocking at the expense of driving up arousal and sex addiction. This is a bit of a stretch, the idea is that it gives you added reason to have to use your toys to cool off periodically if you've gotten into melee fights. A lot of these bimbo upgrades could also go into regular armor as well for people who don't like running around in power armor. If you can have a BioCommMesh that increases chem duration in a basic leather chest piece you can also have need for additional tittie room to avoid negative consequences. It would also probably be good to have multiple tiers of each upgrade that requires higher bimbo levels to unlock. Ideas I have no clue which piece you'd stick them on: Bio Replenishers- Diverts a portion of your bio fluid processing to healing and regenerating your body. Healing and rad reduction while actively processing bio fluid. Bio Fluid storage- allows collection of bio fluids beyond what you would normally be able to carry in your body to help avoid becoming over inflated. I think all the torso upgrades should carry some form of boost to body room, just a lot less than whatever the big upgrade is that gives you a lot of space. so like Body Storage of 3 or so. That's all I've got for suggestions/ideas. I'm not much of a power armor user so anything you can add or move over to weapons and regular armor would be great. Really as long as each of the upgrades reinforces a bimbo playstyle (namely collecting bio fluid, having sex, increasing/decreasing sex attributes that now need attention with a toy, etc) and doesn't drive the player away from being a bimbo would be good. Otherwise so far it looks like it's working for me. I have the upgrade but early game enemies don't really fill you to bursting to test out consequences of getting over inflated and shoving yourself into a tin can. I did notice that my first scene with Wedge once again is refusing blow job scenes. Not sure what's going on there.
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Went back and this time tried it as a level 1 bimbo instead of level 0. It was pretty obvious that I had started the infiltration as you said it would be and it updated to yes to let me know that I was still safe while retreating away from the raider I just banged. I also had the automatic notifications going in the upper left. Only arousal, addiction, and bimbo points are not updating, so pretty good so far. That is exactly right. The idea with the pickpocketing/theft was to be able to steal things from people you wouldn't normally use the infiltration on such as Diamond City guards. Pickpocketing is a pretty useless skill and honestly the more I think on it the more I can see it being a complete waste of time. As it is the Power Bimbo Perks do make it easier to prostitution gangbang your way into a fortune. Honestly the Airhead perks also make it incredibly easy to do so in their current form. I'm just going to ask you to do me a solid on this one and forget I asked about that, there are far more useful and interesting things you've already got going on.
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I do have a bit to share on the current HUD widget. I'm running the last stable version of NG, not downgraded and not the most recent update. This is also with the most recent versions of hud and RCS 8700. new game starting at bimbo level 0. I shut down the game completely and reloaded right after leaving the vault but before talking to Misty. Completed the first couple quests to get the crew from Sanctuary. Arousal and addiction do not work, and I'm not sure if the Infiltration widget is also non functional. Mind Health, Slut status, and pleasure all worked eventually. I had doubts on pleasure as I had multiple orgasms with it being stuck at whatevs, but a voluntary trip to bimbo limbo to play with the muties and it began working without issue. It feels a little weird that my character would be able to multi orgasm with humans without the pleasure updating but not a huge problem. The min health tracker didn't make enough sense for me to think it was particularly useful I've had 2 successful infiltrations but at no point did the widget ever update to saying that I was infiltrating. I let things get to the point where someone was just about to hit me in the face with a tire iron on both but the widget still wouldn't change. For now I'm going to say that the HUD update is currently only a partial success but a promising one. I will also say that the infiltration widget looks to be the most important. Sex Attributes has it's own HUD (which I am not using at the moment) for arousal, addiction, etc so really we only need the HUD for this mod to reflect the items related to what this mod adds This is also the first time I've tested this mod since the bimbo skills got added. Love the idea but I had some questions on that. 1. Are there any plans to add any further specializations? In particular I am looking right at the charm and prostitution mechanics which feel a touch overlooked as an opportunity for a gold digger bimbo specialty that really drills in on making money and/or the charm mechanic to get things. Bimbos need stim packs and water too. 2. In keeping with the theme above assuming there are no plans for additional specialties what are your thoughts on adding bimbo skills to allow things like picking the pocket of a charmed NPC? It sounds like a natural choice for the Infiltration bimbo at the very least. 3. The first rank of the virtue bimbo feels way too obvious not to take. The sexfight mechanic revolves entirely around burning AP and Action Girl is a very clear and obvious first pick if for no other reason than not needing to spend a perk point on it. I'm not really sure what that first level should be but I do believe that making the first level up into something other than a perk that might get selected on level up before you first bimbo level up would be good. 4. Completely unrelated to the level up system but I wasn't around when you started having the QOH start calling us by a limited number of names. The names Sexy, Fuckface, Tit/Tittie/Titties are all names Codsworth recognizes and calls you by. Is there any possibility of getting you to add any of those to the names that QOH uses or would that be a huge amount of work to go back over? 5. Milking Human Kindness has a "weapon" item that can be hotkeyed to quickly remove all weapons from your hands to make you unarmed without opening the pipboy. Is there any way something similar can be added here for infiltration?
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Love the idea behind these bimbo skills and I do think getting them out now is a good idea. I would imagine that once the major story items are built out there will be more opportunity for levelling but making sure the levels and skills work the way you intend before that investment is sensible.
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The Fallout Lore absolutely has HP Lovecraft business going on with the Fallout version of the Necronomicon featuring in a Fallout 3 DLC and Dunwich Borers being as Lovecraftian cult performing profane rights in the heart of the mine. Porno Nyarlathotep absolutely fits with the extra dimensional beings that are in the mod currently there have been far more than a few different mutants including mutants that develop Psychic powers. Nanites are what don't actually fit at all with the setting considering humanity literally never invented the microchip in Fallout Lore. The robots in fallout work off of vacuum tubes and punch cards, neither of which are possible to use with something like nanites.
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Father himself tells you that he did it as one last experiment when he found out he was dying. It literally was one last experiment that he wanted to run to see what would happen. Of course the fact that he makes you a synth son that will never age and a few other factors such as Bethesda refusing to answer whether the Sole Survivor is actually human or not does leave it open to interpretation, so no one can actually say you are wrong about Nora being a synth. My primary issue with anything that forces a story on Nate and Nora that isn't already there is that it limits me deciding who they were before the bombs fell and what that dynamic was. I greatly dislike it when I have this kind of content happening to a good person so I usually head cannon Nora as the heartless bitch that's taking advantage of a war hero with PTSD to further her own ambitions. She has a law degree so her being bimbo arm candy before the war and the implant doesn't make that much sense and there is something to be said about bad things happening to bad people. With the commentary from Misty it doesn't really jive that well with what I've already got going on. I'd say it would be better to completely leave all that out or rewrite it so that it's an option you choose like how in Commonwealth Slavers you're asked about who you were in the past and can be either vanilla Nora or a random vault dweller completely unrelated to Nate/Nora,
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Don't sell yourself short. It's a pretty good shot at it and I promise most everyone who played VTMB got where you were going.
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I'd say to definitely skip any work that you know you'll be scrapping anyway later on. There's no sense in devoting that effort when you already know you aren't keeping it that way. Otherwise it's looking fairly good.
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