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15 hours ago, Caco Demon said:

Since I upgraded to DD-AIO Rev3 (with 1.5.97 runtime .dll) Skyrim has been freezing. Been getting a repeat of the following error in my Papyrus logs (spoiler below): "Cannot check worn items against a None keyword".

 

I have checked my active save with ReSaver to see if there are any unattached instances or undefined elements, but there doesn't appear to be any issues there.

 

Any input is appreciated. Cheers.

 

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[01/02/2020 - 06:13:52PM] error: Unbound native function "UpdateExposure" called
[01/02/2020 - 06:13:52PM] warning: Assigning None to a non-object variable named "::temp41"
stack:
    [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292
    [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.breastresize() - "dcur_clocktickScript.psc" Line 618
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1257
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375
[01/02/2020 - 06:13:53PM] SLAX - GetActorExposure END   Zanah returns 0.000000
[01/02/2020 - 06:13:53PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _2hmatk base: 0 number: 0
[01/02/2020 - 06:13:53PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _2hmatkpow base: 0 number: 0
[01/02/2020 - 06:13:53PM] [CRDE] time after NPC search: 12.574951
[01/02/2020 - 06:13:54PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _2hmblock base: 0 number: 0
[01/02/2020 - 06:13:55PM] [CRDE] No nearby NPCs, leaving early
[01/02/2020 - 06:13:55PM] [CRDE] OnUpdate time:13.973145
[01/02/2020 - 06:13:55PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _bowatk base: 0 number: 0
[01/02/2020 - 06:13:56PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000
[01/02/2020 - 06:13:56PM] error: Unbound native function "UpdateExposure" called
[01/02/2020 - 06:13:56PM] warning: Assigning None to a non-object variable named "::temp41"
stack:
    [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292
    [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486
    [alias Player on quest SLAdventures_MCM (380012C4)].sladventures_playerarousedscanner.OnUpdate() - "SLAdventures_PlayerArousedScanner.psc" Line 9
[01/02/2020 - 06:13:56PM] Error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99
[01/02/2020 - 06:13:56PM] SLAX - GetActorExposure END   Zanah returns 0.000000
[01/02/2020 - 06:13:56PM] Error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99
[01/02/2020 - 06:13:57PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _magatk base: 0 number: 0
[01/02/2020 - 06:13:58PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _boweqp base: 0 number: 0
[01/02/2020 - 06:13:58PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _mageqp base: 0 number: 0
[01/02/2020 - 06:13:59PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _magcon base: 0 number: 0
[01/02/2020 - 06:13:59PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _dw base: 0 number: 0
[01/02/2020 - 06:13:59PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _jump base: 0 number: 0
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44
[01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ?
    [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45
[01/02/2020 - 06:14:00PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000
[01/02/2020 - 06:14:00PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _sprint base: 0 number: 0
[01/02/2020 - 06:14:00PM] error: Unbound native function "UpdateExposure" called
[01/02/2020 - 06:14:00PM] warning: Assigning None to a non-object variable named "::temp41"
stack:
    [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292
    [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1337
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375
[01/02/2020 - 06:14:00PM] SLAX - GetActorExposure END   Zanah returns 0.000000
[01/02/2020 - 06:14:00PM]   SexLife: OnUpdate start work function
[01/02/2020 - 06:14:01PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000
[01/02/2020 - 06:14:01PM] error: Unbound native function "UpdateExposure" called
[01/02/2020 - 06:14:01PM] warning: Assigning None to a non-object variable named "::temp41"
stack:
    [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292
    [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 409
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1351
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375
[01/02/2020 - 06:14:01PM] SLAX - GetActorExposure END   Zanah returns 0.000000
[01/02/2020 - 06:14:03PM] SEXLAB - NOTICE: ValidateActor(Zanah) -- TRUE -- HIT
[01/02/2020 - 06:14:05PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000
[01/02/2020 - 06:14:05PM] [Dragonborn in Distress] Checking worn devices
[01/02/2020 - 06:14:05PM] error: Unbound native function "UpdateExposure" called
[01/02/2020 - 06:14:05PM] warning: Assigning None to a non-object variable named "::temp41"
stack:
    [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292
    [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 414
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1351
    [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375
[01/02/2020 - 06:14:05PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on  (00000014)>]
[01/02/2020 - 06:14:05PM] SLAX - GetActorExposure END   Zanah returns 0.000000
[01/02/2020 - 06:14:05PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on  (00000014)>]
[01/02/2020 - 06:14:07PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on  (00000014)>]
[01/02/2020 - 06:14:07PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on  (00000014)>]
[01/02/2020 - 06:14:08PM] Error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99
[01/02/2020 - 06:14:08PM] [Dragonborn in Distress] Checking worn devices
[01/02/2020 - 06:14:08PM] Error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99
[01/02/2020 - 06:14:08PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on  (00000014)>]
[01/02/2020 - 06:14:08PM] SEXLAB - NOTICE: ValidateActor(Zanah) -- TRUE -- HIT
[01/02/2020 - 06:14:09PM] DoWork2 exit, A1 can not be Player
[01/02/2020 - 06:14:09PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on  (00000014)>]
[01/02/2020 - 06:14:09PM] [DCUR] Sex attacks are out of cooldown. Checking conditions!

 

If it crashes when you enter dragonsreach, then you might need the DDHOTFIX (by Pfiffy).

https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs

I hope that helps

Link to comment
On 12/31/2019 at 2:38 AM, supergodman5 said:

I came here to post about this exact bug, what was your fix? Just that file download?

I can confirm this fixed the gag issue for me as well. I just download and installed the Special Edition MFCfix mod that he linked and it worked on one of my saves without having to do anything else.

Link to comment

I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package?
Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission?

Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ?
But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^

 

 

On another note: also made slider-groups for DD on regular CBBE:

'DD_CBBE_all' contains all DD CBBE outfits (HDT or not)

'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want)

'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset

 

all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all'

DD_CBBE_Slidergroups.7z

Link to comment
3 hours ago, yeahhowaboutnooo said:

I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package?
Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission?

Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ?
But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^

 

On another note: also made slider-groups for DD on regular CBBE:

'DD_CBBE_all' contains all DD CBBE outfits (HDT or not)

'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want)

'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset

 

all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all'

DD_CBBE_Slidergroups.7z 1.16 kB · 1 download

Thanks,, this is must item for 3bbb user. 

I hope  all patch and BS data should be included in "All in one package by Piffy" , it shold be easy to follow.

(though I do not know Which topic is best to keep link, or need new topic,, anyway it is difficult to find file in topic pages which many user may  ask different things.

 

Link to comment
3 hours ago, yeahhowaboutnooo said:

I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package?
Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission?

Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ?
But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^

 

 

On another note: also made slider-groups for DD on regular CBBE:

'DD_CBBE_all' contains all DD CBBE outfits (HDT or not)

'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want)

'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset

 

all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all'

DD_CBBE_Slidergroups.7z 1.16 kB · 1 download

We are left on our own. And for the most parts Kimy couldn't even help us because she is not using SE.  And she is quite occupied with the LE version, so she could only help with problems related to DD itself and not with SE specific problems, but she wants to be in control over the mod, so I don't have acces to the download section. It's her choice and have toaccept that. For now, I will not add additional slidersets to the AIO, because it will get too big. In the future it might be a solution to replace the old CBBE Section with 3bbb. But first the rgular CBBE SE section has to be cleaned up and I need some feedback on the additional stuff you post here.

In fact this is still beta an we will not get out of beta until Beth stops updating the runtime from time to time. 

 

Link to comment

I'm having a problem with the latest D.D. Nothing is triggering I'm getting 2 warnings in game: 

"Libs is none in zadNPCQuestScript. Incomplete uninstall/upgrade attempt?"  and;

"A Fatal Error has occurred with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting the update chain." 

 

Does anyone know what's causing this error? No D.D. dependent mods will trigger properly so most mods are now unplayable.

20200103_162140.jpg

20200103_162122.jpg

Link to comment
1 minute ago, elekszid said:

@Pfiffy

 

"

Don't download the files from the main Download page... They are outdated. You can fin the actual versions in the thread. I have just posted a new version there,.

 

I can be downloaded here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc"

 

Pleas do put this into the Info page  - do you expect people to read the whole thread just to install DD?...

I don't have access to the info page... 

Link to comment

Soooo I downloaded AIO_rev3. How come the preset section for DDx group is blank? I'm using CBBE presets. DDa group has presets tho...

Weird, weird indeed!?


EDIT: @ksbonta 

Here's how you can fix the presets:

 

*NOTE*:

 

[Easiest Version - Save a custom preset]

No need to download anything.

Open BodySlide, click save as, select whatever groups you want (in this case DDx), save your custom preset. That's it, IT'S A MIRACLE!

If you don't want to customize all your presets, try the next steps.

 

 

[Short version - Copy and Paste]

I've attached a fix.

All you need to do is to install Devious Devices, unzip my attachment, copy the contents, go to the location below, paste and overwrite the files.

 

[SkyrimSE location].../Data/ClienteTools/BodySlide/SliderGroups

 

*if you've used MO to install the mod open the same location using the "Data" tab on the right hand side of MO. Right click on a file, select "Open Origin In Explorer".

 

[Long version - Do it yourself]

if you want to do it manually, here's how:

 

  • Once you have the mod installed go to this location [SkyrimSE location]..../data/ClienteTools/BodySlide/SliderGroups
  • Find the following .xml files: DDX CBBE, DDX Rubbersuits CBBE, DDX Transparent Rubber CBBE, DDX_FT, DDX_FT_CCBE_SE, DDX_HERETICAL
  • Open each individually using Notepad++ or WordPad,
  • Copy a block of lines from <Group name="XXXX"> until </ Group>
  • Paste it at the end of document,
  • Rename the group's name you just pasted to <Group name="CBBE">
  • Save document
  • Open BodySlide app and check the presets section, it should no longer be blank.

 

 

DD-AIO Rev3_CBBEPreset-Fix.zip

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On 1/3/2020 at 9:32 AM, yeahhowaboutnooo said:

I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package?
Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission?

Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ?
But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^

 

 

On another note: also made slider-groups for DD on regular CBBE:

'DD_CBBE_all' contains all DD CBBE outfits (HDT or not)

'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want)

'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset

 

all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all'

DD_CBBE_Slidergroups.7z 1.16 kB · 31 downloads

Sorry can you explain what the slidegroups do? I'm rather new to modding and am enjoying the CBBE 3BBB

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I have been at this for hours and I have no idea what I am doing wrong at this point I keep getting an error saying "Devious devices.dll" (DD 4.1 SE Beta2.7z) reported as incompatible" according to loot my SKSE is up to date, and nothing seems to come up as a conflict, but that error seems to prevent the game from launching.

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Can someone possibly give a definitive list or answer on which files for an updated DD are supposed to be downloaded? I see bouncing around between an original dd file and then some all in one? Or perhaps pin the correct files if the site supports it? I haven't a bloody clue on what I'm supposed to be looking for.

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1 hour ago, Dielle said:

Can someone possibly give a definitive list or answer on which files for an updated DD are supposed to be downloaded? I see bouncing around between an original dd file and then some all in one? Or perhaps pin the correct files if the site supports it? I haven't a bloody clue on what I'm supposed to be looking for.

All three packs in the main page of this thread needs to be downloaded and installed.

The All-In-One files seem to be more stable but in terms of new content there isn't a huge difference between All-In-One and the 3 original packs. Either download all 3 original packs or get the AIO. 

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18 minutes ago, Garry The Sloth said:

All three packs in the main page of this thread needs to be downloaded and installed.

The All-In-One files seem to be more stable but in terms of new content there isn't a huge difference between All-In-One and the 3 original packs. Either download all 3 original packs or get the AIO. 

Thank you for your answer. I saw a few pages back (or several) about a bug fix but I believe it was for an earlier version.

 

If it would be alright to ask and not too bothersome, do you have any advice for MO2 saying the Devious Devices file was outdated/missing, and not allowing the game to boot properly? It seems the person above me is having the same issue.

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2 hours ago, Garry The Sloth said:

All three packs in the main page of this thread needs to be downloaded and installed.

The All-In-One files seem to be more stable but in terms of new content there isn't a huge difference between All-In-One and the 3 original packs. Either download all 3 original packs or get the AIO. 

No, The AIO REV3 is the actual version.  The files on the main page are outdated. 

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On 1/4/2020 at 11:36 AM, elekszid said:

@Pfiffy

 

"

Don't download the files from the main Download page... They are outdated. You can fin the actual versions in the thread. I have just posted a new version there,.

 

I can be downloaded here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc"

 

Pleas do put this into the Info page  - do you expect people to read the whole thread just to install DD?...

 

DD Rev3 from mega still contains the old deviousdevices.dll's, for older SSE, same ones as the main files here, unless someone uploaded an updated version. It contains:

SKSE 2.0.12 runtime 1.5.62 / SKSE 2.0.15 runtime 1.5.73SKSE 2.0.16 runtime 1.5.80.

 

For SKSE 2.0.17 & Skyrim SE 1.5.97 , you need:

 

 

 

 

Devious Devices runtime 1.5.97 skse 2.0.17.rar

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