dummbledore Posted January 2, 2020 Share Posted January 2, 2020 15 hours ago, Caco Demon said: Since I upgraded to DD-AIO Rev3 (with 1.5.97 runtime .dll) Skyrim has been freezing. Been getting a repeat of the following error in my Papyrus logs (spoiler below): "Cannot check worn items against a None keyword". I have checked my active save with ReSaver to see if there are any unattached instances or undefined elements, but there doesn't appear to be any issues there. Any input is appreciated. Cheers. Reveal hidden contents [01/02/2020 - 06:13:52PM] error: Unbound native function "UpdateExposure" called [01/02/2020 - 06:13:52PM] warning: Assigning None to a non-object variable named "::temp41" stack: [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292 [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486 [dcur_clocktick (5704F16F)].dcur_clocktickscript.breastresize() - "dcur_clocktickScript.psc" Line 618 [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1257 [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375 [01/02/2020 - 06:13:53PM] SLAX - GetActorExposure END Zanah returns 0.000000 [01/02/2020 - 06:13:53PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _2hmatk base: 0 number: 0 [01/02/2020 - 06:13:53PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _2hmatkpow base: 0 number: 0 [01/02/2020 - 06:13:53PM] [CRDE] time after NPC search: 12.574951 [01/02/2020 - 06:13:54PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _2hmblock base: 0 number: 0 [01/02/2020 - 06:13:55PM] [CRDE] No nearby NPCs, leaving early [01/02/2020 - 06:13:55PM] [CRDE] OnUpdate time:13.973145 [01/02/2020 - 06:13:55PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _bowatk base: 0 number: 0 [01/02/2020 - 06:13:56PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000 [01/02/2020 - 06:13:56PM] error: Unbound native function "UpdateExposure" called [01/02/2020 - 06:13:56PM] warning: Assigning None to a non-object variable named "::temp41" stack: [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292 [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486 [alias Player on quest SLAdventures_MCM (380012C4)].sladventures_playerarousedscanner.OnUpdate() - "SLAdventures_PlayerArousedScanner.psc" Line 9 [01/02/2020 - 06:13:56PM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99 [01/02/2020 - 06:13:56PM] SLAX - GetActorExposure END Zanah returns 0.000000 [01/02/2020 - 06:13:56PM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99 [01/02/2020 - 06:13:57PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _magatk base: 0 number: 0 [01/02/2020 - 06:13:58PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _boweqp base: 0 number: 0 [01/02/2020 - 06:13:58PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _mageqp base: 0 number: 0 [01/02/2020 - 06:13:59PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _magcon base: 0 number: 0 [01/02/2020 - 06:13:59PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _dw base: 0 number: 0 [01/02/2020 - 06:13:59PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _jump base: 0 number: 0 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44 [01/02/2020 - 06:14:00PM] Error: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45 [01/02/2020 - 06:14:00PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000 [01/02/2020 - 06:14:00PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: [ActorBase < (00000007)>] group: _sprint base: 0 number: 0 [01/02/2020 - 06:14:00PM] error: Unbound native function "UpdateExposure" called [01/02/2020 - 06:14:00PM] warning: Assigning None to a non-object variable named "::temp41" stack: [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292 [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486 [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1337 [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375 [01/02/2020 - 06:14:00PM] SLAX - GetActorExposure END Zanah returns 0.000000 [01/02/2020 - 06:14:00PM] SexLife: OnUpdate start work function [01/02/2020 - 06:14:01PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000 [01/02/2020 - 06:14:01PM] error: Unbound native function "UpdateExposure" called [01/02/2020 - 06:14:01PM] warning: Assigning None to a non-object variable named "::temp41" stack: [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292 [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486 [dcur_clocktick (5704F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 409 [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1351 [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375 [01/02/2020 - 06:14:01PM] SLAX - GetActorExposure END Zanah returns 0.000000 [01/02/2020 - 06:14:03PM] SEXLAB - NOTICE: ValidateActor(Zanah) -- TRUE -- HIT [01/02/2020 - 06:14:05PM] SLAX - GetActorExposure BEGIN Zanah is 0.000000 [01/02/2020 - 06:14:05PM] [Dragonborn in Distress] Checking worn devices [01/02/2020 - 06:14:05PM] error: Unbound native function "UpdateExposure" called [01/02/2020 - 06:14:05PM] warning: Assigning None to a non-object variable named "::temp41" stack: [sla_Framework (0C04290F)].slaUtilScr.GetActorExposure() - "slaframeworkscr.psc" Line 292 [sla_Framework (0C04290F)].slaUtilScr.GetActorArousal() - "slaframeworkscr.psc" Line 486 [dcur_clocktick (5704F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 414 [dcur_clocktick (5704F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1351 [dcur_clocktick (5704F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1375 [01/02/2020 - 06:14:05PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on (00000014)>] [01/02/2020 - 06:14:05PM] SLAX - GetActorExposure END Zanah returns 0.000000 [01/02/2020 - 06:14:05PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on (00000014)>] [01/02/2020 - 06:14:07PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on (00000014)>] [01/02/2020 - 06:14:07PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on (00000014)>] [01/02/2020 - 06:14:08PM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99 [01/02/2020 - 06:14:08PM] [Dragonborn in Distress] Checking worn devices [01/02/2020 - 06:14:08PM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [alias playerAlias on quest SpearsMCM (4C079BD4)].Bb_Tsc_plyr_questalias.OnUpdate() - "Bb_Tsc_plyr_questalias.psc" Line 99 [01/02/2020 - 06:14:08PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on (00000014)>] [01/02/2020 - 06:14:08PM] SEXLAB - NOTICE: ValidateActor(Zanah) -- TRUE -- HIT [01/02/2020 - 06:14:09PM] DoWork2 exit, A1 can not be Player [01/02/2020 - 06:14:09PM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 3 on (00000014)>] [01/02/2020 - 06:14:09PM] [DCUR] Sex attacks are out of cooldown. Checking conditions! If it crashes when you enter dragonsreach, then you might need the DDHOTFIX (by Pfiffy). https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs I hope that helps Link to comment
JapanLady Posted January 3, 2020 Share Posted January 3, 2020 every time in DCL (crossover post!) when I use "Struggle" or something for any animation, then I get a CTD. I have under 4000 animation for Skyrim and I am curious this error. I do not have a papyrus log and it don't make one in my ini any help? Link to comment
Cpt28ali Posted January 3, 2020 Share Posted January 3, 2020 Spoiler Hey everyone I'm Ali Well here is my issue, I downloaded these mods dd and the beta for the se version and I'm using se but for some reason when I want to add them to my nxmm they don't appear. Can sb please explain it to me Link to comment
dan_5858 Posted January 3, 2020 Share Posted January 3, 2020 On 12/31/2019 at 2:38 AM, supergodman5 said: I came here to post about this exact bug, what was your fix? Just that file download? I can confirm this fixed the gag issue for me as well. I just download and installed the Special Edition MFCfix mod that he linked and it worked on one of my saves without having to do anything else. Link to comment
yeahhowaboutnooo Posted January 3, 2020 Share Posted January 3, 2020 I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package? Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission? Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ? But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^ On another note: also made slider-groups for DD on regular CBBE: 'DD_CBBE_all' contains all DD CBBE outfits (HDT or not) 'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want) 'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all' DD_CBBE_Slidergroups.7z 1 Link to comment
greenmango12 Posted January 3, 2020 Share Posted January 3, 2020 3 hours ago, yeahhowaboutnooo said: I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package? Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission? Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ? But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^ On another note: also made slider-groups for DD on regular CBBE: 'DD_CBBE_all' contains all DD CBBE outfits (HDT or not) 'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want) 'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all' DD_CBBE_Slidergroups.7z 1.16 kB · 1 download Thanks,, this is must item for 3bbb user. I hope all patch and BS data should be included in "All in one package by Piffy" , it shold be easy to follow. (though I do not know Which topic is best to keep link, or need new topic,, anyway it is difficult to find file in topic pages which many user may ask different things. Link to comment
Pfiffy Posted January 3, 2020 Share Posted January 3, 2020 3 hours ago, yeahhowaboutnooo said: I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package? Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission? Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ? But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^ On another note: also made slider-groups for DD on regular CBBE: 'DD_CBBE_all' contains all DD CBBE outfits (HDT or not) 'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want) 'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all' DD_CBBE_Slidergroups.7z 1.16 kB · 1 download We are left on our own. And for the most parts Kimy couldn't even help us because she is not using SE. And she is quite occupied with the LE version, so she could only help with problems related to DD itself and not with SE specific problems, but she wants to be in control over the mod, so I don't have acces to the download section. It's her choice and have toaccept that. For now, I will not add additional slidersets to the AIO, because it will get too big. In the future it might be a solution to replace the old CBBE Section with 3bbb. But first the rgular CBBE SE section has to be cleaned up and I need some feedback on the additional stuff you post here. In fact this is still beta an we will not get out of beta until Beth stops updating the runtime from time to time. Link to comment
nomkaz Posted January 4, 2020 Share Posted January 4, 2020 I'm having a problem with the latest D.D. Nothing is triggering I'm getting 2 warnings in game: "Libs is none in zadNPCQuestScript. Incomplete uninstall/upgrade attempt?" and; "A Fatal Error has occurred with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting the update chain." Does anyone know what's causing this error? No D.D. dependent mods will trigger properly so most mods are now unplayable. Link to comment
Pfiffy Posted January 4, 2020 Share Posted January 4, 2020 I'm pretty sure, that I never have seen that before.... Link to comment
elekszid Posted January 4, 2020 Share Posted January 4, 2020 @Pfiffy " Don't download the files from the main Download page... They are outdated. You can fin the actual versions in the thread. I have just posted a new version there,. I can be downloaded here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc" Pleas do put this into the Info page - do you expect people to read the whole thread just to install DD?... Link to comment
Pfiffy Posted January 4, 2020 Share Posted January 4, 2020 1 minute ago, elekszid said: @Pfiffy " Don't download the files from the main Download page... They are outdated. You can fin the actual versions in the thread. I have just posted a new version there,. I can be downloaded here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc" Pleas do put this into the Info page - do you expect people to read the whole thread just to install DD?... I don't have access to the info page... Link to comment
elekszid Posted January 4, 2020 Share Posted January 4, 2020 Ah okay... is it expected to work with the latest SKSE 17? I installed it with the 16 option, could not start game, now trying the None option. Link to comment
BigOnes69 Posted January 4, 2020 Share Posted January 4, 2020 2 hours ago, Pfiffy said: I don't have access to the info page... I am assuming this 3.7 correlates to DD version 3.7. Is anyone working on converting later versions? Specifically in the 4.0 and above with xdff. Link to comment
Pfiffy Posted January 4, 2020 Share Posted January 4, 2020 5 minutes ago, BigOnes69 said: I am assuming this 3.7 correlates to DD version 3.7. Is anyone working on converting later versions? Specifically in the 4.0 and above with xdff. 3rd Version of 4.3 in 7zip... Link to comment
BigOnes69 Posted January 4, 2020 Share Posted January 4, 2020 6 minutes ago, Pfiffy said: 3rd Version of 4.3 in 7zip... Thanks Link to comment
castlemin Posted January 4, 2020 Share Posted January 4, 2020 expansion's device doesn't work i take off that device, but it remains my slot and visual. I use ver3 and latest dll. only expansion's device occurs this issue. How can i fix it?? Link to comment
Garry The Sloth Posted January 4, 2020 Share Posted January 4, 2020 Soooo I downloaded AIO_rev3. How come the preset section for DDx group is blank? I'm using CBBE presets. DDa group has presets tho... Weird, weird indeed!? EDIT: @ksbonta Here's how you can fix the presets: *NOTE*: This solution is only meant for a version of the DD mod found here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc It is my own fix, not an official fix by the owner of this mod. This solved my problem, but I do not guarantee it won't break something in your game. I've only added the presets for CBBE in the attachment. [Easiest Version - Save a custom preset] No need to download anything. Open BodySlide, click save as, select whatever groups you want (in this case DDx), save your custom preset. That's it, IT'S A MIRACLE! If you don't want to customize all your presets, try the next steps. [Short version - Copy and Paste] I've attached a fix. All you need to do is to install Devious Devices, unzip my attachment, copy the contents, go to the location below, paste and overwrite the files. [SkyrimSE location].../Data/ClienteTools/BodySlide/SliderGroups *if you've used MO to install the mod open the same location using the "Data" tab on the right hand side of MO. Right click on a file, select "Open Origin In Explorer". [Long version - Do it yourself] if you want to do it manually, here's how: Once you have the mod installed go to this location [SkyrimSE location]..../data/ClienteTools/BodySlide/SliderGroups Find the following .xml files: DDX CBBE, DDX Rubbersuits CBBE, DDX Transparent Rubber CBBE, DDX_FT, DDX_FT_CCBE_SE, DDX_HERETICAL Open each individually using Notepad++ or WordPad, Copy a block of lines from <Group name="XXXX"> until </ Group> Paste it at the end of document, Rename the group's name you just pasted to <Group name="CBBE"> Save document Open BodySlide app and check the presets section, it should no longer be blank. DD-AIO Rev3_CBBEPreset-Fix.zip 2 Link to comment
sonsuka Posted January 5, 2020 Share Posted January 5, 2020 On 1/3/2020 at 9:32 AM, yeahhowaboutnooo said: I've started porting this mod to the CBBE 3BBB Advanced Body, so who would i have to contact to get this (preferably) into the DD for SE package? Or should i create another package in the downloads section, in which case i guess i would need to ask @Kimy for permission? Or is Kimy no longer maintaining DD for SE, considering the most up-to-date package seems to be the AiO package, posted by @Pfiffy (who also seems to have done the original conversion to SE) ? But this also seems to need the Hotfix and Runtime patch for SKSE 2.0.17 ^^ On another note: also made slider-groups for DD on regular CBBE: 'DD_CBBE_all' contains all DD CBBE outfits (HDT or not) 'DD_CBBE_HDT_all' contains all DD CBBE HDT outfits (this should be the one most CBBE users want) 'DD_CBBE_HDT_pushup' contains DD CBBE HDT outfits which can be built with a more pushup'y slider-preset all outfits in 'DD_CBBE_HDT_pushup' are also in 'DD_CBBE_HDT_all' -> if you don't have a pushup slider preset, it's sufficient to only build 'DD_CBBE_HDT_all' DD_CBBE_Slidergroups.7z 1.16 kB · 31 downloads Sorry can you explain what the slidegroups do? I'm rather new to modding and am enjoying the CBBE 3BBB Link to comment
seyal Posted January 5, 2020 Share Posted January 5, 2020 I have been at this for hours and I have no idea what I am doing wrong at this point I keep getting an error saying "Devious devices.dll" (DD 4.1 SE Beta2.7z) reported as incompatible" according to loot my SKSE is up to date, and nothing seems to come up as a conflict, but that error seems to prevent the game from launching. Link to comment
Dielle Posted January 5, 2020 Share Posted January 5, 2020 Can someone possibly give a definitive list or answer on which files for an updated DD are supposed to be downloaded? I see bouncing around between an original dd file and then some all in one? Or perhaps pin the correct files if the site supports it? I haven't a bloody clue on what I'm supposed to be looking for. Link to comment
Garry The Sloth Posted January 5, 2020 Share Posted January 5, 2020 1 hour ago, Dielle said: Can someone possibly give a definitive list or answer on which files for an updated DD are supposed to be downloaded? I see bouncing around between an original dd file and then some all in one? Or perhaps pin the correct files if the site supports it? I haven't a bloody clue on what I'm supposed to be looking for. All three packs in the main page of this thread needs to be downloaded and installed. The All-In-One files seem to be more stable but in terms of new content there isn't a huge difference between All-In-One and the 3 original packs. Either download all 3 original packs or get the AIO. Link to comment
Dielle Posted January 5, 2020 Share Posted January 5, 2020 18 minutes ago, Garry The Sloth said: All three packs in the main page of this thread needs to be downloaded and installed. The All-In-One files seem to be more stable but in terms of new content there isn't a huge difference between All-In-One and the 3 original packs. Either download all 3 original packs or get the AIO. Thank you for your answer. I saw a few pages back (or several) about a bug fix but I believe it was for an earlier version. If it would be alright to ask and not too bothersome, do you have any advice for MO2 saying the Devious Devices file was outdated/missing, and not allowing the game to boot properly? It seems the person above me is having the same issue. Link to comment
Garry The Sloth Posted January 5, 2020 Share Posted January 5, 2020 @Dielle @seyal That seems to be an issue with SKSE plugin (DeviousDevices.dll), if you're using one of these versions of SKSE (2.0.12, 2.0.15, 2.0.16) there's a fix for it in the AIO_rev3 pack mentioned earlier. You can also find the individual DLL fixes in earlier posts. I'm using SKSE 2.0.17 and the game is running just fine. Link to comment
Pfiffy Posted January 5, 2020 Share Posted January 5, 2020 2 hours ago, Garry The Sloth said: All three packs in the main page of this thread needs to be downloaded and installed. The All-In-One files seem to be more stable but in terms of new content there isn't a huge difference between All-In-One and the 3 original packs. Either download all 3 original packs or get the AIO. No, The AIO REV3 is the actual version. The files on the main page are outdated. Link to comment
JaeShi Posted January 5, 2020 Share Posted January 5, 2020 On 1/4/2020 at 11:36 AM, elekszid said: @Pfiffy " Don't download the files from the main Download page... They are outdated. You can fin the actual versions in the thread. I have just posted a new version there,. I can be downloaded here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc" Pleas do put this into the Info page - do you expect people to read the whole thread just to install DD?... DD Rev3 from mega still contains the old deviousdevices.dll's, for older SSE, same ones as the main files here, unless someone uploaded an updated version. It contains: SKSE 2.0.12 runtime 1.5.62 / SKSE 2.0.15 runtime 1.5.73 & SKSE 2.0.16 runtime 1.5.80. For SKSE 2.0.17 & Skyrim SE 1.5.97 , you need: Devious Devices runtime 1.5.97 skse 2.0.17.rar 1 Link to comment
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