FlyIgnite Posted November 16, 2022 Posted November 16, 2022 I am having trouble with the mod, for whatever reason i am not getting any dialogue options at all for the mod
Lackom Posted December 7, 2022 Posted December 7, 2022 (edited) Could someone give details about how acceptance of NPC prostitution is calculated ? Relations, arousal, married NPC, speech skill etc... Edited December 7, 2022 by Lackom
Will55 Posted December 7, 2022 Posted December 7, 2022 On 11/21/2022 at 12:47 PM, Gyra said: If I'm only interested in prostituting my PC, should I download "TDF Aggressive Prostitution - v2_2_5_5SE.7z" and ignore all the other files? Try Maria Eden as well.
Will55 Posted December 7, 2022 Posted December 7, 2022 (edited) 4 hours ago, Lackom said: Could someone give details about how acceptance of NPC prostitution is calculated ? Relations, arousal, married NPC, speech skill etc... I use EFF for followers and once recruited even jarls will hook although TBH I only tested it with Elisif and had NPs with Maven. Married women have NPs with the job once a follower. I have no idea of the fine details in how this is all decided. Edited December 7, 2022 by Will55
Will55 Posted December 7, 2022 Posted December 7, 2022 (edited) To Pfeiffy The experience problem with whores 2 & 5 is alive and well and sacking 2 no longer exposes 5s real exp while VV does not work either. Sacking both removed the exp line totally from all hookers. I will restart SSE to see if this persists. My suggestion is to can slot 2 and add a 7th slot or to fix the problem. WRT the freebie problem I have avoided this totally by NOT using any wenches at all as hookers. Edited December 8, 2022 by Will55
Will55 Posted December 14, 2022 Posted December 14, 2022 (edited) to Pfeiffy  There is also the recurrence of an old problem: sacking whore number one (in this case) results in the loss of all ability to ask whores 2 to 6 (now 1 to 5) "what is their experience level?"  I am trying to find a way around this by sacking one or two others first (in this case original numbers 3 & 4) to see if this happens to them also bit IIRC it still does. As I do not care about the money made, experience is what leads my hooker management and without knowing it I am blind.  I have no idea as to how others cope with this. But i guess once they are official City Hookers it really does not matter and money made will do but when in training (as three are right now) it is exceptionally inconvenient to say the least,  Another more serious problem with followers using hookers IS that ONCE there is a hooker vacancy (after taking one or more off the clock) the line asking would they "like to relax with my friend" goes missing and is replaced by "would you like to earn money for us like the others". This is not being pedantic as a house full of "toey" followers is a quick way to get the first ten clients out of the way and sometimes trailing 6 hookers becomes onerous. Edited December 14, 2022 by Will55
Raavaholic Posted January 9, 2023 Posted January 9, 2023 (edited) i read this whole thread back to back from page 1 to find out why SLEN intergration grayed-out, my load order is correct, i tried starting new games, tried reinstalling both... Â nothing, still grayed out... Â and from what i read several people ask about the same problem, and no answer other than load order...which i already made sure several times that SLEN loads before TDF... Â i'm out of ideas....did i missed something? xD Â Â Edited January 9, 2023 by vodkacinno
Tlam99 Posted January 9, 2023 Posted January 9, 2023 51 minutes ago, vodkacinno said: i'm out of ideas The integration would need SLEN as master, but it isn't If you look into the script, the reference points into Nirvana. It's just a checkbox without any function.
Pfiffy Posted January 10, 2023 Author Posted January 10, 2023 8 hours ago, Tlam99 said: The integration would need SLEN as master, but it isn't If you look into the script, the reference points into Nirvana. It's just a checkbox without any function. It is a soft dependency, a script checks if SLEN is there, so you don't need it as master. But what ever I did here, I wasn't able to reproduce the error. (Ok, I always have SL Solutins running and it is working with the same check) So I'm also out of Ideas.... Â Â
Tlam99 Posted January 10, 2023 Posted January 10, 2023 (edited) 40 minutes ago, Pfiffy said: a script checks if SLEN The reference in the script points to a quest with invalid reference. The quest ID does not appear in the script what is needed, if it's a soft depency. It must appear in the reference or, when soft depency, in the script itself.   the check:  int      ToggleSlen bool   property   ToggleStateSlen   = false auto int      ToggleSlenPimp bool   property   ToggleStateSlenPimp   = false auto SlenInterface property SlenIface auto  <-- reference for a master, not for soft depency   ......... .......       int slenflag       if SlenIface.checkSlen()          slenflag = OPTION_FLAG_NONE       else          ToggleStateSlen = false          ToggleStateSlenPimp = false          slenflag = OPTION_FLAG_DISABLED  This are the only parts of the script mentioning SLEN. There is no reference ID of the SLEN MCM Quest. Outside (xedit) it appears as invalid reference. If it's imported somewhere else, it will get overwritten by this invalid reference.  It should appear e.g. like here:      Bool bAbilityTwistedRing = Game.GetFormFromFile(0x0000081D, "The Twisted Rings.esp") if    bAbilityTwistedRing == true Form   ArousalEffectForm = Game.GetFormFromFile(0x0000081D, "The Twisted Rings.esp") as Form MagicEffect ArousalEffect = ArousalEffectForm as MagicEffect   Edited January 10, 2023 by Tlam99
Pfiffy Posted January 10, 2023 Author Posted January 10, 2023 On 12/14/2022 at 3:41 PM, Will55 said: to Pfeiffy  There is also the recurrence of an old problem: sacking whore number one (in this case) results in the loss of all ability to ask whores 2 to 6 (now 1 to 5) "what is their experience level?"  I am trying to find a way around this by sacking one or two others first (in this case original numbers 3 & 4) to see if this happens to them also bit IIRC it still does. As I do not care about the money made, experience is what leads my hooker management and without knowing it I am blind.  I have no idea as to how others cope with this. But i guess once they are official City Hookers it really does not matter and money made will do but when in training (as three are right now) it is exceptionally inconvenient to say the least,  Another more serious problem with followers using hookers IS that ONCE there is a hooker vacancy (after taking one or more off the clock) the line asking would they "like to relax with my friend" goes missing and is replaced by "would you like to earn money for us like the others". This is not being pedantic as a house full of "toey" followers is a quick way to get the first ten clients out of the way and sometimes trailing 6 hookers becomes onerous. I'm at it, but still haven't found a hint why Hooker 2 and Hooker 5 get mixed up. From what I saw they work correctly as lang as you don't train them with each other. I didn't have the dialoge problem so far, but I will test it.... I guess I will have it the next time....Â
Raavaholic Posted January 10, 2023 Posted January 10, 2023 (edited) 2 hours ago, Tlam99 said: The reference in the script points to a quest with invalid reference. The quest ID does not appear in the script what is needed, if it's a soft depency. It must appear in the reference or, when soft depency, in the script itself.   the check:  int      ToggleSlen bool   property   ToggleStateSlen   = false auto int      ToggleSlenPimp bool   property   ToggleStateSlenPimp   = false auto SlenInterface property SlenIface auto  <-- reference for a master, not for soft depency   ......... .......       int slenflag       if SlenIface.checkSlen()          slenflag = OPTION_FLAG_NONE       else          ToggleStateSlen = false          ToggleStateSlenPimp = false          slenflag = OPTION_FLAG_DISABLED  This are the only parts of the script mentioning SLEN. There is no reference ID of the SLEN MCM Quest. Outside (xedit) it appears as invalid reference. If it's imported somewhere else, it will get overwritten by this invalid reference.  It should appear e.g. like here:      Bool bAbilityTwistedRing = Game.GetFormFromFile(0x0000081D, "The Twisted Rings.esp") if    bAbilityTwistedRing == true Form   ArousalEffectForm = Game.GetFormFromFile(0x0000081D, "The Twisted Rings.esp") as Form MagicEffect ArousalEffect = ArousalEffectForm as MagicEffect    oh wow i did not understand that...well i hope it can be addresed later and the mod can be update with no problem.   now, as for gameplay, in the original mod's page i read that the author recommend to use autonomous prostitution to be used mainly in tavern, are there any specific reason for that? like, to reduce the script stress or something?  how does that work? do i have to use npc that are always in the tavern like the innkeeper? or can i use someone from outside the tavern and bring her to the tavern and leaver her there and she will basically live there?  how about letting her be autonomous in the city?  thank you  it's weird that this is my favorite prostitution mod since oldrim yet i haven't used automonous protitution feature at all lol Edited January 10, 2023 by vodkacinno
LuckyHuman Posted January 11, 2023 Posted January 11, 2023 Unfortunately I'm getting the dance CTD, I tried everything that I could find here but it seems to have made no difference.
Tlam99 Posted January 11, 2023 Posted January 11, 2023 4 hours ago, LuckyHuman said: dance CTD Theory 15 slots onlookers, radius 99, slots filled in tarverne very quickly. Dance end, more than 15 onlookers got the spell. Released on dance end fires at least 15 new ai packages. Ctd happens on dance end, mostly. Â What I did. reduce radius from 99 (more than double taverne diameter) to 40. Ticked in AI package "can be reused in quest" , so orher ai packages can control the ai, this prevents firing 15 or more ai packages the same time. Tested with 3 dancers simultan. No ctd so far. But needs more testing. Â
assassin394 Posted January 11, 2023 Posted January 11, 2023 I'm confuse. What is the new TDF? Is there a change log? Should I upgrade from 2225 to TDF20220530?
Raavaholic Posted January 13, 2023 Posted January 13, 2023 so, my followers alyways standing up whenever she's with client, like she wants to go somewhere, the sex ended up with only the male doing the animation and my follower just standing still... Â anyone got that bug? or is it possible that nether follower framework's sandboxing are causing this?
tswizzles12 Posted January 16, 2023 Posted January 16, 2023 For anyone having the issue where the recruitment dialogue ("Want to make some money with that body? (Persuade)" doesn't show up sporadically...I was having that issue, and it was frustrating the hell out of me. I deleted my entire modlist, did a clean install of the game, etc. Spent a lot of hours trying to solve it, and none of it was necessary lol. Some people have been reporting that "they got it working, but don't know what I did to make it work." So the reason it seems like nothings working and the dialogue only shows up sometimes, at least in my case; is because the mod is functioning as designed -_- By default, you need 100 gold to hire a prostitute. If you use Alternate Start mod, the different starts provide you with different starting amounts of gold. If you play as a beggar, you get literally no money, if you play as a "stranded and left for dead" option, you get very little. If you play as a homeowner, or patron to an inn, etc., you start off with well over 100 gold. This is why it is showing you that option on some starts, and not on others. The mod is not broken, your game is not corrupted, this is how it is meant to function and I just never noticed it in all my other times using this mod. The only area where I was able to find this info out, was a small note from TDF on page like 80-something of the OG mod for OG Skyrim. Even though it seems like a no-brainer, it through me for a loop and doesn't seem clear that the dialogue will be missing if you don't have the gold required. So I thought I'd save other people time and aggravation if they run into this, by just putting it here: it's not a problem with Fuz Roh Dah, its not a problem with scripts, its not a problem with save or game corruption; do not alter your modlist or uninstall Skyrim. Just go to the TDF options in the MCM, change "Gold Required" to 0, or wait til you have 100 gold, the option will be there. I'd be lying if I said this was not a gigantic pain in the butt, and that I'm frustrated it was so simple but not clear. I'm sure someone will tell me it's my fault. But hopefully this makes it easier so you don't have to dig through legit nearly 120 pages of a thread to find a simple answer to a simple problem.
tswizzles12 Posted January 16, 2023 Posted January 16, 2023 I should add, none of my snark is directed toward Pfiffy. He just ported the mod and from what I can tell, he did a good job. But even though it may seem self-explanatory that the gold cap hides the dialogue option for recruitment, I'd argue it isn't, other people seemed to have this issue and were not receiving very good responses in the OG thread, and the mod description doesn't really make this clear either. Annoying, but not Pfiffy's fault. Thank you for porting the mod to SSE and improving it, and continuing to support it/help people with troubleshooting here.Â
Pfiffy Posted January 17, 2023 Author Posted January 17, 2023 On 1/12/2023 at 12:13 AM, assassin394 said: I'm confuse. What is the new TDF? Is there a change log? Should I upgrade from 2225 to TDF20220530? It needs a new game. Main features are 6 whores that go with you instead of 3, a lot more predefined locations, 20 Free independend Hookers, Eager NPC integration. I'm going to upload an updated version soon.... 2
assassin394 Posted January 17, 2023 Posted January 17, 2023 3 hours ago, Pfiffy said: It needs a new game. Main features are 6 whores that go with you instead of 3, a lot more predefined locations, 20 Free independend Hookers, Eager NPC integration. I'm going to upload an updated version soon.... Sound great. Too bad it need a new game
Pfiffy Posted January 17, 2023 Author Posted January 17, 2023 8 hours ago, assassin394 said: Sound great. Too bad it need a new game I didn't test it, but with all the scrits that have changed it will possible break all NPC that have been involved in the old version.Â
Pfiffy Posted January 17, 2023 Author Posted January 17, 2023 On 1/11/2023 at 9:04 AM, Tlam99 said: Theory 15 slots onlookers, radius 99, slots filled in tarverne very quickly. Dance end, more than 15 onlookers got the spell. Released on dance end fires at least 15 new ai packages. Ctd happens on dance end, mostly. Â What I did. reduce radius from 99 (more than double taverne diameter) to 40. Ticked in AI package "can be reused in quest" , so orher ai packages can control the ai, this prevents firing 15 or more ai packages the same time. Tested with 3 dancers simultan. No ctd so far. But needs more testing. Â Where did you make the changes?
Tlam99 Posted January 18, 2023 Posted January 18, 2023 11 hours ago, Pfiffy said: Where did you make the changes? see screens Xedit. Made change in all 3 quest and all 3 cloaks.  Spoiler   Spoiler Â
Pfiffy Posted January 18, 2023 Author Posted January 18, 2023 1 hour ago, Tlam99 said: see screens Xedit. Made change in all 3 quest and all 3 cloaks.   Hide contents    Hide contents  Thank you.  I think that I will not update the older Versions, but I will check the settings for the next release of my 6 Pack...
Tlam99 Posted January 18, 2023 Posted January 18, 2023 1 hour ago, Pfiffy said: will not update I would not do this either. It's just a info, because I try to fix this on my setup. Up to now it works, however, I cannot be sure, if this is the reason. Needs extended testing.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now