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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted
I love how the geck only crashes when you don't save your work every 15 minutes.

I was having this problem too, not sure if it's the NVSE update caused it, turn off the auto backup feature in preferences and that should fix it.

Posted

Would going back to the pre alpha version help? Because according to earlier post I am using oct 26 release which appearantly is an alpha release that was for testing >.>

 

I'm not sure. I know 1026 will break everything, but I can't remember which version is actually compatible.

Posted

those are dates. 1026 is october 26th's build. 1010 would be october 10th's and definitely not work. Any build from November or 11XX will work.

Posted

Never did restart riverside with a clean and use the fastforward start for riverside, but...used one of the old saves, things seems semi stable .. still get the blinking around walking occationally but a reload from save usually takes care of that fine, but trying to do miranda's event right now.. and she walks into the house.. does her intial lines, then nothing happens. the dclaw is in the other room, but neither moves. I am running the preg alpha right now, but not sure if that has anything to do with it right now or not. Prolly thinking i should clean save now probably huh?

Posted

Well so far so good, no more spaming, did find a rather strange fact about a large female hunter coyote. She is a SHI, shi mounted the raider chick who lured you into the mess to start LOL

Posted

...

 

Hey' date=' I'm having a problem with this bit. I go down stairs, talk to Lucy, she summons all the preggers girls, and tells me to disscuss how they are smuggling the eggs to my house. Only I don't get any additional dialog with them. At all.

 

So I end up locked in my basement....

[/quote']

 

Finished the riverside takeover. This part took a bit long to trigger for me. Maybe try to wait 1 hour. That opened the dialogue line with Lucy.

 

Are there any further things after the town transformation? This little bitch Miranda is still hiding in her house ... her rape arrangement knocked me up so it took me a good while longer to finish the quest. Now have a caucasian girl on top of a ton of deathclaws

 

Only polish might be some status messages when you are supposed to wait for a phase to finish so one isn't wondering if something has to be triggered. Maybe adding the cave interactions to the deathclaws so you can keep breeding.

Otherwise great episode.

Posted

For whatever reason.. miranda's encounter is broken. Clean reload of all sexout mods, then using User29 @ the riverside gate to start the whole story. Played thru to the point where she is supposed to run over to the house. Sometimes.. she doesnt run.. she goes outside her house and stands there. I have to use moveto to get her into the house. Eitherway, once inside the player house, runs to a specific spot, auto intiates dialog, does her couple lines, then nothing. Might have something to do with all the changes to the other related mods, but who knows.

Posted

What you described is a glitch with the whole SEXOUT not just Breeder. It's when NPCs "Skip" or "teleport" instead of walking. I encountered this and a simple quit and load fixed it.

You might also want to finish all the other girl's parts before her's or trick her to go to your house at evening

Posted

Yea this is.. not that. Iv had other posts about the blink walking.. different subject. This is a package glitch and has nothing to do even with sexout... where she doesnt follow the details of the sandbox/travel/etc packages... regardless....

as i said earlier.. I can get her in the house... both her and the dclaw are in the house... after she runs her 2 lines.. then its nothing. That is the sexout/breeder/script issue that has nothing to do with npc movement. Didnt matter if it was day or nite either. Just reporting it for 29. Done plenty of retries to figure it out on my own including doing the clean load and starting the whole scenario over again, so i understand testing.

Posted

If you say so.

Just mentioning what I did since I also had that problem. In my case it was NGSAN error 5. something... I think. Not sure what yours is

Posted

After she says she's going to "whoop your sisters ass" (lol) this is the result code on that dialogue.

 

set SexoutNG.actorA to A4RSMatureDC1REF
set SexoutNG.actorB to A4RSMirandaRef
set SexoutNG.CBItemB to A4RSMirandaRecruitEndToken
A4RSMirandaRef.CIOS SexoutBegin

 

So basically If that's failing to fire, then either the deathclaw isn't there (but you said he was in the other room so that's not it) or your sexout isn't installed/running correctly.

Posted

Hmm I cannot seem to figure out what to do after waking up in the den. In your update it says hunter coyote moved outside, but on my game he is inside the den and I can't talk to him (I'm assuming he starts the hunt quests for meat?).

 

Found two spelling errors in the initial dialogue leading up to the den encounter:

Several times the Alpha stops and looks over 'hs should'. Guess it should be his shoulder :)

 

the workbench doesn;t seem to work for me. Can't initiatie it but maybe that is not in yet.

Posted

You're rather limited in what you can do until you're accepted into the pack. So talk to your alpha until you're in. There's a little errand you need to do first.

Posted

Well i dont see how sexout isnt working, when everything else has worked up til that point in breeder, let alone the rest of the sexout mods i use.. so.. i seriously doubt that is it.. especially after a clean save. I remember some NG error code in the console...

quick loaded the game..

Says NGSAN: Aborting due to 5.2

did a search for that phrase and didnt find anything in the sexout forums.

Still using the SxNg 2.6.72b2 beta download, and havnt seen any major issues, not sure if its a conflict with the beta and breeder or not.

Posted

5.2 is it doesn't recognize what sort of random animation it should be playing. I get that one randomly sometimes.

Posted

Well, its not random for me in this case.. its every time.

Tried reverting back to 1026 for preg, no change.

(only cause i think its related to this wierd 3rd party camera lock glitch has started up for no reason intermittently on female PC's, and almost everytime on Male Pc's), and it wasnt happening prior to me starting all the breeder stuff, plus i had been running the sx beta and 1026 preg just fine w/o it happening for a while).

 

Tried to do a dirty revert of SX from the 2.6.72b back to 2.6.71.. the game doesnt seem to like that, which i figured, id have to go back to a save prior to, and redo that whole portion again, and right now dont have the time, but even then not sure it would make much difference. Beta looks like total improvement over 71.

Posted

1026 will break everything don't use it.

Posted

Yah 1026 causes major screw ups, like sudden nonstop spamming of you might be pregnant, you are pregnant, your too fat to run, etc, etc. Also made my coyote alpha sire two Caucasian girls @.@ revert to 1101. User29 posted link to it for me a few pages back.

Posted

Yea.. i reverted everything back to 1103 alpha, and sx beta.. and il just leave it at that for the moment. Kind of tired of messing with the game instead of playing it, il go back and revisit it later, but outside of a clean load and redo, which i had already just done yesterday, not sure what else to do.

 

*saw your post after,might do the 1101 then.. but it looks like it was already removed from the preg post, but even then.. preg at where im getting stuck, doesnt have anything to do with "triggering" the event.. only the after affects, so its something else.

Posted

yah sorry it was 1103.1 that was posted. so yah if your using that then no idea. My issue was pregancy related and before that was SCR related as what I thought was new build was actually old one :P

Posted

I hate to ask but is there any way you could set the script for offspring to allow for multiple drop offs to the female coyote, and is there any way you can add the puppies from the random annoyed coyote event to the list of dogs to turn in. I also made a startling discovery the concerning the binking npc's and blinking coyotes are not actually blinking across the screen like people think they are there falling thru the floor, and being moved back to the floor by the game engine as they move. I will take a screenshot to show what i mean.

edit removed screenshots and posted one i took after the takeover of riverside.

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