Guest user29 Posted November 2, 2012 Posted November 2, 2012 If you wait 24 hours the town will change a bit. There's also a few new deathclaws that will patrol the area around riverside. Your alpha should also move to the spot the sheriff was in before. I've got more stuff planned, but I kind of wore myself out on deathclaws for a bit.
Prancing Doe Posted November 2, 2012 Posted November 2, 2012 Not a problem, I can understand how dull it can get working on one species. I just happen to be a deathclaw whore Well my toon literally is but meh Was fun while it lasted ^^
Guest user29 Posted November 2, 2012 Posted November 2, 2012 I loved the deathclaws so you can expect a lot more content whenever I feel like working on them again. Spore carriers are my next major project though.
Prancing Doe Posted November 2, 2012 Posted November 2, 2012 That will prove interesting, especially with how Obsidian set up Vault 22 with 'spore carriers' that were 'contagious'
zippy57 Posted November 2, 2012 Posted November 2, 2012 Emphasis on the quotes around "contagious", since they never bothered to program so much as a temporary stat loss from staying in the Vault long enough. The question is, of course, whether this is a case of Unreliable Narrator or Lazy Game Developer. Or they intended the time required to be on the scale of months, and assumed a player would not stay in the Vault that long.
Guest user29 Posted November 2, 2012 Posted November 2, 2012 regardless, them putting the screws to you will be 'contagious' lol
FallenWarrior Posted November 3, 2012 Posted November 3, 2012 Interesting mod , have to give it a go once I can afford to buy an SSD
Drago6667 Posted November 3, 2012 Posted November 3, 2012 Well i bet my issue with the mini episode was that i didnt install the extender right. kinda surprised that sexout worked at all. Any idea when you will work more on the spore carrer one? I love that kinda thing lol.
Guest user29 Posted November 3, 2012 Posted November 3, 2012 Well i bet my issue with the mini episode was that i didnt install the extender right. kinda surprised that sexout worked at all. Any idea when you will work more on the spore carrer one? I love that kinda thing lol. That'll certainly do it. Yeah, coyotes aren't everyone's thing. They're not even really my thing. Hence why the sex is pretty limited with them and there's more focus on the "pack" concept. I prefer to stick to the fictional monsters personally. That said, I'm waiting for prideslayer to get less busy so he can come back and implement a bunch of spore plant animations into sexout. Next update will be tomorrow I think. I'll work on it a bit then release an update in the morning. Bunch of fun new things for the coyotes. Almost completely finished with them. If Pride doesn't return by the time I've finished with coyote den I'm going to move onto Sexout Brothel.
xxdjdjxx Posted November 3, 2012 Posted November 3, 2012 Would you guys like to see a coyote mutation? I'm thinking nothing more than a tail' date=' a starvation level that increases faster (meaning you have to eat more) and increased speed/agility. It'd be brought on by eating so much raw meat and/or coyote sex. [/quote'] I think you should do a mutation for EVERYTHING! Collect every mutation, become a super OP queen of mutant rape. Like collecting pieces of armor in Megaman
Prancing Doe Posted November 3, 2012 Posted November 3, 2012 Only The pieces of armor in megaman won't get you laid more LOL
windglaive Posted November 3, 2012 Posted November 3, 2012 just finished running though the DC line form start to finish. Wanted to take sam through the town. I like how you have started setting girls appearance to pregnant. Seems that the miners, Betty, and Veronica (Who I really think should be blond)have all escaped getting plumped up so far. I am sure their time will come. Love this mod and looking forward to what is in store for spore carriers.
Guest user29 Posted November 3, 2012 Posted November 3, 2012 Good glad it worked for you. I still need to add a ton of dialogue to riverside and 3 more girls you can recruit so you can look forward to a bunch of new stuff there eventually. Also even if they aren't your thing, i'd give the coyote den a go after the next update. It has a completely different, I guess mood to it, that's really enjoyable I think. For the spore carriers you should be thinking "Alien".
Prancing Doe Posted November 3, 2012 Posted November 3, 2012 Am playing it now, Finished Riverwood, went coyote huntin, enjoying it so far. Still can't get stupid plant to do anything, though that may not be this mod.
Guest user29 Posted November 3, 2012 Posted November 3, 2012 Once the plant is full grown it won't do anything. yet...
Prancing Doe Posted November 3, 2012 Posted November 3, 2012 Ah okay, guessing is part of spore carrier line?
Guest user29 Posted November 3, 2012 Posted November 3, 2012 It is the start of the spore carrier episode, yes.
Prancing Doe Posted November 3, 2012 Posted November 3, 2012 How do I get rid of bighorner offspring when collared? They are crowding the cell >.>
paladuin Posted November 3, 2012 Posted November 3, 2012 I have a quick question on the coyote/movie drive in part, the forced part with the trio, can that actually get you pregnant?, for some reason i ended up with a Caucasian female( presumably from "raiders") and then four pups from the alpha, that of course started spam message from pregnancy( which is a known issue) since i had two different gestating "creatures" eventually got thru it fine after clicking spam messages and pressing t to wait and go further down the line and eventually birthing, mainly i wasn't sure if the raiders could actually knock you up.
Guest user29 Posted November 3, 2012 Posted November 3, 2012 They're not suppose to be able to. I'm adding them to a "sterile" list.
Guest user29 Posted November 3, 2012 Posted November 3, 2012 How do I get rid of bighorner offspring when collared? They are crowding the cell >.> missed this post sorry. There's no way to turn them in right now. I'll add a way for the next update. Are you getting re-bred by the farmer each time? I put that in a little ways back but haven't had anyone tell me how it's worked for them.
Prancing Doe Posted November 3, 2012 Posted November 3, 2012 yah everytime I popped one out he had me back out there getting knocked up again. Lost betty through the floor due to the bighorner rush from farmer >.>
Fredfish Posted November 3, 2012 Posted November 3, 2012 I'm not getting any deathclaw animations for the girls when I lure them to the basement, DC are fully grown and pregnancy and Breeder/Data pack are up to date I can skip over the Miranda episode but the one with the Doc has me locked in, she remains unconscious (just stands there) even after I tell Lucy to stop
Guest user29 Posted November 3, 2012 Posted November 3, 2012 Update your pregnancy, scr, sexout, and sexout datapack.
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