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Any mods for Vagina collision on SSE?


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Posted
5 hours ago, Sloots_R_Us said:

Any of you guys know how to replace a nif's hdt with another? For example if I was trying to replace hdt havok on a male body nif  with the updated hdt in the 2.7 pack, how would I go about doing it?

 

I'm not actually trying to replace anything, I remember adding hdt to female bodies on oldrim and I can't remember how to do it anymore and it's bothering me now lol. Thanks in advance if anyone knows

What do you mean? for example using other HDT body? in SSE is not neccesary to link the body to the HDT .xml, if you want to use your own body (special) with the SMP mod, you just have to change UUNP to UUNPVaginaN with Nifskope

Posted
58 minutes ago, panchovix said:

What do you mean? for example using other HDT body? in SSE is not neccesary to link the body to the HDT .xml, if you want to use your own body (special) with the SMP mod, you just have to change UUNP to UUNPVaginaN with Nifskope

How would I go about changing UUNP to UUNPVaginaN?

 

 

Posted
48 minutes ago, Sloots_R_Us said:

How would I go about changing UUNP to UUNPVaginaN?

 

 

With Nifskope, you open the female body 0 and 1 .nifs of meshes/actors/character/character assets; then you will see this, you have to open the "0NiNode"
Captura.thumb.PNG.aae9421b6c4698a60511e14f308a928e.PNG
Then you have to select a NiTriShape called "UUNP", and all the body will be green 
Captura.thumb.PNG.b2fcac2b5de562154f2feb0b702d20ce.PNG
Now you have to select UUNP, in my case is UUNPVaginaN since I already changed it

So you go here 

Captura.PNG.dc758df65af735bad31717ac984dcd68.PNG

And then you press Edit String Index, and then you write "UUNPVaginaN"

 Captura.PNG.931d78e23dfcb91ce92798a6ed6e8f61.PNG

Then press Ok, and then save it (control + s), and you're done, you have to do for both femalebody_0 and femalebody_1 nif files, and then you will have all the collisions, aka body vagina etc; the hdt thing is there but the file is directing does not exists (since it thinks it's from Oldrim), so that does not affect it, and it will have all the collisions anyways

Posted
7 hours ago, panchovix said:

With Nifskope, you open the female body 0 and 1 .nifs of meshes/actors/character/character assets; then you will see this, you have to open the "0NiNode"
Then you have to select a NiTriShape called "UUNP", and all the body will be green 
Now you have to select UUNP, in my case is UUNPVaginaN since I already changed it
So you go here 
And then you press Edit String Index, and then you write "UUNPVaginaN"
 Then press Ok, and then save it (control + s), and you're done, you have to do for both femalebody_0 and femalebody_1 nif files, and then you will have all the collisions, aka body vagina etc; the hdt thing is there but the file is directing does not exists (since it thinks it's from Oldrim), so that does not affect it, and it will have all the collisions anyways

Actually, it is not entirely correct to simply rename the body. For simple settings (basic body movements, basic collisions) this still works, but for example, arm-chest collisions, penis-chest this does not work as there are additional meshes in the UUNPVaginaN body for collisions. Look in the 2.7 female body file:

Spoiler

Clipboard01.jpg.53f87691a28d406cf3edfda54f4ba404.jpg

 

They are not in standard bodies.

At the same time, the system will constantly check for the presence of these additional meshes in the bodies that will be encountered in the game and this affects the overall performance. Why put all this assembly if all the beauty just stupidly not used? Build an assembly for a standard UUNP (or CBBE) Special body and rejoice :) 

Or is there some secret meaning that I do not understand? ??️‍♂️

Posted
3 hours ago, Gromilla said:

Actually, it is not entirely correct to simply rename the body. For simple settings (basic body movements, basic collisions) this still works, but for example, arm-chest collisions, penis-chest this does not work as there are additional meshes in the UUNPVaginaN body for collisions. Look in the 2.7 female body file:

  Reveal hidden contents

Clipboard01.jpg.53f87691a28d406cf3edfda54f4ba404.jpg

 

They are not in standard bodies.

At the same time, the system will constantly check for the presence of these additional meshes in the bodies that will be encountered in the game and this affects the overall performance. Why put all this assembly if all the beauty just stupidly not used? Build an assembly for a standard UUNP (or CBBE) Special body and rejoice :) 

Or is there some secret meaning that I do not understand? ??️‍♂️

You're correct, but for standart collisions the default UUNP Special body is fine, the SMP body has all the collisions there, but obviously the sliders does not works as the default UUNP, so a fast way to get standart collisions is renaming that, if you want to change sliders in the SMP body tho that is an option already mentioned in the package ?

Posted
23 minutes ago, Gromilla said:

Why? look at this:

  Reveal hidden contents

SE version

Clipboard01.jpg.597bc341aeae0b89b1c21990ded29583.jpg

 

Nono I say something like this, this is with default UUNP Special

 

Spoiler

Captura.thumb.PNG.402d7c9d56b8ca5ae83697eb57b6bbe2.PNG



And this with UUNP SMP with the same preset 

 

Spoiler

Captura.thumb.PNG.21341cd1cd43dd8f321b3e291947a8dc.PNG
orCaptura.thumb.PNG.3f40b016482b6c2fb50b949f459ec818.PNG


(the same technically)

So yeah you can adjust the SMP Body if you have some time etc, but for easy way with standart collisions UUNP Special is fine

Posted

Okay, I heard you :) But I still can not understand why all these movements :) This is how to scratch your left ear with your right foot :) But everyone is free to go crazy in their own way, and who am I to interfere with this;)

Posted
13 hours ago, panchovix said:

With Nifskope, you open the female body 0 and 1 .nifs of meshes/actors/character/character assets; then you will see this, you have to open the "0NiNode"
Captura.thumb.PNG.aae9421b6c4698a60511e14f308a928e.PNG
Then you have to select a NiTriShape called "UUNP", and all the body will be green 
Captura.thumb.PNG.b2fcac2b5de562154f2feb0b702d20ce.PNG
Now you have to select UUNP, in my case is UUNPVaginaN since I already changed it

So you go here 

Captura.PNG.dc758df65af735bad31717ac984dcd68.PNG

And then you press Edit String Index, and then you write "UUNPVaginaN"

 Captura.PNG.931d78e23dfcb91ce92798a6ed6e8f61.PNG

Then press Ok, and then save it (control + s), and you're done, you have to do for both femalebody_0 and femalebody_1 nif files, and then you will have all the collisions, aka body vagina etc; the hdt thing is there but the file is directing does not exists (since it thinks it's from Oldrim), so that does not affect it, and it will have all the collisions anyways

Thanks for going into detail!

Posted
1 hour ago, Gromilla said:

Okay, I heard you :) But I still can not understand why all these movements :) This is how to scratch your left ear with your right foot :) But everyone is free to go crazy in their own way, and who am I to interfere with this;)

Each own in their own way I guess, both options are available in the post for those who can do one or another anyways; tho I would use the SMP body instantly if I could convert the old bodyslide preset to the SMP one, but no time atm lol

Posted

Hi guys, I just wanted to ask you about the HDT boobs physics. The Jello boob physics with this vagina mod is kinda bad so I wanted to make some changes but I have no idea how to do it. I used to have CBP physics with sinful CBP configurations to make boobs more bouncy. But I cannot use it. Is there a way to change it?

Posted
41 minutes ago, edtide25 said:

Hi guys, I just wanted to ask you about the HDT boobs physics. The Jello boob physics with this vagina mod is kinda bad so I wanted to make some changes but I have no idea how to do it. I used to have CBP physics with sinful CBP configurations to make boobs more bouncy. But I cannot use it. Is there a way to change it?

You mean the boob jiggles? if I'm not wrong you have to edit the Breast options in the UUNP.xml file

Posted

Guys I don`t want screw up the installation (again lol) , so I have a quick questions : I'm fine with the body but I don't like the wet skin. I can replace it?. If the anwser is yes: What skin you recommend me?

Posted
2 hours ago, Sakatraka said:

Guys I don`t want screw up the installation (again lol) , so I have a quick questions : I'm fine with the body but I don't like the wet skin. I can replace it?. If the anwser is yes: What skin you recommend me?

Yeah you can, it's the femalebody_sk.dds in the female textures folder if i'm not wrong, personally I used leyenda Glossy and it looks fine for me 

Posted
20 hours ago, panchovix said:

You mean the boob jiggles? if I'm not wrong you have to edit the Breast options in the UUNP.xml file

The right one to edit is the UUNPVagina.xml in UUNPVaginaN Full SMP Bodyslide XPMSSE4.51+anus v2 folder? 

Posted
35 minutes ago, edtide25 said:

The right one to edit is the UUNPVagina.xml in UUNPVaginaN Full SMP Bodyslide XPMSSE4.51+anus v2 folder? 

If you use that one yeah, or the one that comes in SMP 2.7, you shouldn't have both SKSE folders of those mods together 

Posted
22 hours ago, Sloots_R_Us said:

Does the penis hdt act weird with smp 2.7 for you guys? I noticed when female hands touches the penis sometimes it bends at the tip. real spooky

I think that's happens or because floppy or something with the collision, yeah it happens to me too but eventually like "fixes" itself

that must hurt lmao

Posted
29 minutes ago, panchovix said:

I think that's happens or because floppy or something with the collision, yeah it happens to me too but eventually like "fixes" itself

that must hurt lmao

 

What I noticed about the Schlong distortion issues so far (for anything that touch the penis; Hands, Belly, etc):

 

1) The bending / distortion is a LOT worse if using a body built with UUNPVaginaNA SMP, and it distorts a lot LESS if using a body built with UUNPVaginaN. There's something from the body mesh in the 'NA SMP' body type that's causing this (much more so than in the other one). With that body ('NA SMP') the distortion, however, only happens with the Belly (not the hands).

 

2) For the distortion caused by Hands, I found out that it is probably caused by the liking of the wrong XML file in the HDT Path of the Hands .NIF mesh files. In MY case, I had a LOT of distortions on my character's Schlong coming from my Bijin NPCs Hands (for which I actually build custom bodies). However, in BodySlide, I built custom UUNP Special Hands (and Feet, of course) for them. And I went in Nifskope to properly link the Hands .NIF files I just made (with 'UUNP Special') to the hdtSkinnedMeshConfigs folder, and to the right XML file, which happens to be the XML simply called Hands.xml.

 

3) However, the HDT effects (from the Chinese mod files) seem to inherently feature a sort of 'natural' (VERY relatively speaking, of course) bending / distortion to simulate a more... say... 'organic' reaction from the Schlong when it collides with something.

 

I think that the intention by the original author there was to create a visual effect (via physics collision and visual distortion on the Schlong) that would mimic a penis not yet entirely erect that still 'bends' a little bit when grabbed by hands, or when going in for penetration. The "problem" with that, however, is that it seems to lack polishing and/or adjustments in XML values. Because by default even though the effects sometime sort of look "ok", it will more often than not unnaturally bend and distort in impossible angles.

 

It is mostly apparent whenever hands are involved. It can be often seen with masturbation scenes (be it from your own character for solo 'Mast' animations, or done by a partner NPC), or blowjob scenes where the NPC will 'hold' the Schlong or will place the hands at the base of the shaft or nearby enough to provoke collisions and create bending, even if visually the hands don't actually touch the penis at all.

 

4) The only "solution" (it isn't one though), or workaround for now would be to go in the Hands.xml file and adjust whatever values would help reduce the visual effects of Schlong 'bending', or plain and simple turn everything to Zero where it counts to disable the effect if that is even possible to do (I don't know, haven't tried; but I do assume it can be done just as much as turning 'Off' the Belly collisions can be done via XML values).

Posted
1 hour ago, Molokkx said:

 

What I noticed about the Schlong distortion issues so far (for anything that touch the penis; Hands, Belly, etc):

 

1) The bending / distortion is a LOT worse if using a body built with UUNPVaginaNA SMP, and it distorts a lot LESS if using a body built with UUNPVaginaN. There's something from the body mesh in the 'NA SMP' body type that's causing this (much more so than in the other one). With that body ('NA SMP') the distortion, however, only happens with the Belly (not the hands).

 

2) For the distortion caused by Hands, I found out that it is probably caused by the liking of the wrong XML file in the HDT Path of the Hands .NIF mesh files. In MY case, I had a LOT of distortions on my character's Schlong coming from my Bijin NPCs Hands (for which I actually build custom bodies). However, in BodySlide, I built custom UUNP Special Hands (and Feet, of course) for them. And I went in Nifskope to properly link the Hands .NIF files I just made (with 'UUNP Special') to the hdtSkinnedMeshConfigs folder, and to the right XML file, which happens to be the XML simply called Hands.xml.

 

3) However, the HDT effects (from the Chinese mod files) seem to inherently feature a sort of 'natural' (VERY relatively speaking, of course) bending / distortion to simulate a more... say... 'organic' reaction from the Schlong when it collides with something.

 

I think that the intention by the original author there was to create a visual effect (via physics collision and visual distortion on the Schlong) that would mimic a penis not yet entirely erect that still 'bends' a little bit when grabbed by hands, or when going in for penetration. The "problem" with that, however, is that it seems to lack polishing and/or adjustments in XML values. Because by default even though the effects sometime sort of look "ok", it will more often than not unnaturally bend and distort in impossible angles.

 

It is mostly apparent whenever hands are involved. It can be often seen with masturbation scenes (be it from your own character for solo 'Mast' animations, or done by a partner NPC), or blowjob scenes where the NPC will 'hold' the Schlong or will place the hands at the base of the shaft or nearby enough to provoke collisions and create bending, even if visually the hands don't actually touch the penis at all.

 

4) The only "solution" (it isn't one though), or workaround for now would be to go in the Hands.xml file and adjust whatever values would help reduce the visual effects of Schlong 'bending', or plain and simple turn everything to Zero where it counts to disable the effect if that is even possible to do (I don't know, haven't tried; but I do assume it can be done just as much as turning 'Off' the Belly collisions can be done via XML values).

Wow thanks for the very complete explanation! Yeah I saw that too but I didn't paid much attention to it, so really thanks for this info

Posted
On 11/4/2018 at 12:04 PM, Molokkx said:

 

What I noticed about the Schlong distortion issues so far (for anything that touch the penis; Hands, Belly, etc):

 

1) The bending / distortion is a LOT worse if using a body built with UUNPVaginaNA SMP, and it distorts a lot LESS if using a body built with UUNPVaginaN. There's something from the body mesh in the 'NA SMP' body type that's causing this (much more so than in the other one). With that body ('NA SMP') the distortion, however, only happens with the Belly (not the hands).

 

2) For the distortion caused by Hands, I found out that it is probably caused by the liking of the wrong XML file in the HDT Path of the Hands .NIF mesh files. In MY case, I had a LOT of distortions on my character's Schlong coming from my Bijin NPCs Hands (for which I actually build custom bodies). However, in BodySlide, I built custom UUNP Special Hands (and Feet, of course) for them. And I went in Nifskope to properly link the Hands .NIF files I just made (with 'UUNP Special') to the hdtSkinnedMeshConfigs folder, and to the right XML file, which happens to be the XML simply called Hands.xml.

 

3) However, the HDT effects (from the Chinese mod files) seem to inherently feature a sort of 'natural' (VERY relatively speaking, of course) bending / distortion to simulate a more... say... 'organic' reaction from the Schlong when it collides with something.

 

I think that the intention by the original author there was to create a visual effect (via physics collision and visual distortion on the Schlong) that would mimic a penis not yet entirely erect that still 'bends' a little bit when grabbed by hands, or when going in for penetration. The "problem" with that, however, is that it seems to lack polishing and/or adjustments in XML values. Because by default even though the effects sometime sort of look "ok", it will more often than not unnaturally bend and distort in impossible angles.

 

It is mostly apparent whenever hands are involved. It can be often seen with masturbation scenes (be it from your own character for solo 'Mast' animations, or done by a partner NPC), or blowjob scenes where the NPC will 'hold' the Schlong or will place the hands at the base of the shaft or nearby enough to provoke collisions and create bending, even if visually the hands don't actually touch the penis at all.

 

4) The only "solution" (it isn't one though), or workaround for now would be to go in the Hands.xml file and adjust whatever values would help reduce the visual effects of Schlong 'bending', or plain and simple turn everything to Zero where it counts to disable the effect if that is even possible to do (I don't know, haven't tried; but I do assume it can be done just as much as turning 'Off' the Belly collisions can be done via XML values).

 

What you call the bend or the distortion is the physics of the penis and basically does not depend on the female body as on the hands file (except perhaps the degree of influence of meshes on each other - <margin> and <penetration> parameter). 

The impact is exerted by additional collisions meshes with the help of which the interactions between parts of the body are carried out. If you open an femalebody_1 or_2.nif file in an NifSkope, you can see them as white parts. And since the penis is also included in the list of interacting parts of the body, the effect on it changes unpredictably when the movement physics is included for penis parts (penis also has bones).

 

To remove these bends, replace the file with this one MaleGenitals.xml

Or remove lines from your MaleGenitals.xml file

	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-0" y="0" z="-0.2" />
		<linearUpperLimit x="0" y="0" z="0.2" />
		<angularLowerLimit x="0" y="-0" z="0" />
		<angularUpperLimit x="0" y="0" z="0" />
		<linearStiffness x="3000" y="3000" z="100" />
		<angularStiffness x="3000" y="3000" z="3000" />
		<linearDamping x="10" y="10" z="4" />
		<angularDamping x="20" y="20" z="20" />
		<linearEquilibrium x="0" y="-3" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
		
	</generic-constraint-default>
	<!-- <constraint-group> -->
        <!-- <generic-constraint bodyA="NPC Genitals02 [Gen02]" bodyB="NPC Genitals01 [Gen01]"/> -->
		<generic-constraint bodyA="NPC Genitals03 [Gen03]" bodyB="NPC Genitals02 [Gen02]"/>
		<generic-constraint bodyA="NPC Genitals04 [Gen04]" bodyB="NPC Genitals03 [Gen03]"/>
		<generic-constraint bodyA="NPC Genitals05 [Gen05]" bodyB="NPC Genitals04 [Gen04]"/>
		<generic-constraint bodyA="NPC Genitals06 [Gen06]" bodyB="NPC Genitals05 [Gen05]"/>
	<!-- </constraint-group>	 -->
		

I would advise all the same to first read the manuals on physics to understand the basic aspects of the work of physics. All the lessons are on the forum. 

Posted

Hi, are the UUNPVaginaN Sliders still up on Gromilla's archive? I found the skeleton, however I couldn't find the Sliders. Thanks for all the great work!

Posted
On 10/26/2018 at 12:59 PM, panchovix said:

I have it like this and so far it works, I'm wondering what's happening in your side tho (SMP 2.7 Inglés it's the translated one I posted, Cosas fuera is the folder where I put outfiles when running FNIS, etc, the Overwrite folder)

BTW the AIO HDT Pussy is only there for the textures, I didn't install meshes from there (the meshes wouldn't work on SSE anyways lol)
 

 

Hi panchovix,

 

I followed your instructions using Nifscope and got great collisions.  Thanks!  Now my issue is pussy textures.  I did load up AIO animated pussy.  You can see by my screenshot that I don’t have the textures.  Can you direct me on how to fix this issue. 

 

Also, I’m going to be loading Bijin and Harem in my game.  Might you know how go about getting UUNPVaginaN, onto these two mod packages?

20181108155647_1.jpg

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