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Plans for v4.0 Beta 2 (17 April)
This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3.
- Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face
- Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before)
- Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are
- Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together.
- Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to:
-- Generating NPCs with realistic but distinct looks
-- Generating NPCs from different ethnicities
-- Generating NPCs of different ages
-- Generating fantasy NPCs
-- Giving NPCs appropriate fitness and muscle stats in accordance to their body
-- The attractiveness stat (see below)
- All patrons' commissions for April
(The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too)
- Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste.
- In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above. For example, by tweaking beauty standards, your character can live in a city full of busty college girls ... or skinny elderly men. 
Estimated Release Date: Saturday, 17 April

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4b2.jpg

LifePlay v4.0 Beta 2 Released!

This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3 (so if you see a lot of cloth clipping this update, it's to be expected because new chracter morphs were added and clothes haven't been worked on yet. Don't worry, pretty much all the clothes will be replaced in Beta 3 & 4).
- Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face
- Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before)
- Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are
- Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together.
- Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to:
-- Generating NPCs with realistic but distinct looks
-- Generating NPCs from different ethnicities
-- Generating NPCs of different ages
-- Generating fantasy NPCs
-- Giving NPCs appropriate fitness and muscle stats in accordance to their body
-- The attractiveness stat (see below)
- All patrons' commissions for April
(The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too)
- Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste.
- In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above.

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$1000 Milestone Reached! 3 Updates Each Month!
Thanks to all your generous support, the $1000 milestone for the LifePlay has just been reached. This means that from next month onwards, the update schedule will switch from one update every 2 weeks (i.e. just slightly more than 2 updates each month) to 3 updates each month. In yearly term, this is an increase from 26 updates a year to 36 updates a year.

(I know Patreon's income always fluctuates. In particular, it tends to drop at the start of each month due to declined payments and one-off donations, then hopefully recover throughout the month. Don't worry though, because the points of this post still stand even if the monthly income drops a little bit below $1000 at the start of next month - I'm not really going to say: "sorry, only $999 this month, so only 2 updates it is!" lol - it's really just 3 updates a month from next month onwards. Still though, hopefully, in the upcoming months, a safe margin will be achieved cause dropping below the milestone every start of the month would be a bit of a mood-killer I must admit)

As you know, the v4.0 Variety and Polish Overhaul is ongoing and as part of that, 3 updates are already planned for May:

- v4.0 Beta 3: Sat, 1 May

- v4.0 Beta 4: Sat, 15 May

- v4.0 Stable: Sat, 29 May

The amount of work for each update has already been somewhat pre-planned for the whole overhaul so I'll leave the May update schedule alone since it still amounts to 3 updates a month as promised for $1000.

From June onwards however, the update schedule won't be based around a specific day of the week every two weeks, but 3 specific dates each month, namely:

- Update 1: 8th of each month (General Gameplay and Assets + occasionally some love for unpopular kinks)

- Update 2: 18th of each month (Winner of the Kinks of the Month poll)

- Update 3: 28th of each month (Runner-up of the Kinks of the Month poll + Patrons' commissions)

For example, for June 2021, the three updates will be v4.1 (8 June), v4.2 (18 June) & v4.3 (28 June).

The content of the first update of each month will still be decided by me as the dev cause otherwise the core gameplay features won't make progress at all and the really unpopular kinks get totally left behind, but the other two updates' focus will be decided by patrons in a monthly poll, and then ideas for them are brainstormed by the community. This should solve the issue of Pregnancy being too popular cause now, there's plenty of KotM updates for other kinks too.

Once again, thank you for all your support, without which all of this wouldn't be possible!

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Oooh, I've always been looking for a game like this! Sims is good, but it's limited. This has a lot of possibilities.

 

I don't know if it's been mentioned anywhere as I don't have enough time to read through everything right now, but any chance there's going to be pets / animals added? (And in extension, zoophilia interactions?)

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On 4/21/2021 at 10:19 PM, UsavvaUnsavor said:

Oooh, I've always been looking for a game like this! Sims is good, but it's limited. This has a lot of possibilities.

 

I don't know if it's been mentioned anywhere as I don't have enough time to read through everything right now, but any chance there's going to be pets / animals added? (And in extension, zoophilia interactions?)

There are already pets in the game. There is an """unofficial""" mod that extends the interactions you can have with them (due to Patreon policies there are only platonic interactions in the base game)

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Plans for v4.0 Beta 3 (1 May)
This is the third of the five updates making up the v4.0 Variety and Polish Overhaul and the first update focusing on Clothes in the overhaul.

- Improve the pre-import procedures for clothing assets to be imported into the game during Beta 3 & 4 (these of course won't apply to the old clothes, which will still be there in Beta 3 but will all be removed or replaced in Beta 4):

-- Improve rigging to make clothes follow the character's current animation as much as possible, i.e. skirt bend with legs etc

-- Improve morph transfer to reduce clipping (i.e. body poking through clothes) as much as possible within the constraints imposed by optimization needs (see below).

-- Much better optimization (i.e. poly count & texture resolution only as high as absolutely necessary) for the new clothing assets compared to previous. Because by the time overhaul is finished, the total number of clothes available will be a huge jump from previous, this is essential for the game's ability to load them without crashing and for keeping the game's download size acceptable. Unfortunately, there's no free lunch and the need to keep polycount low for each clothing asset somewhat counteracts the improved morph transfer above, meaning that clipping cannot be avoided 100% especially when a lot of morphs are used, but it'll be a lot less obvious than before.

- Basic high heel system to adjust leg pose and distance from ground when wearing some of new footwear with heels.

- New "Partial Undress" button (dress pulled down to expose boobs etc) during sex and also for testing in the Inventory menu, available for a small proportion of new clothing assets (highlighted as such in your Inventory). Make sure to wear these specific clothes if this is your kink. 

- The first wave of new female clothes will be added in Beta 3 (I just go down the list of raw assets I collected together, so Beta 3 may overrepresent or underrepresent certain apparel types, don't worry, not gonna be a problem when the overhaul is finished). 

- Please note: Beta 3 is only the halfway point of the overhaul and the first overhaul update to actually work on clothes. Because half of dev hours for Beta 3 went into improving the pre-import procedures and collecting all the raw assets, the majority of the new assets for the v4.0 overhaul (i.e. the rest of the female clothes and all male clothes) will actually be added in Beta 4. Also, all the logic to use these new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable so for now, NPCs either just ignore the new clothes or put them on randomly. Until all the logic is added, the new clothes are mostly just for the player character to try on.

Estimated Release Date: Saturday, 1 May

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https://f95zone.to/threads/lifeplay-v4-0-beta-2-vinfamy.11321/post-4138623

 

Just some custom scenes to put in folders.

\LifePlay_3_9_64bit_UpdateOnly\LifePlay\Content\Modules

Go through and pick stuff you want and delete stuff you don't

Don't forget to turn on now.

Warning: Scene replacement

"NPC_gives_birth" replacement scene {You can now be an asshole and not show up to birth. Or be there with a chance of twins. child will still be around just not at your home.} ++Perfected++

SPOILER: Code


vin_Incest/Scenes/proactive
Check_on_my_family {followup pro_underbed_peep2 instead of pro_underbed_peep}



pro_caught_family_masturbating, pro_feel_up_bedroom, pro_peep_family_shower, pro_snoop_around, caught_family_masturbating, {Family members with a high intelligence will catch you in the act or you can catch them masturbating}

cms_ica_sep06 & cms_ica_sep08 {scene fix}

fit_family {added follow up scenes to these.}
fit_dating
weak_family
weak_dating
ignorant_family
ignorant_dating
intelligent_family
intelligent_dating {added follow up scenes to these.}

vin_Base/Presents {my preferences}

public_indecency {crime seemed too harsh}

vin_Base/World {best shower, toilets, bathroom I could find}

vin_NonConsensual {changed to be based on player Karma}

porn_shoot_streak {changed to just give you a choice and chance of cops showing up.}

Donate_Sperm {donate sperm for money, meet a stranger, Breeding stuff} ++Update++

SPOILER: Code


use_elven_magic {Then look so helpless... Let me help.}

reluctant_star {Rapist should not get away from there crimes.}

assaulted_by_costar---fixed---

cam---fixed--- {now you can fuck someone you are not dating & that relative}

onlyfans---fixed--- {actor: pornfame stuff}

"Calling hooker" & "booty call" can now trigger "inexperienced Family member sex"

Vampire_suck {Has bonuses if player drinks blood of other races.}
Elf +=attractiveness
Orc += fertility
Vampire += Fitness
Human target has 1/10 chance to turn into vampire.

SPOILER: Code


vampire_invades {If Random(5, 25) > energy; "-Warning! Possibility of turning into vampire if your human-"} [Warning: You can't change back. Unless character is saved.]
sucked_by_vampire_cms

orc_breeds {A little more fucking}

New custom Scenes
//////////////////Base////////

Gym_shower {Sneak in gym showers}

neighbour_Shower_broke {did it really brake or are they jacking up your water bill. Who cares someone is in the shower}

Maid at hotel or home {Hire a maid or are they a hooker?}

Reading together {Go to Library, home, and jail. To do some reading with a person you "interact with" AKA click on person}
Bonus effects on npc intelligence

Private Training/Workout {Go to gym, home, and jail. To do a private workout with a person you "interact with" AKA click on person}
Bonus effects on npc Muscle, fitness and attraction

Interview_person {ask NPC some questions about stats}

The_Hangover {Think I drank too much at night club/bar last night. End with companion, family, stranger, a stuff animal, or a tiger}

Feel Tummy {minor interaction with pregnant NPC}

Hug {no animation but an interaction none the less}

Charm_interaction {Use your stats to gain affection with another person}

SPOILER: Code


Kiss_interaction {do you kiss?}

Bad_photoshoot_nude {new modeling event}

Catch Spouse masturbating

Weak/fit dating {now when game complains about weak/fit characters you will do a private training with them.}

Smart/dumb dating {now when game complains about Smart/dumb characters you will read together.}

Spouse_cum_to_bed {just sleeping with my wife plus}

Spouse_sit_on_lap [2] {watch tv with spouse}

Visit_neighbour {What is your neighbor/landlord doing?}

Watch porn {watch porn from comfort of your home.}

Fetish_interaction {Talk about sex positions}

SPOILER: Code


Ravenger666_house_party{Be invite to 1/5 parties}++New++ -Work in progress-
Standard House party
Poker party
Redrum party
Pornstar party
Collage party
The_Babysitter{Post party event if you have a kid under 18}

Gamble_Strip_poker{be invited to a poker party} --fixes--

Couple_opens_up{Npc couple have can change to poly relationship}

Interpersonal party{NPC need help with Interpersonal skill, why not go to a party.}

Convert & Incest_Convert {Changes the gender preference of NPC to your gender}[requires sleeping with them.]

//////////////////Pregnancy//////

NPC_gives_birth_exrtra
NPC_discovers_pregnancy_Extra {Now if you have many women knocked up these scenes will help relieve the build up.}

Breeding_family {if female family member is "ovulating", they will want to fuck you to death. }

F_dildo_impregnate_P {as female catch family jacking-off in dildo & rick pregnancy}

Breeding_Rabbits {girl wants you to knock her up, multi sex} [not recommended for v3.11 but will works regardless]

Wants_Baby{Someone you know, who wants a baby is ovulating!}

Breeding_party_2 {go to party fuck some girls who wants babies}

Lower_Sperm_count {to much sex, AKA low arousal, reduces fertility in men}

Sperm_ Build_up {if you are blue balling, AKA have a max arousal, gain fertility in men}

start_Labour {Force a "pregnant companion" to give birth }

Family_proposes_baby { Sometime your own family wishes it was a little bigger.} ++Update++

dildo_impregnate_Futa { Go fuck yourself, literally, and be your both mom and dad to your child. }


//////////////////NonConsensual/////
fantasy_Elf_Cursed {Mean elves throwing shade... No, a Horny Curse!}

//////////////////Incest/////
Family bed share 2 {someone living with you shares your bed as you sleep}

Family bed share 3 {ask to sleep in sibling bed "not sleeping"}

family_morning_wood2 {sleep in and get caught with boner}

family_movie_sex_scene2 {watch TV/movie with rest of family}

Family sit on lap2 {Sister or mom sit on lap during tv time}

Nude_Around_Sibling {Like waking around naked at home. What will your family think?}

Nude_Sibling {Is my sibling a nudist?}

Family_fucks_Friend {When your friend come to visit and then fucks a member of your family. Do you join?} ++New++

(Family in porn stuff)
Family_in_porn_career
Family_porn_video
family_Home_Porn
Family_fucks_Companion (Companion is not someone you are dating nor is family)
Family_porn_shoot_public
family_pornaddiction

//////////////////Nudity Matters\\\\\\\\\\\\
Naked public {From nudity matters mod, I change it to include threesome and foursome}

Nude_Stranger {why are people naked?}

//////////////////POLICE JOB MOD////////

start_a_career_as _cop [at police station] {bet you can't guess what this is.}[in order to quit job change cop level to 0]

Resign from police

Cop_level {don't touch unless you wish to quit}

Firing_Range {improves firearms at police station}

Shooting {firearms stat used in scenes}

Paper_work_Cop [at police station] {police office work}

Street_work_Cop [at police station or under crime tab]

Cop_come_across_robbery { Street_work_Cop }

Respond Bank robbery { Street_work_Cop }

Cop_darkalley_rape { Street_work_Cop }

Cop_Guard_work ++NEW++

Cop_Security { Cop_Guard_work } ++fixed++
[note: do have [masochist > Random(1, 65) && intelligence < Random(50, 90) && karma < Random(10, 50)] or you will die from this Easter egg.]

Cop_BodyGuard{ Cop_Guard_work } [Note: watch out for 47] ++New & fixed++
///

Update 4/28/2021

vin_Incest.zip vin_NonConsensual.zip vin_Pregnancy.zip dbcaf_nudity_matters.zip Police.zip Ravenger_Scenes.zip vin_Base.zip vin_Corruption.zip

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4b3.jpg

LifePlay v4.0 Beta 3 Released!

This is the third of the five updates making up the v4.0 Variety and Polish Overhaul and the first update focusing on Clothes in the overhaul.

- Improve the pre-import procedures for clothing assets to be imported into the game during Beta 3 & 4 (these of course won't apply to the old clothes, which will still be there in Beta 3 but will all be removed or replaced in Beta 4):

-- Improve rigging to make clothes follow the character's current animation as much as possible, i.e. skirt bend with legs etc

-- Improve morph transfer to reduce clipping (i.e. body poking through clothes) as much as possible within the constraints imposed by optimization needs (see below).

-- Much better optimization (i.e. poly count & texture resolution only as high as absolutely necessary) for the new clothing assets compared to previous. Because by the time overhaul is finished, the total number of clothes available will be a huge jump from previous (x7 previous is my current estimate), this is essential for the game's ability to load them without crashing and for keeping the game's download size acceptable. Unfortunately, there's no free lunch and the need to keep polycount low for each clothing asset somewhat counteracts the improved morph transfer above, meaning that clipping cannot be avoided 100% especially when a lot of morphs are used, but it'll be a lot less obvious than before.

- Basic high heel system to adjust leg pose and distance from ground when wearing some of new footwear with heels.

- New "Partial Undress" button (dress pulled down to expose boobs etc) during sex and also for testing in the Inventory menu, available for a small proportion of new clothing assets (highlighted as such in your Inventory). Make sure to wear these specific clothes if this is your kink.

- 306 new female clothing items are added in Beta 3 (I just go down the list of raw assets I collected together, so Beta 3 may overrepresent or underrepresent certain apparel types, don't worry, not gonna be a problem when the overhaul is finished).

- Please note: Beta 3 is only the halfway point of the overhaul and the first overhaul update to actually work on clothes. Because half of dev hours for Beta 3 went into improving the pre-import procedures and collecting all the raw assets, the majority of the new assets for the v4.0 overhaul (i.e. the rest of the female clothes and all male clothes) will actually be added in Beta 4. Also, all the logic to use these new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable so for now, NPCs either just ignore the new clothes or put them on randomly. Until all the logic is added, the new clothes are mostly just for the player character to try on.

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7 hours ago, vinfamy said:

 

- Basic high heel system to adjust leg pose and distance from ground when wearing some of new footwear with heels.

 

 

Honestly I wasn't expecting a high heels system for this game. I love it.

 

 

Now all we need is a way to fully set up npc relationships, careers and homes so i can have a stripper wife.

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  • 2 weeks later...

4b4.jpg

LifePlay v4.0 Beta 4 Released!

This is the fourth of the five updates making up the v4.0 Variety and Polish Overhaul and the second update focusing on Clothes in the overhaul. It's very similar to what was done in Beta 3, just even more in quantity.

- 285 new female clothing items, taking the total number of female clothes added during this overhaul so far to 591

- Notably, compared to Beta 3, the Beta 4 batch of female clothes have a lot more of those with the "Partial Undress' state available

- 204 new male clothing items

Note since this is a beta update, part of a larger overhaul:

- Even after tons of clothes have been added in Beta 3 & Beta 4, there is still a smaller but more selective batch of around 100 items to be added in v4.0 Stable, focusing on uniforms, ceremonial / religious attire, and accessories. Basically, for Beta 3 & Beta 4, I simply went down the list of assets I have collected, so most of what's been added are just everyday clothes. In v4.0 Stable, I'll review what's still missing and seek out the specific pieces that the game still needs for its different building types, jobs, scenes and ethnicities. Also, I have deliberately avoided jewellery and other accessories so far in Beta 3 & 4 because they must be rigged, morph-transfered and tagged a bit differently from normal clothes, so I leave them for v4.0 Stable to do all in one go for efficiency.

- Also, all the logic to use all the new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable. Therefore, for now, just like in Beta 3, all the new clothes are just for the player character to try on. NPCs still use the old clothes, which clip horribly because of all the new character morphs added in Beta 1 & 2. Don't worry though, Beta 4 is the final update these clipping-friendly old clothes even stay in the game files as they will all be cleared out in v4.0 Stable to save space while the NPCs embrace the new clothes with all the logic added.

- After Beta 3 & 4 & v4.0 Stable, the total number of clothing items in the base game would be over 900, which is plenty. Still, this doesn't mean that I will no longer add any more clothes ever again in the future. So if there's some specific clothing piece you have in mind that didn't make it in these 900 added during the v4.0 overhaul, don't worry. In the future, once every few months, I will dedicate one update (let's say: v4.7, v4.16, etc) for a new batch of clothes, and these updates will come in the form of easy-to-install & version-neutral optional downloads (just like the optional maps) as I don't want to keep increasing the base game's download size. The best thing about these being available as optional downloads is that I won't have to be as stingy with polycount and texture resolution for them as I had to be with the 900+ items in the base game, since it won't matter how heavy or performance-intensive these optional clothes end up being since the player gets to pick and choose how many and which they want used in their own game. Basically, these will be "High Definition Clothes Free DLCs".

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I'm trying to set up a mod of my own but I seem to be too stupid to a simple while loop.

 

WHAT: all -sleep -nap
WHERE: all -brothel
WHEN: 5 - 18
WHO:
OTHER: brotheljob = 1 && !isWithCompanion

partytime = false
Colleague = getSpecific(Colleague)
scenestart()
"I got a call from from <Colleague.name>."
Colleague():: "Hi <Player.name>. I know it's your day off but we have a big problem here."
Player(curious):: "What is it?"
Colleague():: "It's single matinee and two hookers have called in sick. We're seriously lacking <Player.dick_or_pussy>!"
Colleague():: "I know, it's not your job being paid for getting laid, but the boss told me to ask you if you could fill in. Of course you'd get a bonus."
    0:: "It's a dirty job, but somebody has to do it."
    1:: "Sorry, I have an appointment."

    if 1
    partytime = false
    else
        partytime = true
        Colleague.strip()
        Colleague1 = getSpecific(Colleague)
        Colleague1.strip()
        Player():: "Say no more, Bat<Player.man_or_girl> coming to the rescue!"
        Colleague(grin):: "You're saving the day. Come directly. No need for changing clothes. We have a nodress-code today."
        player.moveto(brothel)
        setBackground3D(Modules/brothel_work/Rooms/brothel_main.lpworld)
        Colleague.show(2)
        Colleague1.show(2)
        Player.strip()
        Colleague(happy):: "I'm so glad you're here."
        Colleague1(happy):: "You're a godsend, you know."
        "We made the last preparations when the first Guests arrived."
        Swinger = generatePersonTemporary()
        Swinger.strip()
        Swinger.show(2)
        Swinger(happy):: "Hi, I'm <Swinger.name>, I'm glad to be here."
        Swinger1 = generatePersonTemporary()
        Swinger1.strip()
        Swinger1.show(2)
        Swinger1(happy):: "Hi, I'm <Swinger1.name>, I'm glad to be here."
        Swinger2 = generatePersonTemporary()
        Swinger2.strip()
        Swinger2.show(2)
        "Another guest arrived and introduced <Swinger2.himself_or_herself> as <Swinger2.name>."
        Swinger3 = generatePersonTemporary()
        Swinger3.strip()
        Swinger3.show(2)
        Swinger3(happy):: "Hi, I'm <Swinger3.name>, I'm glad to be here."
        Swinger4 = generatePersonTemporary()
        Swinger4.strip()
        Swinger4.show(2)
        Swinger4(happy):: "Hi, I'm <Swinger4.name>, I'm glad to be here."
        Swinger5 = generatePersonTemporary()
        Swinger5.strip()
        Swinger5.show(2)
        "Seems like everybody is here. The debaucheries can begin."

while 50 < Player:energy
        "What should I do?"
            0:: "Mingle with the swingers."
            1:: "Have drink with someone."

        if 0
                Random
                    Chatpartner = Swinger
                    Chatpartner = Swinger1
                    Chatpartner = Swinger2
                    Chatpartner = Swinger3
                    Chatpartner = Swinger4
                    Chatpartner = Swinger5
                endRandom
                Player():: "Hi <Chatpartner.name>. Are you enjoying yourself?"
                Chatpartner(happy):: "Sure this party is a blast."
                Chatpartner(grin):: "I wouldn't mind to go somewhere more private to chat some more."
                    0:: "Of course. Lead the way"
                    1:: "I rather want to stay here"

                        if 0
                            Random
                            setBackground3D(Modules/brothel_work/Rooms/brothel_red_room.lpworld)
                            setBackground3D(Modules/brothel_work/Rooms/brothel_toilets_room.lpworld)
                            setBackground3D(Modules/brothel_work/Rooms/brothel_light_room.lpworld)
                            setBackground3D(Modules/brothel_work/Rooms/brothel_fetish_room.lpworld)
                            endRandom
                            "I followed <Chatpartner.name>. Once we closed the door behind us, <Chatpartner.he_or she> started making out with me"
                            sex(Player, Chatpartner)
                            Player:energy -= Random(5, 10)
                            Chatpartner(happy):: "I really enjoyed that."
                        else
                            "We chatted a bit more."
                            Player:energy -= Random(1, 5)
                        endif
        elseif 1
                Random
                    drinkpartner = Colleague
                    drinkpartner = Colleague1
                    drinkpartner = Swinger
                    drinkpartner = Swinger1
                    drinkpartner = Swinger2
                    drinkpartner = Swinger3
                    drinkpartner = Swinger4
                    drinkpartner = Swinger5
                endRandom
                    Player:movetoPerson(drinkpartner)
                    "I decided to have a drink with <drinkpartner.name>."
                        drinkpartner(wink):: "Should we fuck in front of everybody?"
                        0:: "Great idea, let them watch us."
                        1:: "I just wanted to have a drink"

                            if 0
                                sex(Player, drinkpartner)
                                Player:energy -= Random(5, 10)
                                drinkpartner(happy):: "I really enjoyed that."
                            elseif 1
                                "We had another drink together."
                                Player:energy -= Random(1, 5)
                            endif
            
endwhile
endif
if partytime = false
    Colleague():: "I see, nevermind then. I'll try someone else. Have a good one."
elseif partytime = true
    "The party winded down, the guests left exhausted but happy."
    Player:money += 250
    "I helped my Colleagues to clean up the mess we made during the party."
    "I feel drained and my <Player.dick_or_cooch> needs a break."
    Player:perversion -= Random(10, 20)
endif
timeout(2)
sceneend()

This is only part of the scene I try to make.

 

This is what it is supposed to do:

 

Get the player to location and create the characters for party.

 

Then run through the loop until running low on energy and then end the party.

 

This is what it does:

 

Gets the player to location and creates the characters. Works fine - unless you choose the first option of the loop. If you do so, it will start the script from the first line (getting a distress call, choose yes or no etc.) All other options (this is just a shortened version, there are more options written in a different file) work perfectly as intended. Just the first option is causing troubles. And I simply don't see why it's doing this.

 

P.S.: I've just started modding this game. So be gentle :sweat_smile:  or at least polite :wink:

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Plans for v4.0 Stable (29 May)
(Immediately before this post, I just posted the Kink of the Month polls for June too, so if you're a patron, don't miss them)
This is the final of the five updates making up the v4.0 Variety and Polish Overhaul 
- Another smaller but more selective batch of new male and female clothing items, focusing on uniforms, ceremonial / religious attire, and accessories. Basically, for Beta 3 & Beta 4, I simply went down the list of assets I have collected, so most of what's been added are just everyday clothes. In v4.0 Stable, I'll review what's still missing and seek out the specific pieces that the game still needs for its different building types, jobs, scenes and ethnicities. Also, I deliberately avoided jewellery and other accessories in Beta 3 & 4 because they must be rigged, morph-transfered and tagged a bit differently from normal clothes, so I leave them for v4.0 Stable to do all in one go for efficiency.
- Add  all the logic to use all the new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable. 
- Remove all the old clothes (which clip a lot) from the game files,  along with some other assets no longer used, making sure to remove any references to these in the game code as to avoid crashes. This is to save space and keep the game's download size down. Obviously, during this overhaul, over 900 new clothes have been added so even with this clearing out of old assets, the final download size of v4.0 Stable will still be significantly higher than the v3.x versions, but still, it should be a couple hundreds mb smaller than the last update v4.0 Beta 4. 
- A new slider in the Morphs section to "Counteract Vagina Deform". As you know, the vagina starts to deform if you use tons of morphs when creating your character, this has been minimized a lot in the Beta 1 update, but not 100% resolved. This new slider will do the trick for even the most heavily morphed character, so this should put this long-standing issue to rest finally. Special thanks to Mossrock for testing and helping me come up with this solution.
- Some improvements and refinements to the NPC randomization logic based on the community's feedback so far
- Checkbox next to each line in the Esc > NPC Distribution & Beauty Standards to completely exclude a certain body type / face preset from any new NPCs being generated from then on under any circumstances. For players wanting a world where absolutely everyone is hot perhaps.
- Bug fixes, stability improvements and performance optimizations. This update is called "v4.0 Stable" after all!
Estimated Release Date: Saturday, 29 May 

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4s.jpg

LifePlay v4.0 Stable Released!

This is the final of the five updates making up the v4.0 Variety and Polish Overhaul 
- Another smaller but more selective batch of new male and female clothing items, focusing on uniforms, ceremonial / religious attire, and accessories. Basically, for Beta 3 & Beta 4, I simply went down the list of assets I have collected, so most of what's been added are just everyday clothes. In v4.0 Stable, I'll review what's still missing and seek out the specific pieces that the game still needs for its different building types, jobs, scenes and ethnicities. Also, I deliberately avoided jewellery and other accessories in Beta 3 & 4 because they must be rigged, morph-transfered and tagged a bit differently from normal clothes, so I leave them for v4.0 Stable to do all in one go for efficiency.
- Add  all the logic to use all the new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable. 
- Remove all the old clothes (which clip a lot) from the game files,  along with some other assets no longer used, making sure to remove any references to these in the game code as to avoid crashes. This is to save space and keep the game's download size down. Obviously, during this overhaul, over 900 new clothes have been added so even with this clearing out of old assets, the final download size of v4.0 Stable will still be significantly higher than the v3.x versions, but still, it should be a couple hundreds mb smaller than the last update v4.0 Beta 4. 
- A new slider in the Morphs section to "Counteract Vagina Deform". As you know, the vagina starts to deform if you use tons of morphs when creating your character, this has been minimized a lot in the Beta 1 update, but not 100% resolved. This new slider will do the trick for even the most heavily morphed character, so this should put this long-standing issue to rest finally. Special thanks to Mossrock for testing and helping me come up with this solution.
- Some improvements and refinements to the NPC randomization logic based on the community's feedback so far
- Checkbox next to each line in the Esc > NPC Distribution & Beauty Standards to completely exclude a certain body type / face preset from any new NPCs being generated from then on under any circumstances. For players wanting a world where absolutely everyone is hot perhaps.
- Bug fixes, stability improvements and performance optimizations. This update is called "v4.0 Stable" after all! Some  minor, non-gamebreaking bugs may still remain though and will be worked on in v4.1 instead. Unlike the v3.0 or v2.0 overhauls in the past, I didn't have the luxury this time to add no new content and focus entirely on bug fixes for the final update of the overhaul (mostly because of the huge number of new clothes). As a result, after all the asset adding and extra coding, I was down to only final two days before the release date to fix bugs so I could only focus on the most important ones and making sure the game is stable.
 

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This latest update is crashing all the time for me. Almost always when I enter a room and it crashes sometimes even before the room is completely loaded. Not to speak of any NPCs. :'(

 

Anyone else experiencing this problem?

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Just had a crash as well after playing maybe for 30 minutes. I didn't have many crashes in the past, and they only happened during startup. 

 

Update: crashed again, exactly in the same context than first one: when arriving first time at work.

Edited by Hypnotik
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Are the save files not entirely stored in the "saves" folder? I made a copy of it and then started a new save different playthrough but when I replaced the original save folder later, it isn't the same anymore. How do I restore my full save?

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LifePlay v4.1 Released!

This update adds no new content and focuses entirely on fixing crashes and bugs, the most notably of which that have been fixed are:
- The crashes some people have when going into a new building and the game starts to load NPCs there. 
- Fix an issue with average attractiveness for both men and women dropping to 0 as a result of a data reading bug, causing a huge percentage of obese NPCs. If you have this issue before, make sure to go to Esc > NPC Distribution & Beauty Standards) and Reset Default when loading your old save.
- An issue some people report about NPCs' moaning being silent during sex (I actually was never be able to reproduce this on my game so I assumed it was save-related, nevertheless, I put in some extra code whenever a sex scene starts to make sure everyone has a 'voice' assigned before fun time)
- Minimize startup / start menu crashes as much as possible by optimizing the initial loading process a bit more. These are usually quite rare and random and the game usually starts fine simply by trying again, still it's good to minimize them as first impression counts after all. 
(For those curious of the cause of the new location loading crashes last update and why it was so unpredictable and inconsistent across different PCs (mine and many others never had any crashes at all, but for those that had them, they were so frequent that the game was unplayable): It turns out the crashes were caused by a coding flaw that must have existed in the game for years but has never been exposed till now. When you go into a new location, there are two aspects of the game that are loaded concurrently in two separate processes. Firstly: The objects in the building itself as well as a little analysis to identify what type of building this is. Secondly: The characters and their clothes, including the uniforms. Now, at first glance, the two loading processes seem independent enough to happen simutaneously, but they're NOT, cause the game needs to know what type of building this is before knowing which uniform to load. Up until to the v4.0 overhaul, this flaw was never exposed because the old clothes were so heavy and took ages to load, so the first process always beat the second process by far and the game always knows which building type before it gets to loading the uniforms (since normal NPCs are loaded before 'working here' NPCs). The new clothes in v4.0 however are much better optimized so for many fast PCs (not neccessarily high-end, maybe you just have fewer background processes, etc) possibly running the game on a SSD drive, it suddenly became possible for the second process to get to the uniform loading stage, not knowing what to do and crash, before the first process get to the 'identify building type' stage. Mine and the other crash-free PCs were just not as fast (again, not neccessarily low-end, just maybe having more background processes, mine probably wasn't loading fast because as the dev, I have Unreal Engine running in background while playtesting the game) so everything ended up going according to plan. The fix was therefore to make sure that the building type is identified first, before any loading takes place. As an extra safety measure, I also make sure that if somehow in any circumstances, the game is asked to put someone in uniform but not knowing what type of building it is for, instead of freaking out and crashing, it just dresses this person completely randomly.)

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Just started a new game and love all the improvements. 

A few suggestions for further steps:

 

It would be great to ditch work clothes when leaving work - playing someone with a medical career, it's a bit awkward if they get called by a colleague during work hours whether they want to hang out and for the entirety of the date, the colleague is wearing work clothes.

 

Also, when just going for the recommended option, try to find a way to stay reasonably close. If you grab a bit over lunch, you're not going to drive 90 minutes to the other end of town...

 

Might also be an idea to make landlords contacts automatically if you rent - you'd usually have contact data for them and it's kinda weird if sleazy landlord takes sex for the rent and then pops up randomly a while later with the question as to now you know them better, do you want to exchange phone numbers.

 

(BTW, funnily enough, regarding loading times of clothes, despite running the game on an SSD, the other day, the clothes for two employees at a location took a bit to load. At least that gave me an opporunity to see one of them had something extra down below :P )

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