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Crashing just after character creation


cweez

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Posted

I added a handful of mods, and since my previous game wasn't all that old, I figured I'd just restart. Get into the LAL, make my character, start setting up most of the mods through the MCM, but then it just crashes. And it also doesn't want to load either.

 

I don't think I've got anything conflicting, but it's also crashing, so obviously something's wrong.

 

https://modwat.ch/u/cweez/plugins

Posted
10 minutes ago, cweez said:

I added a handful of mods, and since my previous game wasn't all that old, I figured I'd just restart. Get into the LAL, make my character, start setting up most of the mods through the MCM, but then it just crashes. And it also doesn't want to load either.

 

I don't think I've got anything conflicting, but it's also crashing, so obviously something's wrong.

 

https://modwat.ch/u/cweez/plugins

Did you have ShowRaceMenu Precache Killer?

 

https://www.nexusmods.com/skyrim/mods/33526/

Posted
19 hours ago, cweez said:

I don't think I've got anything conflicting, but it's also crashing, so obviously something's wrong.

 

https://modwat.ch/u/cweez/plugins

Your Plugins Load order is largely incorrect, and this observation is also the same regarding your Modlist in the MO Main Left panel - not even talking about the Skyrim DLC Master files and HighResTexturesPacks that are inverted ... which has a certain impact on the loading order of the MO Main Right panel.

 

With all these mismatches LOOT can't even sort your Load order at best. And other misplaced mods only adds to your problems after creating your character and prevents the MCM configuration process from running smoothly:

 

64. SexLab_Solutions.esp and 119. SexLab_Solutions_PO_Patch.esp must both be loaded after 121. Alternate Start - Live Another Life, and they all need to be loaded at the end of your Load order. Same mistmatch problem for most of the SexLab Master and plugins you have installed. FNIS, must be installed after SkyUI and UIExtentions ... XPMSE is way too high, loaded before his prerequisites, and so on ...

 

Please deactivate - don't delete, ALL your installed Mods that are in the MO Main Left pane and move them in the correct order as specified in the spoiler. Reactivate them after. Be aware that I intentionaly put aside a big part of the mods because: first, you have loaded mods that I don't use so it would be much time demanding for me to decipher all of them, second, it will be a good exercise for you to gain a better understanding of how to fix mod loading issues by your own, and why not with the help of TES5Edit? If you're in need of tutorials, or have any questions, don't hesitate to ask.

 

Spoiler

Modlist - MO Main Left pane:

 

Group #1 Skyrim Master files + SKSE + Unofficial Patches

 

     *Unmanaged: Dawnguard

     *Unmanaged: HearthFires

     *Unmanaged: Dragonborn

 

       Cleaned Vanilla ESMs  <= Clean your Skyrim Master files with TES5Edit to create a stable base upon which to begin.

 

     +SKSE 1 07 03 Scripts

 

     +Unofficial Skyrim Legendary Edition Patch

     *Unmanaged: HighResTexturePack01

     *Unmanaged: HighResTexturePack02

     *Unmanaged: HighResTexturePack03

     +Unofficial High Resolution Patch

 

Group #2 Other Fixes

 

     +Auto Unequip Ammo

     +Crash Fixes

     +Load Game CTD Fix

 

Group #3 Resources

 

     +PapyrusUtil - Modders Scripting Utility Functions

     +JContainers

     +Modwat

 

Group #4 User Interface

 

      +SkyUI

      +UIExtensions

      +FNIS

      +Race Menu

      +Better Dialogue Controls

 

Group #5 The World Of Skyrim

 

     +Character Appearance Mods (For NPCs and Self)

     +Animations

     +Alternate Start - Live Another Life

     +SexLab_Solutions.esp

     +SexLab_Solutions_PO_Patch.

      +Bashed patch

 

 

Having SexLab and More Nasty Critters, you really should take care of all the recommendations given by the authors.

 

Follow MadMansGun's Load order suggestion regarding More Nasty Critters: SLAL Edition. Beware the mod has a new update: v11.1C

 

 

Posted
2 hours ago, Fifoo said:

Your Plugins Load order is largely incorrect, and this observation is also the same regarding your Modlist in the MO Main Left panel - not even talking about the Skyrim DLC Master files and HighResTexturesPacks that are inverted ... which has a certain impact on the loading order of the MO Main Right panel.

 

With all these mismatches LOOT can't even sort your Load order at best. And other misplaced mods only adds to your problems after creating your character and prevents the MCM configuration process from running smoothly:

 

64. SexLab_Solutions.esp and 119. SexLab_Solutions_PO_Patch.esp must both be loaded after 121. Alternate Start - Live Another Life, and they all need to be loaded at the end of your Load order. Same mistmatch problem for most of the SexLab Master and plugins you have installed. FNIS, must be installed after SkyUI and UIExtentions ... XPMSE is way too high, loaded before his prerequisites, and so on ...

 

Please deactivate - don't delete, ALL your installed Mods that are in the MO Main Left pane and move them in the correct order as specified in the spoiler. Reactivate them after Be aware that I intentionaly put aside a big part of the mods because: first, you have loaded mods that I don't use so it would be much time demanding for me to decipher all of them, second, it will be a good exercise for you to gain a better understanding of how to fix mod loading issues by your own and why not with the help of TES5Edit? If you're in need of tutorials, or have any questions, don't hesitate to ask.

 

  Reveal hidden contents

Modlist - MO Main Left pane:

 

Group #1 Skyrim Master files + SKSE + Unofficial Patches

 

     *Unmanaged: Dawnguard

     *Unmanaged: HearthFires

     *Unmanaged: Dragonborn

 

       Cleaned Vanilla ESMs  <= Clean your Skyrim Master files with TES5Edit to create a stable base upon which to begin.

 

     +SKSE 1 07 03 Scripts

 

     +Unofficial Skyrim Legendary Edition Patch

     *Unmanaged: HighResTexturePack01

     *Unmanaged: HighResTexturePack02

     *Unmanaged: HighResTexturePack03

     +Unofficial High Resolution Patch

 

Group #2 Other Fixes

 

     +Auto Unequip Ammo

     +Crash Fixes

     +Load Game CTD Fix

 

Group #3 Resources

 

     +PapyrusUtil - Modders Scripting Utility Functions

     +JContainers

     +Modwat

 

Group #4 User Interface

 

      +SkyUI

      +UIExtensions

      +FNIS

      +Race Menu

      +Better Dialogue Controls

 

Group #5 The World Of Skyrim

 

     +Character Appearance Mods (For NPCs and Self)

     +Animations

     +Alternate Start - Live Another Life

     +SexLab_Solutions.esp

     +SexLab_Solutions_PO_Patch.

      +Bashed patch

 

 

Having SexLab and More Nasty Critters, you really should take care of all the recommendations given by the authors.

 

Follow MadMansGun's Load order suggestion regarding More Nasty Critters: SLAL Edition. Beware the mod has a new update: v11.1C

 

 

Thanks for your time in answering, I'll dive into it and get those things sorted. I had kinda been working on the assumption that just chucking LOOT at it after installing a few extra mods would deal with any problems, guess not! I'll probably be back with questions, but I'll see what I can do for now.

Posted
1 hour ago, cweez said:

Thanks for your time in answering, I'll dive into it and get those things sorted. I had kinda been working on the assumption that just chucking LOOT at it after installing a few extra mods would deal with any problems, guess not! I'll probably be back with questions, but I'll see what I can do for now.

Did you use LOOT or just the sort button in MO? Best to use the former and ignore the latter.

Posted
On 02/04/2018 at 2:36 PM, cweez said:

Thanks for your time in answering, I'll dive into it and get those things sorted. I had kinda been working on the assumption that just chucking LOOT at it after installing a few extra mods would deal with any problems, guess not! I'll probably be back with questions, but I'll see what I can do for now.

I second Grey Cloud's quote, thank you for bringing this clarification concerning the OP thread issue:

On 02/04/2018 at 3:37 PM, Grey Cloud said:

Did you use LOOT or just the sort button in MO? Best to use the former and ignore the latter.

Never use the "Sort" button in MO, use the LOOT tool properly installed and configured to run in your mod manager instead.

 

Important note:

 

See the video tutorials made by Tayleem detailing how to install utilities in MO, to clean your Skyrim ESM files and optimize the game's textures. Please follow the methods described in the links bellow to get you started on a solid foundation.

 

Cleaning Master files:

 

Never, Ever! clean the Skyrim.esm and Skyrim.exe Master files.

 

The method proposed here for MO has the great advantage of keeping your Skyrim Master files untouched (in their original state) if one day you're in need to verify the Steam game data cache - Steam will not reload them to validate the cache after scanning the game and so you don't need to redo all the Master files cleaning process. A method I always use with MO and I warmly recommend it.

 

Optimizing the textures for Skyrim:

 

The Bethesda textures are filled with redundances, you will need to optimize them. The linked video covers all the steps to follow allowing you to proceed with their installation in a simple and clear way. It's a must have mod which replaces the DDSopt heavy process.

 

Taylem Mods - Ep. 02 - Mod Organizer and Utilities

Taylem Mods - Ep. 03 - ESM Cleaning and Texture Optimization

Posted

Thanks for all the updates. Unfortunately I'm away from my computer during the week, though I do run a thinned out version of skyrim and the mods on my laptop, mostly the same stuff just minus a lot of the meatier graphics mods, so I'll have an experiment with those.

 

Regarding LOOT, I always launched that through MO rather than just trying to sort directly through any in-built MO thing, so no worries there. I had just assumed this was more fool-proof than it really is.

 

And as for messing about in TES5Edit, the only thing I've done with that is cleaning the masters for the update.esm along with the three expansion esm files. LOOT only finds 1 mod with 1 ITM record, and I figured that would be fine to leave as is rather than messing about with that more.

 

I sometimes hear people talking about Wrye Bash, and looked into it, but it always honestly looked far too complicated, plus from my understanding of it (It basically merges lots of mods into one single, larger file), it's not needed so much for MO since you can deal with any load order issues through the menus rather than working out the order and making a bashed patch.  Plus my game always worked (with the occasional crash which I put down to running a fairly modded game).

Posted
3 hours ago, cweez said:

Thanks for all the updates. Unfortunately I'm away from my computer during the week, though I do run a thinned out version of skyrim and the mods on my laptop, mostly the same stuff just minus a lot of the meatier graphics mods, so I'll have an experiment with those.

 

Regarding LOOT, I always launched that through MO rather than just trying to sort directly through any in-built MO thing, so no worries there. I had just assumed this was more fool-proof than it really is.

 

And as for messing about in TES5Edit, the only thing I've done with that is cleaning the masters for the update.esm along with the three expansion esm files. LOOT only finds 1 mod with 1 ITM record, and I figured that would be fine to leave as is rather than messing about with that more.

Good then you see me reassured. It is sometimes difficult to help people initially because we do not know their real level at first contact when such issues occurs, hence the profusion of details. No need to worry more than that unless you decide to go back to the cleaning method of the master files I mentioned in my previous post, in which case you will have to go through a backup of the original files.

 

All you need for the moment is to focus on your Load order and resolve the conflict issues you have.

 

For the mod with 1 ITM record, better to leave that at the mod author's benevolence. The basic principle is always to report to the author this kind of situation, if he/she is reachable of course. Maybe can you find details on this topic in different user reviews? Otherwise, leave it as it is if it does not pose major problems in your configuration.

 

3 hours ago, cweez said:

I sometimes hear people talking about Wrye Bash, and looked into it, but it always honestly looked far too complicated, plus from my understanding of it (It basically merges lots of mods into one single, larger file), it's not needed so much for MO since you can deal with any load order issues through the menus rather than working out the order and making a bashed patch.  Plus my game always worked (with the occasional crash which I put down to running a fairly modded game).

Wrye Bash is certainly one of the most complete tools in the world of mods editing and management, but it has the particularity of being complex to use for someone who is not accustomed to bending on its function tools. I have not taken the time myself to look more closely at all the tutorials that are offered, when we see the profusion of details - it can be scary at the outset, and requires a lot of time before assimilating everything. I'm happy with the bashed patch when I run a light profile game for testing purpose, nothing more. But that's not enough for my other more complete profile that I'm currently preparing.

 

The problem arises when you have a heavily and complex modded game. You'll have to do a lot of manipulations regarding all conflicts management, generating LOD, Merge mods, Patch management, Leveled lists, Reproccers, Bash Tags, DDSopt / DDSopt.ini, DynDOLOD to name a few. It is sometimes necessary to recreate a Bashed Patch. All these manipulations are long enough to achieve and are not obvious to the novice and demand training to master the subject. Fortunately we can find guides and tutorials on the Net to do this and for my part I rely mostly on them as I am far from an expert in this area.

 

Some helpful links:

 

S.T.E.P. forums

Taylem Mods - Ep. 15 - To Clean and To Merge

Taylem Mods - Ep. 16 - All About the LODs

Taylem Mods - Final Patching & Character Setup

 

xEdit Merged Patch : Skyrim SE & LE

Wrye Bash : Bashed Patch - Mod Organizer

 

I offer these links to meet your needs if you want to go further in this area. :classic_wink:

Posted

https://modwat.ch/u/cweezAfter/plugins

 

Right, here's my attempted fix from my laptop (most of the same mods, just without the graphics based ones). Started a new game since I didn't want to have any potential issues from the previous load orders carrying over, but how does this look? I tried to follow your suggestions, though had to move a few mods per the MNC notes.

 

On the left hand side, looking at the overwrite flags, there's nothing that appears to be wrongly overwriting other files, though it's the right hand side where I'm more at a loss. This has again been sorted via LOOT with some minor tweaks as noted in the MNC threads. Other mods I tried to look through their pages here to see what they should be ahead/behind in the load order but most mods don't really list this, so I went with what 'seems' right.

 

Been able to create the character, which is always a good start, will have to see how stable it remains now.

Posted
On 03/04/2018 at 10:57 PM, cweez said:

https://modwat.ch/u/cweezAfter/plugins

...

This has again been sorted via LOOT with some minor tweaks as noted in the MNC threads. Other mods I tried to look through their pages here to see what they should be ahead/behind in the load order but most mods don't really list this, so I went with what 'seems' right.

 

Been able to create the character, which is always a good start, will have to see how stable it remains now.

The Load order seems better now, LOOT is doing a good job but editing metadata tweaks is really helpful as this is a complement to the sorting tool process. The difficulty is that mod authors don't know your own modded configuration, they give you the prerequisite install order for their own creation, so that the mods combination can work at best, a lot of information is given in the mod's threads and it's often an asset for those who need answers.

 

With MNC, MadMansGun give the most suitable list starting from his SexLab modding experience. Other combinations or solutions made by modders certainly exist - maybe even in all-in-one packs but I can not advise you better than to avoid this kind of solution as they are difficult to maintain in an up-to-date state, and even for some are sources of error and issues for a lot of users ... I will not go deeper in that matter.

 

Now back to the topic:

 

In your Main Left pane (Modlist) what must be corrected (first draft):

 

- All the *Unmanaged DLC Files are inverted, move them to their correct position by selecting the corresponding pluging field, it is the same moving procedure like any other installed mod.

- SKSE ini pre-download + USLEEP + UHRP + UIExtension are misplaced.

- SKSE 1 07 03 Scripts is missing, it is required to install the SKSE Scripts as a mod for MO to take care of conflicting scripts and/or updates.

 

See the spoiler for the correct MO Main Left pane (Modlist) order:

 

Spoiler

01. *Unmanaged: Dawnguard

02. *Unmanaged: HearthFires

03. *Unmanaged: Dragonborn

 

04. +SKSE 1 07 03 Scripts   <= SKSE Scripts missing

05. +SKSE ini pre-download for lazy users

 

06. +Unofficial Skyrim Legendary Edition Patch

 

07. *Unmanaged: HighResTexturePack01

08. *Unmanaged: HighResTexturePack02

09. *Unmanaged: HighResTexturePack03

 

10. +Unofficial High Resolution Patch


11. +Auto Unequip Ammo
12. +Crash fixes
13. +Mfg Console
14. +ShowRaceMenu Precache Killer

15. +SkyUI

16. +UIExtensions
17. +RaceMenu
18. +Fores New Idles in Skyrim - FNIS
19. +FNIS Creature Pack
20. +FNIS Spells V5 0 1
21. +Better Dialogue Controls

 

 

Posted

Oops, missed the expansions and high res TPs being the wrong way around last time, sorry about that!

 

https://modwat.ch/u/cweezAfter/plugins

 

Updated the load order per the MNC thread, though I'm not sure if running LOOT will just set them back to how they were before or not. Thanks a ton for all the time you've put into giving me pointers, though.

Posted
On 04/04/2018 at 3:30 PM, cweez said:

https://modwat.ch/u/cweezAfter/plugins

 

Updated the load order per the MNC thread, though I'm not sure if running LOOT will just set them back to how they were before or not. Thanks a ton for all the time you've put into giving me pointers, though.

Happy to help you. At the sight of your uploaded file you will have to do some last important modifications.

 

Your MO Left pane Modlist must be tweaked a bit so that you can be without too many surprises. Once you launch LOOT, do not hesitate to edit the metadata of these mods I show you in color if the tool doesn't sort them correctly. They must imperatively be placed at the end of your Modlist and Load Order to avoid conflicting issues when you start your Skyrim game.

 

The colored signs === indicate the former placement for each mod and group of mods that need to be correctly moved. All of them have their corresponding colors, so it's easy to check :classic_wink:

 

You will have to verify why EstrusChaurus.esp is present in the Plugin Load order but not EstrusForSkyrim and EstrusForSkyrim Patch however they both are activated in the Modlist. I never have used this mod, see if the order given in the spoiler is correct <= as it seems to me more logical. If it's not the case leave them as they are.

 

And finally beware of this one: Deviously Cursed Loot LAL AddOn.esp has multiple dependencies, and LOOT places it after Alternate Start - Live Another Life.esp, you will have to eventually compose with the last loaded plugins (???) after having made some tests. See this thread for more information if needed: Deviously Cursed Loot V6.3 (2018-01-19) 

 

Spoiler

Modlist MO Main Left pane

 

Skyrim Classic

Inactive Mods

*Unmanaged: Dawnguard
*Unmanaged: HearthFires
*Unmanaged: Dragonborn
+skse 1 07 03
+SKSE ini pre-download for lazy users
+Unofficial Skyrim Legendary Edition Patch
*Unmanaged: HighResTexturePack01
*Unmanaged: HighResTexturePack02
*Unmanaged: HighResTexturePack03
+Unofficial High Resolution Patch
+Auto Unequip Ammo
+Crash fixes
+Mfg Console
+ShowRaceMenu Precache Killer
+SkyUI
+UIExtensions
+RaceMenu
+Fores New Idles in Skyrim - FNIS
+FNIS Creature Pack
+FNIS Spells V5 0 1
+Better Dialogue Controls
+A Quality World Map and Solstheim Map - With Roads
+No More Old Women
+Bijin Warmaidens
+Bijin Wives
+Bijin NPCs
+Bijin All in One-2016
+Calientes Beautiful Bodies Edition -CBBE-
+ApachiiSkyHair
+HDT HighHeels System
+ShinShi_Armor CBBE HDT BS
+Shinshi Fix
  ===

  ===
+SexLabFramework
+PapyrusUtil - Modders Scripting Utility Functions
+SOS

+SoS Textures Patch CBBE

+All-in-One HDT Animated Pussy
+Revised Khajiit and Argonian Textures

+BodySlide and Outfit Studio    <= See Last Important Notes.
+SexLab Tools
+SexLabAroused
+MoreNastyCritters
+HentaiCreatures
+Creature Framework
+JContainers
+SLAnimLoader
+SexLabMatchMaker
+Fuz Ro D-oh - Silent Voice
+Devious Devices Assets
+Devious Devices Integration
+Devious Devices Expansion
+Captured Dreams P1
+Captured Dreams P2
+Captured Dreams P3
+Captured Dreams P4
+Deviously Cursed Loot
+SexLab Inflation Framework
+SexLab Inflation Framework Patches
+SexLab Aroused Creatures
+Deviously Helpless
+SexLab Eager NPCs
+Reward Your Followers
+SexLab Cumshot
+Devious Cidhna v1_8
+Blood and Silver - Cidhna Mine Expanded

+Estrus Charus      <= Please check this one.
+EstrusForSkyrim
+EstrusForSkyrim Patch
  ===

  ===
+SerialStrip
+Night Mistress Mansion
+Immersive First Person View
+Immersive First Person View - SexLab Special
+Run For Your Lives
+Open Civil War
+Dragon Soul Relinquishment
+ZaZ
+Milk Mod Economy
+SLAL Billyy Creature
+HCOS SLALPack V0 99P
+HornyDragonsofSkyrimV0 999C
+SLAL Billyy CreatureFurniture
+SLAL Billyy Creature2
+SLAL Billyy Human
+MYSLALPACK v12.0
+K4 anims
+SLAL Animations by Leito v1.6
+SLMasterMike
+SLAL mike24 Animations v1
+SLAL NibblesAnims
+M2M Animations 9
+S.A.P_v1.4
+3jiou
+Anub Human
+Anub Creature
+FNIS Anims
+Bodyslid outfits

+XP32 Maximum Skeleton Extended

+Ordinator - Perks of Skyrim
+Thief Skills Rebalance for Ordinator

+xazPrisonOverhaul
+Alternate Start - Live Another Life

  (???)
+SexLab Solutions
+SexLab Solutions LE PrisonOverhaul Patch

 

 

Do intensive tests to see if everything works well, otherwise you'll have to do some manipulations. Your Modlist is not that heavy so you should get by pretty easily, and if a mod is too much trouble, turn it off for a solid game.

 

Last Important Notes:

 

- Make sure BodySlide gets loaded in MO after all your body/outfit mods and the overwrite folder in MO is empty before using the tool.

- When you enter the new modded game, beware to not activate nor enter any MCM configuration menu: let SexLab and all the Mod scripts load freely first, don't touch anything for a few minutes. Once the lines of text at the top left of your game screen are gone, make your initial save and exit the game. This is the best guarantee for the scripts to load well when using Alternate Start - Live Another Life.

- Reboot and load the initial save you made, and only then set up your character's menus by activating SexLab first and then the others. It's time to make your second savegame now and don't forget to never overwrite any of the existing one but always in a new slot.

- Don't keep hundreds of savegames for MO not being wonky because this will require more resources to load them all, keep only those that you think are essential for your game.

 

Happy modding and gaming.

 

 

EDIT: additions in the Last Important Notes paragraph + syntax correction

Posted

Thanks again for all your help with this.

 

Unfortunately I'm back on my PC and attempted to carry over what I learned from messing around on my laptop, though the PC version does have a good helping of graphics mods that I don't have on my laptop:

https://modwat.ch/u/cweez/plugins

 

I know I've got something wrong because I'm crashing when I attempt to start a new game. I'm guessing it's something to do with the esp load order, though LOOT seems happy with the current order. I'll start off just disabling mods one at a time until I find the culprit, then try to rearrange it into a more stable order, but if you have any insight that could save me some time.

 

Those important notes you added will also save me a load of time, I never gave my game that long to stabilise after starting a new game, so I'll be sure to give scripts the best possible chance going forwards!

Posted
21 hours ago, cweez said:

...

 though the PC version does have a good helping of graphics mods that I don't have on my laptop:

https://modwat.ch/u/cweez/plugins

 

I know I've got something wrong because I'm crashing when I attempt to start a new game. I'm guessing it's something to do with the esp load order, though LOOT seems happy with the current order. I'll start off just disabling mods one at a time until I find the culprit, then try to rearrange it into a more stable order, but if you have any insight that could save me some time.

Crashing after the Bethesda logo is a classic sign of load order problem meaning you have a mod that requires an .esm or .esp file you don't have and/or a mod conflict issue. Please, you will find the problems I saw in your Modlist and their corresponding corrections that need to be applied.

 

Modlist - MO Left pane:

 

Spoiler

Legends:

         Important notes

<=> Verification needed

<=> Conflicting\Missing plugin

<=> Potential Issue
 

--------------------------------------

 

1. *Unmanaged: Dawnguard

2. *Unmanaged: HearthFires

3. *Unmanaged: Dragonborn

4. +skse 1 07 03 Scripts

5. +SKSE ini pre-download for lazy users

 

6. +Unofficial Skyrim Legendary Edition Patch <=> you'll need to have USLEEP 3.0.9+ for Bijin Series 3.1.1 Final Release to work - this is a requirement.

 

7. *Unmanaged: HighResTexturePack01

8. *Unmanaged: HighResTexturePack02

9. *Unmanaged: HighResTexturePack03

10. +Unofficial High Resolution Patch

 

--------------------------------------

 

133. +Skyrim HD - 2K Textures <=> To be moved under => 10. +Unofficial High Resolution Patch - see note below

 

Concerning Skyrim HD - 2K Textures:

 

- Load order only matters for .esp's, not for texture files. But what matters for texture files (when using NMM) is installation order (if you tell it to overwrite files) because for mods affecting the same textures only the last installed is used.

- The disadvantage of this is that you have to be very careful about installation order to make sure you get the look you want.

- The advantage is that you can mix and match texture mods pretty easily.

- Skyrim HD - 2K Textures is overwriting the Vanilla HD Textures packs and so should be placed as shown above, by performing so every mods that require these specific files can directly take advantage of the optimized Vanilla textures - and this is also true for MO.

 

--------------------------------------

 

X1. - Valerica v1.7 <=> Missing requirement - See Bijin Series 3.1.1 Final Release description page

X2. - Seranaholic v1.6 <=> Missing requirement - See Bijin Series 3.1.1 Final Release descriptionpage

 

25. +Bijin Warmaidens <=> Incorrect Load order - here is the correct one => 25. +Bijin Wives

26. +Bijin Wives <=> Incorrect Load order - here is the correct one => 26. +Bijin NPCs

27. +Bijin NPCs <=> Incorrect Load order - here is the correct one => 27.+Bijin Warmaidens

 

28. +Bijin All in One-2016 <=> The load order given in the mod page is inverted and can be somewhat confusing - see important informations about potential compatibility/conflicts issues when using other NPC overhaults with this one, read the Bijin All in One-2016 description page

 

--------------------------------------

 

47. +BodySlide and Outfit Studio <=> To be moved near the end of your Modlist - see note below

153. +FNIS Anims <=> Placement - see note below

154. +Bodyslides <=> Placement - see note below

155. +XP32 Maximum Skeleton Extended <=> Placement - see note below

 

Concerning XPMSE - BS & OS - BS generated files - FNIS Generated Output file:

 

There are many setup that can be made depending on the result sought. By convenience and to avoid any potencial issue with animations, body/outfits mods, etc ... what can be suggested in MO is to install these mods according to a specific order for having the best guarantee of a good functioning between all these various elements, mostly when installing other related mods afterwards, for example.

 

BodySlide needs to be loaded after all your body/outfit mods. XPMSE can be moved a way up as you wish but always under all its prerequisites and the Body type, like CBBE, etc. Be certain that nothing overwrite the Skeleton. The FNIS Output file can be put directly after the Skeleton or near the end of the Modlist as shown here. Doing so will have the advantage of not having to search your generated file throughout your mods list, which is handy when you have hundreds of plugins.

 

XX. +XP32 Maximum Skeleton Extended

 

153. +FNIS Anims - generated output file

154. +BodySlide and Outfit Studio

155. +Bodyslides - generated outfit and armor files
156. +Ordinator - Perks of Skyrim

157. +Ordinator - Perks of Skyrim - Thief balance

158. +xazPrisonOverhaul - Patched

159. +Alternate Start - Live Another Life

160. +SexLab Solutions

161. +SexLab Solutions LE PrisonOverhaul Patch

162. +Bached patch

163. +ASIS patch

 

Advanced Tips for Muliple Profile Users:

 

The only drawback of the method described above is when you switch and use several different profiles in MO, the generated files will activate for all your created profiles, which forces you to redo the process each time you load a different profile. To avoid this, a simple method is to generate in one pass all the FNIS Output, Bashed Patch, ASIS SkyProc patchers for your current profile, by taking advantage of the Overwrite function of Mod Organizer.

 

Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. Create a mod named according to your specific playthrough, place this one at the end of your Modlist, activate it and done ... each profile will have his own generated one. :classic_wink:

 

--------------------------------------

 

84. +Immersive Patrols <=> Potential Issues: reported by many users as a mod that may cause a lot of instability problems while others do not complain. Make as you wish but I personally don't recommend the use of this one.

 

--------------------------------------

 

142. +Realistic Water Two <=> ???

143. +Realistic Water Two ENB <=> ???

144. +Watercolor for ENB and Realistic Water Two <=> Are +Realistic Water Two and +Realistic Water Two ENB both needed or do they duplicate themselves unnecessarily - To check, if they are not both needed, solve the problem.

 

Final Notes:

 

Don't forget to deactivate a mod in the Modlist before modifying their respective placements in the Main Letf panel, move the mods at their specified places and reactivate them. Check if all the optional .esps of any mod having such one are correctly placed and not inverted after reactivation. Run TES5Edit for verification, correct if necessary and run LOOT. Make a Bashed patch only when all the issues are eliminated.

 

Start a new playthrough, don't load any previous saves.

 

 

EDIT: Added "Advanced Tips for MO Multiple Profile Users" paragraph in the spoiler section.

Posted

Thanks again for all your time helping me with these issues. And also thanks for making me realise that MO doesn't automatically check for new updates to mods. I assumed it did at startup, but after manually checking quite a few of my nexus mods were out of date, so got them all running on the latest versions now.

 

Regarding the crash, it wasn't at the Bethesda logo, it was on attempting to start a new game. As it stands, I'm sometimes crashing between hitting new game and the character creation screen, and sometimes the creator loads fine. But it's extremely frustrating, I've disabled half my modlist and been slowly disabling and reenabling mods to try and figure out which one is causing it, but I've not been getting very far. I could have a certain selection of mods enabled, and it loads 3 times in a row. So I enable another mod, try again, it crashes, so I disable that mod, and it still crashes.

 

I'm clearing out the overwrite folder each time too, to make sure it's not to do with a file that one of the mods is generating or something, and I've been careful with the mods I'm enabling/disabling to make sure I'm not cutting any dependencies off. And each time I enable a new mod I'm running LOOT to get the esp in the right place, roughly. And the papyrus log files don't seem to contain anything that's obviously pointing at a mod causing the problems.

 

Then, when I finally thought I'd found the problem mod, disabled it, enabled all of the other mods and installed the ENB mods again, I was able to start up and get into character creation. So I quit out, updated my FNIS animations since I hadn't been doing that after each install/uninstall, and... try to start a new game and it's crashing again.

 

FML

Posted
11 hours ago, cweez said:

Then, when I finally thought I'd found the problem mod, disabled it, enabled all of the other mods and installed the ENB mods again, I was able to start up and get into character creation. So I quit out, updated my FNIS animations since I hadn't been doing that after each install/uninstall, and... try to start a new game and it's crashing again.

Perhaps something to think about: please post your FNIS.log to see if your issues aren't coming from an animation and/or an incorrect patch setting.

 

An other problem with installing script heavy mods is that the default Papyrus settings are not capable of handling such amount of stress. Some tweaks are needed to increase stability. For that you will need to edit the Skyrim.ini file but not the one coming from "My Documents\My Games\Skyrim" as Mod Organizer has it's own version that need to be edited so the tweaks can work. See the step-by-step process described in the spoiler:

 

Spoiler

Make a backup of your MO Skyrim.ini file by opening your Explorer and go to the Steam folder location: \Steam\steamapps\common\Skyrim\Mod Organizer\profiles\"your named profile", click on the Skyrim.ini file there, copy and paste to a backup location of your choice. Open Mod Organizer and click-on the "Puzzle" icon on the top left of the main window. Select the "INI Editor" field and go to the "Skyrim.ini" tab. Scroll down under the [Papyrus] section and apply the tweaks described below, then save the changes made.

 

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

 

 

Posted
1 hour ago, Fifoo said:

Perhaps something to think about: please post your FNIS.log to see if your issues aren't coming from an animation and/or an incorrect patch setting.

 

An other problem with installing script heavy mods is that the default Papyrus settings are not capable of handling such amount of stress. Some tweaks are needed to increase stability. For that you will need to edit the Skyrim.ini file but not the one coming from "My Documents\My Games\Skyrim" as Mod Organizer has it's own version that need to be edited so the tweaks can work. See the step-by-step process described in the spoiler:

 

  Hide contents

Make a backup of your MO Skyrim.ini file by opening your Explorer and go to the Steam folder location: \Steam\steamapps\common\Skyrim\Mod Organizer\profiles\"your named profile", click on the Skyrim.ini file there, copy and paste to a backup location of your choice. Open Mod Organizer and click-on the "Puzzle" icon on the top left of the main window. Select the "INI Editor" field and go to the "Skyrim.ini" tab. Scroll down under the [Papyrus] section and apply the tweaks described below, then save the changes made.

 

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

 

 

Thanks. My skyrim.ini was almost identical to yours, I just had the logging trace and debug information enabled, and iMax memory bytes was set to 8388608. 

 

Regarding the FNIS log, is that the GenerateFNIS_LogFile.txt? If so, that is as follows:



 0 Start Debug
FNIS Behavior V7.2 XXL   08/04/2018 03:23:28
Skyrim 32bit: 1.9.32.0 - E:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Directory: .
                              <DIR>    languages
                              <DIR>    templates
                              <DIR>    temporary_logs
 27/06/2016 20:51:22          81,025   Alternate_AnimationGroups.txt
 21/11/2015 09:16:30          64,410   AnimEvents.txt
 15/09/2015 08:16:08           4,866   AnimVars.txt
 19/12/2014 09:39:00          12,068   BehavioredObjects.txt
 27/10/2015 09:38:59           4,957   CustomPreCacheFiles.txt
 11/12/2017 11:18:59              79   DebugData.txt
 20/02/2018 09:49:03           1,139   FNIS_Templates.txt
 08/03/2018 22:18:23         508,928   GenerateFNISforUsers.exe
 08/02/2018 09:12:35           3,451   PatchAnimationFiles.txt
 04/02/2018 21:32:21           3,271   PatchList.txt
 19/12/2014 09:39:00          12,068   XXXBehavioredObjects.txt
 27/12/2012 19:37:53           1,857   hkxcmd LICENSE.TXT
 27/12/2012 19:37:51      10,524,672   hkxcmd.exe
Directory: templates
 15/01/2018 12:10:24       2,568,897   0_master_TEMPLATE.txt
 11/10/2017 02:03:06       1,214,512   1hm_behavior_PATCHED.hkx
 17/09/2017 20:18:31       5,068,673   1hm_behavior_PATCHED.xml
 15/01/2018 12:10:53       5,998,676   1hm_behavior_TEMPLATE.txt
 23/09/2017 21:46:55         957,924   1hm_locomotion_TEMPLATE.txt
 05/03/2018 21:56:27             677   FNISVersionGenerated_TEMPLATE.pex
 25/10/2015 09:18:15           1,867   FNIS_PCEA2_TEMPLATE.pex
 03/11/2015 22:31:23           6,882   FNIS_aa2_TEMPLATE.pex
 19/02/2018 23:15:41       2,740,157   animationdatasinglefile_TEMPLATE.txt
 19/02/2018 23:14:07       1,324,045   animationsetdatasinglefile_TEMPLATE.txt
 02/09/2017 19:38:44         193,735   bashbehavior_TEMPLATE.txt
 02/09/2017 19:38:25       1,103,245   blockbehavior_TEMPLATE.txt
 02/09/2017 19:18:27         280,367   bow_direction_behavior_TEMPLATE.txt
 02/02/2018 13:07:46         164,568   defaultfemale_TEMPLATE.txt
 02/02/2018 13:09:21         163,977   defaultmale_TEMPLATE.txt
 17/09/2017 20:18:30         260,144   idlebehavior_PATCHED.hkx
 23/09/2017 23:12:30       1,036,976   idlebehavior_TEMPLATE.txt
 11/10/2017 02:03:07         319,760   idlebehavior__PATCHED.hkx
 17/09/2017 20:18:29       1,025,605   idlebehavior__PATCHED.xml
 02/09/2017 19:36:51         386,954   magic_readied_direction_behavior_TEMPLATE.txt
 17/09/2017 20:18:29         225,152   magicbehavior_PATCHED.hkx
 15/01/2018 12:10:35       1,410,873   magicbehavior_TEMPLATE.txt
 11/10/2017 02:03:07         277,744   magicbehavior__PATCHED.hkx
 17/09/2017 20:18:28         937,190   magicbehavior__PATCHED.xml
 02/09/2017 19:36:14         590,982   magicmountedbehavior_TEMPLATE.txt
 02/09/2017 22:38:05       4,751,017   mt_behavior_TEMPLATE.txt
 17/09/2017 20:18:26          56,000   shout_behavior_PATCHED.hkx
 15/01/2018 12:10:45         345,236   shout_behavior_TEMPLATE.txt
 11/10/2017 02:03:07          69,504   shout_behavior__PATCHED.hkx
 17/09/2017 20:18:26         222,634   shout_behavior__PATCHED.xml
 02/09/2017 19:35:19         130,337   sprintbehavior_TEMPLATE.txt
 02/09/2017 19:19:57         156,377   staggerbehavior_TEMPLATE.txt
 22/09/2017 21:50:00         275,495   weapequip_TEMPLATE.txt
Directory: temporary_logs
 08/07/2012 21:49:58              61   DUMMY_FILE_for_NMM_installation_only.txt
 08/04/2018 03:23:30               0   DummyStart.txt
 08/04/2018 03:23:28               0   GenerateFNIS_LogFile.txt
 15/10/2014 22:50:32          75,360   skeleton.hkx
 08/04/2018 03:23:30         393,619   skeleton.xml
Directory: characters female
 01/10/2013 18:25:41         101,520   defaultfemale.hkx
Directory: characters
 01/10/2013 18:25:41         101,312   defaultmale.hkx
Directory: animations
                              <DIR>    3jiou
                              <DIR>    AnimationsByLeito
                              <DIR>    AnimationsByLeito_Aggressive
                              <DIR>    AnimationsByLeito_Creatures
                              <DIR>    AnimationsByLeito_Furniture
                              <DIR>    AnimationsByMike24
                              <DIR>    Anubs Creature
                              <DIR>    Anubs Human
                              <DIR>    Billyy_Creature
                              <DIR>    Billyy_Creature2
                              <DIR>    Billyy_CreatureFurniture
                              <DIR>    Billyy_Human
                              <DIR>    DD
                              <DIR>    DD2
                              <DIR>    DDSL
                              <DIR>    Deviously Cursed Loot
                              <DIR>    EstrusChaurus
                              <DIR>    FNISBase
                              <DIR>    FNISCreatureVersion
                              <DIR>    FNISSpells
                              <DIR>    FunnyBizBeastly
                              <DIR>    FunnyBizBound
                              <DIR>    FunnyBizCB
                              <DIR>    FunnyBizFC
                              <DIR>    FunnyBizFemDom
                              <DIR>    FunnyBizFun
                              <DIR>    FunnyBizGroup
                              <DIR>    FunnyBizLover
                              <DIR>    FunnyBizMC
                              <DIR>    FunnyBizMolag
                              <DIR>    FunnyBizMtb
                              <DIR>    FunnyBizRape
                              <DIR>    FunnyBizUn
                              <DIR>    HornyDragons
                              <DIR>    K4Anims
                              <DIR>    KomAnim
                              <DIR>    M2MAnimations
                              <DIR>    MME
                              <DIR>    MoreNastyCritters
                              <DIR>    NibblesAnims
                              <DIR>    ProxyAnims
                              <DIR>    RydinAnimationPack
                              <DIR>    SAP
                              <DIR>    SRBCreatures
                              <DIR>    SerialStrip
                              <DIR>    SexLab
                              <DIR>    SexLabAroused
                              <DIR>    SexLabCreature
                              <DIR>    Suke
                              <DIR>    XPMSE
                              <DIR>    ZaZAnimationPack
                              <DIR>    ZaZAnimationPack+
                              <DIR>    testpack
                              <DIR>    znarokspack
                              <DIR>    zzEstrus
 10/10/2015 13:54:53          21,088   1hm_equip.hkx
 10/10/2015 13:54:53          19,120   1hm_unequip.hkx
 10/10/2015 13:54:53          13,616   axe_equip.hkx
 10/10/2015 13:54:53          12,064   axe_unequip.hkx
 10/10/2015 13:54:53          16,048   dag_equip.hkx
 10/10/2015 13:54:53          11,648   dag_unequip.hkx
 10/10/2015 14:27:44          14,320   mac_equip.hkx
 10/10/2015 14:27:44          12,160   mac_unequip.hkx
 19/01/2015 09:59:30          20,496   offsetboundstanding.hkx
Directory: female
Directory: male
Directory: behaviors
 08/04/2018 01:26:36         795,984   0_master.hkx
 04/07/2017 07:39:56          30,048   FNIS_3jiou_Behavior.hkx
 27/08/2016 22:37:12         131,904   FNIS_AnimationsByLeito_Aggressive_Behavior.hkx
 27/08/2016 23:39:44         258,256   FNIS_AnimationsByLeito_Behavior.hkx
 11/09/2016 16:08:32         125,680   FNIS_AnimationsByLeito_Creatures_Behavior.hkx
 27/08/2016 23:02:30         178,704   FNIS_AnimationsByLeito_Furniture_Behavior.hkx
 17/02/2017 21:03:18          27,744   FNIS_AnimationsByMike24_Behavior.hkx
 24/11/2017 07:51:19         286,256   FNIS_Anubs Creature_Behavior.hkx
 24/11/2017 19:33:00         436,288   FNIS_Anubs Human_Behavior.hkx
 31/12/2017 18:39:51         399,488   FNIS_Billyy_Creature2_Behavior.hkx
 07/07/2017 13:10:43         114,048   FNIS_Billyy_CreatureFurniture_Behavior.hkx
 07/07/2017 05:00:07         576,400   FNIS_Billyy_Creature_Behavior.hkx
 31/12/2017 18:42:37         131,408   FNIS_Billyy_Human_Behavior.hkx
 15/12/2017 12:15:12           2,016   FNIS_DD2_Behavior.hkx
 15/12/2017 12:15:12         156,656   FNIS_DDSL_Behavior.hkx
 15/12/2017 12:15:12          48,416   FNIS_DD_Behavior.hkx
 19/11/2016 14:38:37          21,408   FNIS_Deviously Cursed Loot_Behavior.hkx
 01/02/2014 17:06:34           1,808   FNIS_EstrusChaurus_Behavior.hkx
 23/10/2017 01:57:39           2,016   FNIS_FNISBase_Behavior.hkx
 18/03/2015 23:25:55           2,016   FNIS_FNISCreatureVersion_Behavior.hkx
 08/02/2014 14:25:30          57,712   FNIS_FNISSpells_Behavior.hkx
 15/10/2016 11:21:58          78,688   FNIS_FunnyBizBeastly_Behavior.hkx
 15/07/2017 17:51:03         152,256   FNIS_FunnyBizBound_Behavior.hkx
 27/01/2018 13:38:36         105,584   FNIS_FunnyBizCB_Behavior.hkx
 28/12/2016 17:48:07         127,488   FNIS_FunnyBizFC_Behavior.hkx
 15/10/2016 11:21:40          74,512   FNIS_FunnyBizFemDom_Behavior.hkx
 15/07/2017 17:50:59         291,152   FNIS_FunnyBizFun_Behavior.hkx
 29/11/2016 21:09:31         395,264   FNIS_FunnyBizGroup_Behavior.hkx
 25/11/2016 17:58:02         132,896   FNIS_FunnyBizLover_Behavior.hkx
 27/09/2016 17:59:14          40,336   FNIS_FunnyBizMC_Behavior.hkx
 15/10/2016 11:21:11         290,176   FNIS_FunnyBizMolag_Behavior.hkx
 15/10/2016 11:23:14          22,800   FNIS_FunnyBizMtb_Behavior.hkx
 25/04/2017 18:19:07         255,536   FNIS_FunnyBizRape_Behavior.hkx
 15/07/2017 17:51:10         478,960   FNIS_FunnyBizUn_Behavior.hkx
 14/12/2017 02:05:46         136,896   FNIS_HornyDragons_Behavior.hkx
 15/03/2017 05:12:47         141,280   FNIS_K4Anims_Behavior.hkx
 03/11/2017 00:15:51         131,072   FNIS_KomAnim_Behavior.hkx
 06/08/2017 18:47:17         435,712   FNIS_M2MAnimations_Behavior.hkx
 03/12/2016 13:16:41           2,016   FNIS_MME_Behavior.hkx
 11/08/2017 17:05:09         297,312   FNIS_MoreNastyCritters_Behavior.hkx
 30/12/2017 23:52:06         464,640   FNIS_NibblesAnims_Behavior.hkx
 29/07/2017 22:08:29          11,216   FNIS_ProxyAnims_Behavior.hkx
 06/07/2016 22:47:33          31,760   FNIS_RydinAnimationPack_Behavior.hkx
 04/08/2016 23:51:18         138,192   FNIS_SAP_Behavior.hkx
 20/06/2016 13:01:05          16,560   FNIS_SRBCreatures_Behavior.hkx
 26/08/2015 12:27:17          10,384   FNIS_SerialStrip_Behavior.hkx
 30/09/2015 23:33:34           7,904   FNIS_SexLabAroused_Behavior.hkx
 30/12/2015 18:09:19         161,952   FNIS_SexLabCreature_Behavior.hkx
 30/12/2015 18:09:12         850,128   FNIS_SexLab_Behavior.hkx
 09/06/2016 13:41:25          33,312   FNIS_Suke_Behavior.hkx
 01/12/2015 07:07:43           2,016   FNIS_XPMSE_Behavior.hkx
 27/01/2018 17:50:13           2,016   FNIS_ZaZAnimationPack+_Behavior.hkx
 24/12/2017 10:04:52         507,632   FNIS_ZaZAnimationPack_Behavior.hkx
 17/06/2016 00:36:26         225,552   FNIS_testpack_Behavior.hkx
 15/05/2017 10:33:20          52,608   FNIS_znarokspack_Behavior.hkx
 21/01/2018 00:05:55         242,688   FNIS_zzEstrus_Behavior.hkx
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

Reading 3jiou V1.0 ...
Number of animations for 3jiou: 38 Total non-AA: 43 Total AA: 0
Reading AnimationsByLeito V1.0 ...
Number of animations for AnimationsByLeito: 358 Total non-AA: 401 Total AA: 0
Reading AnimationsByLeito_Aggressive V1.0 ...
Number of animations for AnimationsByLeito_Aggressive: 174 Total non-AA: 575 Total AA: 0
Reading AnimationsByLeito_Creatures V1.0 ...
Number of animations for AnimationsByLeito_Creatures: 163 Total non-AA: 738 Total AA: 0
Reading AnimationsByLeito_Furniture V1.0 ...
Number of animations for AnimationsByLeito_Furniture: 222 Total non-AA: 960 Total AA: 0
Reading AnimationsByMike24 V1.0 ...
Number of animations for AnimationsByMike24: 36 Total non-AA: 996 Total AA: 0
Reading Anubs Creature V1.0 ...
Number of animations for Anubs Creature: 313 Total non-AA: 1309 Total AA: 0
Reading Anubs Human V1.0 ...
Number of animations for Anubs Human: 481 Total non-AA: 1790 Total AA: 0
Reading Billyy_Creature V1.0 ...
Number of animations for Billyy_Creature: 602 Total non-AA: 2392 Total AA: 0
Reading Billyy_Creature2 V1.0 ...
Number of animations for Billyy_Creature2: 408 Total non-AA: 2800 Total AA: 0
Reading Billyy_CreatureFurniture V1.0 ...
Number of animations for Billyy_CreatureFurniture: 102 Total non-AA: 2902 Total AA: 0
Reading Billyy_Human V1.0 ...
Number of animations for Billyy_Human: 137 Total non-AA: 3039 Total AA: 0
Reading DDAA read. 54 groups, 545 animations.
AA Set 0 - mod: DD group: _h2heqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001
AA Set 1 - mod: DD group: _h2hidle ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30000
AA Set 2 - mod: DD group: _h2hatkpow ngroups: 5 files found/missing: 15/ 0 Bhav.pattern: 30000
AA Set 3 - mod: DD group: _h2hstag ngroups: 5 files found/missing: 25/ 0 Bhav.pattern: 2
AA Set 4 - mod: DD group: _h2hatk ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 30000
AA Set 5 - mod: DD group: _jump ngroups: 5 files found/missing: 50/ 0 Bhav.pattern: 20000
AA Set 6 - mod: DD group: _sprint ngroups: 5 files found/missing: 22/ 43 Bhav.pattern: 30004
AA Set 7 - mod: DD group: _sneakmt ngroups: 5 files found/missing: 110/ 0 Bhav.pattern: 3B8A0
AA Set 8 - mod: DD group: _sneakidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 32021
AA Set 9 - mod: DD group: _shout ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 18
AA Set 10 - mod: DD group: _mtx ngroups: 5 files found/missing: 70/ 0 Bhav.pattern: 30
AA Set 11 - mod: DD group: _mt ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30
AA Set 12 - mod: DD group: _mtturn ngroups: 5 files found/missing: 20/ 40 Bhav.pattern: 20
AA Set 13 - mod: DD group: _mtidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 203E0
 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Number of animations for DD: 520 Total non-AA: 3087 Total AA: 472
Reading DD2AA Set 14 - mod: DD2 group: _h2heqp ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 20001
AA Set 15 - mod: DD2 group: _h2hidle ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 30000
AA Set 16 - mod: DD2 group: _h2hatkpow ngroups: 6 files found/missing: 0/ 18 Bhav.pattern: 30000
AA Set 17 - mod: DD2 group: _h2hstag ngroups: 6 files found/missing: 0/ 30 Bhav.pattern: 2
AA Set 18 - mod: DD2 group: _h2hatk ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 30000
AA Set 19 - mod: DD2 group: _jump ngroups: 6 files found/missing: 60/ 0 Bhav.pattern: 20000
AA Set 20 - mod: DD2 group: _sprint ngroups: 6 files found/missing: 6/ 72 Bhav.pattern: 30004
AA Set 21 - mod: DD2 group: _sneakmt ngroups: 6 files found/missing: 132/ 0 Bhav.pattern: 3B8A0
AA Set 22 - mod: DD2 group: _sneakidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 32021
AA Set 23 - mod: DD2 group: _shout ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 18
AA Set 24 - mod: DD2 group: _mtx ngroups: 6 files found/missing: 84/ 0 Bhav.pattern: 30
AA Set 25 - mod: DD2 group: _mt ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 30
AA Set 26 - mod: DD2 group: _mtturn ngroups: 6 files found/missing: 24/ 48 Bhav.pattern: 20
AA Set 27 - mod: DD2 group: _mtidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 203E0
 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Number of animations for DD2: 330 Total non-AA: 3087 Total AA: 802
Reading DDSL V4.0.0 ...
Number of animations for DDSL: 205 Total non-AA: 3292 Total AA: 802
Reading Deviously Cursed Loot V6.3  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Number of animations for Deviously Cursed Loot: 22 Total non-AA: 3314 Total AA: 802
Reading EstrusChaurus V4.34 ...
Number of animations for EstrusChaurus: 0 Total non-AA: 3314 Total AA: 802
Reading FNISBase V7.2 ...
Number of animations for FNISBase: 0 Total non-AA: 3314 Total AA: 802
Reading FNISCreatureVersion V6.1 ...
Number of animations for FNISCreatureVersion: 0 Total non-AA: 3314 Total AA: 802
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Number of animations for FNISSpells: 95 Total non-AA: 3409 Total AA: 802
Reading FunnyBizBeastly V1.0 ...
Number of animations for FunnyBizBeastly: 108 Total non-AA: 3517 Total AA: 802
Reading FunnyBizBound V12.0 ...
Number of animations for FunnyBizBound: 216 Total non-AA: 3733 Total AA: 802
Reading FunnyBizCB V1.0 ...
Number of animations for FunnyBizCB: 144 Total non-AA: 3877 Total AA: 802
Reading FunnyBizFC V10.0 ...
Number of animations for FunnyBizFC: 178 Total non-AA: 4055 Total AA: 802
Reading FunnyBizFemDom V1.0 ...
Number of animations for FunnyBizFemDom: 102 Total non-AA: 4157 Total AA: 802
Reading FunnyBizFun V12.0 ...
Number of animations for FunnyBizFun: 396 Total non-AA: 4553 Total AA: 802
Reading FunnyBizGroup V8.0 ...
Number of animations for FunnyBizGroup: 572 Total non-AA: 5125 Total AA: 802
Reading FunnyBizLover V7.0 ...
Number of animations for FunnyBizLover: 186 Total non-AA: 5311 Total AA: 802
Reading FunnyBizMC V1.0 ...
Number of animations for FunnyBizMC: 55 Total non-AA: 5366 Total AA: 802
Reading FunnyBizMolag V1.0 ...
Number of animations for FunnyBizMolag: 406 Total non-AA: 5772 Total AA: 802
Reading FunnyBizMtb V3.0 ...
Number of animations for FunnyBizMtb: 28 Total non-AA: 5800 Total AA: 802
Reading FunnyBizRape V11.0 ...
Number of animations for FunnyBizRape: 372 Total non-AA: 6172 Total AA: 802
Reading FunnyBizUn V12.0 ...
Number of animations for FunnyBizUn: 708 Total non-AA: 6880 Total AA: 802
Reading HornyDragons V1.0 ...
Number of animations for HornyDragons: 191 Total non-AA: 7071 Total AA: 802
Reading K4Anims V1.0 ...
Number of animations for K4Anims: 154 Total non-AA: 7225 Total AA: 802
Reading KomAnim V/!\1.6d-Horse-Troll/!\ ...
Number of animations for KomAnim: 133 Total non-AA: 7358 Total AA: 802
Reading M2MAnimations V9.0 ...
Number of animations for M2MAnimations: 641 Total non-AA: 7999 Total AA: 802
Reading MME V6.07  ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Number of animations for MME: 18 Total non-AA: 8017 Total AA: 802
Reading MoreNastyCritters V1.0 ...
Number of animations for MoreNastyCritters: 417 Total non-AA: 8434 Total AA: 802
Reading NibblesAnims V1.0 ...
Number of animations for NibblesAnims: 656 Total non-AA: 9090 Total AA: 802
Reading ProxyAnims V1.0 ...
Number of animations for ProxyAnims: 12 Total non-AA: 9102 Total AA: 802
Reading RydinAnimationPack V0.5 ...
Number of animations for RydinAnimationPack: 49 Total non-AA: 9151 Total AA: 802
Reading SAP V1.4 ...
Number of animations for SAP: 212 Total non-AA: 9363 Total AA: 802
Reading SRBCreatures V1.0 ...
Number of animations for SRBCreatures: 20 Total non-AA: 9383 Total AA: 802
Reading SerialStrip V1.1.4 ...
Number of animations for SerialStrip: 13 Total non-AA: 9396 Total AA: 802
Reading SexLab V1.62 ...
Number of animations for SexLab: 1244 Total non-AA: 10640 Total AA: 802
Reading SexLabAroused V?.? ...
Number of animations for SexLabAroused: 5 Total non-AA: 10645 Total AA: 802
Reading SexLabCreature V1.61 ...
Number of animations for SexLabCreature: 222 Total non-AA: 10867 Total AA: 802
Reading Suke V1.0 ...
Number of animations for Suke: 48 Total non-AA: 10915 Total AA: 802
Reading XPMSEAA Set 28 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001
AA Set 29 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001
AA Set 30 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001
AA Set 31 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001
AA Set 32 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000
AA Set 33 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001
AA Set 34 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002
AA Set 35 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001
AA Set 36 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001
AA Set 37 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0
AA Set 38 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180
AA Set 39 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0
AA Set 40 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0
AA Set 41 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180
AA Set 42 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004
AA Set 43 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18
FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
 V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Number of animations for XPMSE: 164 Total non-AA: 10915 Total AA: 966
Reading ZaZAnimationPack V8.00  ( 276 furniture, 45 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Number of animations for ZaZAnimationPack: 1998 Total non-AA: 12913 Total AA: 966
Reading ZaZAnimationPack+ V8.00  ( 14 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Number of animations for ZaZAnimationPack+: 56 Total non-AA: 12969 Total AA: 966
Reading testpack V1.0 ...
Number of animations for testpack: 340 Total non-AA: 13309 Total AA: 966
Reading znarokspack V1.0 ...
Number of animations for znarokspack: 72 Total non-AA: 13381 Total AA: 966
Reading zzEstrusAA Set 44 - mod: zzEstrus group: _sneakmt ngroups: 2 files found/missing: 4/ 40 Bhav.pattern: 3B8A0
AA Set 45 - mod: zzEstrus group: _sneakidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 32021
AA Set 46 - mod: zzEstrus group: _mt ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 30
AA Set 47 - mod: zzEstrus group: _mtidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 203E0
 V2.20  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ...
Number of animations for zzEstrus: 255 Total non-AA: 13624 Total AA: 978

All Anim Lists scanned. Generating Behavior Files...
Generating defaultfemale.xml ...
Start Template: templates\defaultfemale_Template.txt
Max RecIndex:  1000
Generating defaultmale.xml ...
Start Template: templates\defaultmale_Template.txt
Max RecIndex:  1000
Modify Behavior Files to GENDER specific ...
No GENDER directory male
No GENDER directory female
isAAbehavior 244735 / 3BBFF
Generating weapequip.hkx ...
Start Template: templates\weapequip_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 310
Max RecIndex:  425
Converting weapequip.xml to .hkx
Generating staggerbehavior.hkx ...
Start Template: templates\staggerbehavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1000
Max RecIndex:  1088
Converting staggerbehavior.xml to .hkx
Generating sprintbehavior.hkx ...
Start Template: templates\sprintbehavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1000
Max RecIndex:  1170
Converting sprintbehavior.xml to .hkx
Generating shout_behavior.hkx ...
Start Template: templates\shout_behavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1000
Max RecIndex:  1590
Converting shout_behavior.xml to .hkx
Generating mt_behavior.hkx ...
Start Template: templates\mt_behavior_TEMPLATE.txt
Symbolic: 0 AnimObj Addr: 5223
Symbolic: 1 AAGroupVars Addr: 5362
Symbolic: 2 BlendTransition Addr: 5368
Symbolic: 3 Offset Addr: 5372
Symbolic: 4 Furniture Addr: 5607
Symbolic: 6 FurnitureGroup Addr: 9990
Symbolic: 7 ChairSupplement Addr: 11742
Max RecIndex:  13140
Converting mt_behavior.xml to .hkx
Generating magicmountedbehavior.hkx ...
Start Template: templates\magicmountedbehavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1000
Max RecIndex:  1137
Converting magicmountedbehavior.xml to .hkx
Generating magicbehavior.hkx ...
Start Template: templates\magicbehavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1360
Max RecIndex:  2100
Converting magicbehavior.xml to .hkx
Generating magic_readied_direction_behavior.hkx ...
Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1000
Max RecIndex:  1143
Converting magic_readied_direction_behavior.xml to .hkx
Generating idlebehavior.hkx ...
Start Template: templates\idlebehavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1445
Max RecIndex:  1488
Converting idlebehavior.xml to .hkx
Generating bow_direction_behavior.hkx ...
Start Template: templates\bow_direction_behavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1000
Max RecIndex:  1474
Converting bow_direction_behavior.xml to .hkx
Generating blockbehavior.hkx ...
Start Template: templates\blockbehavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 1000
Max RecIndex:  1620
Converting blockbehavior.xml to .hkx
Generating 1hm_locomotion.hkx ...
Start Template: templates\1hm_locomotion_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 861
Max RecIndex:  1374
Converting 1hm_locomotion.xml to .hkx
Generating 1hm_behavior.hkx ...
Start Template: templates\1hm_behavior_TEMPLATE.txt
Symbolic: 0 AAGroupVars Addr: 4900
Max RecIndex:  5570
Converting 1hm_behavior.xml to .hkx
Generating 0_master.hkx ...
Start Template: templates\0_master_TEMPLATE.txt
Symbolic: 0 AnimObj Addr: 2580
Symbolic: 1 AAGroupVars Addr: 2580
Symbolic: 2 Paired Addr: 2612
Symbolic: 3 Killmove Addr: 2810
Symbolic: 4 FNISRefGen Addr: 3741
Max RecIndex:  3852
Converting 0_master.xml to .hkx
Generating animationsetdatasinglefile.txt ...
Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt
Max RecIndex:  1000
Creating file FNIS_aa.pex
mt_behavior usage: 165.7 %   ( 292 furniture, 47 offset, 0 chair, 107 alternate animations)
0_master usage: 17.7 %   ( 9 paired, 0 kill, 132 alternate animations)
Alternate Animation mods: 4 sets: 48 total groups: 192 added file slots: 1443 alternate files: 978

Create Creature Behaviors ...
Reading HornyDragons V1.0 ...
Reading MoreNastyCritters V1.0 ...
Generate atronachflamebehavior.hkx
Start Template: ..\..\meshes\actors\atronachflame\behaviors\atronachflamebehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\atronachflame\characters\atronachflame_default_TEMPLATE.txt
Max RecIndex:  1000
 37 animations for 2 mods successfully included (atronachflame)
Reading Billyy_Creature2 V1.0 ...
Generate atronachfrostbehavior.hkx
Start Template: ..\..\meshes\actors\atronachfrost\behaviors\atronachfrostbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\atronachfrost\characters\atronachfrostcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 17 animations for 2 mods successfully included (atronachfrost)
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.62 ...
Generate bearbehavior.hkx
Start Template: ..\..\meshes\actors\bear\behaviors\bearbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\bear\characters\bearcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 106 animations for 8 mods successfully included (bear)
Reading AnimationsByLeito_Creatures V1.0 ...
Generate benthiclurkerbehavior.hkx
Start Template: ..\..\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc02\benthiclurker\characters\benthiclurkercharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 44 animations for 2 mods successfully included (benthiclurker)
Reading FunnyBizCB V1.0 ...
Generate boarbehavior.hkx
Start Template: ..\..\meshes\actors\dlc02\boarriekling\behaviors\boarbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc02\boarriekling\characters\boar_default_TEMPLATE.txt
Max RecIndex:  1000
 75 animations for 4 mods successfully included (boarriekling)
Reading Billyy_CreatureFurniture V1.0 ...
Generate chaurusbehavior.hkx
Start Template: ..\..\meshes\actors\chaurus\behaviors\chaurusbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\chaurus\characters\chaurus_default_TEMPLATE.txt
Max RecIndex:  1000
 176 animations for 7 mods successfully included (chaurus)
Generate chaurusflyerbehavior.hkx
Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\behaviors\chaurusflyerbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\characters\chaurusflyercharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 66 animations for 2 mods successfully included (chaurusflyer)
Generate chickenbehavior.hkx
Start Template: ..\..\meshes\actors\ambient\chicken\behaviors\chickenbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\ambient\chicken\characters\chickencharater_default_TEMPLATE.txt
Max RecIndex:  1000
 5 animations for 1 mods successfully included (chicken)
Generate h-cowbehavior.hkx
Start Template: ..\..\meshes\actors\cow\behaviors\h-cowbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\cow\characters\h_cowcharater_default_TEMPLATE.txt
Max RecIndex:  1000
 10 animations for 2 mods successfully included (cow)
Generate deerbehavior.hkx
Start Template: ..\..\meshes\actors\deer\behaviors\deerbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\deer\characters\deercharater_default_TEMPLATE.txt
Max RecIndex:  1000
 42 animations for 5 mods successfully included (deer)
Reading K4Anims V?.? ...
Generate dogbehavior.hkx
Start Template: ..\..\meshes\actors\canine\behaviors\dogbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\canine\characters dog\dog_default_TEMPLATE.txt
Max RecIndex:  1000
 231 animations for 7 mods successfully included (dog)
Generate dragonbehavior.hkx
Start Template: ..\..\meshes\actors\dragon\behaviors\dragonbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dragon\characters\dragontest_default_TEMPLATE.txt
Max RecIndex:  1000
 194 animations for 4 mods successfully included (dragon)
Generate dragon_priest.hkx
Start Template: ..\..\meshes\actors\dragonpriest\behaviors\dragon_priest_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dragonpriest\characters\dragon_priest_default_TEMPLATE.txt
Max RecIndex:  1000
 25 animations for 3 mods successfully included (dragonpriest)
Reading RydinAnimationPack V1.0 ...
Generate draugrbehavior.hkx
Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\draugr\characters\draugr_default_TEMPLATE.txt
Max RecIndex:  1000
 300 animations for 8 mods successfully included (draugr)
Generate draugrbehavior.hkx
Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\draugr\characterskeleton\draugr_skeleton_default_TEMPLATE.txt
Max RecIndex:  1000
 300 animations for 8 mods successfully included (draugr)
Generate bcbehavior.hkx
Start Template: ..\..\meshes\actors\dlc02\dwarvenballistacenturion\behaviors\bcbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc02\dwarvenballistacenturion\characters\ballistacenturion_default_TEMPLATE.txt
Max RecIndex:  1000
 12 animations for 1 mods successfully included (dwarvenballistacenturion)
Generate scbehavior.hkx
Start Template: ..\..\meshes\actors\dwarvenspherecenturion\behaviors\scbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dwarvenspherecenturion\characters\spherecenturion_default_TEMPLATE.txt
Max RecIndex:  1000
 30 animations for 1 mods successfully included (dwarvenspherecenturion)
Generate dwarvenspiderbehavior.hkx
Start Template: ..\..\meshes\actors\dwarvenspider\behaviors\dwarvenspiderbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dwarvenspider\characters\dwarvenspidercenturion_default_TEMPLATE.txt
Max RecIndex:  1000
 23 animations for 2 mods successfully included (dwarvenspider)
Generate steambehavior.hkx
Start Template: ..\..\meshes\actors\dwarvensteamcenturion\behaviors\steambehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dwarvensteamcenturion\characters\dwarvensteam_default_TEMPLATE.txt
Max RecIndex:  1000
 23 animations for 2 mods successfully included (dwarvensteamcenturion)
Generate falmerbehavior.hkx
Start Template: ..\..\meshes\actors\falmer\behaviors\falmerbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\falmer\characters\falmer_default_TEMPLATE.txt
Max RecIndex:  1000
 348 animations for 7 mods successfully included (falmer)
Generate frostbitespiderbehavior.hkx
Start Template: ..\..\meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\frostbitespider\characters\frostbitespidercharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 116 animations for 3 mods successfully included (frostbitespider)
Generate giantbehavior.hkx
Start Template: ..\..\meshes\actors\giant\behaviors\giantbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\giant\characters\giantcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 122 animations for 7 mods successfully included (giant)
Generate goatbehavior.hkx
Start Template: ..\..\meshes\actors\goat\behaviors\goatbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\goat\characters\goatcharater_default_TEMPLATE.txt
Max RecIndex:  1000
 15 animations for 2 mods successfully included (goat)
Generate havgravenbehavior.hkx
Start Template: ..\..\meshes\actors\hagraven\behaviors\havgravenbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\hagraven\characters\hagravencharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 20 animations for 2 mods successfully included (hagraven)
Generate harebehavior.hkx
Start Template: ..\..\meshes\actors\ambient\hare\behaviors\harebehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\ambient\hare\characters\harecharater_default_TEMPLATE.txt
Max RecIndex:  1000
 15 animations for 2 mods successfully included (hare)
Generate hmdaedra.hkx
Start Template: ..\..\meshes\actors\dlc02\hmdaedra\behaviors\hmdaedra_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc02\hmdaedra\characters\hmdaedracharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 20 animations for 3 mods successfully included (hmdaedra)
Generate horkerbehavior.hkx
Start Template: ..\..\meshes\actors\horker\behaviors\horkerbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\horker\characters\horker_default_TEMPLATE.txt
Max RecIndex:  1000
 21 animations for 3 mods successfully included (horker)
Reading SRBCreatures V1.0 ...
Generate horsebehavior.hkx
Start Template: ..\..\meshes\actors\horse\behaviors\horsebehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\horse\characters\horse_default_TEMPLATE.txt
Max RecIndex:  1000
 237 animations for 11 mods successfully included (horse)
Generate mammothbehavior.hkx
Start Template: ..\..\meshes\actors\mammoth\behaviors\mammothbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\mammoth\characters\mammothcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 23 animations for 2 mods successfully included (mammoth)
Generate netchbehavior.hkx
Start Template: ..\..\meshes\actors\dlc02\netch\behaviors\netchbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc02\netch\characters\netchcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 38 animations for 4 mods successfully included (netch)
Generate rieklingbehavior.hkx
Start Template: ..\..\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc02\riekling\characters\rieklingcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 271 animations for 9 mods successfully included (riekling)
Generate sabrecatbehavior.hkx
Start Template: ..\..\meshes\actors\sabrecat\behaviors\sabrecatbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\sabrecat\characters\sabrecat_default_TEMPLATE.txt
Max RecIndex:  1000
 121 animations for 8 mods successfully included (sabrecat)
Generate scribbehavior.hkx
Start Template: ..\..\meshes\actors\dlc02\scrib\behaviors\scribbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc02\scrib\characters\scrib_default_TEMPLATE.txt
Max RecIndex:  1000
 5 animations for 1 mods successfully included (scrib)
Generate skeeverbehavior.hkx
Start Template: ..\..\meshes\actors\skeever\behaviors\skeeverbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\skeever\characters\skeevercharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 236 animations for 4 mods successfully included (skeever)
Generate slaughterfishbehavior.hkx
Start Template: ..\..\meshes\actors\slaughterfish\behaviors\slaughterfishbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\slaughterfish\characters\slaughterfish_default_TEMPLATE.txt
Max RecIndex:  1000
 5 animations for 1 mods successfully included (slaughterfish)
Generate sprigganbehavior.hkx
Start Template: ..\..\meshes\actors\spriggan\behaviors\sprigganbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\spriggan\characters\spriggan_default_TEMPLATE.txt
Max RecIndex:  1000
 50 animations for 3 mods successfully included (spriggan)
Generate trollbehavior.hkx
Start Template: ..\..\meshes\actors\troll\behaviors\trollbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\troll\characters\troll_default_TEMPLATE.txt
Max RecIndex:  1000
 239 animations for 8 mods successfully included (troll)
Generate vampirebrutebehavior.hkx
Start Template: ..\..\meshes\actors\dlc01\vampirebrute\behaviors\vampirebrutebehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\dlc01\vampirebrute\characters\vampirebrutecharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 66 animations for 3 mods successfully included (vampirebrute)
Generate vampirelord.hkx
Start Template: ..\..\meshes\actors\vampirelord\behaviors\vampirelord_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\vampirelord\characters\vampirelord_default_TEMPLATE.txt
Max RecIndex:  1000
 36 animations for 4 mods successfully included (vampirelord)
Generate werewolfbehavior.hkx
Start Template: ..\..\meshes\actors\werewolfbeast\behaviors\werewolfbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\werewolfbeast\characters\werewolf_default_TEMPLATE.txt
Max RecIndex:  1000
 256 animations for 5 mods successfully included (werewolfbeast)
Generate wispbehavior.hkx
Start Template: ..\..\meshes\actors\wisp\behaviors\wispbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\wisp\characters\wispcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 10 animations for 2 mods successfully included (wisp)
Generate wolfbehavior.hkx
Start Template: ..\..\meshes\actors\canine\behaviors wolf\wolfbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\actors\canine\characters wolf\wolf_default_TEMPLATE.txt
Max RecIndex:  1000
 335 animations for 8 mods successfully included (wolf)
Generate tailbehavior.hkx
Start Template: ..\..\meshes\auxbones\tail\behaviors\tailbehavior_TEMPLATE.txt
Max RecIndex:  1000
Start Template: ..\..\meshes\auxbones\tail\characters\tailcharacter_default_TEMPLATE.txt
Max RecIndex:  1000
 252 animations for 2 mods successfully included (tail)
Generating animationdatasinglefile.txt ...
Start Template: templates\animationdatasinglefile_TEMPLATE.txt
Max RecIndex:  1000

 12401 animations for 55 mods successfully included (character)
 4573 animations for 15 mods and 43 creatures successfully included.
Directory: temporary_logs
 08/04/2018 03:24:19       3,068,591   0_master.xml
 08/04/2018 03:24:16       5,507,095   1hm_behavior.xml
 08/04/2018 03:24:14         913,841   1hm_locomotion.xml
 08/07/2012 21:49:58              61   DUMMY_FILE_for_NMM_installation_only.txt
 11/12/2017 11:18:59              79   DebugData.txt
 08/04/2018 03:23:28          36,864   GenerateFNIS_LogFile.txt
 08/04/2018 03:24:23           8,263   atronachflame.xml
 08/04/2018 03:24:22         307,229   atronachflamebehavior.xml
 08/04/2018 03:24:24         303,403   atronachfrostbehavior.xml
 08/04/2018 03:24:25           9,112   atronachfrostcharacter.xml
 08/04/2018 03:24:53           8,629   ballistacenturion.xml
 08/04/2018 03:24:52         351,120   bcbehavior.xml
 08/04/2018 03:24:25          96,351   bearbehavior.xml
 08/04/2018 03:24:26          28,161   bearcharacter.xml
 08/04/2018 03:24:27         518,364   benthiclurkerbehavior.xml
 08/04/2018 03:24:28          13,213   benthiclurkercharacter.xml
 08/04/2018 03:24:13       1,091,588   blockbehavior.xml
 08/04/2018 03:24:30          20,150   boar.xml
 08/04/2018 03:24:29         426,216   boarbehavior.xml
 08/04/2018 03:24:12         531,449   bow_direction_behavior.xml
 08/04/2018 03:24:32          22,886   chaurus.xml
 08/04/2018 03:24:31         381,988   chaurusbehavior.xml
 08/04/2018 03:24:33         274,324   chaurusflyerbehavior.xml
 08/04/2018 03:24:34          11,654   chaurusflyercharacter.xml
 08/04/2018 03:24:35         229,313   chickenbehavior.xml
 08/04/2018 03:24:36           5,217   chickencharater.xml
 08/04/2018 03:24:39          88,520   deerbehavior.xml
 08/04/2018 03:24:40          23,453   deercharater.xml
 08/04/2018 03:23:51       1,056,203   defaultfemale.xml
 08/04/2018 03:23:52       1,055,992   defaultmale.xml
 08/04/2018 03:24:42          35,056   dog.xml
 08/04/2018 03:24:41          90,121   dogbehavior.xml
 08/04/2018 03:24:46          15,475   dragon_priest.xml
 08/04/2018 03:24:43       1,298,044   dragonbehavior.xml
 08/04/2018 03:24:44          28,596   dragontest.xml
 08/04/2018 03:24:49          37,842   draugr.xml
 08/04/2018 03:24:51          37,853   draugr_skeleton.xml
 08/04/2018 03:24:50       1,528,474   draugrbehavior.xml
 08/04/2018 03:24:56         291,429   dwarvenspiderbehavior.xml
 08/04/2018 03:24:57           8,541   dwarvenspidercenturion.xml
 08/04/2018 03:24:59           8,411   dwarvensteam.xml
 08/04/2018 03:25:01          41,340   falmer.xml
 08/04/2018 03:25:00       1,015,287   falmerbehavior.xml
 08/04/2018 03:25:02         310,728   frostbitespiderbehavior.xml
 08/04/2018 03:25:03          14,734   frostbitespidercharacter.xml
 08/04/2018 03:25:04         583,762   giantbehavior.xml
 08/04/2018 03:25:06          18,634   giantcharacter.xml
 08/04/2018 03:25:06          82,436   goatbehavior.xml
 08/04/2018 03:25:07          18,049   goatcharater.xml
 08/04/2018 03:24:37          91,832   h-cowbehavior.xml
 08/04/2018 03:24:38          30,667   h_cowcharater.xml
 08/04/2018 03:25:09          11,355   hagravencharacter.xml
 08/04/2018 03:25:10         211,358   harebehavior.xml
 08/04/2018 03:25:11           5,739   harecharater.xml
 08/04/2018 03:25:08         479,539   havgravenbehavior.xml
 08/04/2018 03:25:12         343,008   hmdaedra.xml
 08/04/2018 03:25:13           7,371   hmdaedracharacter.xml
 08/04/2018 03:25:15          18,692   horker.xml
 08/04/2018 03:25:14          92,802   horkerbehavior.xml
 08/04/2018 03:25:17          28,184   horse.xml
 08/04/2018 03:25:16         399,618   horsebehavior.xml
 08/04/2018 03:24:11       1,064,276   idlebehavior.xml
 08/04/2018 03:24:10         334,497   magic_readied_direction_behavior.xml
 08/04/2018 03:24:08       1,544,376   magicbehavior.xml
 08/04/2018 03:24:07         540,285   magicmountedbehavior.xml
 08/04/2018 03:25:18          92,913   mammothbehavior.xml
 08/04/2018 03:25:19          22,764   mammothcharacter.xml
 08/04/2018 03:24:02      11,344,973   mt_behavior.xml
 08/04/2018 03:25:20         182,112   netchbehavior.xml
 08/04/2018 03:25:21           7,272   netchcharacter.xml
 08/04/2018 03:25:22         558,745   rieklingbehavior.xml
 08/04/2018 03:25:23          37,107   rieklingcharacter.xml
 08/04/2018 03:25:25          31,278   sabrecat.xml
 08/04/2018 03:25:24          88,672   sabrecatbehavior.xml
 08/04/2018 03:24:54         532,468   scbehavior.xml
 08/04/2018 03:25:27          14,945   scrib.xml
 08/04/2018 03:25:26         443,143   scribbehavior.xml
 08/04/2018 03:23:57         730,986   shout_behavior.xml
 08/04/2018 03:25:28          72,884   skeeverbehavior.xml
 08/04/2018 03:25:29          37,616   skeevercharacter.xml
 15/10/2014 22:50:32          75,360   skeleton.hkx
 08/04/2018 03:23:30         393,619   skeleton.xml
 08/04/2018 03:25:31           5,466   slaughterfish.xml
 08/04/2018 03:25:30         187,119   slaughterfishbehavior.xml
 08/04/2018 03:24:55          10,851   spherecenturion.xml
 08/04/2018 03:25:33          11,217   spriggan.xml
 08/04/2018 03:25:32         439,675   sprigganbehavior.xml
 08/04/2018 03:23:56         241,201   sprintbehavior.xml
 08/04/2018 03:23:55         148,300   staggerbehavior.xml
 08/04/2018 03:24:58         402,149   steambehavior.xml
 08/04/2018 03:25:46         390,525   tailbehavior.xml
 08/04/2018 03:25:47          27,980   tailcharacter.xml
 08/04/2018 03:25:35          26,777   troll.xml
 08/04/2018 03:25:34         529,340   trollbehavior.xml
 08/04/2018 03:25:36         366,541   vampirebrutebehavior.xml
 08/04/2018 03:25:37          11,082   vampirebrutecharacter.xml
 08/04/2018 03:25:39          22,055   vampirelord.xml
 08/04/2018 03:23:54         299,358   weapequip.xml
 08/04/2018 03:25:42          30,518   werewolf.xml
 08/04/2018 03:25:40       1,107,133   werewolfbehavior.xml
 08/04/2018 03:25:43         280,945   wispbehavior.xml
 08/04/2018 03:25:44           6,539   wispcharacter.xml
 08/04/2018 03:25:45          47,407   wolf.xml
 08/04/2018 03:25:45          99,558   wolfbehavior.xml
Directory: characters female
 08/04/2018 03:23:53         812,560   defaultfemale.hkx
Directory: characters
 08/04/2018 03:23:54         812,368   defaultmale.hkx
Directory: behaviors
 08/04/2018 03:24:21         806,256   0_master.hkx
 08/04/2018 03:24:19       1,093,264   1hm_behavior.hkx
 08/04/2018 03:24:16         255,584   1hm_locomotion.hkx
 04/07/2017 07:39:56          30,048   FNIS_3jiou_Behavior.hkx
 27/08/2016 22:37:12         131,904   FNIS_AnimationsByLeito_Aggressive_Behavior.hkx
 27/08/2016 23:39:44         258,256   FNIS_AnimationsByLeito_Behavior.hkx
 11/09/2016 16:08:32         125,680   FNIS_AnimationsByLeito_Creatures_Behavior.hkx
 27/08/2016 23:02:30         178,704   FNIS_AnimationsByLeito_Furniture_Behavior.hkx
 17/02/2017 21:03:18          27,744   FNIS_AnimationsByMike24_Behavior.hkx
 24/11/2017 07:51:19         286,256   FNIS_Anubs Creature_Behavior.hkx
 24/11/2017 19:33:00         436,288   FNIS_Anubs Human_Behavior.hkx
 31/12/2017 18:39:51         399,488   FNIS_Billyy_Creature2_Behavior.hkx
 07/07/2017 13:10:43         114,048   FNIS_Billyy_CreatureFurniture_Behavior.hkx
 07/07/2017 05:00:07         576,400   FNIS_Billyy_Creature_Behavior.hkx
 31/12/2017 18:42:37         131,408   FNIS_Billyy_Human_Behavior.hkx
 15/12/2017 12:15:12           2,016   FNIS_DD2_Behavior.hkx
 15/12/2017 12:15:12         156,656   FNIS_DDSL_Behavior.hkx
 15/12/2017 12:15:12          48,416   FNIS_DD_Behavior.hkx
 19/11/2016 14:38:37          21,408   FNIS_Deviously Cursed Loot_Behavior.hkx
 01/02/2014 17:06:34           1,808   FNIS_EstrusChaurus_Behavior.hkx
 23/10/2017 01:57:39           2,016   FNIS_FNISBase_Behavior.hkx
 18/03/2015 23:25:55           2,016   FNIS_FNISCreatureVersion_Behavior.hkx
 08/02/2014 14:25:30          57,712   FNIS_FNISSpells_Behavior.hkx
 15/10/2016 11:21:58          78,688   FNIS_FunnyBizBeastly_Behavior.hkx
 15/07/2017 17:51:03         152,256   FNIS_FunnyBizBound_Behavior.hkx
 27/01/2018 13:38:36         105,584   FNIS_FunnyBizCB_Behavior.hkx
 28/12/2016 17:48:07         127,488   FNIS_FunnyBizFC_Behavior.hkx
 15/10/2016 11:21:40          74,512   FNIS_FunnyBizFemDom_Behavior.hkx
 15/07/2017 17:50:59         291,152   FNIS_FunnyBizFun_Behavior.hkx
 29/11/2016 21:09:31         395,264   FNIS_FunnyBizGroup_Behavior.hkx
 25/11/2016 17:58:02         132,896   FNIS_FunnyBizLover_Behavior.hkx
 27/09/2016 17:59:14          40,336   FNIS_FunnyBizMC_Behavior.hkx
 15/10/2016 11:21:11         290,176   FNIS_FunnyBizMolag_Behavior.hkx
 15/10/2016 11:23:14          22,800   FNIS_FunnyBizMtb_Behavior.hkx
 25/04/2017 18:19:07         255,536   FNIS_FunnyBizRape_Behavior.hkx
 15/07/2017 17:51:10         478,960   FNIS_FunnyBizUn_Behavior.hkx
 14/12/2017 02:05:46         136,896   FNIS_HornyDragons_Behavior.hkx
 15/03/2017 05:12:47         141,280   FNIS_K4Anims_Behavior.hkx
 03/11/2017 00:15:51         131,072   FNIS_KomAnim_Behavior.hkx
 06/08/2017 18:47:17         435,712   FNIS_M2MAnimations_Behavior.hkx
 03/12/2016 13:16:41           2,016   FNIS_MME_Behavior.hkx
 11/08/2017 17:05:09         297,312   FNIS_MoreNastyCritters_Behavior.hkx
 30/12/2017 23:52:06         464,640   FNIS_NibblesAnims_Behavior.hkx
 29/07/2017 22:08:29          11,216   FNIS_ProxyAnims_Behavior.hkx
 06/07/2016 22:47:33          31,760   FNIS_RydinAnimationPack_Behavior.hkx
 04/08/2016 23:51:18         138,192   FNIS_SAP_Behavior.hkx
 20/06/2016 13:01:05          16,560   FNIS_SRBCreatures_Behavior.hkx
 26/08/2015 12:27:17          10,384   FNIS_SerialStrip_Behavior.hkx
 30/09/2015 23:33:34           7,904   FNIS_SexLabAroused_Behavior.hkx
 30/12/2015 18:09:19         161,952   FNIS_SexLabCreature_Behavior.hkx
 30/12/2015 18:09:12         850,128   FNIS_SexLab_Behavior.hkx
 09/06/2016 13:41:25          33,312   FNIS_Suke_Behavior.hkx
 01/12/2015 07:07:43           2,016   FNIS_XPMSE_Behavior.hkx
 27/01/2018 17:50:13           2,016   FNIS_ZaZAnimationPack+_Behavior.hkx
 24/12/2017 10:04:52         507,632   FNIS_ZaZAnimationPack_Behavior.hkx
 17/06/2016 00:36:26         225,552   FNIS_testpack_Behavior.hkx
 15/05/2017 10:33:20          52,608   FNIS_znarokspack_Behavior.hkx
 21/01/2018 00:05:55         242,688   FNIS_zzEstrus_Behavior.hkx
 08/04/2018 03:24:14         305,040   blockbehavior.hkx
 08/04/2018 03:24:13         179,936   bow_direction_behavior.hkx
 08/04/2018 03:24:12         273,168   idlebehavior.hkx
 08/04/2018 03:24:11          90,480   magic_readied_direction_behavior.hkx
 08/04/2018 03:24:10         440,720   magicbehavior.hkx
 08/04/2018 03:24:08         132,448   magicmountedbehavior.hkx
 08/04/2018 03:24:07       2,481,088   mt_behavior.hkx
 08/04/2018 03:23:58         242,096   shout_behavior.hkx
 08/04/2018 03:23:57          81,760   sprintbehavior.hkx
 08/04/2018 03:23:56          41,760   staggerbehavior.hkx
 08/04/2018 03:23:55          84,064   weapequip.hkx

Posted
On 08/04/2018 at 5:29 PM, cweez said:

Thanks. My skyrim.ini was almost identical to yours, I just had the logging trace and debug information enabled, and iMax memory bytes was set to 8388608

 

Regarding the FNIS log, is that the GenerateFNIS_LogFile.txt? If so, that is as follows:

Thank you for giving me these because I guess they might show us where your problem come from.

 

Spoiler

iMaxAllocatedMemoryBytes=(...,-1,0,1,...)


Default is 76800.            MadMansGun tweaked setting is 153600            Your setting is 8388608

 

I don't know why you have such high values but try to keep on those given by MadMansGun and go in game for testing.

 

"... Altering these values are probably the most dangerous and volatile thing you can do via the INI settings. They will almost definitely cause the Papyrus virtual machine to behave in strange ways, cripple its performance, and potentially cause intermittent freezes and crashes."

     - Quote from nefftd, a well advised person.

 

In the world of modding, ini settings working well for someone doesn't mean they are adapted for other users. You'll have to raise the hand in the grease on a step-by-step test basis according to what is not harmful for your game. This isn't easy task but unfortunately the only way to do so.


To start on the right track I'd advise you to read some useful information on this subject in the linked threads below my post. Read the users comments and the argumentations from nefftd, SmkViper and FireFreak111 as they raise the problem well. Do not take guaranty of what might less informed people tell you about even when they come from some well known modding community.

 

Now regarding your GenerateFNIS_Log:

 

Spoiler

 0 Start Debug
FNIS Behavior V7.2 XXL   08/04/2018 03:23:28
Skyrim 32bit: 1.9.32.0 - E:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Directory: .
                              <DIR>    languages
                              <DIR>    templates
                              <DIR>    temporary_logs

...

*snipped*

...

Directory: animations
                              <DIR>    3jiou
                              <DIR>    AnimationsByLeito
                              <DIR>    AnimationsByLeito_Aggressive
                              <DIR>    AnimationsByLeito_Creatures
                              <DIR>    AnimationsByLeito_Furniture
                              <DIR>    AnimationsByMike24
                              <DIR>    Anubs Creature
                              <DIR>    Anubs Human
                              <DIR>    Billyy_Creature
                              <DIR>    Billyy_Creature2
                              <DIR>    Billyy_CreatureFurniture
                              <DIR>    Billyy_Human
                              <DIR>    DD <=
                              <DIR>    DD2 <=
                              <DIR>    DDSL
                              <DIR>    Deviously Cursed Loot
                              <DIR>    EstrusChaurus
                              <DIR>    FNISBase
                              <DIR>    FNISCreatureVersion
                              <DIR>    FNISSpells
                              <DIR>    FunnyBizBeastly
                              <DIR>    FunnyBizBound
                              <DIR>    FunnyBizCB
                              <DIR>    FunnyBizFC
                              <DIR>    FunnyBizFemDom
                              <DIR>    FunnyBizFun
                              <DIR>    FunnyBizGroup
                              <DIR>    FunnyBizLover
                              <DIR>    FunnyBizMC
                              <DIR>    FunnyBizMolag
                              <DIR>    FunnyBizMtb
                              <DIR>    FunnyBizRape
                              <DIR>    FunnyBizUn
                              <DIR>    HornyDragons
                              <DIR>    K4Anims
                              <DIR>    KomAnim
                              <DIR>    M2MAnimations
                              <DIR>    MME
                              <DIR>    MoreNastyCritters
                              <DIR>    NibblesAnims
                              <DIR>    ProxyAnims
                              <DIR>    RydinAnimationPack
                              <DIR>    SAP
                              <DIR>    SRBCreatures
                              <DIR>    SerialStrip
                              <DIR>    SexLab
                              <DIR>    SexLabAroused
                              <DIR>    SexLabCreature
                              <DIR>    Suke
                              <DIR>    XPMSE <=
                              <DIR>    ZaZAnimationPack
                              <DIR>    ZaZAnimationPack+
                              <DIR>    testpack
                              <DIR>    znarokspack
                              <DIR>    zzEstrus <=

...

*snipped*

...

Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

...

*snipped*

...

Reading DDAA read. 54 groups, 545 animations.
AA Set 0 - mod: DD group: _h2heqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001
AA Set 1 - mod: DD group: _h2hidle ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30000
AA Set 2 - mod: DD group: _h2hatkpow ngroups: 5 files found/missing: 15/ 0 Bhav.pattern: 30000
AA Set 3 - mod: DD group: _h2hstag ngroups: 5 files found/missing: 25/ 0 Bhav.pattern: 2
AA Set 4 - mod: DD group: _h2hatk ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 30000
AA Set 5 - mod: DD group: _jump ngroups: 5 files found/missing: 50/ 0 Bhav.pattern: 20000
AA Set 6 - mod: DD group: _sprint ngroups: 5 files found/missing: 22/ 43 Bhav.pattern: 30004
AA Set 7 - mod: DD group: _sneakmt ngroups: 5 files found/missing: 110/ 0 Bhav.pattern: 3B8A0
AA Set 8 - mod: DD group: _sneakidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 32021
AA Set 9 - mod: DD group: _shout ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 18
AA Set 10 - mod: DD group: _mtx ngroups: 5 files found/missing: 70/ 0 Bhav.pattern: 30
AA Set 11 - mod: DD group: _mt ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30
AA Set 12 - mod: DD group: _mtturn ngroups: 5 files found/missing: 20/ 40 Bhav.pattern: 20
AA Set 13 - mod: DD group: _mtidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 203E0

 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Number of animations for DD: 520 Total non-AA: 3087 Total AA: 472
Reading DD2AA Set 14 - mod: DD2 group: _h2heqp ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 20001
AA Set 15 - mod: DD2 group: _h2hidle ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 30000
AA Set 16 - mod: DD2 group: _h2hatkpow ngroups: 6 files found/missing: 0/ 18 Bhav.pattern: 30000
AA Set 17 - mod: DD2 group: _h2hstag ngroups: 6 files found/missing: 0/ 30 Bhav.pattern: 2
AA Set 18 - mod: DD2 group: _h2hatk ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 30000
AA Set 19 - mod: DD2 group: _jump ngroups: 6 files found/missing: 60/ 0 Bhav.pattern: 20000
AA Set 20 - mod: DD2 group: _sprint ngroups: 6 files found/missing: 6/ 72 Bhav.pattern: 30004
AA Set 21 - mod: DD2 group: _sneakmt ngroups: 6 files found/missing: 132/ 0 Bhav.pattern: 3B8A0
AA Set 22 - mod: DD2 group: _sneakidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 32021
AA Set 23 - mod: DD2 group: _shout ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 18
AA Set 24 - mod: DD2 group: _mtx ngroups: 6 files found/missing: 84/ 0 Bhav.pattern: 30
AA Set 25 - mod: DD2 group: _mt ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 30
AA Set 26 - mod: DD2 group: _mtturn ngroups: 6 files found/missing: 24/ 48 Bhav.pattern: 20
AA Set 27 - mod: DD2 group: _mtidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 203E0

 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Number of animations for DD2: 330 Total non-AA: 3087 Total AA: 802

...

*snipped*

...

Reading XPMSEAA Set 28 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001
AA Set 29 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001
AA Set 30 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001
AA Set 31 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001
AA Set 32 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000
AA Set 33 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001
AA Set 34 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002
AA Set 35 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001
AA Set 36 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001
AA Set 37 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0
AA Set 38 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180
AA Set 39 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0
AA Set 40 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0
AA Set 41 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180
AA Set 42 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004
AA Set 43 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18

FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
 V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Number of animations for XPMSE: 164 Total non-AA: 10915 Total AA: 966

...

snipped*

...

Reading zzEstrusAA Set 44 - mod: zzEstrus group: _sneakmt ngroups: 2 files found/missing: 4/ 40 Bhav.pattern: 3B8A0
AA Set 45 - mod: zzEstrus group: _sneakidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 32021
AA Set 46 - mod: zzEstrus group: _mt ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 30
AA Set 47 - mod: zzEstrus group: _mtidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 203E0

 V2.20  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ...
Number of animations for zzEstrus: 255 Total non-AA: 13624 Total AA: 978

All Anim Lists scanned. Generating Behavior Files...

...

*snipped*

...

 12401 animations for 55 mods successfully included (character)
 4573 animations for 15 mods and 43 creatures successfully included.

...

*snipped*

...

 

Some animations have a missing status. It may not be worrying that much but ensure the animation sets you have installed are correctly placed in priority in the left-hand pane from MO and FNIS is using the one you want. Open the Data tab in the right-hand pane and examine the filetree to see which animation is being used in the Virtual File System.

 

Navigate the filetree by expanding: data>meshes>actors>character>behaviors> and see which mod is providing the file.

If the file name is displayed in red, the mouse tooltip will show which other mods are also providing this file. Move the correct mod to the correct location.

 

Otherwise, test your installed animations one by one and deactivate the incompatible one and keep your mods updated by taking care to follow well the recommendations made by their authors.

 

Useful links:

 

[Guide] Papyrus INI settings, and why you shouldn't touch them

Getting a LOT of script lag. Going over 10000 ms sometimes

ini setting for script processing?

 

And FireFreak111's Skyrim Stability Guide

Note: the guide is from July 2014 and might be outdated concerning relevant info at this time and related to the SKyrim Memory Patch but it's a good start to understand how all of this may work.

Posted

Hey, just wanted to add some closure to the threat. Thanks a ton again for all the help. The crashing seems to have been caused by a combination of two things. The problem mod I mentioned before, along with having too many animations loaded. Cutting out a couple of the SLAL animation packs (And also manually editing a few to delete animations I always disabled anyway) and the game seems to be super stable now.

 

Your help, especially with helping me understand the load order, has been a great help, thanks for all your time.

Posted
On 16/04/2018 at 2:56 PM, cweez said:

and the game seems to be super stable now.

There is no better reward for me than knowing that you are satisfied and that the exchange has been beneficial for you. The more you progress, the more you will want to reach the limits imposed by the game. Another tip that will be important the day you will face savegame loading problems with heavily scripted mods: keep your initial save, never delete this one unless you make a new playthrough. The method is explained in the spoiler bellow:

 

Spoiler

How to create a save basestart to load your game with Alternate Start - Live Another Life:

  • Start a new game in the starting cell.
  • Wait for all MCM menus to appear, don't move and don't touch anything nor dare to open your in-game menus.
  • Open the console and type: save basestart
  • Quit the game with the console command: qqq
  • Reboot your PC, load your game and savegame, let all the scripts go and activate SexLab Framework, do your MCM settings, redo a new save named as you wish and go for venture ...

 

And never delete save basestart because this will serve you as a workaround each time you play, if your game crashes when loading saves with heavily scripted mods, as the script engine needs to be started in a certain way. A blank game just at the starting cell of Alternate Start - Live Another Life mainly does the trick. Once loaded, load your regular game file.

 

And do not hesitate to ask if you are seeking help, there are a lot of people here on LoversLab who will be happy to help.

Posted
On ‎16‎/‎04‎/‎2018 at 1:56 PM, cweez said:

Hey, just wanted to add some closure to the threat. Thanks a ton again for all the help. The crashing seems to have been caused by a combination of two things. The problem mod I mentioned before, along with having too many animations loaded. Cutting out a couple of the SLAL animation packs (And also manually editing a few to delete animations I always disabled anyway) and the game seems to be super stable now.

 

Your help, especially with helping me understand the load order, has been a great help, thanks for all your time.

Glad you are up and running. With animations you do not use, there is an option in Sexlab to ignore them.

 

Edit: Sexlab MCM - Rebuild and Clean tab - Suppress Disabled Animations and then Clear Suppressed List. If you hover the cursor over the them it gives you more info.

Archived

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