cweez Posted April 2, 2018 Posted April 2, 2018 I added a handful of mods, and since my previous game wasn't all that old, I figured I'd just restart. Get into the LAL, make my character, start setting up most of the mods through the MCM, but then it just crashes. And it also doesn't want to load either. I don't think I've got anything conflicting, but it's also crashing, so obviously something's wrong. https://modwat.ch/u/cweez/plugins
Aq150 Posted April 2, 2018 Posted April 2, 2018 10 minutes ago, cweez said: I added a handful of mods, and since my previous game wasn't all that old, I figured I'd just restart. Get into the LAL, make my character, start setting up most of the mods through the MCM, but then it just crashes. And it also doesn't want to load either. I don't think I've got anything conflicting, but it's also crashing, so obviously something's wrong. https://modwat.ch/u/cweez/plugins Did you have ShowRaceMenu Precache Killer? https://www.nexusmods.com/skyrim/mods/33526/
KoolHndLuke Posted April 2, 2018 Posted April 2, 2018 Untick the box for the esps you just added and turn one on at a time and test on a new game until you find the problem.
Fifoo Posted April 2, 2018 Posted April 2, 2018 19 hours ago, cweez said: I don't think I've got anything conflicting, but it's also crashing, so obviously something's wrong. https://modwat.ch/u/cweez/plugins Your Plugins Load order is largely incorrect, and this observation is also the same regarding your Modlist in the MO Main Left panel - not even talking about the Skyrim DLC Master files and HighResTexturesPacks that are inverted ... which has a certain impact on the loading order of the MO Main Right panel. With all these mismatches LOOT can't even sort your Load order at best. And other misplaced mods only adds to your problems after creating your character and prevents the MCM configuration process from running smoothly: 64. SexLab_Solutions.esp and 119. SexLab_Solutions_PO_Patch.esp must both be loaded after 121. Alternate Start - Live Another Life, and they all need to be loaded at the end of your Load order. Same mistmatch problem for most of the SexLab Master and plugins you have installed. FNIS, must be installed after SkyUI and UIExtentions ... XPMSE is way too high, loaded before his prerequisites, and so on ... Please deactivate - don't delete, ALL your installed Mods that are in the MO Main Left pane and move them in the correct order as specified in the spoiler. Reactivate them after. Be aware that I intentionaly put aside a big part of the mods because: first, you have loaded mods that I don't use so it would be much time demanding for me to decipher all of them, second, it will be a good exercise for you to gain a better understanding of how to fix mod loading issues by your own, and why not with the help of TES5Edit? If you're in need of tutorials, or have any questions, don't hesitate to ask. Spoiler Modlist - MO Main Left pane: Group #1 Skyrim Master files + SKSE + Unofficial Patches *Unmanaged: Dawnguard *Unmanaged: HearthFires *Unmanaged: Dragonborn Cleaned Vanilla ESMs <= Clean your Skyrim Master files with TES5Edit to create a stable base upon which to begin. +SKSE 1 07 03 Scripts +Unofficial Skyrim Legendary Edition Patch *Unmanaged: HighResTexturePack01 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack03 +Unofficial High Resolution Patch Group #2 Other Fixes +Auto Unequip Ammo +Crash Fixes +Load Game CTD Fix Group #3 Resources +PapyrusUtil - Modders Scripting Utility Functions +JContainers +Modwat Group #4 User Interface +SkyUI +UIExtensions +FNIS +Race Menu +Better Dialogue Controls Group #5 The World Of Skyrim +Character Appearance Mods (For NPCs and Self) +Animations +Alternate Start - Live Another Life +SexLab_Solutions.esp +SexLab_Solutions_PO_Patch. +Bashed patch Having SexLab and More Nasty Critters, you really should take care of all the recommendations given by the authors. Follow MadMansGun's Load order suggestion regarding More Nasty Critters: SLAL Edition. Beware the mod has a new update: v11.1C
cweez Posted April 2, 2018 Author Posted April 2, 2018 2 hours ago, Fifoo said: Your Plugins Load order is largely incorrect, and this observation is also the same regarding your Modlist in the MO Main Left panel - not even talking about the Skyrim DLC Master files and HighResTexturesPacks that are inverted ... which has a certain impact on the loading order of the MO Main Right panel. With all these mismatches LOOT can't even sort your Load order at best. And other misplaced mods only adds to your problems after creating your character and prevents the MCM configuration process from running smoothly: 64. SexLab_Solutions.esp and 119. SexLab_Solutions_PO_Patch.esp must both be loaded after 121. Alternate Start - Live Another Life, and they all need to be loaded at the end of your Load order. Same mistmatch problem for most of the SexLab Master and plugins you have installed. FNIS, must be installed after SkyUI and UIExtentions ... XPMSE is way too high, loaded before his prerequisites, and so on ... Please deactivate - don't delete, ALL your installed Mods that are in the MO Main Left pane and move them in the correct order as specified in the spoiler. Reactivate them after Be aware that I intentionaly put aside a big part of the mods because: first, you have loaded mods that I don't use so it would be much time demanding for me to decipher all of them, second, it will be a good exercise for you to gain a better understanding of how to fix mod loading issues by your own and why not with the help of TES5Edit? If you're in need of tutorials, or have any questions, don't hesitate to ask. Reveal hidden contents Modlist - MO Main Left pane: Group #1 Skyrim Master files + SKSE + Unofficial Patches *Unmanaged: Dawnguard *Unmanaged: HearthFires *Unmanaged: Dragonborn Cleaned Vanilla ESMs <= Clean your Skyrim Master files with TES5Edit to create a stable base upon which to begin. +SKSE 1 07 03 Scripts +Unofficial Skyrim Legendary Edition Patch *Unmanaged: HighResTexturePack01 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack03 +Unofficial High Resolution Patch Group #2 Other Fixes +Auto Unequip Ammo +Crash Fixes +Load Game CTD Fix Group #3 Resources +PapyrusUtil - Modders Scripting Utility Functions +JContainers +Modwat Group #4 User Interface +SkyUI +UIExtensions +FNIS +Race Menu +Better Dialogue Controls Group #5 The World Of Skyrim +Character Appearance Mods (For NPCs and Self) +Animations +Alternate Start - Live Another Life +SexLab_Solutions.esp +SexLab_Solutions_PO_Patch. +Bashed patch Having SexLab and More Nasty Critters, you really should take care of all the recommendations given by the authors. Follow MadMansGun's Load order suggestion regarding More Nasty Critters: SLAL Edition. Beware the mod has a new update: v11.1C Thanks for your time in answering, I'll dive into it and get those things sorted. I had kinda been working on the assumption that just chucking LOOT at it after installing a few extra mods would deal with any problems, guess not! I'll probably be back with questions, but I'll see what I can do for now.
Grey Cloud Posted April 2, 2018 Posted April 2, 2018 1 hour ago, cweez said: Thanks for your time in answering, I'll dive into it and get those things sorted. I had kinda been working on the assumption that just chucking LOOT at it after installing a few extra mods would deal with any problems, guess not! I'll probably be back with questions, but I'll see what I can do for now. Did you use LOOT or just the sort button in MO? Best to use the former and ignore the latter.
Fifoo Posted April 2, 2018 Posted April 2, 2018 On 02/04/2018 at 2:36 PM, cweez said: Thanks for your time in answering, I'll dive into it and get those things sorted. I had kinda been working on the assumption that just chucking LOOT at it after installing a few extra mods would deal with any problems, guess not! I'll probably be back with questions, but I'll see what I can do for now. I second Grey Cloud's quote, thank you for bringing this clarification concerning the OP thread issue: On 02/04/2018 at 3:37 PM, Grey Cloud said: Did you use LOOT or just the sort button in MO? Best to use the former and ignore the latter. Never use the "Sort" button in MO, use the LOOT tool properly installed and configured to run in your mod manager instead. Important note: See the video tutorials made by Tayleem detailing how to install utilities in MO, to clean your Skyrim ESM files and optimize the game's textures. Please follow the methods described in the links bellow to get you started on a solid foundation. Cleaning Master files: Never, Ever! clean the Skyrim.esm and Skyrim.exe Master files. The method proposed here for MO has the great advantage of keeping your Skyrim Master files untouched (in their original state) if one day you're in need to verify the Steam game data cache - Steam will not reload them to validate the cache after scanning the game and so you don't need to redo all the Master files cleaning process. A method I always use with MO and I warmly recommend it. Optimizing the textures for Skyrim: The Bethesda textures are filled with redundances, you will need to optimize them. The linked video covers all the steps to follow allowing you to proceed with their installation in a simple and clear way. It's a must have mod which replaces the DDSopt heavy process. Taylem Mods - Ep. 02 - Mod Organizer and Utilities Taylem Mods - Ep. 03 - ESM Cleaning and Texture Optimization
cweez Posted April 2, 2018 Author Posted April 2, 2018 Thanks for all the updates. Unfortunately I'm away from my computer during the week, though I do run a thinned out version of skyrim and the mods on my laptop, mostly the same stuff just minus a lot of the meatier graphics mods, so I'll have an experiment with those. Regarding LOOT, I always launched that through MO rather than just trying to sort directly through any in-built MO thing, so no worries there. I had just assumed this was more fool-proof than it really is. And as for messing about in TES5Edit, the only thing I've done with that is cleaning the masters for the update.esm along with the three expansion esm files. LOOT only finds 1 mod with 1 ITM record, and I figured that would be fine to leave as is rather than messing about with that more. I sometimes hear people talking about Wrye Bash, and looked into it, but it always honestly looked far too complicated, plus from my understanding of it (It basically merges lots of mods into one single, larger file), it's not needed so much for MO since you can deal with any load order issues through the menus rather than working out the order and making a bashed patch. Plus my game always worked (with the occasional crash which I put down to running a fairly modded game).
Fifoo Posted April 2, 2018 Posted April 2, 2018 3 hours ago, cweez said: Thanks for all the updates. Unfortunately I'm away from my computer during the week, though I do run a thinned out version of skyrim and the mods on my laptop, mostly the same stuff just minus a lot of the meatier graphics mods, so I'll have an experiment with those. Regarding LOOT, I always launched that through MO rather than just trying to sort directly through any in-built MO thing, so no worries there. I had just assumed this was more fool-proof than it really is. And as for messing about in TES5Edit, the only thing I've done with that is cleaning the masters for the update.esm along with the three expansion esm files. LOOT only finds 1 mod with 1 ITM record, and I figured that would be fine to leave as is rather than messing about with that more. Good then you see me reassured. It is sometimes difficult to help people initially because we do not know their real level at first contact when such issues occurs, hence the profusion of details. No need to worry more than that unless you decide to go back to the cleaning method of the master files I mentioned in my previous post, in which case you will have to go through a backup of the original files. All you need for the moment is to focus on your Load order and resolve the conflict issues you have. For the mod with 1 ITM record, better to leave that at the mod author's benevolence. The basic principle is always to report to the author this kind of situation, if he/she is reachable of course. Maybe can you find details on this topic in different user reviews? Otherwise, leave it as it is if it does not pose major problems in your configuration. 3 hours ago, cweez said: I sometimes hear people talking about Wrye Bash, and looked into it, but it always honestly looked far too complicated, plus from my understanding of it (It basically merges lots of mods into one single, larger file), it's not needed so much for MO since you can deal with any load order issues through the menus rather than working out the order and making a bashed patch. Plus my game always worked (with the occasional crash which I put down to running a fairly modded game). Wrye Bash is certainly one of the most complete tools in the world of mods editing and management, but it has the particularity of being complex to use for someone who is not accustomed to bending on its function tools. I have not taken the time myself to look more closely at all the tutorials that are offered, when we see the profusion of details - it can be scary at the outset, and requires a lot of time before assimilating everything. I'm happy with the bashed patch when I run a light profile game for testing purpose, nothing more. But that's not enough for my other more complete profile that I'm currently preparing. The problem arises when you have a heavily and complex modded game. You'll have to do a lot of manipulations regarding all conflicts management, generating LOD, Merge mods, Patch management, Leveled lists, Reproccers, Bash Tags, DDSopt / DDSopt.ini, DynDOLOD to name a few. It is sometimes necessary to recreate a Bashed Patch. All these manipulations are long enough to achieve and are not obvious to the novice and demand training to master the subject. Fortunately we can find guides and tutorials on the Net to do this and for my part I rely mostly on them as I am far from an expert in this area. Some helpful links: S.T.E.P. forums Taylem Mods - Ep. 15 - To Clean and To Merge Taylem Mods - Ep. 16 - All About the LODs Taylem Mods - Final Patching & Character Setup xEdit Merged Patch : Skyrim SE & LE Wrye Bash : Bashed Patch - Mod Organizer I offer these links to meet your needs if you want to go further in this area.
cweez Posted April 3, 2018 Author Posted April 3, 2018 https://modwat.ch/u/cweezAfter/plugins Right, here's my attempted fix from my laptop (most of the same mods, just without the graphics based ones). Started a new game since I didn't want to have any potential issues from the previous load orders carrying over, but how does this look? I tried to follow your suggestions, though had to move a few mods per the MNC notes. On the left hand side, looking at the overwrite flags, there's nothing that appears to be wrongly overwriting other files, though it's the right hand side where I'm more at a loss. This has again been sorted via LOOT with some minor tweaks as noted in the MNC threads. Other mods I tried to look through their pages here to see what they should be ahead/behind in the load order but most mods don't really list this, so I went with what 'seems' right. Been able to create the character, which is always a good start, will have to see how stable it remains now.
Fifoo Posted April 4, 2018 Posted April 4, 2018 On 03/04/2018 at 10:57 PM, cweez said: https://modwat.ch/u/cweezAfter/plugins ... This has again been sorted via LOOT with some minor tweaks as noted in the MNC threads. Other mods I tried to look through their pages here to see what they should be ahead/behind in the load order but most mods don't really list this, so I went with what 'seems' right. Been able to create the character, which is always a good start, will have to see how stable it remains now. The Load order seems better now, LOOT is doing a good job but editing metadata tweaks is really helpful as this is a complement to the sorting tool process. The difficulty is that mod authors don't know your own modded configuration, they give you the prerequisite install order for their own creation, so that the mods combination can work at best, a lot of information is given in the mod's threads and it's often an asset for those who need answers. With MNC, MadMansGun give the most suitable list starting from his SexLab modding experience. Other combinations or solutions made by modders certainly exist - maybe even in all-in-one packs but I can not advise you better than to avoid this kind of solution as they are difficult to maintain in an up-to-date state, and even for some are sources of error and issues for a lot of users ... I will not go deeper in that matter. Now back to the topic: In your Main Left pane (Modlist) what must be corrected (first draft): - All the *Unmanaged DLC Files are inverted, move them to their correct position by selecting the corresponding pluging field, it is the same moving procedure like any other installed mod. - SKSE ini pre-download + USLEEP + UHRP + UIExtension are misplaced. - SKSE 1 07 03 Scripts is missing, it is required to install the SKSE Scripts as a mod for MO to take care of conflicting scripts and/or updates. See the spoiler for the correct MO Main Left pane (Modlist) order: Spoiler 01. *Unmanaged: Dawnguard 02. *Unmanaged: HearthFires 03. *Unmanaged: Dragonborn 04. +SKSE 1 07 03 Scripts <= SKSE Scripts missing 05. +SKSE ini pre-download for lazy users 06. +Unofficial Skyrim Legendary Edition Patch 07. *Unmanaged: HighResTexturePack01 08. *Unmanaged: HighResTexturePack02 09. *Unmanaged: HighResTexturePack03 10. +Unofficial High Resolution Patch 11. +Auto Unequip Ammo12. +Crash fixes13. +Mfg Console14. +ShowRaceMenu Precache Killer15. +SkyUI 16. +UIExtensions17. +RaceMenu18. +Fores New Idles in Skyrim - FNIS19. +FNIS Creature Pack20. +FNIS Spells V5 0 121. +Better Dialogue Controls
cweez Posted April 4, 2018 Author Posted April 4, 2018 Oops, missed the expansions and high res TPs being the wrong way around last time, sorry about that! https://modwat.ch/u/cweezAfter/plugins Updated the load order per the MNC thread, though I'm not sure if running LOOT will just set them back to how they were before or not. Thanks a ton for all the time you've put into giving me pointers, though.
Fifoo Posted April 5, 2018 Posted April 5, 2018 On 04/04/2018 at 3:30 PM, cweez said: https://modwat.ch/u/cweezAfter/plugins Updated the load order per the MNC thread, though I'm not sure if running LOOT will just set them back to how they were before or not. Thanks a ton for all the time you've put into giving me pointers, though. Happy to help you. At the sight of your uploaded file you will have to do some last important modifications. Your MO Left pane Modlist must be tweaked a bit so that you can be without too many surprises. Once you launch LOOT, do not hesitate to edit the metadata of these mods I show you in color if the tool doesn't sort them correctly. They must imperatively be placed at the end of your Modlist and Load Order to avoid conflicting issues when you start your Skyrim game. The colored signs === indicate the former placement for each mod and group of mods that need to be correctly moved. All of them have their corresponding colors, so it's easy to check You will have to verify why EstrusChaurus.esp is present in the Plugin Load order but not EstrusForSkyrim and EstrusForSkyrim Patch however they both are activated in the Modlist. I never have used this mod, see if the order given in the spoiler is correct <= as it seems to me more logical. If it's not the case leave them as they are. And finally beware of this one: Deviously Cursed Loot LAL AddOn.esp has multiple dependencies, and LOOT places it after Alternate Start - Live Another Life.esp, you will have to eventually compose with the last loaded plugins (???) after having made some tests. See this thread for more information if needed: Deviously Cursed Loot V6.3 (2018-01-19) Spoiler Modlist MO Main Left pane Skyrim Classic Inactive Mods *Unmanaged: Dawnguard *Unmanaged: HearthFires *Unmanaged: Dragonborn +skse 1 07 03 +SKSE ini pre-download for lazy users +Unofficial Skyrim Legendary Edition Patch *Unmanaged: HighResTexturePack01 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack03 +Unofficial High Resolution Patch +Auto Unequip Ammo +Crash fixes +Mfg Console +ShowRaceMenu Precache Killer +SkyUI +UIExtensions +RaceMenu +Fores New Idles in Skyrim - FNIS +FNIS Creature Pack +FNIS Spells V5 0 1 +Better Dialogue Controls +A Quality World Map and Solstheim Map - With Roads +No More Old Women +Bijin Warmaidens +Bijin Wives +Bijin NPCs +Bijin All in One-2016 +Calientes Beautiful Bodies Edition -CBBE- +ApachiiSkyHair +HDT HighHeels System +ShinShi_Armor CBBE HDT BS +Shinshi Fix === === +SexLabFramework +PapyrusUtil - Modders Scripting Utility Functions +SOS +SoS Textures Patch CBBE +All-in-One HDT Animated Pussy +Revised Khajiit and Argonian Textures +BodySlide and Outfit Studio <= See Last Important Notes. +SexLab Tools +SexLabAroused +MoreNastyCritters +HentaiCreatures +Creature Framework +JContainers +SLAnimLoader +SexLabMatchMaker +Fuz Ro D-oh - Silent Voice +Devious Devices Assets +Devious Devices Integration +Devious Devices Expansion +Captured Dreams P1 +Captured Dreams P2 +Captured Dreams P3 +Captured Dreams P4+Deviously Cursed Loot +SexLab Inflation Framework +SexLab Inflation Framework Patches +SexLab Aroused Creatures +Deviously Helpless +SexLab Eager NPCs +Reward Your Followers +SexLab Cumshot +Devious Cidhna v1_8 +Blood and Silver - Cidhna Mine Expanded +Estrus Charus <= Please check this one. +EstrusForSkyrim +EstrusForSkyrim Patch === === +SerialStrip +Night Mistress Mansion +Immersive First Person View +Immersive First Person View - SexLab Special +Run For Your Lives +Open Civil War +Dragon Soul Relinquishment +ZaZ +Milk Mod Economy +SLAL Billyy Creature +HCOS SLALPack V0 99P +HornyDragonsofSkyrimV0 999C +SLAL Billyy CreatureFurniture +SLAL Billyy Creature2 +SLAL Billyy Human +MYSLALPACK v12.0 +K4 anims +SLAL Animations by Leito v1.6 +SLMasterMike +SLAL mike24 Animations v1 +SLAL NibblesAnims +M2M Animations 9 +S.A.P_v1.4 +3jiou +Anub Human +Anub Creature +FNIS Anims +Bodyslid outfits +XP32 Maximum Skeleton Extended +Ordinator - Perks of Skyrim +Thief Skills Rebalance for Ordinator +xazPrisonOverhaul +Alternate Start - Live Another Life (???)+SexLab Solutions +SexLab Solutions LE PrisonOverhaul Patch Do intensive tests to see if everything works well, otherwise you'll have to do some manipulations. Your Modlist is not that heavy so you should get by pretty easily, and if a mod is too much trouble, turn it off for a solid game. Last Important Notes: - Make sure BodySlide gets loaded in MO after all your body/outfit mods and the overwrite folder in MO is empty before using the tool. - When you enter the new modded game, beware to not activate nor enter any MCM configuration menu: let SexLab and all the Mod scripts load freely first, don't touch anything for a few minutes. Once the lines of text at the top left of your game screen are gone, make your initial save and exit the game. This is the best guarantee for the scripts to load well when using Alternate Start - Live Another Life. - Reboot and load the initial save you made, and only then set up your character's menus by activating SexLab first and then the others. It's time to make your second savegame now and don't forget to never overwrite any of the existing one but always in a new slot. - Don't keep hundreds of savegames for MO not being wonky because this will require more resources to load them all, keep only those that you think are essential for your game. Happy modding and gaming. EDIT: additions in the Last Important Notes paragraph + syntax correction
cweez Posted April 7, 2018 Author Posted April 7, 2018 Thanks again for all your help with this. Unfortunately I'm back on my PC and attempted to carry over what I learned from messing around on my laptop, though the PC version does have a good helping of graphics mods that I don't have on my laptop: https://modwat.ch/u/cweez/plugins I know I've got something wrong because I'm crashing when I attempt to start a new game. I'm guessing it's something to do with the esp load order, though LOOT seems happy with the current order. I'll start off just disabling mods one at a time until I find the culprit, then try to rearrange it into a more stable order, but if you have any insight that could save me some time. Those important notes you added will also save me a load of time, I never gave my game that long to stabilise after starting a new game, so I'll be sure to give scripts the best possible chance going forwards!
Fifoo Posted April 7, 2018 Posted April 7, 2018 21 hours ago, cweez said: ... though the PC version does have a good helping of graphics mods that I don't have on my laptop: https://modwat.ch/u/cweez/plugins I know I've got something wrong because I'm crashing when I attempt to start a new game. I'm guessing it's something to do with the esp load order, though LOOT seems happy with the current order. I'll start off just disabling mods one at a time until I find the culprit, then try to rearrange it into a more stable order, but if you have any insight that could save me some time. Crashing after the Bethesda logo is a classic sign of load order problem meaning you have a mod that requires an .esm or .esp file you don't have and/or a mod conflict issue. Please, you will find the problems I saw in your Modlist and their corresponding corrections that need to be applied. Modlist - MO Left pane: Spoiler Legends: Important notes <=> Verification needed <=> Conflicting\Missing plugin <=> Potential Issue -------------------------------------- 1. *Unmanaged: Dawnguard 2. *Unmanaged: HearthFires 3. *Unmanaged: Dragonborn 4. +skse 1 07 03 Scripts 5. +SKSE ini pre-download for lazy users 6. +Unofficial Skyrim Legendary Edition Patch <=> you'll need to have USLEEP 3.0.9+ for Bijin Series 3.1.1 Final Release to work - this is a requirement. 7. *Unmanaged: HighResTexturePack01 8. *Unmanaged: HighResTexturePack02 9. *Unmanaged: HighResTexturePack03 10. +Unofficial High Resolution Patch -------------------------------------- 133. +Skyrim HD - 2K Textures <=> To be moved under => 10. +Unofficial High Resolution Patch - see note below Concerning Skyrim HD - 2K Textures: - Load order only matters for .esp's, not for texture files. But what matters for texture files (when using NMM) is installation order (if you tell it to overwrite files) because for mods affecting the same textures only the last installed is used. - The disadvantage of this is that you have to be very careful about installation order to make sure you get the look you want. - The advantage is that you can mix and match texture mods pretty easily. - Skyrim HD - 2K Textures is overwriting the Vanilla HD Textures packs and so should be placed as shown above, by performing so every mods that require these specific files can directly take advantage of the optimized Vanilla textures - and this is also true for MO. -------------------------------------- X1. - Valerica v1.7 <=> Missing requirement - See Bijin Series 3.1.1 Final Release description page X2. - Seranaholic v1.6 <=> Missing requirement - See Bijin Series 3.1.1 Final Release descriptionpage 25. +Bijin Warmaidens <=> Incorrect Load order - here is the correct one => 25. +Bijin Wives 26. +Bijin Wives <=> Incorrect Load order - here is the correct one => 26. +Bijin NPCs 27. +Bijin NPCs <=> Incorrect Load order - here is the correct one => 27.+Bijin Warmaidens 28. +Bijin All in One-2016 <=> The load order given in the mod page is inverted and can be somewhat confusing - see important informations about potential compatibility/conflicts issues when using other NPC overhaults with this one, read the Bijin All in One-2016 description page -------------------------------------- 47. +BodySlide and Outfit Studio <=> To be moved near the end of your Modlist - see note below 153. +FNIS Anims <=> Placement - see note below 154. +Bodyslides <=> Placement - see note below 155. +XP32 Maximum Skeleton Extended <=> Placement - see note below Concerning XPMSE - BS & OS - BS generated files - FNIS Generated Output file: There are many setup that can be made depending on the result sought. By convenience and to avoid any potencial issue with animations, body/outfits mods, etc ... what can be suggested in MO is to install these mods according to a specific order for having the best guarantee of a good functioning between all these various elements, mostly when installing other related mods afterwards, for example. BodySlide needs to be loaded after all your body/outfit mods. XPMSE can be moved a way up as you wish but always under all its prerequisites and the Body type, like CBBE, etc. Be certain that nothing overwrite the Skeleton. The FNIS Output file can be put directly after the Skeleton or near the end of the Modlist as shown here. Doing so will have the advantage of not having to search your generated file throughout your mods list, which is handy when you have hundreds of plugins. XX. +XP32 Maximum Skeleton Extended 153. +FNIS Anims - generated output file 154. +BodySlide and Outfit Studio 155. +Bodyslides - generated outfit and armor files156. +Ordinator - Perks of Skyrim 157. +Ordinator - Perks of Skyrim - Thief balance 158. +xazPrisonOverhaul - Patched 159. +Alternate Start - Live Another Life 160. +SexLab Solutions 161. +SexLab Solutions LE PrisonOverhaul Patch 162. +Bached patch 163. +ASIS patch Advanced Tips for Muliple Profile Users: The only drawback of the method described above is when you switch and use several different profiles in MO, the generated files will activate for all your created profiles, which forces you to redo the process each time you load a different profile. To avoid this, a simple method is to generate in one pass all the FNIS Output, Bashed Patch, ASIS SkyProc patchers for your current profile, by taking advantage of the Overwrite function of Mod Organizer. Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. Create a mod named according to your specific playthrough, place this one at the end of your Modlist, activate it and done ... each profile will have his own generated one. -------------------------------------- 84. +Immersive Patrols <=> Potential Issues: reported by many users as a mod that may cause a lot of instability problems while others do not complain. Make as you wish but I personally don't recommend the use of this one. -------------------------------------- 142. +Realistic Water Two <=> ??? 143. +Realistic Water Two ENB <=> ??? 144. +Watercolor for ENB and Realistic Water Two <=> Are +Realistic Water Two and +Realistic Water Two ENB both needed or do they duplicate themselves unnecessarily - To check, if they are not both needed, solve the problem. Final Notes: Don't forget to deactivate a mod in the Modlist before modifying their respective placements in the Main Letf panel, move the mods at their specified places and reactivate them. Check if all the optional .esps of any mod having such one are correctly placed and not inverted after reactivation. Run TES5Edit for verification, correct if necessary and run LOOT. Make a Bashed patch only when all the issues are eliminated. Start a new playthrough, don't load any previous saves. EDIT: Added "Advanced Tips for MO Multiple Profile Users" paragraph in the spoiler section.
cweez Posted April 8, 2018 Author Posted April 8, 2018 Thanks again for all your time helping me with these issues. And also thanks for making me realise that MO doesn't automatically check for new updates to mods. I assumed it did at startup, but after manually checking quite a few of my nexus mods were out of date, so got them all running on the latest versions now. Regarding the crash, it wasn't at the Bethesda logo, it was on attempting to start a new game. As it stands, I'm sometimes crashing between hitting new game and the character creation screen, and sometimes the creator loads fine. But it's extremely frustrating, I've disabled half my modlist and been slowly disabling and reenabling mods to try and figure out which one is causing it, but I've not been getting very far. I could have a certain selection of mods enabled, and it loads 3 times in a row. So I enable another mod, try again, it crashes, so I disable that mod, and it still crashes. I'm clearing out the overwrite folder each time too, to make sure it's not to do with a file that one of the mods is generating or something, and I've been careful with the mods I'm enabling/disabling to make sure I'm not cutting any dependencies off. And each time I enable a new mod I'm running LOOT to get the esp in the right place, roughly. And the papyrus log files don't seem to contain anything that's obviously pointing at a mod causing the problems. Then, when I finally thought I'd found the problem mod, disabled it, enabled all of the other mods and installed the ENB mods again, I was able to start up and get into character creation. So I quit out, updated my FNIS animations since I hadn't been doing that after each install/uninstall, and... try to start a new game and it's crashing again. FML
Fifoo Posted April 8, 2018 Posted April 8, 2018 11 hours ago, cweez said: Then, when I finally thought I'd found the problem mod, disabled it, enabled all of the other mods and installed the ENB mods again, I was able to start up and get into character creation. So I quit out, updated my FNIS animations since I hadn't been doing that after each install/uninstall, and... try to start a new game and it's crashing again. Perhaps something to think about: please post your FNIS.log to see if your issues aren't coming from an animation and/or an incorrect patch setting. An other problem with installing script heavy mods is that the default Papyrus settings are not capable of handling such amount of stress. Some tweaks are needed to increase stability. For that you will need to edit the Skyrim.ini file but not the one coming from "My Documents\My Games\Skyrim" as Mod Organizer has it's own version that need to be edited so the tweaks can work. See the step-by-step process described in the spoiler: Spoiler Make a backup of your MO Skyrim.ini file by opening your Explorer and go to the Steam folder location: \Steam\steamapps\common\Skyrim\Mod Organizer\profiles\"your named profile", click on the Skyrim.ini file there, copy and paste to a backup location of your choice. Open Mod Organizer and click-on the "Puzzle" icon on the top left of the main window. Select the "INI Editor" field and go to the "Skyrim.ini" tab. Scroll down under the [Papyrus] section and apply the tweaks described below, then save the changes made. [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600
cweez Posted April 8, 2018 Author Posted April 8, 2018 1 hour ago, Fifoo said: Perhaps something to think about: please post your FNIS.log to see if your issues aren't coming from an animation and/or an incorrect patch setting. An other problem with installing script heavy mods is that the default Papyrus settings are not capable of handling such amount of stress. Some tweaks are needed to increase stability. For that you will need to edit the Skyrim.ini file but not the one coming from "My Documents\My Games\Skyrim" as Mod Organizer has it's own version that need to be edited so the tweaks can work. See the step-by-step process described in the spoiler: Hide contents Make a backup of your MO Skyrim.ini file by opening your Explorer and go to the Steam folder location: \Steam\steamapps\common\Skyrim\Mod Organizer\profiles\"your named profile", click on the Skyrim.ini file there, copy and paste to a backup location of your choice. Open Mod Organizer and click-on the "Puzzle" icon on the top left of the main window. Select the "INI Editor" field and go to the "Skyrim.ini" tab. Scroll down under the [Papyrus] section and apply the tweaks described below, then save the changes made. [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 Thanks. My skyrim.ini was almost identical to yours, I just had the logging trace and debug information enabled, and iMax memory bytes was set to 8388608. Regarding the FNIS log, is that the GenerateFNIS_LogFile.txt? If so, that is as follows: 0 Start Debug FNIS Behavior V7.2 XXL 08/04/2018 03:23:28 Skyrim 32bit: 1.9.32.0 - E:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Directory: . <DIR> languages <DIR> templates <DIR> temporary_logs 27/06/2016 20:51:22 81,025 Alternate_AnimationGroups.txt 21/11/2015 09:16:30 64,410 AnimEvents.txt 15/09/2015 08:16:08 4,866 AnimVars.txt 19/12/2014 09:39:00 12,068 BehavioredObjects.txt 27/10/2015 09:38:59 4,957 CustomPreCacheFiles.txt 11/12/2017 11:18:59 79 DebugData.txt 20/02/2018 09:49:03 1,139 FNIS_Templates.txt 08/03/2018 22:18:23 508,928 GenerateFNISforUsers.exe 08/02/2018 09:12:35 3,451 PatchAnimationFiles.txt 04/02/2018 21:32:21 3,271 PatchList.txt 19/12/2014 09:39:00 12,068 XXXBehavioredObjects.txt 27/12/2012 19:37:53 1,857 hkxcmd LICENSE.TXT 27/12/2012 19:37:51 10,524,672 hkxcmd.exe Directory: templates 15/01/2018 12:10:24 2,568,897 0_master_TEMPLATE.txt 11/10/2017 02:03:06 1,214,512 1hm_behavior_PATCHED.hkx 17/09/2017 20:18:31 5,068,673 1hm_behavior_PATCHED.xml 15/01/2018 12:10:53 5,998,676 1hm_behavior_TEMPLATE.txt 23/09/2017 21:46:55 957,924 1hm_locomotion_TEMPLATE.txt 05/03/2018 21:56:27 677 FNISVersionGenerated_TEMPLATE.pex 25/10/2015 09:18:15 1,867 FNIS_PCEA2_TEMPLATE.pex 03/11/2015 22:31:23 6,882 FNIS_aa2_TEMPLATE.pex 19/02/2018 23:15:41 2,740,157 animationdatasinglefile_TEMPLATE.txt 19/02/2018 23:14:07 1,324,045 animationsetdatasinglefile_TEMPLATE.txt 02/09/2017 19:38:44 193,735 bashbehavior_TEMPLATE.txt 02/09/2017 19:38:25 1,103,245 blockbehavior_TEMPLATE.txt 02/09/2017 19:18:27 280,367 bow_direction_behavior_TEMPLATE.txt 02/02/2018 13:07:46 164,568 defaultfemale_TEMPLATE.txt 02/02/2018 13:09:21 163,977 defaultmale_TEMPLATE.txt 17/09/2017 20:18:30 260,144 idlebehavior_PATCHED.hkx 23/09/2017 23:12:30 1,036,976 idlebehavior_TEMPLATE.txt 11/10/2017 02:03:07 319,760 idlebehavior__PATCHED.hkx 17/09/2017 20:18:29 1,025,605 idlebehavior__PATCHED.xml 02/09/2017 19:36:51 386,954 magic_readied_direction_behavior_TEMPLATE.txt 17/09/2017 20:18:29 225,152 magicbehavior_PATCHED.hkx 15/01/2018 12:10:35 1,410,873 magicbehavior_TEMPLATE.txt 11/10/2017 02:03:07 277,744 magicbehavior__PATCHED.hkx 17/09/2017 20:18:28 937,190 magicbehavior__PATCHED.xml 02/09/2017 19:36:14 590,982 magicmountedbehavior_TEMPLATE.txt 02/09/2017 22:38:05 4,751,017 mt_behavior_TEMPLATE.txt 17/09/2017 20:18:26 56,000 shout_behavior_PATCHED.hkx 15/01/2018 12:10:45 345,236 shout_behavior_TEMPLATE.txt 11/10/2017 02:03:07 69,504 shout_behavior__PATCHED.hkx 17/09/2017 20:18:26 222,634 shout_behavior__PATCHED.xml 02/09/2017 19:35:19 130,337 sprintbehavior_TEMPLATE.txt 02/09/2017 19:19:57 156,377 staggerbehavior_TEMPLATE.txt 22/09/2017 21:50:00 275,495 weapequip_TEMPLATE.txt Directory: temporary_logs 08/07/2012 21:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 08/04/2018 03:23:30 0 DummyStart.txt 08/04/2018 03:23:28 0 GenerateFNIS_LogFile.txt 15/10/2014 22:50:32 75,360 skeleton.hkx 08/04/2018 03:23:30 393,619 skeleton.xml Directory: characters female 01/10/2013 18:25:41 101,520 defaultfemale.hkx Directory: characters 01/10/2013 18:25:41 101,312 defaultmale.hkx Directory: animations <DIR> 3jiou <DIR> AnimationsByLeito <DIR> AnimationsByLeito_Aggressive <DIR> AnimationsByLeito_Creatures <DIR> AnimationsByLeito_Furniture <DIR> AnimationsByMike24 <DIR> Anubs Creature <DIR> Anubs Human <DIR> Billyy_Creature <DIR> Billyy_Creature2 <DIR> Billyy_CreatureFurniture <DIR> Billyy_Human <DIR> DD <DIR> DD2 <DIR> DDSL <DIR> Deviously Cursed Loot <DIR> EstrusChaurus <DIR> FNISBase <DIR> FNISCreatureVersion <DIR> FNISSpells <DIR> FunnyBizBeastly <DIR> FunnyBizBound <DIR> FunnyBizCB <DIR> FunnyBizFC <DIR> FunnyBizFemDom <DIR> FunnyBizFun <DIR> FunnyBizGroup <DIR> FunnyBizLover <DIR> FunnyBizMC <DIR> FunnyBizMolag <DIR> FunnyBizMtb <DIR> FunnyBizRape <DIR> FunnyBizUn <DIR> HornyDragons <DIR> K4Anims <DIR> KomAnim <DIR> M2MAnimations <DIR> MME <DIR> MoreNastyCritters <DIR> NibblesAnims <DIR> ProxyAnims <DIR> RydinAnimationPack <DIR> SAP <DIR> SRBCreatures <DIR> SerialStrip <DIR> SexLab <DIR> SexLabAroused <DIR> SexLabCreature <DIR> Suke <DIR> XPMSE <DIR> ZaZAnimationPack <DIR> ZaZAnimationPack+ <DIR> testpack <DIR> znarokspack <DIR> zzEstrus 10/10/2015 13:54:53 21,088 1hm_equip.hkx 10/10/2015 13:54:53 19,120 1hm_unequip.hkx 10/10/2015 13:54:53 13,616 axe_equip.hkx 10/10/2015 13:54:53 12,064 axe_unequip.hkx 10/10/2015 13:54:53 16,048 dag_equip.hkx 10/10/2015 13:54:53 11,648 dag_unequip.hkx 10/10/2015 14:27:44 14,320 mac_equip.hkx 10/10/2015 14:27:44 12,160 mac_unequip.hkx 19/01/2015 09:59:30 20,496 offsetboundstanding.hkx Directory: female Directory: male Directory: behaviors 08/04/2018 01:26:36 795,984 0_master.hkx 04/07/2017 07:39:56 30,048 FNIS_3jiou_Behavior.hkx 27/08/2016 22:37:12 131,904 FNIS_AnimationsByLeito_Aggressive_Behavior.hkx 27/08/2016 23:39:44 258,256 FNIS_AnimationsByLeito_Behavior.hkx 11/09/2016 16:08:32 125,680 FNIS_AnimationsByLeito_Creatures_Behavior.hkx 27/08/2016 23:02:30 178,704 FNIS_AnimationsByLeito_Furniture_Behavior.hkx 17/02/2017 21:03:18 27,744 FNIS_AnimationsByMike24_Behavior.hkx 24/11/2017 07:51:19 286,256 FNIS_Anubs Creature_Behavior.hkx 24/11/2017 19:33:00 436,288 FNIS_Anubs Human_Behavior.hkx 31/12/2017 18:39:51 399,488 FNIS_Billyy_Creature2_Behavior.hkx 07/07/2017 13:10:43 114,048 FNIS_Billyy_CreatureFurniture_Behavior.hkx 07/07/2017 05:00:07 576,400 FNIS_Billyy_Creature_Behavior.hkx 31/12/2017 18:42:37 131,408 FNIS_Billyy_Human_Behavior.hkx 15/12/2017 12:15:12 2,016 FNIS_DD2_Behavior.hkx 15/12/2017 12:15:12 156,656 FNIS_DDSL_Behavior.hkx 15/12/2017 12:15:12 48,416 FNIS_DD_Behavior.hkx 19/11/2016 14:38:37 21,408 FNIS_Deviously Cursed Loot_Behavior.hkx 01/02/2014 17:06:34 1,808 FNIS_EstrusChaurus_Behavior.hkx 23/10/2017 01:57:39 2,016 FNIS_FNISBase_Behavior.hkx 18/03/2015 23:25:55 2,016 FNIS_FNISCreatureVersion_Behavior.hkx 08/02/2014 14:25:30 57,712 FNIS_FNISSpells_Behavior.hkx 15/10/2016 11:21:58 78,688 FNIS_FunnyBizBeastly_Behavior.hkx 15/07/2017 17:51:03 152,256 FNIS_FunnyBizBound_Behavior.hkx 27/01/2018 13:38:36 105,584 FNIS_FunnyBizCB_Behavior.hkx 28/12/2016 17:48:07 127,488 FNIS_FunnyBizFC_Behavior.hkx 15/10/2016 11:21:40 74,512 FNIS_FunnyBizFemDom_Behavior.hkx 15/07/2017 17:50:59 291,152 FNIS_FunnyBizFun_Behavior.hkx 29/11/2016 21:09:31 395,264 FNIS_FunnyBizGroup_Behavior.hkx 25/11/2016 17:58:02 132,896 FNIS_FunnyBizLover_Behavior.hkx 27/09/2016 17:59:14 40,336 FNIS_FunnyBizMC_Behavior.hkx 15/10/2016 11:21:11 290,176 FNIS_FunnyBizMolag_Behavior.hkx 15/10/2016 11:23:14 22,800 FNIS_FunnyBizMtb_Behavior.hkx 25/04/2017 18:19:07 255,536 FNIS_FunnyBizRape_Behavior.hkx 15/07/2017 17:51:10 478,960 FNIS_FunnyBizUn_Behavior.hkx 14/12/2017 02:05:46 136,896 FNIS_HornyDragons_Behavior.hkx 15/03/2017 05:12:47 141,280 FNIS_K4Anims_Behavior.hkx 03/11/2017 00:15:51 131,072 FNIS_KomAnim_Behavior.hkx 06/08/2017 18:47:17 435,712 FNIS_M2MAnimations_Behavior.hkx 03/12/2016 13:16:41 2,016 FNIS_MME_Behavior.hkx 11/08/2017 17:05:09 297,312 FNIS_MoreNastyCritters_Behavior.hkx 30/12/2017 23:52:06 464,640 FNIS_NibblesAnims_Behavior.hkx 29/07/2017 22:08:29 11,216 FNIS_ProxyAnims_Behavior.hkx 06/07/2016 22:47:33 31,760 FNIS_RydinAnimationPack_Behavior.hkx 04/08/2016 23:51:18 138,192 FNIS_SAP_Behavior.hkx 20/06/2016 13:01:05 16,560 FNIS_SRBCreatures_Behavior.hkx 26/08/2015 12:27:17 10,384 FNIS_SerialStrip_Behavior.hkx 30/09/2015 23:33:34 7,904 FNIS_SexLabAroused_Behavior.hkx 30/12/2015 18:09:19 161,952 FNIS_SexLabCreature_Behavior.hkx 30/12/2015 18:09:12 850,128 FNIS_SexLab_Behavior.hkx 09/06/2016 13:41:25 33,312 FNIS_Suke_Behavior.hkx 01/12/2015 07:07:43 2,016 FNIS_XPMSE_Behavior.hkx 27/01/2018 17:50:13 2,016 FNIS_ZaZAnimationPack+_Behavior.hkx 24/12/2017 10:04:52 507,632 FNIS_ZaZAnimationPack_Behavior.hkx 17/06/2016 00:36:26 225,552 FNIS_testpack_Behavior.hkx 15/05/2017 10:33:20 52,608 FNIS_znarokspack_Behavior.hkx 21/01/2018 00:05:55 242,688 FNIS_zzEstrus_Behavior.hkx Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading 3jiou V1.0 ... Number of animations for 3jiou: 38 Total non-AA: 43 Total AA: 0 Reading AnimationsByLeito V1.0 ... Number of animations for AnimationsByLeito: 358 Total non-AA: 401 Total AA: 0 Reading AnimationsByLeito_Aggressive V1.0 ... Number of animations for AnimationsByLeito_Aggressive: 174 Total non-AA: 575 Total AA: 0 Reading AnimationsByLeito_Creatures V1.0 ... Number of animations for AnimationsByLeito_Creatures: 163 Total non-AA: 738 Total AA: 0 Reading AnimationsByLeito_Furniture V1.0 ... Number of animations for AnimationsByLeito_Furniture: 222 Total non-AA: 960 Total AA: 0 Reading AnimationsByMike24 V1.0 ... Number of animations for AnimationsByMike24: 36 Total non-AA: 996 Total AA: 0 Reading Anubs Creature V1.0 ... Number of animations for Anubs Creature: 313 Total non-AA: 1309 Total AA: 0 Reading Anubs Human V1.0 ... Number of animations for Anubs Human: 481 Total non-AA: 1790 Total AA: 0 Reading Billyy_Creature V1.0 ... Number of animations for Billyy_Creature: 602 Total non-AA: 2392 Total AA: 0 Reading Billyy_Creature2 V1.0 ... Number of animations for Billyy_Creature2: 408 Total non-AA: 2800 Total AA: 0 Reading Billyy_CreatureFurniture V1.0 ... Number of animations for Billyy_CreatureFurniture: 102 Total non-AA: 2902 Total AA: 0 Reading Billyy_Human V1.0 ... Number of animations for Billyy_Human: 137 Total non-AA: 3039 Total AA: 0 Reading DDAA read. 54 groups, 545 animations. AA Set 0 - mod: DD group: _h2heqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001 AA Set 1 - mod: DD group: _h2hidle ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30000 AA Set 2 - mod: DD group: _h2hatkpow ngroups: 5 files found/missing: 15/ 0 Bhav.pattern: 30000 AA Set 3 - mod: DD group: _h2hstag ngroups: 5 files found/missing: 25/ 0 Bhav.pattern: 2 AA Set 4 - mod: DD group: _h2hatk ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 30000 AA Set 5 - mod: DD group: _jump ngroups: 5 files found/missing: 50/ 0 Bhav.pattern: 20000 AA Set 6 - mod: DD group: _sprint ngroups: 5 files found/missing: 22/ 43 Bhav.pattern: 30004 AA Set 7 - mod: DD group: _sneakmt ngroups: 5 files found/missing: 110/ 0 Bhav.pattern: 3B8A0 AA Set 8 - mod: DD group: _sneakidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 32021 AA Set 9 - mod: DD group: _shout ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 18 AA Set 10 - mod: DD group: _mtx ngroups: 5 files found/missing: 70/ 0 Bhav.pattern: 30 AA Set 11 - mod: DD group: _mt ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30 AA Set 12 - mod: DD group: _mtturn ngroups: 5 files found/missing: 20/ 40 Bhav.pattern: 20 AA Set 13 - mod: DD group: _mtidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 203E0 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ... Number of animations for DD: 520 Total non-AA: 3087 Total AA: 472 Reading DD2AA Set 14 - mod: DD2 group: _h2heqp ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 20001 AA Set 15 - mod: DD2 group: _h2hidle ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 30000 AA Set 16 - mod: DD2 group: _h2hatkpow ngroups: 6 files found/missing: 0/ 18 Bhav.pattern: 30000 AA Set 17 - mod: DD2 group: _h2hstag ngroups: 6 files found/missing: 0/ 30 Bhav.pattern: 2 AA Set 18 - mod: DD2 group: _h2hatk ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 30000 AA Set 19 - mod: DD2 group: _jump ngroups: 6 files found/missing: 60/ 0 Bhav.pattern: 20000 AA Set 20 - mod: DD2 group: _sprint ngroups: 6 files found/missing: 6/ 72 Bhav.pattern: 30004 AA Set 21 - mod: DD2 group: _sneakmt ngroups: 6 files found/missing: 132/ 0 Bhav.pattern: 3B8A0 AA Set 22 - mod: DD2 group: _sneakidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 32021 AA Set 23 - mod: DD2 group: _shout ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 18 AA Set 24 - mod: DD2 group: _mtx ngroups: 6 files found/missing: 84/ 0 Bhav.pattern: 30 AA Set 25 - mod: DD2 group: _mt ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 30 AA Set 26 - mod: DD2 group: _mtturn ngroups: 6 files found/missing: 24/ 48 Bhav.pattern: 20 AA Set 27 - mod: DD2 group: _mtidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 203E0 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Number of animations for DD2: 330 Total non-AA: 3087 Total AA: 802 Reading DDSL V4.0.0 ... Number of animations for DDSL: 205 Total non-AA: 3292 Total AA: 802 Reading Deviously Cursed Loot V6.3 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Number of animations for Deviously Cursed Loot: 22 Total non-AA: 3314 Total AA: 802 Reading EstrusChaurus V4.34 ... Number of animations for EstrusChaurus: 0 Total non-AA: 3314 Total AA: 802 Reading FNISBase V7.2 ... Number of animations for FNISBase: 0 Total non-AA: 3314 Total AA: 802 Reading FNISCreatureVersion V6.1 ... Number of animations for FNISCreatureVersion: 0 Total non-AA: 3314 Total AA: 802 Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Number of animations for FNISSpells: 95 Total non-AA: 3409 Total AA: 802 Reading FunnyBizBeastly V1.0 ... Number of animations for FunnyBizBeastly: 108 Total non-AA: 3517 Total AA: 802 Reading FunnyBizBound V12.0 ... Number of animations for FunnyBizBound: 216 Total non-AA: 3733 Total AA: 802 Reading FunnyBizCB V1.0 ... Number of animations for FunnyBizCB: 144 Total non-AA: 3877 Total AA: 802 Reading FunnyBizFC V10.0 ... Number of animations for FunnyBizFC: 178 Total non-AA: 4055 Total AA: 802 Reading FunnyBizFemDom V1.0 ... Number of animations for FunnyBizFemDom: 102 Total non-AA: 4157 Total AA: 802 Reading FunnyBizFun V12.0 ... Number of animations for FunnyBizFun: 396 Total non-AA: 4553 Total AA: 802 Reading FunnyBizGroup V8.0 ... Number of animations for FunnyBizGroup: 572 Total non-AA: 5125 Total AA: 802 Reading FunnyBizLover V7.0 ... Number of animations for FunnyBizLover: 186 Total non-AA: 5311 Total AA: 802 Reading FunnyBizMC V1.0 ... Number of animations for FunnyBizMC: 55 Total non-AA: 5366 Total AA: 802 Reading FunnyBizMolag V1.0 ... Number of animations for FunnyBizMolag: 406 Total non-AA: 5772 Total AA: 802 Reading FunnyBizMtb V3.0 ... Number of animations for FunnyBizMtb: 28 Total non-AA: 5800 Total AA: 802 Reading FunnyBizRape V11.0 ... Number of animations for FunnyBizRape: 372 Total non-AA: 6172 Total AA: 802 Reading FunnyBizUn V12.0 ... Number of animations for FunnyBizUn: 708 Total non-AA: 6880 Total AA: 802 Reading HornyDragons V1.0 ... Number of animations for HornyDragons: 191 Total non-AA: 7071 Total AA: 802 Reading K4Anims V1.0 ... Number of animations for K4Anims: 154 Total non-AA: 7225 Total AA: 802 Reading KomAnim V/!\1.6d-Horse-Troll/!\ ... Number of animations for KomAnim: 133 Total non-AA: 7358 Total AA: 802 Reading M2MAnimations V9.0 ... Number of animations for M2MAnimations: 641 Total non-AA: 7999 Total AA: 802 Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Number of animations for MME: 18 Total non-AA: 8017 Total AA: 802 Reading MoreNastyCritters V1.0 ... Number of animations for MoreNastyCritters: 417 Total non-AA: 8434 Total AA: 802 Reading NibblesAnims V1.0 ... Number of animations for NibblesAnims: 656 Total non-AA: 9090 Total AA: 802 Reading ProxyAnims V1.0 ... Number of animations for ProxyAnims: 12 Total non-AA: 9102 Total AA: 802 Reading RydinAnimationPack V0.5 ... Number of animations for RydinAnimationPack: 49 Total non-AA: 9151 Total AA: 802 Reading SAP V1.4 ... Number of animations for SAP: 212 Total non-AA: 9363 Total AA: 802 Reading SRBCreatures V1.0 ... Number of animations for SRBCreatures: 20 Total non-AA: 9383 Total AA: 802 Reading SerialStrip V1.1.4 ... Number of animations for SerialStrip: 13 Total non-AA: 9396 Total AA: 802 Reading SexLab V1.62 ... Number of animations for SexLab: 1244 Total non-AA: 10640 Total AA: 802 Reading SexLabAroused V?.? ... Number of animations for SexLabAroused: 5 Total non-AA: 10645 Total AA: 802 Reading SexLabCreature V1.61 ... Number of animations for SexLabCreature: 222 Total non-AA: 10867 Total AA: 802 Reading Suke V1.0 ... Number of animations for Suke: 48 Total non-AA: 10915 Total AA: 802 Reading XPMSEAA Set 28 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001 AA Set 29 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 30 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 31 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001 AA Set 32 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000 AA Set 33 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 34 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002 AA Set 35 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001 AA Set 36 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001 AA Set 37 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0 AA Set 38 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180 AA Set 39 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0 AA Set 40 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0 AA Set 41 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180 AA Set 42 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004 AA Set 43 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18 FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Number of animations for XPMSE: 164 Total non-AA: 10915 Total AA: 966 Reading ZaZAnimationPack V8.00 ( 276 furniture, 45 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Number of animations for ZaZAnimationPack: 1998 Total non-AA: 12913 Total AA: 966 Reading ZaZAnimationPack+ V8.00 ( 14 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Number of animations for ZaZAnimationPack+: 56 Total non-AA: 12969 Total AA: 966 Reading testpack V1.0 ... Number of animations for testpack: 340 Total non-AA: 13309 Total AA: 966 Reading znarokspack V1.0 ... Number of animations for znarokspack: 72 Total non-AA: 13381 Total AA: 966 Reading zzEstrusAA Set 44 - mod: zzEstrus group: _sneakmt ngroups: 2 files found/missing: 4/ 40 Bhav.pattern: 3B8A0 AA Set 45 - mod: zzEstrus group: _sneakidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 32021 AA Set 46 - mod: zzEstrus group: _mt ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 30 AA Set 47 - mod: zzEstrus group: _mtidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 203E0 V2.20 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ... Number of animations for zzEstrus: 255 Total non-AA: 13624 Total AA: 978 All Anim Lists scanned. Generating Behavior Files... Generating defaultfemale.xml ... Start Template: templates\defaultfemale_Template.txt Max RecIndex: 1000 Generating defaultmale.xml ... Start Template: templates\defaultmale_Template.txt Max RecIndex: 1000 Modify Behavior Files to GENDER specific ... No GENDER directory male No GENDER directory female isAAbehavior 244735 / 3BBFF Generating weapequip.hkx ... Start Template: templates\weapequip_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 310 Max RecIndex: 425 Converting weapequip.xml to .hkx Generating staggerbehavior.hkx ... Start Template: templates\staggerbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1088 Converting staggerbehavior.xml to .hkx Generating sprintbehavior.hkx ... Start Template: templates\sprintbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1170 Converting sprintbehavior.xml to .hkx Generating shout_behavior.hkx ... Start Template: templates\shout_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1590 Converting shout_behavior.xml to .hkx Generating mt_behavior.hkx ... Start Template: templates\mt_behavior_TEMPLATE.txt Symbolic: 0 AnimObj Addr: 5223 Symbolic: 1 AAGroupVars Addr: 5362 Symbolic: 2 BlendTransition Addr: 5368 Symbolic: 3 Offset Addr: 5372 Symbolic: 4 Furniture Addr: 5607 Symbolic: 6 FurnitureGroup Addr: 9990 Symbolic: 7 ChairSupplement Addr: 11742 Max RecIndex: 13140 Converting mt_behavior.xml to .hkx Generating magicmountedbehavior.hkx ... Start Template: templates\magicmountedbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1137 Converting magicmountedbehavior.xml to .hkx Generating magicbehavior.hkx ... Start Template: templates\magicbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1360 Max RecIndex: 2100 Converting magicbehavior.xml to .hkx Generating magic_readied_direction_behavior.hkx ... Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1143 Converting magic_readied_direction_behavior.xml to .hkx Generating idlebehavior.hkx ... Start Template: templates\idlebehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1445 Max RecIndex: 1488 Converting idlebehavior.xml to .hkx Generating bow_direction_behavior.hkx ... Start Template: templates\bow_direction_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1474 Converting bow_direction_behavior.xml to .hkx Generating blockbehavior.hkx ... Start Template: templates\blockbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1620 Converting blockbehavior.xml to .hkx Generating 1hm_locomotion.hkx ... Start Template: templates\1hm_locomotion_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 861 Max RecIndex: 1374 Converting 1hm_locomotion.xml to .hkx Generating 1hm_behavior.hkx ... Start Template: templates\1hm_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 4900 Max RecIndex: 5570 Converting 1hm_behavior.xml to .hkx Generating 0_master.hkx ... Start Template: templates\0_master_TEMPLATE.txt Symbolic: 0 AnimObj Addr: 2580 Symbolic: 1 AAGroupVars Addr: 2580 Symbolic: 2 Paired Addr: 2612 Symbolic: 3 Killmove Addr: 2810 Symbolic: 4 FNISRefGen Addr: 3741 Max RecIndex: 3852 Converting 0_master.xml to .hkx Generating animationsetdatasinglefile.txt ... Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 Creating file FNIS_aa.pex mt_behavior usage: 165.7 % ( 292 furniture, 47 offset, 0 chair, 107 alternate animations) 0_master usage: 17.7 % ( 9 paired, 0 kill, 132 alternate animations) Alternate Animation mods: 4 sets: 48 total groups: 192 added file slots: 1443 alternate files: 978 Create Creature Behaviors ... Reading HornyDragons V1.0 ... Reading MoreNastyCritters V1.0 ... Generate atronachflamebehavior.hkx Start Template: ..\..\meshes\actors\atronachflame\behaviors\atronachflamebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\atronachflame\characters\atronachflame_default_TEMPLATE.txt Max RecIndex: 1000 37 animations for 2 mods successfully included (atronachflame) Reading Billyy_Creature2 V1.0 ... Generate atronachfrostbehavior.hkx Start Template: ..\..\meshes\actors\atronachfrost\behaviors\atronachfrostbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\atronachfrost\characters\atronachfrostcharacter_default_TEMPLATE.txt Max RecIndex: 1000 17 animations for 2 mods successfully included (atronachfrost) Reading Anubs Creature V1.0 ... Reading Billyy_Creature V1.0 ... Reading FunnyBizFC V1.0 ... Reading FunnyBizMC V1.0 ... Reading NibblesAnims V1.0 ... Reading SexLabCreature V1.62 ... Generate bearbehavior.hkx Start Template: ..\..\meshes\actors\bear\behaviors\bearbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\bear\characters\bearcharacter_default_TEMPLATE.txt Max RecIndex: 1000 106 animations for 8 mods successfully included (bear) Reading AnimationsByLeito_Creatures V1.0 ... Generate benthiclurkerbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\benthiclurker\characters\benthiclurkercharacter_default_TEMPLATE.txt Max RecIndex: 1000 44 animations for 2 mods successfully included (benthiclurker) Reading FunnyBizCB V1.0 ... Generate boarbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\boarriekling\behaviors\boarbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\boarriekling\characters\boar_default_TEMPLATE.txt Max RecIndex: 1000 75 animations for 4 mods successfully included (boarriekling) Reading Billyy_CreatureFurniture V1.0 ... Generate chaurusbehavior.hkx Start Template: ..\..\meshes\actors\chaurus\behaviors\chaurusbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\chaurus\characters\chaurus_default_TEMPLATE.txt Max RecIndex: 1000 176 animations for 7 mods successfully included (chaurus) Generate chaurusflyerbehavior.hkx Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\behaviors\chaurusflyerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\characters\chaurusflyercharacter_default_TEMPLATE.txt Max RecIndex: 1000 66 animations for 2 mods successfully included (chaurusflyer) Generate chickenbehavior.hkx Start Template: ..\..\meshes\actors\ambient\chicken\behaviors\chickenbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\ambient\chicken\characters\chickencharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (chicken) Generate h-cowbehavior.hkx Start Template: ..\..\meshes\actors\cow\behaviors\h-cowbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\cow\characters\h_cowcharater_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 2 mods successfully included (cow) Generate deerbehavior.hkx Start Template: ..\..\meshes\actors\deer\behaviors\deerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\deer\characters\deercharater_default_TEMPLATE.txt Max RecIndex: 1000 42 animations for 5 mods successfully included (deer) Reading K4Anims V?.? ... Generate dogbehavior.hkx Start Template: ..\..\meshes\actors\canine\behaviors\dogbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\canine\characters dog\dog_default_TEMPLATE.txt Max RecIndex: 1000 231 animations for 7 mods successfully included (dog) Generate dragonbehavior.hkx Start Template: ..\..\meshes\actors\dragon\behaviors\dragonbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dragon\characters\dragontest_default_TEMPLATE.txt Max RecIndex: 1000 194 animations for 4 mods successfully included (dragon) Generate dragon_priest.hkx Start Template: ..\..\meshes\actors\dragonpriest\behaviors\dragon_priest_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dragonpriest\characters\dragon_priest_default_TEMPLATE.txt Max RecIndex: 1000 25 animations for 3 mods successfully included (dragonpriest) Reading RydinAnimationPack V1.0 ... Generate draugrbehavior.hkx Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\draugr\characters\draugr_default_TEMPLATE.txt Max RecIndex: 1000 300 animations for 8 mods successfully included (draugr) Generate draugrbehavior.hkx Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\draugr\characterskeleton\draugr_skeleton_default_TEMPLATE.txt Max RecIndex: 1000 300 animations for 8 mods successfully included (draugr) Generate bcbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\dwarvenballistacenturion\behaviors\bcbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\dwarvenballistacenturion\characters\ballistacenturion_default_TEMPLATE.txt Max RecIndex: 1000 12 animations for 1 mods successfully included (dwarvenballistacenturion) Generate scbehavior.hkx Start Template: ..\..\meshes\actors\dwarvenspherecenturion\behaviors\scbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dwarvenspherecenturion\characters\spherecenturion_default_TEMPLATE.txt Max RecIndex: 1000 30 animations for 1 mods successfully included (dwarvenspherecenturion) Generate dwarvenspiderbehavior.hkx Start Template: ..\..\meshes\actors\dwarvenspider\behaviors\dwarvenspiderbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dwarvenspider\characters\dwarvenspidercenturion_default_TEMPLATE.txt Max RecIndex: 1000 23 animations for 2 mods successfully included (dwarvenspider) Generate steambehavior.hkx Start Template: ..\..\meshes\actors\dwarvensteamcenturion\behaviors\steambehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dwarvensteamcenturion\characters\dwarvensteam_default_TEMPLATE.txt Max RecIndex: 1000 23 animations for 2 mods successfully included (dwarvensteamcenturion) Generate falmerbehavior.hkx Start Template: ..\..\meshes\actors\falmer\behaviors\falmerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\falmer\characters\falmer_default_TEMPLATE.txt Max RecIndex: 1000 348 animations for 7 mods successfully included (falmer) Generate frostbitespiderbehavior.hkx Start Template: ..\..\meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\frostbitespider\characters\frostbitespidercharacter_default_TEMPLATE.txt Max RecIndex: 1000 116 animations for 3 mods successfully included (frostbitespider) Generate giantbehavior.hkx Start Template: ..\..\meshes\actors\giant\behaviors\giantbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\giant\characters\giantcharacter_default_TEMPLATE.txt Max RecIndex: 1000 122 animations for 7 mods successfully included (giant) Generate goatbehavior.hkx Start Template: ..\..\meshes\actors\goat\behaviors\goatbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\goat\characters\goatcharater_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 2 mods successfully included (goat) Generate havgravenbehavior.hkx Start Template: ..\..\meshes\actors\hagraven\behaviors\havgravenbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\hagraven\characters\hagravencharacter_default_TEMPLATE.txt Max RecIndex: 1000 20 animations for 2 mods successfully included (hagraven) Generate harebehavior.hkx Start Template: ..\..\meshes\actors\ambient\hare\behaviors\harebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\ambient\hare\characters\harecharater_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 2 mods successfully included (hare) Generate hmdaedra.hkx Start Template: ..\..\meshes\actors\dlc02\hmdaedra\behaviors\hmdaedra_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\hmdaedra\characters\hmdaedracharacter_default_TEMPLATE.txt Max RecIndex: 1000 20 animations for 3 mods successfully included (hmdaedra) Generate horkerbehavior.hkx Start Template: ..\..\meshes\actors\horker\behaviors\horkerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\horker\characters\horker_default_TEMPLATE.txt Max RecIndex: 1000 21 animations for 3 mods successfully included (horker) Reading SRBCreatures V1.0 ... Generate horsebehavior.hkx Start Template: ..\..\meshes\actors\horse\behaviors\horsebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\horse\characters\horse_default_TEMPLATE.txt Max RecIndex: 1000 237 animations for 11 mods successfully included (horse) Generate mammothbehavior.hkx Start Template: ..\..\meshes\actors\mammoth\behaviors\mammothbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\mammoth\characters\mammothcharacter_default_TEMPLATE.txt Max RecIndex: 1000 23 animations for 2 mods successfully included (mammoth) Generate netchbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\netch\behaviors\netchbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\netch\characters\netchcharacter_default_TEMPLATE.txt Max RecIndex: 1000 38 animations for 4 mods successfully included (netch) Generate rieklingbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\riekling\characters\rieklingcharacter_default_TEMPLATE.txt Max RecIndex: 1000 271 animations for 9 mods successfully included (riekling) Generate sabrecatbehavior.hkx Start Template: ..\..\meshes\actors\sabrecat\behaviors\sabrecatbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\sabrecat\characters\sabrecat_default_TEMPLATE.txt Max RecIndex: 1000 121 animations for 8 mods successfully included (sabrecat) Generate scribbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\scrib\behaviors\scribbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\scrib\characters\scrib_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (scrib) Generate skeeverbehavior.hkx Start Template: ..\..\meshes\actors\skeever\behaviors\skeeverbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\skeever\characters\skeevercharacter_default_TEMPLATE.txt Max RecIndex: 1000 236 animations for 4 mods successfully included (skeever) Generate slaughterfishbehavior.hkx Start Template: ..\..\meshes\actors\slaughterfish\behaviors\slaughterfishbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\slaughterfish\characters\slaughterfish_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (slaughterfish) Generate sprigganbehavior.hkx Start Template: ..\..\meshes\actors\spriggan\behaviors\sprigganbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\spriggan\characters\spriggan_default_TEMPLATE.txt Max RecIndex: 1000 50 animations for 3 mods successfully included (spriggan) Generate trollbehavior.hkx Start Template: ..\..\meshes\actors\troll\behaviors\trollbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\troll\characters\troll_default_TEMPLATE.txt Max RecIndex: 1000 239 animations for 8 mods successfully included (troll) Generate vampirebrutebehavior.hkx Start Template: ..\..\meshes\actors\dlc01\vampirebrute\behaviors\vampirebrutebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc01\vampirebrute\characters\vampirebrutecharacter_default_TEMPLATE.txt Max RecIndex: 1000 66 animations for 3 mods successfully included (vampirebrute) Generate vampirelord.hkx Start Template: ..\..\meshes\actors\vampirelord\behaviors\vampirelord_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\vampirelord\characters\vampirelord_default_TEMPLATE.txt Max RecIndex: 1000 36 animations for 4 mods successfully included (vampirelord) Generate werewolfbehavior.hkx Start Template: ..\..\meshes\actors\werewolfbeast\behaviors\werewolfbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\werewolfbeast\characters\werewolf_default_TEMPLATE.txt Max RecIndex: 1000 256 animations for 5 mods successfully included (werewolfbeast) Generate wispbehavior.hkx Start Template: ..\..\meshes\actors\wisp\behaviors\wispbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\wisp\characters\wispcharacter_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 2 mods successfully included (wisp) Generate wolfbehavior.hkx Start Template: ..\..\meshes\actors\canine\behaviors wolf\wolfbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\canine\characters wolf\wolf_default_TEMPLATE.txt Max RecIndex: 1000 335 animations for 8 mods successfully included (wolf) Generate tailbehavior.hkx Start Template: ..\..\meshes\auxbones\tail\behaviors\tailbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\auxbones\tail\characters\tailcharacter_default_TEMPLATE.txt Max RecIndex: 1000 252 animations for 2 mods successfully included (tail) Generating animationdatasinglefile.txt ... Start Template: templates\animationdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 12401 animations for 55 mods successfully included (character) 4573 animations for 15 mods and 43 creatures successfully included. Directory: temporary_logs 08/04/2018 03:24:19 3,068,591 0_master.xml 08/04/2018 03:24:16 5,507,095 1hm_behavior.xml 08/04/2018 03:24:14 913,841 1hm_locomotion.xml 08/07/2012 21:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 11/12/2017 11:18:59 79 DebugData.txt 08/04/2018 03:23:28 36,864 GenerateFNIS_LogFile.txt 08/04/2018 03:24:23 8,263 atronachflame.xml 08/04/2018 03:24:22 307,229 atronachflamebehavior.xml 08/04/2018 03:24:24 303,403 atronachfrostbehavior.xml 08/04/2018 03:24:25 9,112 atronachfrostcharacter.xml 08/04/2018 03:24:53 8,629 ballistacenturion.xml 08/04/2018 03:24:52 351,120 bcbehavior.xml 08/04/2018 03:24:25 96,351 bearbehavior.xml 08/04/2018 03:24:26 28,161 bearcharacter.xml 08/04/2018 03:24:27 518,364 benthiclurkerbehavior.xml 08/04/2018 03:24:28 13,213 benthiclurkercharacter.xml 08/04/2018 03:24:13 1,091,588 blockbehavior.xml 08/04/2018 03:24:30 20,150 boar.xml 08/04/2018 03:24:29 426,216 boarbehavior.xml 08/04/2018 03:24:12 531,449 bow_direction_behavior.xml 08/04/2018 03:24:32 22,886 chaurus.xml 08/04/2018 03:24:31 381,988 chaurusbehavior.xml 08/04/2018 03:24:33 274,324 chaurusflyerbehavior.xml 08/04/2018 03:24:34 11,654 chaurusflyercharacter.xml 08/04/2018 03:24:35 229,313 chickenbehavior.xml 08/04/2018 03:24:36 5,217 chickencharater.xml 08/04/2018 03:24:39 88,520 deerbehavior.xml 08/04/2018 03:24:40 23,453 deercharater.xml 08/04/2018 03:23:51 1,056,203 defaultfemale.xml 08/04/2018 03:23:52 1,055,992 defaultmale.xml 08/04/2018 03:24:42 35,056 dog.xml 08/04/2018 03:24:41 90,121 dogbehavior.xml 08/04/2018 03:24:46 15,475 dragon_priest.xml 08/04/2018 03:24:43 1,298,044 dragonbehavior.xml 08/04/2018 03:24:44 28,596 dragontest.xml 08/04/2018 03:24:49 37,842 draugr.xml 08/04/2018 03:24:51 37,853 draugr_skeleton.xml 08/04/2018 03:24:50 1,528,474 draugrbehavior.xml 08/04/2018 03:24:56 291,429 dwarvenspiderbehavior.xml 08/04/2018 03:24:57 8,541 dwarvenspidercenturion.xml 08/04/2018 03:24:59 8,411 dwarvensteam.xml 08/04/2018 03:25:01 41,340 falmer.xml 08/04/2018 03:25:00 1,015,287 falmerbehavior.xml 08/04/2018 03:25:02 310,728 frostbitespiderbehavior.xml 08/04/2018 03:25:03 14,734 frostbitespidercharacter.xml 08/04/2018 03:25:04 583,762 giantbehavior.xml 08/04/2018 03:25:06 18,634 giantcharacter.xml 08/04/2018 03:25:06 82,436 goatbehavior.xml 08/04/2018 03:25:07 18,049 goatcharater.xml 08/04/2018 03:24:37 91,832 h-cowbehavior.xml 08/04/2018 03:24:38 30,667 h_cowcharater.xml 08/04/2018 03:25:09 11,355 hagravencharacter.xml 08/04/2018 03:25:10 211,358 harebehavior.xml 08/04/2018 03:25:11 5,739 harecharater.xml 08/04/2018 03:25:08 479,539 havgravenbehavior.xml 08/04/2018 03:25:12 343,008 hmdaedra.xml 08/04/2018 03:25:13 7,371 hmdaedracharacter.xml 08/04/2018 03:25:15 18,692 horker.xml 08/04/2018 03:25:14 92,802 horkerbehavior.xml 08/04/2018 03:25:17 28,184 horse.xml 08/04/2018 03:25:16 399,618 horsebehavior.xml 08/04/2018 03:24:11 1,064,276 idlebehavior.xml 08/04/2018 03:24:10 334,497 magic_readied_direction_behavior.xml 08/04/2018 03:24:08 1,544,376 magicbehavior.xml 08/04/2018 03:24:07 540,285 magicmountedbehavior.xml 08/04/2018 03:25:18 92,913 mammothbehavior.xml 08/04/2018 03:25:19 22,764 mammothcharacter.xml 08/04/2018 03:24:02 11,344,973 mt_behavior.xml 08/04/2018 03:25:20 182,112 netchbehavior.xml 08/04/2018 03:25:21 7,272 netchcharacter.xml 08/04/2018 03:25:22 558,745 rieklingbehavior.xml 08/04/2018 03:25:23 37,107 rieklingcharacter.xml 08/04/2018 03:25:25 31,278 sabrecat.xml 08/04/2018 03:25:24 88,672 sabrecatbehavior.xml 08/04/2018 03:24:54 532,468 scbehavior.xml 08/04/2018 03:25:27 14,945 scrib.xml 08/04/2018 03:25:26 443,143 scribbehavior.xml 08/04/2018 03:23:57 730,986 shout_behavior.xml 08/04/2018 03:25:28 72,884 skeeverbehavior.xml 08/04/2018 03:25:29 37,616 skeevercharacter.xml 15/10/2014 22:50:32 75,360 skeleton.hkx 08/04/2018 03:23:30 393,619 skeleton.xml 08/04/2018 03:25:31 5,466 slaughterfish.xml 08/04/2018 03:25:30 187,119 slaughterfishbehavior.xml 08/04/2018 03:24:55 10,851 spherecenturion.xml 08/04/2018 03:25:33 11,217 spriggan.xml 08/04/2018 03:25:32 439,675 sprigganbehavior.xml 08/04/2018 03:23:56 241,201 sprintbehavior.xml 08/04/2018 03:23:55 148,300 staggerbehavior.xml 08/04/2018 03:24:58 402,149 steambehavior.xml 08/04/2018 03:25:46 390,525 tailbehavior.xml 08/04/2018 03:25:47 27,980 tailcharacter.xml 08/04/2018 03:25:35 26,777 troll.xml 08/04/2018 03:25:34 529,340 trollbehavior.xml 08/04/2018 03:25:36 366,541 vampirebrutebehavior.xml 08/04/2018 03:25:37 11,082 vampirebrutecharacter.xml 08/04/2018 03:25:39 22,055 vampirelord.xml 08/04/2018 03:23:54 299,358 weapequip.xml 08/04/2018 03:25:42 30,518 werewolf.xml 08/04/2018 03:25:40 1,107,133 werewolfbehavior.xml 08/04/2018 03:25:43 280,945 wispbehavior.xml 08/04/2018 03:25:44 6,539 wispcharacter.xml 08/04/2018 03:25:45 47,407 wolf.xml 08/04/2018 03:25:45 99,558 wolfbehavior.xml Directory: characters female 08/04/2018 03:23:53 812,560 defaultfemale.hkx Directory: characters 08/04/2018 03:23:54 812,368 defaultmale.hkx Directory: behaviors 08/04/2018 03:24:21 806,256 0_master.hkx 08/04/2018 03:24:19 1,093,264 1hm_behavior.hkx 08/04/2018 03:24:16 255,584 1hm_locomotion.hkx 04/07/2017 07:39:56 30,048 FNIS_3jiou_Behavior.hkx 27/08/2016 22:37:12 131,904 FNIS_AnimationsByLeito_Aggressive_Behavior.hkx 27/08/2016 23:39:44 258,256 FNIS_AnimationsByLeito_Behavior.hkx 11/09/2016 16:08:32 125,680 FNIS_AnimationsByLeito_Creatures_Behavior.hkx 27/08/2016 23:02:30 178,704 FNIS_AnimationsByLeito_Furniture_Behavior.hkx 17/02/2017 21:03:18 27,744 FNIS_AnimationsByMike24_Behavior.hkx 24/11/2017 07:51:19 286,256 FNIS_Anubs Creature_Behavior.hkx 24/11/2017 19:33:00 436,288 FNIS_Anubs Human_Behavior.hkx 31/12/2017 18:39:51 399,488 FNIS_Billyy_Creature2_Behavior.hkx 07/07/2017 13:10:43 114,048 FNIS_Billyy_CreatureFurniture_Behavior.hkx 07/07/2017 05:00:07 576,400 FNIS_Billyy_Creature_Behavior.hkx 31/12/2017 18:42:37 131,408 FNIS_Billyy_Human_Behavior.hkx 15/12/2017 12:15:12 2,016 FNIS_DD2_Behavior.hkx 15/12/2017 12:15:12 156,656 FNIS_DDSL_Behavior.hkx 15/12/2017 12:15:12 48,416 FNIS_DD_Behavior.hkx 19/11/2016 14:38:37 21,408 FNIS_Deviously Cursed Loot_Behavior.hkx 01/02/2014 17:06:34 1,808 FNIS_EstrusChaurus_Behavior.hkx 23/10/2017 01:57:39 2,016 FNIS_FNISBase_Behavior.hkx 18/03/2015 23:25:55 2,016 FNIS_FNISCreatureVersion_Behavior.hkx 08/02/2014 14:25:30 57,712 FNIS_FNISSpells_Behavior.hkx 15/10/2016 11:21:58 78,688 FNIS_FunnyBizBeastly_Behavior.hkx 15/07/2017 17:51:03 152,256 FNIS_FunnyBizBound_Behavior.hkx 27/01/2018 13:38:36 105,584 FNIS_FunnyBizCB_Behavior.hkx 28/12/2016 17:48:07 127,488 FNIS_FunnyBizFC_Behavior.hkx 15/10/2016 11:21:40 74,512 FNIS_FunnyBizFemDom_Behavior.hkx 15/07/2017 17:50:59 291,152 FNIS_FunnyBizFun_Behavior.hkx 29/11/2016 21:09:31 395,264 FNIS_FunnyBizGroup_Behavior.hkx 25/11/2016 17:58:02 132,896 FNIS_FunnyBizLover_Behavior.hkx 27/09/2016 17:59:14 40,336 FNIS_FunnyBizMC_Behavior.hkx 15/10/2016 11:21:11 290,176 FNIS_FunnyBizMolag_Behavior.hkx 15/10/2016 11:23:14 22,800 FNIS_FunnyBizMtb_Behavior.hkx 25/04/2017 18:19:07 255,536 FNIS_FunnyBizRape_Behavior.hkx 15/07/2017 17:51:10 478,960 FNIS_FunnyBizUn_Behavior.hkx 14/12/2017 02:05:46 136,896 FNIS_HornyDragons_Behavior.hkx 15/03/2017 05:12:47 141,280 FNIS_K4Anims_Behavior.hkx 03/11/2017 00:15:51 131,072 FNIS_KomAnim_Behavior.hkx 06/08/2017 18:47:17 435,712 FNIS_M2MAnimations_Behavior.hkx 03/12/2016 13:16:41 2,016 FNIS_MME_Behavior.hkx 11/08/2017 17:05:09 297,312 FNIS_MoreNastyCritters_Behavior.hkx 30/12/2017 23:52:06 464,640 FNIS_NibblesAnims_Behavior.hkx 29/07/2017 22:08:29 11,216 FNIS_ProxyAnims_Behavior.hkx 06/07/2016 22:47:33 31,760 FNIS_RydinAnimationPack_Behavior.hkx 04/08/2016 23:51:18 138,192 FNIS_SAP_Behavior.hkx 20/06/2016 13:01:05 16,560 FNIS_SRBCreatures_Behavior.hkx 26/08/2015 12:27:17 10,384 FNIS_SerialStrip_Behavior.hkx 30/09/2015 23:33:34 7,904 FNIS_SexLabAroused_Behavior.hkx 30/12/2015 18:09:19 161,952 FNIS_SexLabCreature_Behavior.hkx 30/12/2015 18:09:12 850,128 FNIS_SexLab_Behavior.hkx 09/06/2016 13:41:25 33,312 FNIS_Suke_Behavior.hkx 01/12/2015 07:07:43 2,016 FNIS_XPMSE_Behavior.hkx 27/01/2018 17:50:13 2,016 FNIS_ZaZAnimationPack+_Behavior.hkx 24/12/2017 10:04:52 507,632 FNIS_ZaZAnimationPack_Behavior.hkx 17/06/2016 00:36:26 225,552 FNIS_testpack_Behavior.hkx 15/05/2017 10:33:20 52,608 FNIS_znarokspack_Behavior.hkx 21/01/2018 00:05:55 242,688 FNIS_zzEstrus_Behavior.hkx 08/04/2018 03:24:14 305,040 blockbehavior.hkx 08/04/2018 03:24:13 179,936 bow_direction_behavior.hkx 08/04/2018 03:24:12 273,168 idlebehavior.hkx 08/04/2018 03:24:11 90,480 magic_readied_direction_behavior.hkx 08/04/2018 03:24:10 440,720 magicbehavior.hkx 08/04/2018 03:24:08 132,448 magicmountedbehavior.hkx 08/04/2018 03:24:07 2,481,088 mt_behavior.hkx 08/04/2018 03:23:58 242,096 shout_behavior.hkx 08/04/2018 03:23:57 81,760 sprintbehavior.hkx 08/04/2018 03:23:56 41,760 staggerbehavior.hkx 08/04/2018 03:23:55 84,064 weapequip.hkx
Fifoo Posted April 9, 2018 Posted April 9, 2018 On 08/04/2018 at 5:29 PM, cweez said: Thanks. My skyrim.ini was almost identical to yours, I just had the logging trace and debug information enabled, and iMax memory bytes was set to 8388608. Regarding the FNIS log, is that the GenerateFNIS_LogFile.txt? If so, that is as follows: Thank you for giving me these because I guess they might show us where your problem come from. Spoiler iMaxAllocatedMemoryBytes=(...,-1,0,1,...) Default is 76800. MadMansGun tweaked setting is 153600 Your setting is 8388608 I don't know why you have such high values but try to keep on those given by MadMansGun and go in game for testing. "... Altering these values are probably the most dangerous and volatile thing you can do via the INI settings. They will almost definitely cause the Papyrus virtual machine to behave in strange ways, cripple its performance, and potentially cause intermittent freezes and crashes." - Quote from nefftd, a well advised person. In the world of modding, ini settings working well for someone doesn't mean they are adapted for other users. You'll have to raise the hand in the grease on a step-by-step test basis according to what is not harmful for your game. This isn't easy task but unfortunately the only way to do so. To start on the right track I'd advise you to read some useful information on this subject in the linked threads below my post. Read the users comments and the argumentations from nefftd, SmkViper and FireFreak111 as they raise the problem well. Do not take guaranty of what might less informed people tell you about even when they come from some well known modding community. Now regarding your GenerateFNIS_Log: Spoiler 0 Start Debug FNIS Behavior V7.2 XXL 08/04/2018 03:23:28 Skyrim 32bit: 1.9.32.0 - E:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Directory: . <DIR> languages <DIR> templates <DIR> temporary_logs ... *snipped* ... Directory: animations <DIR> 3jiou <DIR> AnimationsByLeito <DIR> AnimationsByLeito_Aggressive <DIR> AnimationsByLeito_Creatures <DIR> AnimationsByLeito_Furniture <DIR> AnimationsByMike24 <DIR> Anubs Creature <DIR> Anubs Human <DIR> Billyy_Creature <DIR> Billyy_Creature2 <DIR> Billyy_CreatureFurniture <DIR> Billyy_Human <DIR> DD <= <DIR> DD2 <= <DIR> DDSL <DIR> Deviously Cursed Loot <DIR> EstrusChaurus <DIR> FNISBase <DIR> FNISCreatureVersion <DIR> FNISSpells <DIR> FunnyBizBeastly <DIR> FunnyBizBound <DIR> FunnyBizCB <DIR> FunnyBizFC <DIR> FunnyBizFemDom <DIR> FunnyBizFun <DIR> FunnyBizGroup <DIR> FunnyBizLover <DIR> FunnyBizMC <DIR> FunnyBizMolag <DIR> FunnyBizMtb <DIR> FunnyBizRape <DIR> FunnyBizUn <DIR> HornyDragons <DIR> K4Anims <DIR> KomAnim <DIR> M2MAnimations <DIR> MME <DIR> MoreNastyCritters <DIR> NibblesAnims <DIR> ProxyAnims <DIR> RydinAnimationPack <DIR> SAP <DIR> SRBCreatures <DIR> SerialStrip <DIR> SexLab <DIR> SexLabAroused <DIR> SexLabCreature <DIR> Suke <DIR> XPMSE <= <DIR> ZaZAnimationPack <DIR> ZaZAnimationPack+ <DIR> testpack <DIR> znarokspack <DIR> zzEstrus <= ... *snipped* ... Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" ... *snipped* ... Reading DDAA read. 54 groups, 545 animations.AA Set 0 - mod: DD group: _h2heqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001 AA Set 1 - mod: DD group: _h2hidle ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30000 AA Set 2 - mod: DD group: _h2hatkpow ngroups: 5 files found/missing: 15/ 0 Bhav.pattern: 30000 AA Set 3 - mod: DD group: _h2hstag ngroups: 5 files found/missing: 25/ 0 Bhav.pattern: 2 AA Set 4 - mod: DD group: _h2hatk ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 30000 AA Set 5 - mod: DD group: _jump ngroups: 5 files found/missing: 50/ 0 Bhav.pattern: 20000 AA Set 6 - mod: DD group: _sprint ngroups: 5 files found/missing: 22/ 43 Bhav.pattern: 30004 AA Set 7 - mod: DD group: _sneakmt ngroups: 5 files found/missing: 110/ 0 Bhav.pattern: 3B8A0 AA Set 8 - mod: DD group: _sneakidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 32021 AA Set 9 - mod: DD group: _shout ngroups: 5 files found/missing: 60/ 0 Bhav.pattern: 18 AA Set 10 - mod: DD group: _mtx ngroups: 5 files found/missing: 70/ 0 Bhav.pattern: 30 AA Set 11 - mod: DD group: _mt ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 30 AA Set 12 - mod: DD group: _mtturn ngroups: 5 files found/missing: 20/ 40 Bhav.pattern: 20 AA Set 13 - mod: DD group: _mtidle ngroups: 5 files found/missing: 5/ 0 Bhav.pattern: 203E0 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ... Number of animations for DD: 520 Total non-AA: 3087 Total AA: 472Reading DD2AA Set 14 - mod: DD2 group: _h2heqp ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 20001AA Set 15 - mod: DD2 group: _h2hidle ngroups: 6 files found/missing: 0/ 12 Bhav.pattern: 30000 AA Set 16 - mod: DD2 group: _h2hatkpow ngroups: 6 files found/missing: 0/ 18 Bhav.pattern: 30000 AA Set 17 - mod: DD2 group: _h2hstag ngroups: 6 files found/missing: 0/ 30 Bhav.pattern: 2 AA Set 18 - mod: DD2 group: _h2hatk ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 30000 AA Set 19 - mod: DD2 group: _jump ngroups: 6 files found/missing: 60/ 0 Bhav.pattern: 20000 AA Set 20 - mod: DD2 group: _sprint ngroups: 6 files found/missing: 6/ 72 Bhav.pattern: 30004 AA Set 21 - mod: DD2 group: _sneakmt ngroups: 6 files found/missing: 132/ 0 Bhav.pattern: 3B8A0 AA Set 22 - mod: DD2 group: _sneakidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 32021 AA Set 23 - mod: DD2 group: _shout ngroups: 6 files found/missing: 0/ 72 Bhav.pattern: 18 AA Set 24 - mod: DD2 group: _mtx ngroups: 6 files found/missing: 84/ 0 Bhav.pattern: 30 AA Set 25 - mod: DD2 group: _mt ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 30 AA Set 26 - mod: DD2 group: _mtturn ngroups: 6 files found/missing: 24/ 48 Bhav.pattern: 20 AA Set 27 - mod: DD2 group: _mtidle ngroups: 6 files found/missing: 6/ 0 Bhav.pattern: 203E0 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Number of animations for DD2: 330 Total non-AA: 3087 Total AA: 802 ... *snipped* ... Reading XPMSEAA Set 28 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001AA Set 29 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 30 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 31 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001 AA Set 32 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000 AA Set 33 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 34 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002 AA Set 35 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001 AA Set 36 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001 AA Set 37 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0 AA Set 38 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180 AA Set 39 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0 AA Set 40 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0 AA Set 41 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180 AA Set 42 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004 AA Set 43 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18 FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Number of animations for XPMSE: 164 Total non-AA: 10915 Total AA: 966 ... snipped* ... Reading zzEstrusAA Set 44 - mod: zzEstrus group: _sneakmt ngroups: 2 files found/missing: 4/ 40 Bhav.pattern: 3B8A0AA Set 45 - mod: zzEstrus group: _sneakidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 32021 AA Set 46 - mod: zzEstrus group: _mt ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 30 AA Set 47 - mod: zzEstrus group: _mtidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 203E0 V2.20 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ... Number of animations for zzEstrus: 255 Total non-AA: 13624 Total AA: 978 All Anim Lists scanned. Generating Behavior Files... ... *snipped* ... 12401 animations for 55 mods successfully included (character) 4573 animations for 15 mods and 43 creatures successfully included. ... *snipped* ... Some animations have a missing status. It may not be worrying that much but ensure the animation sets you have installed are correctly placed in priority in the left-hand pane from MO and FNIS is using the one you want. Open the Data tab in the right-hand pane and examine the filetree to see which animation is being used in the Virtual File System. Navigate the filetree by expanding: data>meshes>actors>character>behaviors> and see which mod is providing the file. If the file name is displayed in red, the mouse tooltip will show which other mods are also providing this file. Move the correct mod to the correct location. Otherwise, test your installed animations one by one and deactivate the incompatible one and keep your mods updated by taking care to follow well the recommendations made by their authors. Useful links: [Guide] Papyrus INI settings, and why you shouldn't touch them Getting a LOT of script lag. Going over 10000 ms sometimes ini setting for script processing? And FireFreak111's Skyrim Stability Guide Note: the guide is from July 2014 and might be outdated concerning relevant info at this time and related to the SKyrim Memory Patch but it's a good start to understand how all of this may work.
cweez Posted April 16, 2018 Author Posted April 16, 2018 Hey, just wanted to add some closure to the threat. Thanks a ton again for all the help. The crashing seems to have been caused by a combination of two things. The problem mod I mentioned before, along with having too many animations loaded. Cutting out a couple of the SLAL animation packs (And also manually editing a few to delete animations I always disabled anyway) and the game seems to be super stable now. Your help, especially with helping me understand the load order, has been a great help, thanks for all your time.
Fifoo Posted April 17, 2018 Posted April 17, 2018 On 16/04/2018 at 2:56 PM, cweez said: and the game seems to be super stable now. There is no better reward for me than knowing that you are satisfied and that the exchange has been beneficial for you. The more you progress, the more you will want to reach the limits imposed by the game. Another tip that will be important the day you will face savegame loading problems with heavily scripted mods: keep your initial save, never delete this one unless you make a new playthrough. The method is explained in the spoiler bellow: Spoiler How to create a save basestart to load your game with Alternate Start - Live Another Life: Start a new game in the starting cell. Wait for all MCM menus to appear, don't move and don't touch anything nor dare to open your in-game menus. Open the console and type: save basestart Quit the game with the console command: qqq Reboot your PC, load your game and savegame, let all the scripts go and activate SexLab Framework, do your MCM settings, redo a new save named as you wish and go for venture ... And never delete save basestart because this will serve you as a workaround each time you play, if your game crashes when loading saves with heavily scripted mods, as the script engine needs to be started in a certain way. A blank game just at the starting cell of Alternate Start - Live Another Life mainly does the trick. Once loaded, load your regular game file. And do not hesitate to ask if you are seeking help, there are a lot of people here on LoversLab who will be happy to help.
Grey Cloud Posted April 17, 2018 Posted April 17, 2018 On 16/04/2018 at 1:56 PM, cweez said: Hey, just wanted to add some closure to the threat. Thanks a ton again for all the help. The crashing seems to have been caused by a combination of two things. The problem mod I mentioned before, along with having too many animations loaded. Cutting out a couple of the SLAL animation packs (And also manually editing a few to delete animations I always disabled anyway) and the game seems to be super stable now. Your help, especially with helping me understand the load order, has been a great help, thanks for all your time. Glad you are up and running. With animations you do not use, there is an option in Sexlab to ignore them. Edit: Sexlab MCM - Rebuild and Clean tab - Suppress Disabled Animations and then Clear Suppressed List. If you hover the cursor over the them it gives you more info.
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