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cweez

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About cweez

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  1. How did you remove the arm binder? Are you using the deviously cursed loot mod? If so, try the 'free me' option from there as that unequips pretty much every DD item, which might also clear up whatever issue you're having.
  2. Is a clean save likely to be needed between beta versions, and then going on to release? Recently started a new game and been playing through without slaverun installed because I just wanted to be able to install it once rather than having to clean up save files and start over with new versions when there's updates. If wipes will be needed then I don't mind holding off installing it yet. As an aside, I assume there won't be issues adding the mod to a game already in progress?
  3. Huh, really? I kinda though that was the situation so I just disabled armbinders from DCL as a stopgap, but then I recently tried to get a DCL collar and belt removed through CD. I pay, in the top left corner all the 'removing' stuff comes up, but nothing actually gets removed, so I just chalked this down to the DDI/X version problem, but I guess not. I'll try and prepare a CD post and hope it isn't just shot down for running the wrong DDI/X version.
  4. So, I updated all my mods fairly recently but I've run into a compatability issue with Captured Dreams; specifically it doesn't support DD4. Since my two options are to either run DD4 and no CD, or go back to DD3 and have CD available, I'd rather do the latter. Will the current version of DCL be ok with DD3? If not, what is the most recent version that will? And would it be possible to make it available as an unsupported compatibility option? I wouldn't expect updates to it, or even to receive help if I was having problems, but I don't want to be forced to choose between one or the other.
  5. cweez

    Night Mistress Mansion

    Yeah. Next time I get the chance on my main computer I'll start messing around with some of the graphics mods. Out of interest, do you know if a mod putting a tree where the building goes would cause the CTD? Alternatively, would the game simply use whatever is lower in the load order to determine if the tree or the building is there in the game, for example?
  6. There you go. jsqc-qy.7z
  7. cweez

    Night Mistress Mansion

    Sorry for the spoiler mess up there, I have no idea how to fix it because I can't find an option to switch from WYSIWYG to standard text, and the editor is a massive pain to drag one spoiler out of the other. But everything's in there at least!
  8. cweez

    Night Mistress Mansion

    Just to make things a little more confusing, I play on two different computers; one a fairly powerful PC and one a lower powered laptop. I posted earlier about getting insta CTD with NMM enabled, but I've not been on that machine recently to try some trail and error with what mods cause the CTD. However, on my laptop I've been running both NMM and CD with zero issues. This is the load that runs both CD and NMM without issues: https://modwat.ch/u/cweezlaptop/plugins And this was the one that's crashing (Though it's changed since I last uploaded): https://modwat.ch/u/cweez/plugins As I said, I've not had a proper chance to test it yet, but I'm thinking it might actually be one of the graphics mods that's doing it, since that's the main difference between my two loads. Perhaps one of the graphics mods sticks a new tree where the mansion is which is causing the conflicts, or something? No idea if that would actually cause a CTD or anything like that, but that would be my best guess. For ease, here are the mods that are on the laptop but not the PC:
  9. Probably a stupid question, but do you have any creature x male animations? Not sure if the animations specifically need to target males, or if they will simply use a male character in place of a female if not. Also, check out the mod Sexlab Aroused Creatures which can have neutral creatures attempt to rape you based on your/their arousal (configurable in MCM), which can give a nice alternative to only combat defeats.
  10. cweez

    Night Mistress Mansion

    Hey, not sure why but I've never been able to get your mod working. I always CTD on attempting to start a new game with NMM in my load order. https://modwat.ch/u/cweez/plugins That's got my load and plugin order from MO. There's nothing obvious in there that I could see conflicting with it, and I would have thought that most of the mods I'm running would be pretty standard with other users on here, so they would also have reported issues, so I don't know where I should be looking. Is there anything I can do to to help debug this problem?
  11. So, I think I did something slightly wrong. I was trying to remove the head movement/bobbing while in first person by changing all instances of fRotationFromHead and fExtraRotationFromCamera to 0, but this seems to have had the less desired effect of messing with the mouse sensitivity. Moving horizontally everything is fine, but looking vertically it's far less sensitive so I have to move the mouse much further to look up and down, which is a real pain. I'm guessing I messed something up while editing the txt file, but it would be handy if I knew what it was I did!
  12. cweez

    All-in-One HDT Animated Pussy

    Well, I just updated and seem to have lost all breast physics entirely. Re-downloading 3.3 at the moment.
  13. Hey, just wanted to add some closure to the threat. Thanks a ton again for all the help. The crashing seems to have been caused by a combination of two things. The problem mod I mentioned before, along with having too many animations loaded. Cutting out a couple of the SLAL animation packs (And also manually editing a few to delete animations I always disabled anyway) and the game seems to be super stable now. Your help, especially with helping me understand the load order, has been a great help, thanks for all your time.
  14. Thanks. My skyrim.ini was almost identical to yours, I just had the logging trace and debug information enabled, and iMax memory bytes was set to 8388608. Regarding the FNIS log, is that the GenerateFNIS_LogFile.txt? If so, that is as follows:
  15. Thanks again for all your time helping me with these issues. And also thanks for making me realise that MO doesn't automatically check for new updates to mods. I assumed it did at startup, but after manually checking quite a few of my nexus mods were out of date, so got them all running on the latest versions now. Regarding the crash, it wasn't at the Bethesda logo, it was on attempting to start a new game. As it stands, I'm sometimes crashing between hitting new game and the character creation screen, and sometimes the creator loads fine. But it's extremely frustrating, I've disabled half my modlist and been slowly disabling and reenabling mods to try and figure out which one is causing it, but I've not been getting very far. I could have a certain selection of mods enabled, and it loads 3 times in a row. So I enable another mod, try again, it crashes, so I disable that mod, and it still crashes. I'm clearing out the overwrite folder each time too, to make sure it's not to do with a file that one of the mods is generating or something, and I've been careful with the mods I'm enabling/disabling to make sure I'm not cutting any dependencies off. And each time I enable a new mod I'm running LOOT to get the esp in the right place, roughly. And the papyrus log files don't seem to contain anything that's obviously pointing at a mod causing the problems. Then, when I finally thought I'd found the problem mod, disabled it, enabled all of the other mods and installed the ENB mods again, I was able to start up and get into character creation. So I quit out, updated my FNIS animations since I hadn't been doing that after each install/uninstall, and... try to start a new game and it's crashing again. FML
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