luinil Posted March 5, 2013 Posted March 5, 2013 MY GOD. When PC released by Justicar,the slave gag still equiped in PC.So PC still in silent effect can't release.I think it's batter check which script going wrong.This is second time.Frist time is A Reluctant Housemaid's starting,waiting for a long time but slave collar still equip in PC,and PC still can't move around. reluctant housemaid worked fine with PSEv 0,57(well a few little bugs but not show stoppers).However in PSEv0.59 Reluctant house maid has the show stopping bug you mentioned.Ishbod said he would fix this show stopping bug in reluctant house maid in PSE V0.61. Is PSE V0.59 the version you had the problem with Reluctant housemaid? PSEV0.61 is supposed to have fixed this problem or have you had a problem with PSEv0.61 and reluctant housemaid?I would really like to know as I have been waiting for the fix in v0.61. With rough justice having the slave gag equiped when it finnishes always happens.However it has never been a problem as i just open up the inventory menu and unequip the gag, and/or sell it to shop.You tried that right?If you couldn't unequip the slave gag from the inventory menu what verion of pse where u using? This was mentioned by mem40b4 and may help in some circumstances Reloading a non-enslaved save after being enslaved and not having control? Try this and see if it clears it up-Enter a menu (tab, f1, f2, f3, or f4) and hold right control key for a moment. Exit menu and see if that does the trick.
Ichabod Posted March 5, 2013 Author Posted March 5, 2013 Cxsora: Justicar Gag: I have found the missing bit of code and corrected for V0.62. Cheers for the pointer. The gag can be unequipped as normal in the inventory screen if not enslaved but should be removed anyway so as to not clog things up. Are you still unable to move on maid dress equip in Reluctant Housemaid? I removed the offending code so that should be fine now. Cheers for the tip Mem. Noted in OP.
luinil Posted March 5, 2013 Posted March 5, 2013 Sry is there any console cheats for the hanging part in hello sailor , its just ive failed miserably about 10 times now hehehe
Ichabod Posted March 5, 2013 Author Posted March 5, 2013 Luinil: No cheats available there. Press and hold the key shown while the message is on screen and release when it disappears is a good tip (makes sure the key is registered by the code)
jtms Posted March 5, 2013 Posted March 5, 2013 Ich, If you'd like, you could message me with what ideas you had for the vampire mod and I could work with you to write a plot for it (I can't code to save my life, but I have a fair talent for writing stories.)
dunmer_out_and_about Posted March 5, 2013 Posted March 5, 2013 Dunmer: Murder is set by Oblivion itself. I think you get that if you kill anyone not in combat with you (I usually get the DB visit at level one or two due to that). As you took them unawares, it counts as murder even though if they woke up they would try and kill you. More than once I have arrived back in the IC to find the Conjurer I shived in the kidneys got me a big bounty. I will look at adding some slightly more respectful (but not much...you're whoring after all) replies. Thanks, Ichabod! On second thought, you're right that the new replies needn't be totally polite. For example I could also imagine including a reply where a customer consciously mocks the PC a bit for still whoring herself even though she owns the place. Just sufficiently different that you notice that the customers are aware of the changed situation. Thanks for taking the time! Luinil: No cheats available there. Press and hold the key shown while the message is on screen and release when it disappears is a good tip (makes sure the key is registered by the code)I believe the italicized part to be decisive. When keeping the key pressed, I always failed. Releasing the key after the message disappears worked perfectly.
Gaebrial Posted March 5, 2013 Posted March 5, 2013 Problem... When Slavery mode is on, holding down the left Ctrl key (Sneak) in the inventory menu causes the movement of both the mouse cursor and the paper doll to slow down and stutter quite noticeably. This is causing a problem with Enhanced Hotkeys, which uses the left Ctrl key in the inventory menu for hotkey cycling. Specifically, it renders that feature of EH completely unusable. I've tracked it down, I think, to IchSlaveAnchor, which appears to be removing the slave items from the player in the MenuMode block when either Ctrl is pressed. But it looks like this bit of code is going to run every frame while Ctrl is pressed, because all it's checking is that the player is not enslaved. Perhaps it could also check if the player has got any of the items or tokens it is trying to remove?
mem4ob4 Posted March 5, 2013 Posted March 5, 2013 Good point Gaebrial. (including the checks.) Perhaps just the right control key? How many folks here have the 'right control' key in use or bindings or other mods? Mem
Miala Posted March 6, 2013 Posted March 6, 2013 Miala: did you update pluggy? Actually, no. I am too stupid to find an update.
mem4ob4 Posted March 6, 2013 Posted March 6, 2013 Miala: did you update pluggy? Actually, no. I am too stupid to find an update. If you decide you wish to update your Pluggy: Check at Nexuslink on the download tab under Updates Pluggy dev v132 Mem
emo877 Posted March 6, 2013 Posted March 6, 2013 Good point Gaebrial. (including the checks.) Perhaps just the right control key? How many folks here have the 'right control' key in use or bindings or other mods? When i was suggesting this workaround, i had "internal" hope, what the Author (who definitialy has the best knowing of key points of such big project) will place corresponding automatic check for essential clean-ups. It's can be only temporary\debug measure to make player do such 'repairs' by their own. Also it seems to me what here are many other ?hidden things (except that special animations) to be cleared or re-initialized for stable save\load sequences. With my bad english and small** total experience on this mod i hesitated to report some non-100%-sure-bugs, in doubt what i "bark at wrong tree" or distract the Author with fuzzy\wrong-formulated sentences. For example, now i have situation when all my saves in Pelham'manor do immediate ctd when loaded _first_, but they go successfully*** if loaded after one "unslaved-state" save in some non-pSE-connected interior. The best i think to do, i start new char (just from chargen-last-grate) which will go all way with newest(.61) pSE version in nearest weekend. **It takes realy much time to go through given "quest" branch (such as ReluctantMaid) trying different variants. *** all of them are before "maid-dress-event", which brings that item-reequip-showstop again (.61).
luinil Posted March 6, 2013 Posted March 6, 2013 Finnished hello sailor and it was tremendous fun.A few ideas sugguestions: Infamy points for some events for example upon completing advanced acrobatic training, being broken by the slavers at the processing center, becoming a whore in Hello sailor.Just a few sprinkled here and there perhaps a nice pop up box describing the deplorable, lewed, and unnatural acts thats so offended the Nine and let to your increased infamy. With hello sailor perhaps if you have lovers hooker installed pleasing customers could add to your whoring count? Ok i killed the Madaam asap but perhaps if you fuck x customers the madam requires your services for particular depraved customers.Or alternatively perhaps you can increase the income of the whore house and your weekly income from it by special quests to recruit new wealth, and very depraved customers?Alternatively perhaps the countess/count of anvil summons you and blackmails you to help her with a particular problem and wil not shut down the whore house if you : service certain relatives of him/her or whatnot? maybe also bodies of madaam, and hugs removed after killing them all? also wondering if low wisdom fires particular events ie low wisdom you have been broken and the training phase is over.Would rapersS version that do Wi??sdom dmg speed such events occuring?Wappies RapersS might do this already maybe? also noticed that the whipping did not lag as much in Hello Sailor as in Human Traffic, well since last time I played it Also to make my post smaller what are the spoiler tags I forget and I cants seem to find em easily might try another run this time with a companion and see who that goes
luinil Posted March 6, 2013 Posted March 6, 2013 ugg I forgot to mention this earlier but there are there is an awesome collection of sex toys and BDSM equipment for Fallout New Vegas sexoutNG can this be used / adapted to oblivion?Might be awesome additional rescources for LoversPK Spectrum Warriors toys:http://www.loverslab.com/files/file/81-spectrumstoypack/ GSB BDSM files: http://www.loverslab.com/files/file/82-gsbs-bdsm-files/ used by SexoutStore and Mavia's mod (fallout new vegas) veronicaCassDs mod , fortSlavery
Ichabod Posted March 6, 2013 Author Posted March 6, 2013 jtms: Thank you. I think you may have messages disabled as it is not giving me the option to send one. Dunmer/Luinel: Thanks for the Hello Sailor feedback. I shall look at popping suggestions in there. Thanks to Mem there will be a clean up function in there next release. Press right control while not enslaved to remove stray tokens and reset your character. Emo877: I have not come across the refusing to load bug. Has anyone else had this issue? The Pellham dress should not keep equipping (and thereby stop you moving) any more. I removed that code altogether. No idea why you would still keep getting that. I do not use Wyrebash so not much idea how it works but could that code be stuck in your patch if you use it? Luinil: No idea how to port across items from FONV to Oblivion. I like FONV too so I shall look at those anyway.
cxsora Posted March 6, 2013 Posted March 6, 2013 The problem of can't move around in Reluctant Housemaid now is fix. Thank you very much!
Eternally_Dark Posted March 6, 2013 Posted March 6, 2013 Eternally_Dark: There is still an issue with slavery mode hanging over to new loads. Is this the slaver camp on the river? Some people have reported issues with being captured too close/in the camp. Being captured further away has resolved the issue (e.g. At Vilverin). It is something I need to investigate. I actually got caught at Vilverin with my most recent character. However, the troubles I was having earlier I'd walk in to the camp and get captured. I haven't tried since, as I assumed it'd work! It worked on V.59, I might try it again just to see. The troubles I was having - as far as I could tell - was a load order, and a conflict with LoversDarkLessons.
shaggoth Posted March 6, 2013 Posted March 6, 2013 are there any other mods that use the animation used in 'Dog Days'? Ive seen it in the Cursed Armor mod and I know that Chainbeast uses it also. Love that pose
Riggswolfe Posted March 6, 2013 Posted March 6, 2013 I have a very minor request: Could you add the bedroll locations to the OP please? I am able to search the topic for them when needed but it'd be nice if it was in the OP, probably by the rough streets encounter.
M.BISON Posted March 6, 2013 Posted March 6, 2013 just wondering how can i find the slave club? want to see what its like!! and what are the slave tokens for? been playing for a while and wanted to know what they do, they dont do anything if you press them or is it meant to be like that?
sigtrinature Posted March 6, 2013 Posted March 6, 2013 just wondering how can i find the slave club? want to see what its like!! and what are the slave tokens for? been playing for a while and wanted to know what they do, they dont do anything if you press them or is it meant to be like that? The "slave club" is not a building, it is an enchanted mace. I belive there are different versions of these, some cause a stun, some cause stamina loss. Altough if by "slave club" you refer to a slave camp, go for a visit to fort redman Could you add the bedroll locations to the OP please? I am able to search the topic for them when needed but it'd be nice if it was in the OP, probably by the rough streets encounter. There are many bandit camps in the land of cyrodiil, if you want a location in order to start the rough streets encounters I would recommend clearing out one of these and sleeping there. There are also many inns outside of the great cities where you can also start one of the encounters. I think the hint "sleeping outside major cities bears a risk" is enough to figure that out and as far as I read into the script these are not used to start exclusive encounters. @Ichabod I actually did some working (at least for me) ports of some of the headgears as well as the vibrators (static ones) already (for my own little slavegear ). I could proably convert most of the Spectrum stuff with my current knowledge of Blender, just ask me which ones you need (not the animated meshes, I did not look into this part yet sorry). (I have not asked for the permissions of the authors to upload them tough, this could be an issue)
Sensh Posted March 6, 2013 Posted March 6, 2013 Hm. Ever since updating to 0.61 (Clean install) I can still get enslaved but nothing happens after that. I can leave the game on for 5 hours and no one will rape me. Rolling back to 0.59 doesn't seem to work either, pluggy and such are all updated and I tried disabling all lovers plugins aswell.
theskid Posted March 6, 2013 Posted March 6, 2013 Is there a way to turn off the burglar trap? I've tested and enjoyed some of the other encounters and would like to see more but i find this one interrupts gameplay too much to be fun. I've also had it happen often in basements and other locations where no npc ever goes and waiting till I get a random lockpick can take a seriously long time. Perhaps if you started with a lockpick if you had one in your inventory it wouldn't be too bad, but I've had to let the game sit for half an hour plus while I read a book till I get a lockpick and a chance to escape, at this point I just want to disable it or take the mod out of my load order.
jtms Posted March 6, 2013 Posted March 6, 2013 Ichabod, you can just paste it on my profile feed if you'd like, I don't know how to activate or send messages on LL.
Ichabod Posted March 6, 2013 Author Posted March 6, 2013 V0.62 up. Updates: WappyOne has overhauled the Player Slave Settings spell to a fully variable version. Many thanks there. Ganredhel will have disposition modifier on her after Dog Days so she will be more friendly. Adding a new NPC who may approach the player to get her in trouble. Amended Hello Sailor to complete the mission for those who like tidy quest screens. Tweaked the mobile slaver so it resets to your standard escape ease when sold on route to the camp. Mem has provided a nice bit of code to reset you if you are not enslaved but still stuck with a stray pose (Right Control). Many thanks Mem. Eternally_Dark: I need to revisit the slaver camp. Not as robust as I would like. A lot of variables to consider. Shaggoth: Galgat's excellent Crowning Isles mod has it in Riggswolfe: Done. The mod will just check to see if you are sleeping, so beds and rolls from anywhere (mod or vanilla) will do. Dark Vergil: The slaver club is as sigtrinature mentions a weapon. I added to the standard random weapon list so it can pop anywhere (Bandits seem to get it a fair bit). The tokens are just there for the mod as they hold various scripts. sigtrinature: Cheers. I shall have a look and see what lore appropriate stuff we have there. Sensh: Are you getting escape messages popping up in the console? theskid: The burglar is set on sleep chance so you can reduce that to zero (or comment out his bit of code in the CS). Player.AddItem A 1 in the console will give you a lockpick if you prefer. jtms: Cheers. Will give that a go.
Riggswolfe Posted March 6, 2013 Posted March 6, 2013 V0.62 up. Updates: WappyOne has overhauled the Player Slave Settings spell to a fully variable version. Many thanks there. Ganredhel will have disposition modifier on her after Dog Days so she will be more friendly. Adding a new NPC who may approach the player to get her in trouble. Amended Hello Sailor to complete the mission for those who like tidy quest screens. Tweaked the mobile slaver so it resets to your standard escape ease when sold on route to the camp. Mem has provided a nice bit of code to reset you if you are not enslaved but still stuck with a stray pose (Right Control). Many thanks Mem. Eternally_Dark: I need to revisit the slaver camp. Not as robust as I would like. A lot of variables to consider. Shaggoth: Galgat's excellent Crowning Isles mod has it in Riggswolfe: Done. The mod will just check to see if you are sleeping, so beds and rolls from anywhere (mod or vanilla) will do. Dark Vergil: The slaver club is as sigtrinature mentions a weapon. I added to the standard random weapon list so it can pop anywhere (Bandits seem to get it a fair bit). The tokens are just there for the mod as they hold various scripts. sigtrinature: Cheers. I shall have a look and see what lore appropriate stuff we have there. Sensh: Are you getting escape messages popping up in the console? theskid: The burglar is set on sleep chance so you can reduce that to zero (or comment out his bit of code in the CS). Player.AddItem A 1 in the console will give you a lockpick if you prefer. jtms: Cheers. Will give that a go. You're working hard! And thanks, I thought maybe the bedrolls you added were the only ones with the 'stuff happens while you sleep' code. Edit: Any hints on where we can find this new NPC?
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