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Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


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Guest ThatOne
Posted

Ichabod: happy to help, and check your PM (tested commenting out 323-346).

Posted

Script wouldnt fire for me at first either, but I teleported from my save (which was loaded in Chorrol) to a bandit camp, killed a bandit and slept, I then got a ctd, reloaded from the autosave and it seemed to work since then (when using the console command posted at the top of this page). However when sleeping in a city, I get a load screen, followed by a split second black screen, followed by a Load screen that never ends (or atleast seems to, I havent had the patients to give it any longer than 2 minutes to be fair).

Posted

I had the same problem as few others with no sleep "activity" at all. Well, I got that fixed by increasing priority of roughstreets quest in CS. So its not the code afterall, atleast for that problem. Afterwards if I got the Hello Sailor event through normal means as in sleeping in city, I would get black screen and then stuck on loading screen. Tried a few times, always the same. But if I do trigger Hello Sailor with the console code mentioned few posts back, everything works as should, so far atleast. *runs back to test more*

Posted

Regarding the trap where you get enslaved to an item when burgling a house, how does it work?. I have the escape minigame turned on, and apparently I've discovered a lockpick one or two times, but nothing is happening on my screen, i can walk around and after a certain distance be forced to run back to the item, but I cannot access my inventory and have no way to interact with anything in the environment. I'm in a basement (othrelos' house in IC) so unlikely that any npc will come down and find me. Do i just wait till I'm randomly free....not sure where to go from here.

 

 

I'm not sure what you mean being enslaved to an item.But in general if you have found a lockpick, while enslaved, and want to attempt to  free yourself then press  L on your keyboard.This will start the lockpick minigame ,which difficulty you can set with PSE spells.I believe you can also set automatic chance to try and free yourself with PSE spell but I just use the miniquest as I think its more fun.Becareful that another mod doent use the k or l keys as they are used in PSE. K for example to teleport to slavers processing center after capture for example

Posted

Same problem as mentioned by others with sleep encounters.Tried sleeping 30 times - 2 hr sleeps  and nothing at 10 percent chance.Might try the obse21 beta suggested in previous post tommorow to see if that fixes the sleep encounters.Perhaps sleep encounters chance should have an option for a higher percentage say 25 percent ?Currently using obsev20,Also did clean install and when I upgraded from 0,59 to 0.61 I only upgraded the esm .Post says that the only thing that has been upgraded since v 0.59,

Posted

Does a higher event timer mean more frequent events? Or is it the other way around, low event timer (ie 30) means more frequent events? I haven't been able to figure this out by trying different settings. Seems like events more or less happen with the same frequency :/.

Posted

Does a higher event timer mean more frequent events? Or is it the other way around, low event timer (ie 30) means more frequent events? I haven't been able to figure this out by trying different settings. Seems like events more or less happen with the same frequency :/.

 

Im not sure what you mean but if u are talking about triggering rough street events?If so  its NOT the length of the sleep that important ,but the number of times you sleep. So 24 X 1 hr sleeps  ( 0.1  probability per sleep) =   (1 - (0.9^24)) probability  of a rough streets sleep event occuring.(1-(0.9^24)) ~0.92 probablity or pretty high.  I sleep of 24 hrs (0.1  probablilityof sleep event) =  0.1 probability or 10 per cent chance .Huge difference! The above is true unless Ichy has changed how PSE events work recently.^ means to the power btw.THe setting 1,2,5 or 10 are the percentages per sleep that a PSE rough street event happens.YOu can adjust these using PSE spells.

Also probablitly of an event  E occuring    0 <=  E<= 1       where 0 is no chance and 1 is 100 percent

0.1 probability = 10 percent chance etc

 

Posted

I discovered I had pluggy installed wrong. Once I fixed that Rough Streets worked for me and now thankfully Pelham works for me so it appears that (as far as I know) it all works for me.

 

I'm tempted to try dog days again (all of my quests reset when I used the new .esp) but am a bit wary of the 'side affect'.

Posted

I discovered I had pluggy installed wrong. Once I fixed that Rough Streets worked for me and now thankfully Pelham works for me so it appears that (as far as I know) it all works for me.

 

I'm tempted to try dog days again (all of my quests reset when I used the new .esp) but am a bit wary of the 'side affect'.

 

 

Damn it I guess I should check my pluggy as well but do use any huds? Like Tamago hud or hud status bars?Cause they work fine for me which kinda suggest pluggy is working for me ? what version are u using?Hmm maybe its menu que that does the hud who know anyway what version of pluggy are u using?

Posted

 

Regarding the trap where you get enslaved to an item when burgling a house, how does it work?. I have the escape minigame turned on, and apparently I've discovered a lockpick one or two times, but nothing is happening on my screen, i can walk around and after a certain distance be forced to run back to the item, but I cannot access my inventory and have no way to interact with anything in the environment. I'm in a basement (othrelos' house in IC) so unlikely that any npc will come down and find me. Do i just wait till I'm randomly free....not sure where to go from here.

 

 

I'm not sure what you mean being enslaved to an item.But in general if you have found a lockpick, while enslaved, and want to attempt to  free yourself then press  L on your keyboard.This will start the lockpick minigame ,which difficulty you can set with PSE spells.I believe you can also set automatic chance to try and free yourself with PSE spell but I just use the miniquest as I think its more fun.Becareful that another mod doent use the k or l keys as they are used in PSE. K for example to teleport to slavers processing center after capture for example

 

Yeah figured it out eventually, in reading the thread I missed that l starts the mini game entirely...someone mentioned it on page 80 though so that helped;)...I use k and l as my stripper keys...seemed to work okay as the bindings prevent stripping but mayhaps i'll change em out.

Posted

I discovered I had pluggy installed wrong. Once I fixed that Rough Streets worked for me and now thankfully Pelham works for me so it appears that (as far as I know) it all works for me.

 

I'm tempted to try dog days again (all of my quests reset when I used the new .esp) but am a bit wary of the 'side affect'.

 

 

ohh that gives me an idea! I recently read about  lovers Bitch,Sry I don't know which version or if there are more than 1 fork in the project.However, I think its lovers bitch but dont quote me as I play FNV with sexoutNG so it could be canine slut for FNV (Oh for non sexoutNG people FNV = fallout new vegas).Anyways I think if you have canine slut or lovers bitch you have on heat options so sometimes canines will seek you out for some fun and if you ahem tame 'em (fuck em) they can become a companion or non hostile anyways.Maybe this could be a sideeffect of doing the dog days quest?

 

Ok this is kinda PSE related but recent version of RapersS - ShadowRunnerWappyOne has some nice features related to PSE( this is what is advertised but I have not tested)

 

for example if you have PSE OFF and RapersS option of bad end set to enslavement then

in a bad end then something cool happens if you where going to be gang banged to death.Instead of dying this version of rapersS switches on PSE and you become enslaved! As stated untested!

 

Also this version of rapersS allows for a greater variety of positions with creatures, races.Yes that is right more than one position possible with some creatures on random chance I think.. So you will need possibly to have latest Daedri sultra , BNB animation packages, creatures animations  etc - you have been warned

Posted

hmm, maybe i have that "no sleep slavery bug" too now with 0.61...

 

atleast i noticed it with the encounter in

anvil

...

 

some explanation what happened:

 

 

with 0.59 i just slept in "the encounter room" and i got the textbox and was enslaved... then i just now found the update to 0.61 and installed that... and now when i load the save right before i slept before in 0.59 the encounter doesnt happen anymore...

not sure if it is a 100% encounter the first time you sleep there because it is related to the quest or if it is an random sleep encounter for that room... (regardless if you done the quest or finished it, as in it could happen again after you finished the quest?).

i set sleep encounter chance to "max" as in 10% and loaded it a few times... maybe i was just unlucky and it didnt trigger... well or its a bug.

 

 

 

havent tested that much around yet with 0.61... will play around a bit more with 10% sleep setting... maybe it triggers at other encounters.

 

 

 

it would still be nice if we could set the settings number to whatever we want ingame with some screen like +10% +5% +1% -1% -5% -10% and a "done" button to switch to the next setting.

 

and maybe seperate the rape encounter event timer from the lockpick find timer?

atleast it could be nice to adjust the finding of lockpicks in some way. i.e. a seperate adjustable timer (i.e. lockpick timer could be set to 60sec and event to 180 instead of both at 180 then)

or a setting that adjusts the chance to find lockpicks (think its a 10% chance at each event?  well i think it was in 0.59 atleast? but no real clue in reading the .esp ....   and now in 0.61 its influenced by player+master security skill?)

oh well just some ideas...

 

edit:

oh as another idea:

ever thought about the "bravil underground" mod as a 2nd slave camp base?

all the "facilities" down there could be used with the player then... i.e. slaver walks you to the dog kennels for 3h and then walks you to another area... well there are a bunch of houses that could be used randomly i guess.

and the mobile slaver could then randomly heading to one of the two... or even walk to the slaver camp and after a few days there (maybe he failed to sell you to someone else and tries a different location) he is  heading with the player to bravil then... (maybe he can sell the player over there) etc. (or the other way around, as in .. "if at slave base or underground for a few days-> go to other base" or something.)

 

(havent actually seen the slave camp yet in my playthrough... just know that bravil underground is a mod for the player to be a slave master... might be interesting if the mobile slaver could either go to the slave camp or to bravil undergrond (PSE would check if underground is installed for it to be used too i guess).

everything that would happen at the normal slave camp could happen down in the underground too then.

 

 

 

 

 

another edit:

*sigh*

after posting this i tried to sleep there again and i actually got the encounter.... so it seems it is an actual random sleep encounter and it is working. looks like it actually rolled the 5% sleep encounter chance instantly back with the 0.59 version then... random numbers and their randomness XD

Posted

Morning. Back to the grindstone. :)

 

You can change your Sleep Chance in the console with Set IchSQ02RoughStreets.SleepChance to X. I need to work on the Player Slave Settings spell to make it more flexible. One for the list. :)

 

Ganredhel's 'side effect' will not allow you to train canines (stepping on the toes of Lovers Bitch). Feedback welcome on the rate. I am not sure if it is too high at the moment and will change it if people think it happens too often.

 

Very interested to hear if the OBSE change sorts out the problem for other people. I have been through the code and I cannot find anything that could be causing this. I will keep looking.

 

Neliahawk: The sleep chance is determined when you sleep, so if you reload there is no guarantee you will get it again.

 

It has been tempting to get this to play with Bravil Underground. Still not sure as this relies a lot on Oblivion NPC pathing (which as noted is as dumb as a bag of hammers). Also it would be treading on the toes of someone else's mod. I may use the location at some point but still lots in my to do list. :)

Posted

Hi Ichabod nice I like the training think for Ganredhel .Umm pretty please if you know could you tell us  what version of obse, pluggy, menu que, etc that u use please:)I have heard suggestions that upgraded version of obse/pluggy can make a difference:) i'm just leary of upgrading these utilities as they seem to work fine with the mods I have .If it aint broke don't fix it:) also if you didnt read it the wappy one seems to be a fan of your work having integated some PSE friendly stuff into his new version of shadowrunners RapersS

 

Hmm it would be nice to have something in bravil underground lottsa potential there.
 

Posted

I am using V20 of OBSE, Elys Pluggy V125 and MenuQue V9a. I have not updated these for a while now, so I am not sure why V21 would help with this issue. I have used arrays in PSE for a long while and commenting out the EventHandler did not help. There is nothing new in Rough Streets on the code front apart from that. All I can think of is it does not like me referencing some of the vanilla quests/creatures but that makes no sense.

 

I definitely need to get WappyOne's version of Rapers and have a look. :)

Posted

I am using V20 of OBSE, Elys Pluggy V125 and MenuQue V9a. I have not updated these for a while now, so I am not sure why V21 would help with this issue. I have used arrays in PSE for a long while and commenting out the EventHandler did not help. There is nothing new in Rough Streets on the code front apart from that. All I can think of is it does not like me referencing some of the vanilla quests/creatures but that makes no sense.

 

I definitely need to get WappyOne's version of Rapers and have a look. :)

 

 

Hm, I'll preface this by saying I know nothing of scripting, but you mentioned it may not like you referencing vanilla quests/creatures. Could overhaul-like mods have issues with this? Probably a stupid question, but if something changes vanilla assets, would that conflict with anything referencing something that's been changed?

Posted

Possibly. I am not changing anything really. Just referencing them to make sure certain things do or do not occur. Amendments to Benirus Manor may do something perhaps but I cannot imagine anyone changing the vanilla quests enough to break the entire script.

Posted

Oh just discover something:

 

In attempts to dispose of the "Reluctant Housemaid" debuff, I ask Lord Pelham to perform "The Ritual".

 

He makes 2 strike my PC with a "Godly Weapon" (with a lot of delay betwen each whip), then he walks around the house...

 

About 30 seconds later, he might come back and make one or 2 hits, but then walks away again....

 

I let it ran for 15 minutes and still not completed =0=

 

I've also tried replace the Meshes folder (as it contains the unique animation to this mod) but no success so far.

Posted

regarding obse v20 and v21:

 

i remember that i asked some pages ago how to edit the .esp properly with changes to the enslave chance. think t was page 79 of this topic.

a bunch of people recommended the obse cs then. and while i tried to edit the .esp then with the obsecs i got a bunch of errors...

 

(copy paste from my post at page 79)

 

the error i get when i try to save the "IchPlayerSlaveQuest" script is line 82:

if GetGameLoaded
    Enablecontrol 15
endif

and the error is:
script "IchPlayerSlaveQuestScript", line 82: script command "enablecontrol" not found.
continue? yes/no/cancel... well and "yes" doesnt seen to save it atleast.

if i comment it out like (probably a bad idea for tons of reasons and might cause the other errors below):

if GetGameLoaded
;    Enablecontrol 15
endif

more errors come like:
-script "IchPlayerSlaveQuestScript", line 87: unknown variable or function "togglespecialanim".
-script "IchPlayerSlaveQuestScript", line 87: syntax error player.ToggleSpecialAnim "ZMCWalkBackward2.kf" 0
could not parse this line.
-script "IchPlayerSlaveQuestScript", line 69: mismatched begin/end block starting on line 69.
-script "IchPlayerSlaveQuestScript", line 69: mismatched begin/end block.

 

and you commented too somewhere that you get these errors too all the time.

 

i dont remember where or why i installed obse v21 then... maybe because this page http://oblivion.nexusmods.com/mods/36370

showed "Requires Oblivion Script Extender 21 Beta+"

 

and with that v21 installed i didnt get the errors in the cs anymore when i edited the .esp and could change the enslave script numbers from 25,50,75,100 to 2,5,10,25.

 

so maybe these errors are what causes these "problems" with obse 20/21 ?

maybe try useing v21 and make a v21.esp or something for the people with the problems to test or so? and if they dont have the errors anymore with that then it was the problem... but no idea...

 

 

---------------------

 

on a different topic... regarding the encounter from my other topic above:

after a while a slave trader spawned in the room and killed everyone and then took me over.

but somehow while i am enslaved to the slave trader he seems to move in total "slow motion"... or he is paused in the moving animation, then skips forward a bit, then is paused again, and after a few seconds he skips forward again...

i spawned myself some lockpicks and then picked the lock to get free and then the slaver trader moves normally out of the room, through anvil, and out of anvil...

if i use "enslave me" again in the room or inside anvil he seems to slow motion again...

followed him outside of anvil too once and used enslave me there on him... that time he seemed to have "normal speed" but his pathing was odd as if he tried to get to one waypoint then moves 4 steps forward to the next and then goes back to the previous waypoint.... etc... basically stuck on one "waypoint".

 

also sex animations are very "slowmotion" too similar to how he moved.

 

gonna test around with it a bit more and try to enslave me at different areas... no idea if that odd movement and slow motion animations are a bug of pse or related to something else, but i thought i post it here just incase someone has the same problem or knows why it could happen etc...(maybe i try with obse v20... maybe that fixes the movement or pathing?)

Posted

**** V0.6 SLEEP ENCOUNTER FAILURE ****

 

Lozeak mentions upgrading OBSE to 21 has sorted the issue for him:

"After playing with mods and such I installed OBSEV21 and it fixed the sleep encounter ^^

 

can get obsev21 from here

https://dl.dropbox.c...0021_beta_2.zip

which is from here http://www.saebel.ne.../sdrInstall.php"

i'm using OBSE V21 that's needed to run the CK Extended.

if this mentioned OBSE from Sneaking Detection Recalibrated fixes it (i'm mostly sure, both OBSE are identical), then the one from the CK Ext works too, as i never ran into this problem.

 

if upgrading to an OBSE version >20, some mod's will report that your OBSE installation is outdated (Vipcxj's HighHeels f.e.), so editing the detection script is needed.

Posted

Vandals01: Is that when you tell him you have been naughty or when you ask him to use you?

 

Neliahawk: These issues do seem to be OBSE related (which is odd as I am on 20). Not sure why it would throw up those particular errors as they are quite normal commands and commenting out the Enable should not cause a begin/end mismatch.

 

Your description of the slow motion slaver sounds like he is getting repeated EVP calls somewhere.

They can get stuck between waypoints sadly. Oblivion pathing is not the best. Nudging them can help knock them out of it.

I do not recognise the slow sex animation problem though.

 

I am reluctant to recommend upgrading to OBSE21 until I can figure out exactly what is going on. I do not wish to mess with peoples' Oblivion set up on a hunch. I shall continue investigating. :)

Posted

Really cool mod.

 

Question: What happens if the player is captured by the mobile slavers after completing the Reluctant Housemaid quest? The whole thing doesn't loop, does it?

 

As this mod grows, it'd be neat if there could be "third party" encounters made for it. Other modders could submit add-on encounters, and you could use the auction house idea to randomly send the player off to one of them.

 

(Oh, did the possible future vampire encounter get nixed at some point?)

 

Posted

 

I discovered I had pluggy installed wrong. Once I fixed that Rough Streets worked for me and now thankfully Pelham works for me so it appears that (as far as I know) it all works for me.

 

I'm tempted to try dog days again (all of my quests reset when I used the new .esp) but am a bit wary of the 'side affect'.

 

 

Damn it I guess I should check my pluggy as well but do use any huds? Like Tamago hud or hud status bars?Cause they work fine for me which kinda suggest pluggy is working for me ? what version are u using?Hmm maybe its menu que that does the hud who know anyway what version of pluggy are u using?

 

I am not using any huds or anything. And my pluggy was more or less not installed at all for all intents and purposes. I didn't have it in the plugins folder in obse. It was in the obse folder. I guess I had a brain failure while setting it up. Once I moved it into plugins and played again "BAM - spoon time!" 

 

As for what version I just reinstalled Oblivion a week or so ago so I should be on the latest version.

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