mem4ob4 Posted March 10, 2013 Posted March 10, 2013 @Colonel_Colt What is your current load order and current LoverswPK, OBSE, and pluggy version? It does sound like something is effecting her AI packages. @Darsie In some way shape or form, those meshes/textures did not get installed into your oblivion directory in the right places. My suggestion would be to re-download the addons package and install it again. Missing feet? If you actually have Data\meshes\ZMC\Irons\foot.nif in your oblivion directory, then perhaps it does have something to do with your version of setbody. I honestly do not know. I would like to recomend Gerra6 version of setbody found here. I use it with out the 'auto' mode. This is only if you actually have the foot.nif and associated textures in your game directory. Mem
Guest Posted March 10, 2013 Posted March 10, 2013 @ mem4ob4 Oh wait.... that's in a folder called meshes3... and probably not being found by the program. I'll just drop that meshes3 data into "meshes" where it probably belongs and see if that makes a difference. Did the same with textures4 as well. Result: didn't make any difference.
luinil Posted March 10, 2013 Posted March 10, 2013 I hope these are things that have been answered before, but here are my problems: First off - I've downloaded all the files - the esp, meshes, textures etc at the beginning of this mod, but there's stuff not appearing all over the place. * It started off with the disappearing feet whenever I was enslaved. I'm using the BBB Designer Body spell mod that allows me to change my body and that of anyone else I cast it on. I don't know if that helps? But my feet disappear whenever my feet irons/manacles should be on. Later I allowed myself to be caught and enslaved and wound up at the Slaver's camp. The following didn't manifest: * Whip (the dark Elf female uses to myou in the slavers camp) - just comes up with the WTF image. * Torture devices in my eventual Master's home - come up as WTF images. * Maid costume that my Master puts on me - makes my entire body except for my head disappear. * Also, whenever I have forced sex (with the Ogre), or the Orc Guards at the slaver camp, or with my Master - it happens like 6 or 7 times in a row. Is there anyway to reduce this to 1 or 2 times? Otherwise, I might as well go and make a cup of coffee every time my character has forced sex. It takes so long. I think mems spot on the only thing i can add is : ok it was to me initially a bit unclear to me how to install PSE because it has some many parts see post #2083 got to love a girl who can have sex and make coffee at the same time
Guest Posted March 10, 2013 Posted March 10, 2013 I think I've got the wrong set of textures or meshes. Or outdated ones. I am indeed re-downloading them all now from the first post of this mod.
Colonel_Colt Posted March 10, 2013 Posted March 10, 2013 I´m using OBSE 2.0 and Pluggy v125b. [spoiler=Loadorder]00 Oblivion.esm01 Beautiful People 2ch-Ed.esm02 x117race.esm03 Chanpon.esm04 Lovers with PK.esm (v.1.4.1 - 6)05 LoversCreature.esm06 Slof's Horses Base.esp07 Slof's Extra Horses.esp08 Slof's Extra Horses 2.esp09 DLCFrostcrag.esp0A DLCShiveringIsles.esp0B DLCOrrery.esp0C Knights.esp0D LoversFSE.esp0E LoversRaperS.esp0F LoversJoburg.esp10 LoversAdultPlayPlus.esp11 LoversPayBandit.esp12 LoversGGBlackmail.esp13 Lovers with PK.esp [Version 96v2]14 LoversBitch.esp15 LoversCreature.esp16 LoversAdultYield.esp17 LoversTrueCrimeEx.esp18 LoversHooker.esp [Version 2.2]19 LoversCalm.esp1A LoversProstitute.esp [Version 0.25a]1B LoversSlaveTrader.esp1C LSTBravilUnderground.esp1D LSTaddonInH.esp1E PlayerSlaveEncounters_V0.62.esp1F LoversCrowningIsle.esp20 LoversOrgy.esp21 LoversImmoralGuards.esp22 OIO_SI.esp [Version 2.0]23 DiabloEF 6 in 1.esp++ Beautiful People 2ch-Ed Disable BandBlindMask.esp** Beautiful People 2ch-Ed Sheogorath Eye.esp++ Beautiful People 2ch-Ed Vanilla Race.esp++ Beautiful People 2ch-Ed Merged Hair Modules.esp++ Beautiful People 2ch-Ed Merged Eye Modules.esp++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp++ x117 Merged SKSRENs Hair Modules.esp++ Beautiful People 2ch-Ed CustomRace.esp++ Beautiful People 2ch-Ed Chocolate Elves.esp++ Beautiful People 2ch-Ed Cute Elves.esp++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp24 Beautiful People 2ch-Ed MS Elves - NoSc.esp++ Beautiful People 2ch-Ed ENG Race.esp25 x117race.esp++ x117Race ENG Race.esp26 Lop-ears Elf.esp27 FuroGeneratorTrap.esp28 Bashed Patch, 0.esp++ MaleBodyReplacerV5.esp29 LoversIdleAnimsPriority.esp2A LoversAnimObjectsPriority.esp Any improvements are welcome! C_C
Ichabod Posted March 10, 2013 Author Posted March 10, 2013 Lancelar: Thank you. Hope you keep enjoying it. The dark elf must be in the player faction as your companions are the only ones who should join you in the noose. Darsie: Make sure all Meshes from the OP go in the Meshes folder. Same for Textures. You should not have Meshes1, Meshes2, etc folders in your Data folder. It may be easier to grab the three external linked files as they have everything in one spot. Luinil: The hanging is supposed to be fatal. I just reduce the player's HP down to 1 rather than killing them as that causes animations to fall down. WindShadow: Rough Justice is going to be problematic in the Shivering Isles. I will exclude them until I do something properly. C_C: I tend to run my PSE low down (as I am constantly editing it). That may help you.
luinil Posted March 10, 2013 Posted March 10, 2013 Ich it seem installing PSE can be a bit intimidating (there are a lot of files), so perhaps you might have to spell it out in a bit more in detail? In the first page of you post.I know it might be a bit of a pain, but it might save you pain later by just saying read the install guide on post 1?I made a stab at it in post 2083 feel free to use ,not use , butcher or whatever. Another thing I was wondering with rapersS my previous version had max stat damage of str/int/ of 20 and end 30 I think.Now wappyShadowrunnerS has stats damage options, could this cause problems with PSE if the stats damage is notcapped?
Colonel_Colt Posted March 10, 2013 Posted March 10, 2013 @ Ichabod Yes, now it works... I moved PSE down the loadorder right under the bashed patch. Thanks a lot!!! Say... Are you planning some enhancements to this scene? Maybe a follow up, that is repeatable then? Would be nice, but i´m sure you have enough other things to do... ^^
Samu Posted March 10, 2013 Posted March 10, 2013 WindShadow: Rough Justice is going to be problematic in the Shivering Isles. I will exclude them until I do something properly. Ideally, shivering isles should have its own version of rough justice for various reasons (storywise: it's the realm of the daedra sheogorath, imperial justicars shouldn't have jurisdiction in there.)
Ichabod Posted March 10, 2013 Author Posted March 10, 2013 V0.63 up Update: Amended lockpick chance to higher level when unowned Boosted current lockpick bonus for Expert and Master security Shifty Bert AI amended and dead check added Randy Hunter AI control updated Hello Sailor new conversations added and clean up script (stuff on corpses should be in madam's chest) Revisited slaver camp to try and stabilise code
Ichabod Posted March 10, 2013 Author Posted March 10, 2013 Luinil: Not sure how this will clash with Rapers. WappyOne will probably have a better idea than I. The only stat that PSE really deals with is WP. I imagine if not capped it could just mean you submit earlier. Bolded and underlined the appropriate note in OP on files. C_C: Splendid. Dog Days has a new feature but I am not planning on any major upgrades to the encounter at the moment. With LB around, plenty of stuff for the canine fans. I may do something one day, but no plans as yet. Samu: Exactly. Also Sheogorath's punishments should be a lot more.... imaginative. **** I will think on how to best to add a choice for those who prefer a shorter scene. Fixed variable is no good as what is appropriate varies wildly. I may just put a short/long option in the settings spell. Long is as I intended; Short is a slice of 1 or 2 through no more than half a dozen may be.
Colonel_Colt Posted March 10, 2013 Posted March 10, 2013 Well, i´m very curious about your future farm encounter. Maybe some fun with equines... But thanks for your help again!
lunaticgrief Posted March 10, 2013 Posted March 10, 2013 I don't know if anybody has said this already, but I had a weird glitch caused by the Hello Sailor part of the mod. I was doing the figher's guild quest "Infiltration". After talking to Jeetum-Ze, i tried follow him to the training area but it was lock saying it needed a key to unlock. I used the console to unlock it, and follow him down the stairs. Once i got to the bottom of the stairs the recuits attacked me and got stuck in the cinematic freeze. I deacativated playerslaveencounters then reloaded the game with a autosave before starting the quest and everything worked fine. I had the same thing happen when i used the console to unlock the door to the Hello Sailor whorehouse the guys inside attacked me.
Guest Posted March 11, 2013 Posted March 11, 2013 What does deadcheck do? I thought I'd check out being hung for my crimes before the last update. And my character was led off and hung (great scene by the way) after capture. Only, she still was alive after hanging. Although all the animations played out, she could still squirm and the game didn't end you see...
WindShadow75 Posted March 11, 2013 Posted March 11, 2013 I thought of an idea for Rough Justice in SI. You could have the Golden Saints/Dark Seducers attack the Justicar when he tries to take custody (JusticarRef.SetCrimeGold 10000 should do it.) Then, the Player can escape during the chaos. During the public sex-toy scene, you could bring people over to the player when the Justicar makes his announcement. Basicly the same code you use to find someone close enough to have sex with, but with a longer cell range (about 2) and you give them an AI package (Follow, PlayerRef, distance 150ish, make sure "Must Complete" is un-checked or they follow you too long.) Or, you could give them a token that manages thier AI and removes itself when the player is freed. I think I'm still missing some resources though. I'll check the 7z files again.
grifterrik Posted March 11, 2013 Posted March 11, 2013 Great work, this is really a fantastic mod. I got bored with Skyrim and FNV and decided to check out what has come along in oblivion in the last 2 years. This is probably the coolest and best functioning of all the slavery mods for all 3 games (no offense intended to the authors of the other fine mods of course). I just ran into a small issue in Pellham's during the maid portion. When I first got there, I disobeyed, got punished, and eventually decided to go along. After a couple of days I figured what the hell, I'll try to escape. That didn't work out too well, and I was captured again by Pellham. The rest of the day goes fine, I cooperate, even offer myself to him and have no problems with animations. Until 10pm when he says its time for punishment. After the lashing, I'm stuck hanging from the chain and he stands behind me whip in hand, but not moving. Tried waiting for an hour, then another, but was still stuck. Then I reloaded, it happened again (I stupidly lost my save from before escaping) and got stuck again. This time I let it sit for 30 real time minutes, but nothing changed. This is the only issue I've had with the mod (other than intermittent oblivion ctds, expected), and I had no problem with with getting enslaved or in the slaver camp. Edit: Well I loaded a much earlier save and went through Pellham's maid encounter again. This time without trying to escape. However, after 4 or 5 days, he pulls out something with a big "WTF Mesh" and smacks me around. I get a message that he fed me something that made me feel better, and he says "you'll pay for that later". Sounds pretty similar to what Laomaster posted a couple pages back.
Ichabod Posted March 11, 2013 Author Posted March 11, 2013 Anyone getting mesh issues should try downloading from the Mirrors at the top of the OP and dropping those into their Data folder. That should clear up any missing bits for you. Lunatic: No one in the WH should attack while you are enslaved. As soon as you are free you are fair game. I advise against using the console as it will break the quest. Not sure about the Leyawiin business though. My mod does not touch that guild. Closest it gets is Countess Caro. Darsie: Dead check (GetDead) is used on NPCs to see if they are dead already. In this case, has Shifty Bert been murdered by someone (probably the player). The hanging is supposed to be fatal for the player (needs a reload as you are just stuck there). The animation should run to you just dangling there. If I kill the player at that point, the animations fall apart (Oblivion's fault). Grift: TY. I shall have a look at Pellham again. After he whips you, he should put you into one of the two torture devices. I did put in back up code that will free you come morning when you have duties to attend.
Guest Posted March 11, 2013 Posted March 11, 2013 Thanks Ichabod. What determines whether there is anyone else being hung alongside you? And if you have a companion, will they be hung too? Lasty, are there any kind of other execution scenes in the works? Like beheading? Or firing squad of archers?
mem4ob4 Posted March 11, 2013 Posted March 11, 2013 @Darsie Non-creature companions will be hung with you. Those should be the only others hanging around with you. Mem
luinil Posted March 11, 2013 Posted March 11, 2013 Thanks Ichabod. What determines whether there is anyone else being hung alongside you? And if you have a companion, will they be hung too? Lasty, are there any kind of other execution scenes in the works? Like beheading? Or firing squad of archers? Beheading would be cool like in Dark bloodlines ,cept you are on the receiving end..Nice sound effect already for head chopping and headless bodies effect already exist.Plus post head cutting off blood spattered everywhere over corpse.
souldead341 Posted March 11, 2013 Posted March 11, 2013 I'm having an issue with the sleep encounters, basically everything works fine with other encounters, but the game freezes on a second loading screen following the sleep.
mem4ob4 Posted March 11, 2013 Posted March 11, 2013 I'm having an issue with the sleep encounters, basically everything works fine with other encounters, but the game freezes on a second loading screen following the sleep. At what location did you sleep? In an Inn, bedroll in a town, in the wilds, playerhouse, etc. This can help folks narrow down what is trying to load that causes your freeze. Mem
Caiena Posted March 11, 2013 Posted March 11, 2013 I'm having an issue with the sleep encounters, basically everything works fine with other encounters, but the game freezes on a second loading screen following the sleep. I also have problems with sleep. The game freezes on the second loading screen. Several cities have experienced. The same results everywhere. I moved the PlayerSlaveEncounters0.63 above RaperS - ShadowRunner's edition and Quest Hellosailor start immediately. Everything works. Why so? A Rapist Burglar game freezes all the time. NPC appears, does his job and goes. At this point, the game crashes. Hotels, taverns, whatever. However, Slave Trader working properly. Perhaps something with the animation of the heroine, tied to the bed? Oh, sorry, lied! In version 0.63 Rapist Burglar works if the plugin placed before RaperS - ShadowRunner's edition. If the file is found after the Bashed Patch, then the game crashes.
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