bubbadogslaw Posted January 1, 2023 Posted January 1, 2023 Is there a way to stop CF or MNC from constantly unequipping the traveller saddle I use on my horse from Convenient Horses?
MadMansGun Posted January 1, 2023 Author Posted January 1, 2023 2 hours ago, bubbadogslaw said: Is there a way to stop CF or MNC from constantly unequipping the traveller saddle I use on my horse from Convenient Horses? i already have horses set to "stripArmor": false so there's nothing else i can do.
lolthisis Posted January 1, 2023 Posted January 1, 2023 Apologies if this has been covered, I did try to search through the thread first: Is there any simple way to make it so that the only time we see different animal models are in sex scenes? I'd love to have vanilla (or other mod) animals with no obvious parts, until a scene is initiated. I'm assuming this means getting rid of heaps of meshes in the mod, but I don't want to break anything. I like having this mod installed for specific quests or events, but not roaming around seeing sabrecats with bright pink sheathes the rest of the time. Even if it means the models change in unimmersive ways once a scene starts.
MadMansGun Posted January 1, 2023 Author Posted January 1, 2023 1 hour ago, lolthisis said: Apologies if this has been covered, I did try to search through the thread first: Is there any simple way to make it so that the only time we see different animal models are in sex scenes? I'd love to have vanilla (or other mod) animals with no obvious parts, until a scene is initiated. I'm assuming this means getting rid of heaps of meshes in the mod, but I don't want to break anything. I like having this mod installed for specific quests or events, but not roaming around seeing sabrecats with bright pink sheathes the rest of the time. Even if it means the models change in unimmersive ways once a scene starts. you would need to use xedit to remove the edited armoraddons from the esp.
lolthisis Posted January 1, 2023 Posted January 1, 2023 2 hours ago, MadMansGun said: you would need to use xedit to remove the edited armoraddons from the esp. Thanks! I thought this would be it, but I was a bit reluctant to try. Worked perfectly though.
Blake81 Posted January 1, 2023 Posted January 1, 2023 I'm currently having a weird issue with MNC (specifically, Hentai Creatures) and Aroused Creatures I just can't make sense of. For some reason Aroused Creatures won't detect the Animations for regular non-Hentai creatures (Error on Help is NOANIM) but it will detect the animation for the Hentai version of the same creature (currently testing with Spriggans and Flame Atronaches) and work fine on that one. Is there something that Hentai Creatures have added that regular ones don't?
MadMansGun Posted January 1, 2023 Author Posted January 1, 2023 11 minutes ago, Blake81 said: I'm currently having a weird issue with MNC (specifically, Hentai Creatures) and Aroused Creatures I just can't make sense of. For some reason Aroused Creatures won't detect the Animations for regular non-Hentai creatures (Error on Help is NOANIM) but it will detect the animation for the Hentai version of the same creature (currently testing with Spriggans and Flame Atronaches) and work fine on that one. Is there something that Hentai Creatures have added that regular ones don't? i've seen odd problems with SL Aroused Creatures when Hentai creatures is also trying to start animations, it ends up starting 2 animations on actors that are already in animations. i don't know how it's doing that (because i thought for sure that there was safe guards in sexlab to prevent that) but it would be best to turn off SLAC in it's mcm when using HC's sex commands/effects....also you may want to use the stop all animations button in sexlab's debug menu.
Spongebob Hentai Mod Posted January 1, 2023 Posted January 1, 2023 I'm doing a Futanari creatures mod, may I use the dicks of your mod? or atleast give tips to make ones myself
bubbadogslaw Posted January 2, 2023 Posted January 2, 2023 22 hours ago, MadMansGun said: i already have horses set to "stripArmor": false so there's nothing else i can do. Should Convenient Horses load after MNC/CF, or before?
Asuryan33 Posted January 2, 2023 Posted January 2, 2023 Hello. I can't find the mod in "configure mod list" It's working but I can't access any setting. Any idea ?
TnTTnT Posted January 2, 2023 Posted January 2, 2023 4 hours ago, Asuryan33 said: Hello. I can't find the mod in "configure mod list" It's working but I can't access any setting. Any idea ? No configuration for MNC. Only CF has MCM.
TnTTnT Posted January 2, 2023 Posted January 2, 2023 (edited) @MadMansGun Excuse me, if I would like CF to ignore some female creature ie. Giantess, Female dragur, which Draugr or Giant entry I have to disable in CF? Edited January 2, 2023 by TnTTnT
MadMansGun Posted January 2, 2023 Author Posted January 2, 2023 (edited) 10 hours ago, Spongebob Hentai Mod said: I'm doing a Futanari creatures mod, may I use the dicks of your mod? or atleast give tips to make ones myself that mod sort of already exists, the skyfem patch in the "ModCompatibilityKits" has many of the meshes you want. 7 hours ago, bubbadogslaw said: Should Convenient Horses load after MNC/CF, or before? the txt file in the patch's folder has that information. 1 hour ago, TnTTnT said: @MadMansGun Excuse me, if I would like CF to ignore some female creature ie. Giantess, Female dragur, which Draugr or Giant entry I have to disable in CF? if you want to remove female arousal/stripping without also removing the males then you would need to edit the armoraddons for them in mnc's esp. Edited January 2, 2023 by MadMansGun
Spongebob Hentai Mod Posted January 2, 2023 Posted January 2, 2023 5 hours ago, MadMansGun said: that mod sort of already exists, the skyfem patch in the "ModCompatibilityKits" has many of the meshes you want. the txt file in the patch's folder has that information. if you want to remove female arousal/stripping without also removing the males then you would need to edit the armoraddons for them in mnc's esp. Thanks, but the Skyfem patch only has humanoids, not animals, but i will use it
Guest Posted January 3, 2023 Posted January 3, 2023 How do you open the Sexlab MCM in the first place?
Asuryan33 Posted January 3, 2023 Posted January 3, 2023 On 1/2/2023 at 2:36 AM, TnTTnT said: No configuration for MNC. Only CF has MCM. Hello Ok, I can't make Creature Framework work. I mean, I don't see any authorized creature and all effort to refresh it doesn't work. I tried to refresh animation, etc. but nothing happen If I want to surrender to a creature, it says " You can't surrender to this creature. Note that it doesn't work since my Skyrim has been updated to anniversary edition (Steam)
Guest Posted January 3, 2023 Posted January 3, 2023 17 hours ago, Bot-9 said: How do you open the Sexlab MCM in the first place? Guys I have been looking through the mods on the list and none of them seem to show a way on how to access the Mod Configuration Menu. It also DOES NOT SHOW UP in settings, how do I fix this? Also how do you bring up the Mod Configuration Menu in Sexlab? It does not list anything on how to do it.
Asuryan33 Posted January 3, 2023 Posted January 3, 2023 18 minutes ago, Bot-9 said: Guys I have been looking through the mods on the list and none of them seem to show a way on how to access the Mod Configuration Menu. It also DOES NOT SHOW UP in settings, how do I fix this? Also how do you bring up the Mod Configuration Menu in Sexlab? It does not list anything on how to do it. If I understand your question, it is in game, on the same tab where you save / load. You have one item to configure mods
Guest Posted January 3, 2023 Posted January 3, 2023 22 minutes ago, Asuryan33 said: If I understand your question, it is in game, on the same tab where you save / load. You have one item to configure mods Yeah, that option doesn't show up for me in either menus. The only option available for me is "Mods" and I know for a fact that isn't what should be displayed. Am I doing something wrong?
Guest Posted January 3, 2023 Posted January 3, 2023 1 minute ago, Bot-9 said: Yeah, that option doesn't show up for me in either menus. The only option available for me is "Mods" and I know for a fact that isn't what should be displayed. Am I doing something wrong? Here are some better versions of those screenshots.
Guest Posted January 3, 2023 Posted January 3, 2023 1 hour ago, Bot-9 said: Here are some better versions of those screenshots. I understand what is going on, it is a SkyUI problem.
Selenia Posted January 4, 2023 Posted January 4, 2023 Hello, I am not able to make the mod run. This "warning" always appears. I already downloaded everything again. Version: MoreNastyCritters_v12_8A I ran admin. If I check the third option, many more errors appear. What can I do?
PippinTom Posted January 4, 2023 Posted January 4, 2023 6 minutes ago, Selenia said: Version: MoreNastyCritters_v12_8A wrong version? MoreNastyCrittersSE_v12_8B should act better 1
mikesolo1975 Posted January 4, 2023 Posted January 4, 2023 thanks for the last update , but i have a problem i can't unpack part 2 and 3 , i have winrar and 7zip thanks for any help and advice
MadMansGun Posted January 4, 2023 Author Posted January 4, 2023 (edited) 44 minutes ago, mikesolo1975 said: thanks for the last update , but i have a problem i can't unpack part 2 and 3 , i have winrar and 7zip thanks for any help and advice they behave as one file, put all 3 files into one folder / the same place then extract file 001. you should end up with a data folder that is 849 MB (891,286,610 bytes) Edited January 4, 2023 by MadMansGun 2
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