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LoversHookers being updated. (Prostitution done) Wish me luck


LongDukDong

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Ok, I just got done visiting the Waterfront shack and the Anvil Bar. The Waterfront shack is very well done except for minor rocks behind it covering some of the structure.

 

The Anvil Bar has not been moved so its pretty bad. I included some screenshots in case they are helpful. I was able to TCL into the bar with no problem and there were no crashes.

 

 

Oblivion20180313 21.15.17.jpg

Oblivion20180313 21.19.28.jpg

Oblivion20180313 21.28.07.jpg

Oblivion20180313 21.28.19.jpg

Oblivion20180313 21.28.39.jpg

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Yes the Anvil house is in Better city houses.  And the Landscape is changed, not only ground textures but also the shape.

So the Mod lower in load order wins.

 

Load above BC Anvil but below BC Waterfront  ???

 

For some problems patches are better as full version Mod. Then you can load LoversProstitute at the other Lovers Mod and the  BetterCity patches you place right after the BetterCity esp.

 

............................

 

But the Waterfront.

Can you take a screenshot from above?

Console

tfc  for free camera

Right above the house.

 

Then I can move the rocks.

 

( also a solution: delete the "wrong" things in the BetterCitty esp )

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Here are the requested screenshots of the Waterfront Shack. I use Better Cities Full, which seems to have all cities in one esp. I will show my current load order with this mod at the end of the order.

 

 00  Oblivion.esm


01  All Natural Base.esm  [Version 1.37]
02  Cobl Main.esm  [Version 1.74]
03  Better Cities Resources.esm  [Version 6.0.8]
04  Lovers with PK.esm
05  TamagoClub.esm
06  HiyokoClub.esm
07  LoversCreature.esm
08  SettlementsOfCyrodiil.esm  [Version 1.3]
09  Unofficial Oblivion Patch.esp  [Version 3.5.5]
++  Oblivion Citadel Door Fix.esp
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0C  Better Cities .esp  [Version 6.0.5]
0D  All Natural.esp  [Version 1.37]
0E  All Natural - SI.esp  [Version 1.37]
0F  Immersive Interiors.esp  [Version 0.8.1]
10  Immersive Interiors - Bravil.esp
11  Immersive Interiors - Imperial City.esp  [Version 1.5]
12  Immersive Interiors - Landscape Addon.esp
13  All Natural - Real Lights.esp  [Version 1.37]
14  Knights.esp
15  Knights - Unofficial Patch.esp  [Version 1.1.8]
16  Oblivion Uncut.esp
17  OblivionReloaded.esp
18  DLCHorseArmor.esp
19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
1A  DLCOrrery.esp
1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
**  DLCOrrery Vwalk.esp
1C  DLCVileLair.esp
1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
1E  DLCMehrunesRazor.esp
1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
**  DLCMehrunesRazor Vwalk.esp
20  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
**  EVE_StockEquipmentReplacer.esp
21  VipCxj_HighHeels.esp
22  BisSP_RHH_2.esp
23  DLCThievesDen.esp
24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
25  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
**  DLCThievesDen Vwalk.esp
26  Cobl Glue.esp  [Version 1.73]
27  Cobl Si.esp  [Version 1.63]
28  Imperial Furniture Renovated.esp
29  EM_RedRoseManor.esp  [Version 2.0]
2A  Timberville.esp
2B  Trashdog's SPB Heavy AB Shop.esp
2C  VHBloodlines 1.2.esp  [Version 1.5.6]
**  VHBloodlines 1.2 Vwalk.esp
2D  DLCBattlehornCastle.esp
2E  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
2F  DLCFrostcrag.esp
30  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
**  DLCFrostcrag Vwalk.esp
**  Knights Vwalk.esp
**  EVE_KnightsoftheNine.esp
31  AFK_Weye.esp  [Version 2.32.COBL]
**  AFK_Weye Vwalk.esp
32  EastbrinkBasic.esp
33  Faregyl.esp  [Version 2.0.11]
**  Faregyl Vwalk.esp
34  Feldscar.esp  [Version 1.0.13]
**  Feldscar Vwalk.esp
35  Gottshaw Village.esp  [Version 1.0.1]
**  Gottshaw Village Vwalk.esp
36  Molapi.esp  [Version 1.0.1]
37  Oranstad.esp
38  Reedstand.esp  [Version 1.0.4]
**  Reedstand Vwalk.esp
39  ShezriesTownsMaster.esp
**  ShezriesTownsMaster Vwalk.esp
3A  SilverfishFalls.esp
3B  Urasek.esp  [Version 1.0.4]
**  Urasek Vwalk.esp
3C  Vergayun.esp  [Version 2.0.2]
**  Vergayun Vwalk.esp
3D  xulBrenaRiverRavine.esp  [Version 2]
**  xulBrenaRiverRavine Vwalk.esp
3E  Frostcrag Village.esp  [Version 1.0.7]
**  Frostcrag Village Vwalk.esp
3F  Sutch Village.esp  [Version 1.0.4]
**  Sutch Village Vwalk.esp
40  EVE_ShiveringIslesEasterEggs.esp
41  Maeva Scribonias Bookshop NO BookPlacing plus Castas Books plus Amalrics Books.esp
42  RMDailyIncomeV2.esp
43  TamagoBreak.esp
44  TamagoNews.esp
45  TamagoTopic.esp
46  LoversTamagoClub.esp
47  hggf_hiyokoclub_fix.esp
48  HiyokoGenerator.esp
49  HiyokoGeneratorBroodMother.esp
4A  HiyokoGeneratorGeneForge.esp
4B  TamagoSetBody.esp
4C  LoversAdultPlayPlusforSSP.esp
4D  LoversVoiceSSPplus.esp
4E  LoversTachiCat2.esp
4F  LoversRaperS.esp
50  Lovers with PK.esp  [Version 96v5]
51  LoversCreature.esp
52  LoversMB2.esp
53  LoversSlaveTrader.esp
54  LSTBravilUnderground.esp
55  LSTaddonInH.esp
56  Active_Inventory_Spell_1.2.esp
57  BudongsNarcolepsySpell.esp
58  MadCompanionshipSpells.esp  [Version 2.5]
59  SetBody.esp
5A  Rathunas01.esp
5B  1em_Vilja.esp  [Version 4.04]
5C  ViljainRedRoseManor.esp  [Version 1.2]
++  EVE_KhajiitFix.esp
5D  Better Cities Full.esp  [Version 6.0.8]
5E  Better Cities - IC Imperial Isle.esp  [Version 6.0.8]
5F  Better Imperial City.esp  [Version 6.0.8]
60  Better Cities Market District - Oblivion Uncut.esp  [Version 6.0.8a]
++  All Natural Real Lights - Better Cities IC Patch.esp
**  Better Cities Resources Vwalk.esp
61  Better Cities Chorrol - Immersive Interiors.esp  [Version 6.0.4]
62  Better Cities - All Natural.esp  [Version 6.0.4]
63  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.7]
64  Better Cities - VHBloodlines.esp  [Version 6.0.0]
65  Dalls_Castle.esp
66  Stonehill Castle - Kvatch.esp
67  LoversProstitute03.esp  [Version 2]
**  Sensual Walks.esp
**  Sensual Walks SI.esp
**  Sensual Walks SI DS + GS.esp
68  Travelers of Cyrodiil.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.37]
++  OblivionReloaded.Weather.esp
69  Bashed Patch, 0.esp
6A  LoversIdleAnimsPriority.esp
6B  LoversAnimObjectsPriority.esp

The only solution might be to move the Anvil Bar to Option #2 and provide it as an alternate download for Better Cities users.

Oblivion20180313 22.13.25.jpg

Oblivion20180313 22.13.56.jpg

Oblivion20180313 22.14.11.jpg

Oblivion20180313 22.14.33.jpg

Oblivion20180313 22.15.09.jpg

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All fine. There is nothing in the rocks. Totally no conflict.

The pier mesh next to the house, with the stool and the table is from Lovers Prostitute .

The stool is used in a eat AI package.

 

And the wooden steps at the other side of the house I add to reach the cellar door ( yes the cellar door is fake, can not be used )

Spoiler

11LP26.jpg

 

The rocks and the bushes  at the top left of the house are vanilla.

 

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The Mod is Better City Anvil compatible !!!!

Look here,  I mentioned a wall switch.  The Red arrow.

There you can enable and disable the Anvil "Gold Route Bar"

Yes with Better cities you have no house and Prostitutes in Anvil !

Spoiler

11LP22.jpg

 

Yes with Better cities you can nor reach the switch....

But there is a second switch in the game,  IC waterfront

11LP28.jpg

 

11LP27.jpg

 

 

 

Shit I must rework the esp.  I must set my red light to the wall switch, so that it is also enabled and disabled with the switch.

 

EDIT:

New version  ( version 031 delete )

 

EDIT2:  some fixes

New version in post 63

In load order before BetterCities Anvil or you have the wrong landscape ! Then use the switch and disable the Anvil house and girls.

 

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First, as to the signs, VERY touch choice.  Thank gawd you don't do oils. :tongue: #2 I guess?

HOLY HELL, that's a lot of houses.  I think you got the right spots figured out.  I'm glad the girls go to reference markers, and not actual locations.  Oh, chances are it is also Kvatch Rebuilt compatible seeing where you put the Anvil House.  In KR, there's a flower shop to the south around the outer wall.. 
Hrm... is Kvatch Rebuilt Better Cities compatible?  *Shrugs*

 

#3  in the INI inquiry is if the end-user is totally whacked out and has a prostitute that doesn't like anyone.  :tongue: Imagine a guy playing and he keeps trying to pick up a prostitute, but she's set to NEVER put out!  I was being silly.  But hey, it's an option.  It just applies both no-men and no-women flags at the same time.

 

Oh, what did you think about my having the poses in an INI file?  Seems to work out fine that way.  I keep finding 'bad' poses in some older mods, be it Crowning or DarkBloodlines, and having the poses outside might be a sweet idea. 

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Yes anis in ini are good, like Tamago shooter and LoversRapers (WappyOne's version )

 

But often it's ok to just set the ani group , more variety ( cowgirl or from behind ). But for blowjobs the ini setting is very good. In the blowjob group are some also massaging boobs and kissing animations.

LoversRapers (WappyOne's version ) has a list with anis in  the ini that can be used.

 

CrowningIsle with ani ini would be great

---------------------------------------------------------------------

 

The Anvil house is not changed.

There are the switches in the Mod to disable and enable the Anvil house and girls. With BetterCity Anil or other Anvil Mods that conflict you can disable the house.

 

Waterfront house should be compatible with BetterCities and UL

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I am unable to locate the switch to turn off the Anvil bar display. I found the switch that turns on/off the display for the shack by the wooden pier..

Here is what my Waterfront looks like. The shack is on the far right near the three boats. I have tried with both the load order I have posted above in a previous post and this load order which puts this mod before bettercities full.

00  Oblivion.esm


01  All Natural Base.esm  [Version 1.37]
02  Cobl Main.esm  [Version 1.74]
03  Better Cities Resources.esm  [Version 6.0.8]
04  Lovers with PK.esm
05  TamagoClub.esm
06  HiyokoClub.esm
07  LoversCreature.esm
08  SettlementsOfCyrodiil.esm  [Version 1.3]
09  Unofficial Oblivion Patch.esp  [Version 3.5.5]
++  Oblivion Citadel Door Fix.esp
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0C  Better Cities .esp  [Version 6.0.5]
0D  All Natural.esp  [Version 1.37]
0E  All Natural - SI.esp  [Version 1.37]
0F  Immersive Interiors.esp  [Version 0.8.1]
10  Immersive Interiors - Bravil.esp
11  Immersive Interiors - Imperial City.esp  [Version 1.5]
12  Immersive Interiors - Landscape Addon.esp
13  All Natural - Real Lights.esp  [Version 1.37]
14  Knights.esp
15  Knights - Unofficial Patch.esp  [Version 1.1.8]
16  Oblivion Uncut.esp
17  OblivionReloaded.esp
18  DLCHorseArmor.esp
19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
1A  DLCOrrery.esp
1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
**  DLCOrrery Vwalk.esp
1C  DLCVileLair.esp
1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
1E  DLCMehrunesRazor.esp
1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
**  DLCMehrunesRazor Vwalk.esp
20  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
**  EVE_StockEquipmentReplacer.esp
21  VipCxj_HighHeels.esp
22  BisSP_RHH_2.esp
23  DLCThievesDen.esp
24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
25  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
**  DLCThievesDen Vwalk.esp
26  Cobl Glue.esp  [Version 1.73]
27  Cobl Si.esp  [Version 1.63]
28  Imperial Furniture Renovated.esp
29  EM_RedRoseManor.esp  [Version 2.0]
2A  Timberville.esp
2B  Trashdog's SPB Heavy AB Shop.esp
2C  VHBloodlines 1.2.esp  [Version 1.5.6]
**  VHBloodlines 1.2 Vwalk.esp
2D  DLCBattlehornCastle.esp
2E  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
2F  DLCFrostcrag.esp
30  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
**  DLCFrostcrag Vwalk.esp
**  Knights Vwalk.esp
**  EVE_KnightsoftheNine.esp
31  AFK_Weye.esp  [Version 2.32.COBL]
**  AFK_Weye Vwalk.esp
32  EastbrinkBasic.esp
33  Faregyl.esp  [Version 2.0.11]
**  Faregyl Vwalk.esp
34  Feldscar.esp  [Version 1.0.13]
**  Feldscar Vwalk.esp
35  Gottshaw Village.esp  [Version 1.0.1]
**  Gottshaw Village Vwalk.esp
36  Molapi.esp  [Version 1.0.1]
37  Oranstad.esp
38  Reedstand.esp  [Version 1.0.4]
**  Reedstand Vwalk.esp
39  ShezriesTownsMaster.esp
**  ShezriesTownsMaster Vwalk.esp
3A  SilverfishFalls.esp
3B  Urasek.esp  [Version 1.0.4]
**  Urasek Vwalk.esp
3C  Vergayun.esp  [Version 2.0.2]
**  Vergayun Vwalk.esp
3D  xulBrenaRiverRavine.esp  [Version 2]
**  xulBrenaRiverRavine Vwalk.esp
3E  Frostcrag Village.esp  [Version 1.0.7]
**  Frostcrag Village Vwalk.esp
3F  Sutch Village.esp  [Version 1.0.4]
**  Sutch Village Vwalk.esp
40  EVE_ShiveringIslesEasterEggs.esp
41  Maeva Scribonias Bookshop NO BookPlacing plus Castas Books plus Amalrics Books.esp
42  RMDailyIncomeV2.esp
43  TamagoBreak.esp
44  TamagoNews.esp
45  TamagoTopic.esp
46  LoversTamagoClub.esp
47  hggf_hiyokoclub_fix.esp
48  HiyokoGenerator.esp
49  HiyokoGeneratorBroodMother.esp
4A  HiyokoGeneratorGeneForge.esp
4B  TamagoSetBody.esp
4C  LoversAdultPlayPlusforSSP.esp
4D  LoversVoiceSSPplus.esp
4E  LoversTachiCat2.esp
4F  LoversRaperS.esp
50  Lovers with PK.esp  [Version 96v5]
51  LoversCreature.esp
52  LoversMB2.esp
53  LoversSlaveTrader.esp
54  LSTBravilUnderground.esp
55  LSTaddonInH.esp
56  Active_Inventory_Spell_1.2.esp
57  BudongsNarcolepsySpell.esp
58  MadCompanionshipSpells.esp  [Version 2.5]
59  SetBody.esp
5A  Rathunas01.esp
5B  1em_Vilja.esp  [Version 4.04]
5C  ViljainRedRoseManor.esp  [Version 1.2]
5D  LoversProstitute03.esp  [Version 2]
++  EVE_KhajiitFix.esp
5E  Better Cities Full.esp  [Version 6.0.8]
5F  Better Cities - IC Imperial Isle.esp  [Version 6.0.8]
60  Better Imperial City.esp  [Version 6.0.8]
61  Better Cities Market District - Oblivion Uncut.esp  [Version 6.0.8a]
++  All Natural Real Lights - Better Cities IC Patch.esp
**  Better Cities Resources Vwalk.esp
62  Better Cities Chorrol - Immersive Interiors.esp  [Version 6.0.4]
63  Better Cities - All Natural.esp  [Version 6.0.4]
64  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.7]
65  Better Cities - VHBloodlines.esp  [Version 6.0.0]
66  Dalls_Castle.esp
67  Stonehill Castle - Kvatch.esp
**  Sensual Walks.esp
**  Sensual Walks SI.esp
**  Sensual Walks SI DS + GS.esp
68  Travelers of Cyrodiil.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.37]
++  OblivionReloaded.Weather.esp
69  Bashed Patch, 0.esp
6A  LoversIdleAnimsPriority.esp
6B  LoversAnimObjectsPriority.esp

This is from using the edit#2 esp.

Oblivion20180314 02.47.38.jpg

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" I found the switch that turns on/off the display for the shack by the wooden pier. "

There is only one switch ( ok two switches but they do the same thing.)  You can use the Switch in Anvil or Waterfront, both will disable Anvil house, sign, light and some piers AND the anvil girls. Lovers Prostitute is deleted in Anvil.

The switch name is : Display OFF

After you used it the name is : Display ON

 

The Waterfront switch

Spoiler

11LP31.jpg

 

 

Or you can use the new version.

 

 

NEW VERSION

 

Two esp ! install only one !

 

LoversProstituteWORK33.esp

( the old ) with the Anvil house at the harbor. But a AI Package fix. During rain two Anvil Girls go to the Dibella cathedral...that's shit. What do they do in the destroyed cathedral when you use Kights of the nine ? Or if you use Monstergirls the cathedral is full of Monsters.

Now The girl go Home, in the Gold Route Bar.

 

..........................................................................................................................................

LoversProstituteWORKBC.esp

The new esp with new anvil house location. Should be Better Cities Anvil compatible. Only one world-cell changed but not the landscape.

11LP30.jpg

The switch at the city wall.

 

11LP29.jpg

I had to create a new stair mesh because the vanilla stairs have only 3 steps ( now 6 steps )

 

Changes: The location. Also the switch (see picture )

AI of the girls. Now they wander near the City-gate and when it rains they are in the bar ( not in the Dibella cathedral )

The wander and rain AI they use when they not work. When they work they are in the bar ( In the all versions they work in the bar ( 17PM to 6AM ), I never changed that )

 

.......................

EDIT: file deleted, new version in post 63

 

! Both esp in the file !

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I gave the BC version a test run. The house in Anvil looks great. :smile: There is a minor problem with Emma's AI it seems though. She doesnt seem to want to use the stairs when she tries to go inside the bar. She keeps trying to go through the big boulder next to the bar. I tried to disable the boulder and she still wouldnt use the stairs. The Prostitute Guide Book will need some text adjustment for the BC version. Attaching some screens.

Oblivion20180314 17.40.02.jpg

Oblivion20180314 17.47.50.jpg

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You have BetterCities after LoversProstitute in the load order ?

 

Maybe Better City changed the path grid and you have no "connection" to the door.

 

And there is a landscape change.

Here Vanilla

The end of the stairs is in the ground, the lowest step is almost sunken in the ground. (see white arrows )

11LP32.jpg

 

When I delete the rock there is a small hill.

11LP33.jpg

 

 

So BC Anvil change the ground/Landscape   .... and the path grid.

 

You can check it in the CS

mark LoversProstitute  and set BS full or Anvil to active and load.

Then check the house , the world space. Activate the path grid

With vanilla you will see this.

11LP34.jpg

 

You see the door is connected to the street path grid. And no Path grid markers under the house ( so a NPC should not try to walk "through" the house )

 

 

-----------------------------

The stairs I can fix. I must add one more step  and block the hole at the end.

 

With  the path grid ...I can't do anything. Try to load LoversProstitute  after BC Anvil.

 

Should work. In the Lovers esp is no landscape change , so it should use the BC world space.

And with lovers lower in load order it should use Lovers Path grid

And Lovers path grid is only in cell -46,-7 and the only Better City house is in cell -47,-7, so Better City NPCs can still enter the BC house

Here, the white line is the cell border.  ( Only cell -46,-7 in in the lovers esp )

11LP35.jpg

 

 

 

EDIT:

Switch in the wall: Shit , Better Cities changes the wall position.

So I can make it vanilla or BetterCity compatible  but not both.

But you don't need the switch. Or do you want to disable LoversProstitute in Anvil.  And you still can do it with TCL mode. So the position is perfect ( maybe good in the wall...so stupid player don't use it " Oh look a switch, let's press it "

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New version:

Only the stairs mesh is new !

LoversProstituteDukky034.7z

 

Two esp ! install only one !

 

LoversProstituteWORK33.esp

Anvil  "the Gold Route Bar"  at the harbor. NOT BetterCities Anvil compatible.

 

.....................

LoversProstituteWORKBC.esp

Anvil  "the Gold Route Bar"  in front of the city near the main gate.  BetterCities Anvil compatible when in Load order after BetterCities.
 

_________________________________________________________________________________________________

 

What about the stool ? It it visible with Better cities? Or does the "fucking" landscape change buries the stool in the ground? Or a floating stool?

11LP36.jpg

 

One of the girls use the stool.

 

The stool is also in cell -46,-7  ( that's the only changed cell in Anvil )

 

 

 

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Currently I have this mod loading before Better Cities. I will change it back to being after Better Cities now. The switch is accessible even if it cant be seen. Players can activate it easy without moving the switch and without using TCL. I will move this mod in the load order now and test the three NPC's AI. Edit: The stool is visible and I did see one of the prostitutes using it. Will test new mesh now.

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Good,  the gound by the Stool seems to be vanilla .

 

The Lovers esp after Better cities should be fine.

All changes are in cell -47,-7 , and in that cell are no Better City houses.  I add only objects and the path grid, no landscape changes.

So it should be full compatible with better cities Anvil.

 

Better City Anvil Map and the changed Cell -47,-7

11LP37.jpg

 

 

OK then version 034 is the final version ...  LongDukDong your turn to add new stuff :classic_wink::classic_smile:

And we have no MBP version, you can change the NPCs back to MBP ( two NPC races and almost all hairs and eyes were MBP.) And the MBP script check .

 

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third Anvil version.   Not BetterCities Anvil compatible !  My favorite version.
 
Many Mod things deleted and vanilla things restored.
New house position. Only one World-cell used.  ( cell -49,-8  )
No landscape changes, only pathgrid changes.
 
"The Gold Route Bar" is at the harbor.     Not BetterCities Anvil compatible !
11LP38.jpg
 
 
Only the esp
You need meshes, textures and ini folders from the file in post 63
 
 
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SHIT !

 

Not the final version.  :classic_angry:

 

BetterCities Leyawiin...not compatible. :classic_angry:

 

I thought at that place would just be the wall... but there is a new Tower entrance and stairs.
The bed-rolls of the girls are under the stairs.

11LP39.jpg

 

And Landscape gaps. :classic_sad:

...................

 

I go to bed  ...  new version later.

 

Sladen do you have and play BetterCities IC Elven Gardens District ? Can you check if the two Girls work?

They use the two small "gardens / backyards" for sex.

______________________________________

Checked and OK

................

The Great Brown Bear is UL Snowdale compatible. also the X marker for the hunting quest.

.................

 A XMarkerHeading in the water front is BetterCity compatible.

 

 

 

 

 

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My Leyawiin has the same problem as yours. The tower covers up the bedrolls.

The Elven District girls were there and seem to do all correctly. 

Sonia led me to the small garden where there is a bedroll but Fralav the Faker (begger) is almost always there sleeping.  She still did her job, just no bedroll.

Nora led me to small garden also, but there was no bedroll at all there. She did her job correctly also.

 

I did notice a typo on the Bruma page of the Guide Book. "Attracing" should be "attracting".

 

All cities have prostitutes now except for Skingrad and Bravil. Are there any plans to add some to those two ?

Better Cities does add non lapf prostitutes to Bravil, but some lapf types would be nice. :smile: 

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Thanks.

 

I missed the point to go to bed, couldn't sleep ...so here the next version.

 

Leyawiin:

Spoiler

Without BetterCity, but the new position looks the same with my BetterCities.

11LP40.jpg

 

 

Here the places the girls use. ( 4 is the deleted bedrolls and Marker )

Fight is hand to hand training, at midday and in the evenings.

11LP41.jpg

 

I hope the new position is ok, I have a old BetterCity version.

 

There will be a problem: grass in the bedrolls. But if I change the ground texture to a no-grass texture the landscape of the cell is changed. And if the LoversPro esp after BetterCities you have beds without grass but gaps in the land.  And in load order before BetterCities the BetterCity landscape is used and you have grass in the bed.

 

So I have not changed the landscape in the cell, you can load the Lovers Pro esp after BetterCities without gaps in the ground.

 

Here only the esp for testing ( also with the Bruma book fix )

That's the Anvil house north of the city version.

LoversProstituteWORKBC2.esp

 

If Leyawiin is OK I can add the changes in the other version ( the Anvil House at the harbor esp )

 

_________________________

EDIT:

Cheydinhal has no prostitutes . (  and Kvatch )

 

 

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Gave the new esp a try. For me, the beds are still in the same place, within the tower walls. I'd much rather live with grass in the bedrolls than have to change load order and have gaps. The Bruma fix is good. I forgot about Cheydinhal and Kvatch. We need a Vampire prostitute. :smile:

 

Oblivion20180315 06.06.13.jpg

Oblivion20180315 06.06.59.jpg

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Nothing at the new place in Leyawiin ?  :classic_wacko:  Two paintings and a bag ?

 

I checked the uploaded esp and everything is at the new position.

Did you replace the esp and load a old save ? :classic_wink:

The bedrolls and the XMarkerHeadings are Persistent references , and when you visit Leyawiin they are in your save.

When you test it with a old save the Persistent reference are still at the old position.

Test with a new game, or a save before you played Lovers Prostitute.

 

The two paintings and the bag  are no Persistent references, not in your save, and should be at the new position.

Spoiler

The P are Persistent , 2 bedrolls  and 2 XMarkerHeading

 

11LP42.jpg

 

 

___________________________________________________________________

 

IC Elven Gardens District:

The bedrolls are vanilla or BetterCities.

LoversProstitute adds only the two NPCs and 4 XMarkerHeadings.  All are Persistent references, so no cell changes, compatible with all Mods as long as the XMarkerHeadings are not covered.

Spoiler

Here the two NPCs and the XMarkerHeadings. There they stand when they work.

11LP45.jpg

 

 

And here the two sex position XMarkerHeadings.  The bedroll is vanilla !

11LP47.jpg

 

11LP46.jpg

 

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Hope everything is fixed now.

 

---------------------

NEW VERSION:   the maybe, perhaps, eventually final version.

3 different esp, install only one.

Location screenshots in the file.

LoversProstituteDukky04.7z

 

 

LoversProstituteWORKVaA.esp

Anvil  "the Gold Route Bar"  at the harbor. The house is detached. NOT BetterCities Anvil compatible.

..........

LoversProstituteWORKMy.esp

Anvil  "the Gold Route Bar"  at the harbor. The house is on the city wall. NOT BetterCities Anvil compatible.

..........

LoversProstituteWORKBCA.esp

Anvil  "the Gold Route Bar"  in front of the city near the main gate.  BetterCities Anvil compatible when in Load order after BetterCities.
..........
All other Prostute places should be BetterCities and Unique Landscapes compatible.
 
 
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