LongDukDong Posted March 8, 2018 Author Posted March 8, 2018 On 2/22/2018 at 9:38 PM, fejeena said: When the final version is out I will make a No-MBP version. But I don't do it with every test version. It's TIME!!!! I think I have everything covered in this version... and I do mean everything. The only update that I would personally make is a following help file for would-be modders wishing to make an add-on as I've discussed (or any MBP edit if someone decides to pass it on by). https://www.loverslab.com/topic/95242-lovers-prostitute-v-20-dukky-version/ Have fun.
fejeena Posted March 8, 2018 Posted March 8, 2018 Shit...What Now ? ...Oh No.... I just want to go to bed. It's 5AM...I need some sleep. But the No-MBP version will be here in less than 24 hours.
LongDukDong Posted March 8, 2018 Author Posted March 8, 2018 Oh, what. You're in Europe (or U.K.)? It figures. So many of my online pals are. Writing the Modder's Document for this might take some time. I have a number of topics to discuss, such as the scripts that are attached to the hookers that controls how they are directed to a custom marker, or how a special 'cabinet' with their goods is made. There's that, and the way the GREETINGS topic is used to add custom prostitute dialog.
fejeena Posted March 8, 2018 Posted March 8, 2018 Germany: ------------------------- But first some questions and bug report Bugs: 1) Cell: "SkingradTwoSistersLodge" can be delete. The "Two Sisters Lodge Upstairs" are used but not the lower Lodge. 2) Not translated: HELLO "ÄãºÃ" [DIAL:000000D2] 3) And a vanilla dialog 4) Why cells 21,-34 and 22,-35 are changed ? Landscape is changed, but nothing added or removed. The "Brothel" is in Leyaviin ( the two Bedrolls ) Delete World space 21,-34 and 22,-35 EDIT: I checked it in CS, I thought maybe you have removed the grass at the bed rolls. World space 21,-34 ( Yes the changes are in the World space, not in the Leyaviin world ) But there is still the "TerrainBWMudMoss" Not the ""TerrainBWMudMossNoGrass" And don't know why cell 22,-35 ? It's not near the Bedrolls. In the MBP version I delete both cells and then changed cell 21,-34 again, but only No-Grass at the bedrolls. 5) Why a vanilla Vendor chest change ? Why not a new chest? When other Mods change the same vendor chest ...one Mod will lose and you miss some items. Such "bug" I always fix when I see them in Mods. I add new chests . And why the vendor chest change ???? Only one of your Mod NPC buys and sells, but she has no vendor chest. ( there is a vendor chest in the interior cell with her ownership, but in the NPC setting is not "Merchant container" entry. And there is none of the changed vanilla vendor chests in the cell ) So some vanilla NPCs ( merchants ) will sell the "Honey Mead" ( And all merchants from other Mods who use the vanilla "ChestVendorPublicanFood01 " 6) TES4Edit gives me a error message. AI package Normally a Use item does not have a condition. And if it has a condition it is a check if the NPC have the item Question: the "IsSpell Target" .... maybe should be "Get Item Count" ???? 7) And another Vendor chest. You have a vendor chest but the chest is not added to the NPC. ( And it is a vendor chest, it is placed below the floor ) And have you checked in game if the sells things ? Her Class is "Warrior [CLAS:00023787], normally the class don't cell things. Question: Q1) Is NPC xLoversProZZZ (Debugging) in use ? She is one of the MBP NPCs, but she is a Test cell. There is no Door to any used Cell or world-space. ...................................... The other MBP NPC I changed to a Redwardone. ( xLoversPro062 "Daughter Retaruseta " ) --------------------------- Before I continue we have to clarify the bugs and questions.
fejeena Posted March 8, 2018 Posted March 8, 2018 More questions The Oak and Crosier rent room and Bruma Jerall View You have not changed the rent dialog. So when the player rent the room... Spoiler When the player rent the room from the bar NPC the script is ###################### begin gamemode if ( rent == 1 ) if ( setup == 0 ) set rentday to GameDay set rentmonth to GameMonth set setup to 1 OakandCrosierRentDoor.unlock ; ChorrolOakandCrosierRentBed.SetOwnership ; ƒIƒŠƒWƒiƒ‹ You delete the vanilla bed xLoversProChorrolBed.SetOwnership xLoversProPlayers ; Lovers Prostitute‚ª‰ü•Ï Player will rent the Lovers bed else if ( GameDay != rentday ) set cleanup to 1 elseif ( GameMonth != rentmonth ) set cleanup to 1 endif endif if ( Player.GetinCell ChorrolTheOakandCrosierTavern == 0 ) if ( Cleanup == 1 ) set Cleanup to 2 endif endif if ( Cleanup == 2 ) set rent to 0 set setup to 0 set rentday to 0 set rentmonth to 0 set cleanup to 0 OakandCrosierRentDoor.SetOpenState 0 OakandCrosierRentDoor.lock 30 ; ChorrolOakandCrosierRentBed.SetOwnership Talasma ; ƒIƒŠƒWƒiƒ‹ xLoversProChorrolBed.SetOwnership Talasma ; Lovers Prostitute‚ª‰ü•Ï endif endif End ##################### But the Lovers bed is not in the room So you can never rent the vanilla Bed...but you can pay the Bar owner, the door will be unlocked but you can not use the bed ( no Player ownership ) _________________________________________________________ And the Bruma Jerall View You use the rent room for the prostitutes You have moved the vanilla bed to the left room. In the script (PublicanBrumaJerallViewHafid [SCPT:000B12A2] you use the Lovers bed. So the player can rent the room and use the Bed. Good. But why you have moved the vanilla rent bed in the left room ? The bed in the left room was ownership of the bar owner. No need to change it. But now the problem and question: Lovers Situation use the same room and bed. ( After I checked the Mod all the LoversSituation Mod use is a chair, but it change a vanill chait to "Persistent" [REFR:00083860] (places UCChair05L "Stuhl" [FURN:0002C4B9] in GRUP Cell Temporary Children of BrumaJerallViewBasement "Jerall View Inn" [CELL:0008341D]) But your Mod has moved the position. So there is a load order problem. Lovers Situation must be after Your Mod or it will not work. Solution: do not change the vanilla char in your Mod. Edit: I changed the chair back to vanilla ( deleted from your esp ), looks good. Why you have not used the left room as new prostitutes room. Then you must not change the rent room and the rent script. The prostitute can have her own rent script. And a conflict info: Lovers Prostitute is not with compatible with: Unique Landscapes - Imperial Isle till now conflict with LoversSituation __________________________ EDIT: bug 8 ) What language do you use ? What are those signs? Remove or replace with signs from an english keyboard. 9 ) Readable token would be nice for modders.
LongDukDong Posted March 12, 2018 Author Posted March 12, 2018 I have been extremebly busy, so apologies. I obtained a copy of this webpage with all your inquiries while at work, so I will answer them as fast as I can with the short amount of time I have right now. I haven't even had time to work on my 'Modder's Instructions' text file as yet. 1) The "SkingradTwoSistersLodge" was MY screw up. Yep, the change can be deleted. I had issues with WanderLust's movement package in that area. (I guess TES Construction EXTENDED doesn't clean the way TES4EDIT does). 2) Ugh, another topic title changed.... The title to GREETINGS was also likewise changed. Just change it to HELLO and it will be back to normal. 3) Vanilla Dialog changed? Actually no. Taking a look at the Dark00GeneralNPC quest, it is NEW dialog placed between the "Dark First Mate" and "Dark Pirate1" lines of dialog. Since it doesn't bring up any new topics, and cannot be translated... It's deleted. 4) I can only surmise that the author is like me, using something fairly barebones and doesn't have TES4EDIT (I think) to delete changes like you. Kill that bug! 5) Well, I guess... O_O Um, what items are in there? Oh, the freakin' Sweet Mead! That's his screw up. Fix it as you will. 6) Ugh, that was part of 'HER' quest that was problematic. I bypassed the NEED, so to speak. So sure, change that to a GetItemCount >= 1. That's what I'd do. I never saw IsSpellTarget ever work based on a potion's use either. 7) Emma's Vendor chest not attached? The REF says the owner is "xLoversPro031" which is Emma. And yeah, she sells the items defined in the chest. I am assuming that the author set her class to be a 'warrior' to reflect that she is an ex-pirate. 8) Yes, xLoversProZZZ is in use. I could not get into the Debug Test Cell without her being properly set. To enter the Debug Cell, type coc xLoversProTest. It was mentioned in the Handbook which I had to clean up. By talking to her, you bring up a few test options (transportaion, items, etc). 9) That script is ... I discovered that "TES Construction EXTENDED" does not allow me to save scripts with illegal characters. And because the Oak and Crosier script has an underline "_" in its name by default, I cannot clean or affect it in any way. How the original author edited the script, I do not know. But I sure wish I could clean it my way... dammit. Changes to the beds and bed locations were done solely by the original mod author, and it may be for some additional mod of his design. I performed no changes to alter this with the understanding that there may be another mod written for this very change. However, the dialog for the Oak and Crosier bed is 'First Door on the Left' which is not the one you're pointing to. The xLoversBed is just fine and I can sleep in it if I want. 10) "Conflict: Unique Landscapes - Imperial Isle " Hrm... Can I assume it is because of the new Prostitute's Rent shack? OR... a combination of the shack and a new ROCK in the water nearby (with an accompanyng switch). If so, I would think Lovers Boxing would conflict for much the same reason. 11) Those squiggly signs "õ" were there when I got the mod. I type with an English Language setting. Maybe the author was fluent in Portuguese too? In any event, it appears to be the names of cabinets or the like within the testing chambers. Nope, they don't show. Removing them now. 12) Yeah, the last two tokens (No Men/No Women) were ones that I made. I wonder why HanPL (assuming) just stopped there? Names: xLoversProHToken: Lovers Prostitute (Hentai Flag) xLoversProMLower: Lovers Prostitute (Lower Class) xLoversProMMiddle: Lovers Prostitute (Middle Class) xLoversProPayment: Lovers Prostitute (Payment Made) xLoversProRToken: Lovers Prostitute (Repeat)
fejeena Posted March 12, 2018 Posted March 12, 2018 3) see the screen shot, it is a vanilla dialog, it is not delete ! Only new coditions. The test was not translated from japanese. __________________________________________________________________________________________ 7) Emma's Vendor chest If it works, then it's ok. But normally you have to add the chest in the "Merchant container" line of the NPC in the cell ( not in the base ID NPC ) ________________________________________________________________________ 8) xLoversProZZZ But she is only in the test cell ? Not used in game ? ( Player never meets her ) ________________________________________________________________________________________ But you have changed the Oak and Crosier Rent script. But why ? If the rent room is the first room ? Why a script change. But the problem is now you can never rent the vanilla Bed. You deleted the Ownwership line. the ; at the beginning of the line. .......................... if ( setup == 0 ) set rentday to GameDay set rentmonth to GameMonth set setup to 1 OakandCrosierRentDoor.unlock ; ChorrolOakandCrosierRentBed.SetOwnership ; ƒIƒŠƒWƒiƒ‹ You delete the vanilla bed xLoversProChorrolBed.SetOwnership xLoversProPlayers ; Lovers Prostitute‚ª‰ü•Ï Player will rent the Lovers bed else ............................ Now the rent bed is always "Owner:Talasma" and the player can not use the bed. The ownership of the xLoversProChorrolBed is also Talasma and it will be changed in the script when you rent the room ( the wrong room. The second room is not locked) __________________________________________________________________________________________________________________ What about the Bruma Jerall View ? That is the rent room . Why not move it to the left room ? Then the PublicanBrumaJerallViewHafid [SCPT:000B12A2] must not be changed. __________________________________________________________________________________________________ For both inns. IDEA ! suggestion ! if you like it. Oak and Crosier use the second room ( just like it is now ) And in Bruma Jerall View use the left room ( see screenshot) Delete the vanilla rent scripts from your esp. And restore the vanilla room, right beds in righ rooms . ( Then you can rent the room from he inn owner ) And add new rent scripts the Chorrol and Bruna Prostitutes. When you "rent" the girls the ownership of doors and beds are set to player ( just like in the vanilla rent scripts, but with the new rooms ) _________________________________________________________ Unique Landscapes - Imperial Isle " Yes the Prostitute's Rent shack. UL have a house at the same spot. ____________________________ EDIT: the xLoversProDrink "Honey Mead" is not used in any quest. I can be delete ( the vanilla Vendor chest , not the Honey Mead. The mead is used in AI package ) or we add the Honey Mead in Emma's Vendor chest. Then we can delete the changed vanilla Vendor chest from your esp. EDIT2 The script ID is PublicanOakandCrosierTalasma In the script the name is Scriptname Publican_OakandCrosierTalasma. Yes that's wrong. Change the name in the script the the right name : PublicanOakandCrosierTalasma Then you can save the script. But again, better don't use the vanilla scripts. use the other rooms and add new scripts. EDIT 3 all fixes done. But not the inns and rent scripts After checking some dialogs: You have to rent the vanilla rent rooms to fuck the Prostitute in "Oak and Crosier" and "Jerall View" No vanilla script changes needed. Only the AI packages of the girls must be changed to the Vanila Beds ( or a new added X-Marker ) , not the xLoversPro... Beds . I will make some tests. ------------------ EDIT 4 "Oak and Crosier" and "Jerall View" cleaning: There was much shit. Many vanilla objects moved only a little bit ( more than 40 deleted ) And objects in objects. A vanilla chair and a new chair at same position . The vanilla chair was not set to "instantly disabled". In game such objects in objects flicker very much. ( New objects delete ) New placed walls in the "Oak and Crosier basement" but path-grid not changed. ( Thought such bugs are only in the original Monster-Girl Mod ) And there are Markers for the girls next to the beds. I don't know why new beds and Rent script changes was made. I will use the markers for the AI packages. ( Or I use the vanilla beds. Seems they use the sleep package after sex, and the "MoveAI" is before sex and use the markers next to beds )
LongDukDong Posted March 12, 2018 Author Posted March 12, 2018 Regarding #3: This is weird. The ID of the dialog does NOT match the ID of vanilla dialog. Did the creator copy/delete/paste this? If so, it's the "Ho hey, sweet lady of Wayrest! Ho hey, sweet lady of mine! Oh I'll see you again, yes I'll see you again, sweet lady of Wayrest so fine!" Dialog. EDITED WHILE TYPING: I just downloaded TES4EDIT. I just tried using it to Delete the offending edit. YEP, Deleting it worked and the original version was restored. All I gotta do is add 'Han' and 'Donkey' to the conditions so they can sing that in the Bar too. Regarding #11: Nope, um, my vanilla copy of Oblivion, the filename for the Oak and Crosier tavern 'IS' "Publican_OakandCrosierTalasma". I kid you not. Regarding #7: Emma's chest. There's an old saying "If it's stupid, and it works.... it's not stupid." Even the 'Fertility Clinic' script shows the NPC having a list of chests under his name like you suggest is the norm. I guess Mage in 30s is not normal? Regarding #8: Yeah, the player COULD meet up with the 'Testing' Horkew girl, but only if they enter the coc xLoversProTest chamber. Her dialog is set to move the player to key locations or give treats (not cat treats). But then other mods use testing halls of their own. Changes to 'add' new vendor chests with honey mead are fine by me. It is what triggers the girl's hunting quest. Whatever changes you make to inns... I'll like to take a look at. I didn't do anything to the scripts (other than ensuring the FREAKIN BRUMA DOOR WORKED AND THE BED COULD BE SLEPT IN!!!) And regarding the Chorrol script, again... yeah. My Oblivion does have an underline so no editing on my part was possible. Weird. EDIT: Since I just downloaded TES4EDIT (above), I could technically Delete the two offending Inn scripts so the player uses the default beds. But I'll see what you did first. Bed xMarkers and MoveAI stuff for the prostitutes is no problem. Heck, the scripts for the prostitute handling of them is almost identical. Soooo....... if I move the Prostitute shack, I should have no problem, eh? Probably further north (away from the rest of the shacks) might be an idea. But not too close to the graveyard. Any suggestions so as to not interfere with Unique Landscapes? ^_^ I'm curious to see what's what with what you did. Until then, I'm gonna take whatever time I have to work on the 'Modder's Document' on how to add more prostitutes with the existing topics and script examples.
fejeena Posted March 12, 2018 Posted March 12, 2018 3) the vanilla "Ho hey, sweet lady of Wayrest! Ho hey, sweet lady of mine! Oh I'll see you again, yes I'll see you again, sweet lady of Wayrest so fine!" Was a copy and in japanese. ................................................ Script ID is "PublicanOakandCrosierTalasma" in Oblivion esm Inside the script the name is wrong. "Publican_OakandCrosierTalasma" But I tested it . (CSE 51) I can save the script, compile the script with the wrong name. Yes I get a error massage about the name. And I can change the name ( delete the _ ) and compile it. Here you see ID name and "in-script-name" _____________________________________________________________ Yes I saw the honey mead in a dialog. I add it to Emma's vendor chest. But maybe you don't need it. ( must not buy it ) The dialog script, when you "Have a chat" with xLoversPro062 "Daughter Retaruseta" is .............. Moddisposition player 5 if player.getitemcount xLoversProDrink == 0 player.additemNS xLoversProDrink 1 player.RemoveItemNS DrinkMead 1 endif AddTopic ProMHoneyMead ................. So the player get Honey Mead if he/she don't have Honey Mead. ( xLoversProDrink "Honey Mead" [ALCH:02008D29] ) But dialog condition is that the player has a vanilla Meat ( GetItemCount DrinkMead "Met" [ALCH:000B1201] ) __________________________________________________________________________________ xLoversProZZZ ok not used in game. ( coc in texting cell does not count ) So I must not make a ex-MBP NPC good looking. __________________________________________ The Inns: Think I can delete the vanilla rent scripts in the esp . The player must rent the vanilla Rent Rooms. Then he can have the girls. Seems only a AI-Package change is necessary. New Beds and a lot of other changed can be delete ( I have already delete ) -------------------------- Unique Landscapes Imperial City: UL add many houses, not sure if I can find a place for another house. Also the Anvil House "The Gold Route Bar" will conflict with some Mods...but I don't remember all the names the very popular "Anvil Bay Mistery House" Mod. There was a sex beach Mod. And one of galgat's very old Mods add a brothel at the same spot. ( I don't use BetterCities Anvil, maybe it also conflict )
Sladen2019 Posted March 12, 2018 Posted March 12, 2018 How many buildings does this mod add ? Better Cities compatibility might be a major issue. I played the original mod a really long time ago but didnt use Better Cities back then. Prostitutes Shack is on the Waterfront I take it ? Here is a map of the Better Cities basic layout of the area. Perhaps put it on the far left bank ? It would perhaps be abit more compatible with UL there also. I don't use UL except for Brena Rivine so can't say. Edit: Didnt see Fejeenas post as I was making mine at at the same time.
fejeena Posted March 12, 2018 Posted March 12, 2018 Oh , seems BetterCities add more houses as UL Imperial city. But some parts look identical. But I use UL, so I wil try to make Lovers Prostitute UL compatible. Do you have a Better city Anvil picture/Map ? The harbor.
Sladen2019 Posted March 12, 2018 Posted March 12, 2018 Here it is for Anvil. I don't know how old it is though. Seems to be current. I can make ones for the current version if needed, but not sure how I would go about that though. Use TCL to go high in the sky perhaps and make screenshot.
fejeena Posted March 12, 2018 Posted March 12, 2018 Thanks. OK Lovers Prostitute is not BetterCities Anvil compatible, there is big new house or tower. And I don't see free space to place the house. So i will only try to make Lovers Prostitute UL compatible.
LongDukDong Posted March 13, 2018 Author Posted March 13, 2018 On 3/12/2018 at 1:04 AM, LongDukDong said: Regarding #11: Nope, um, my vanilla copy of Oblivion, the filename for the Oak and Crosier tavern 'IS' "Publican_OakandCrosierTalasma". I kid you not. Just so you are aware, this is from a fresh re-installation from my "Collector's Edition box set of Oblivion that includes both Shivering Isles and Knights of the Nine', and the .esm for Oblivion has a 1999 date on it. Yes, the Editor ID for the script does not contain an underscore, but the actual scriptname does. At least, it does with the version I have owned for so long. But this is neither here nor there if one just DELETES THE FREAKIN SCRIPTS FROM THE PROSTITUTE MOD ... *cough* ... and let the originals run instead. * ===== * ===== * Insofar as what you saw: 23 hours ago, fejeena said: .............. Moddisposition player 5 if player.getitemcount xLoversProDrink == 0 player.additemNS xLoversProDrink 1 player.RemoveItemNS DrinkMead 1 endif AddTopic ProMHoneyMead ................. Yeah, I wanted to make sure you got the quest, even if you got the wrong bottle of mead. Some players considered the original method problematic when trying to get her quest to run, that I chose a different method just so it would be less of a hassle. The original version required you to wait until she discovered a bottle laying around during 'EAT' time, and imbibe it and be under its influence. And the IsSpellEffect feature really doesn't work well if it is testing for a custom potion's effectiveness. This method was much simpler. * ===== * ===== * Well, you could make xLoversProZZZ an orc. There's another hanging around in the testing rooms that might find her appealing (if he can put his book down). * ===== * ===== * Yep, as I said, delete the publician rent scripts and let the originals run instead. Yep, it would only require moving the xMarkerHeading objects and... um... Hehehe... The Packages tell the prostitutes to go to the xMarkerHeader, not to the bed. Delete the scripts, and just move the MARKER over. * ===== * ===== * Okay... um... IS THERE ANY SPACE LEFT TO MOVE THE BUILDINGS???? I downloaded your two screenshots, Sladen2019. There MAY be some space a bit more to the left (north) where I could possibly move the Anvil Bar. I'll have to take a look at what I have already installed, as I don't want it to interfere with Ichabod's "PlayerSlaveEncounters". It has a House of Ill Repute outside of Anvil's Northern city walls too.
fejeena Posted March 13, 2018 Posted March 13, 2018 11) The screenshot shows the same as my screenshot and my Oblivion.esm . Your Script ID name is PublicanOakandCrosierTalasma (EDID - Editor ID ) That name should be in the script, but is the script the name is wrong (SCXT - Script Source) Publican_OakandCrosierTalasma. In all other script the Editor ID name and the Script Source name are the same. So when you have the Rent script in your Mod esp you can change the "SCXT - Script Source" name. But you can save and compile it with the wrong or the right name. As long as you don't change the Editor ID name it is still a vanilla script. ----------------------------------------------------------------------------- Better cities Anvil: Move the Bar to the left/west is not got, in the next word cell "Unique Landscapes - Beaches of Cyrodiil" starts. Spoiler Vanilla Anvil and UL Better cities Anvil and UL
fejeena Posted March 13, 2018 Posted March 13, 2018 Seems the I package with thwe bed is not used Spoiler Here the sex procedure: Only to show that the xLoversProXXXSleepAI is not used. You can skip this part and read: xLoversProXXXSleepAI ( All the xxx in the AI packages are replacers for the numbers of the prostitutes ) ........................................ Player pay the girl, she gets: addItem xLoversProHToken 1 Her Script runs: if GetItemcount xLoversProHToken == 1 She get the AI Package: xLoversProXXXMoveAI xLoversProXXXMoveAI Condition: GetItemCount xLoversProHToken(Hentai Flag) 1 or 2 Travel to Marker next to the bed and wait When the player is near she talks to the player and Sex starts. And she gets: addItem xLoversProHToken 1 Now she has 2 xLoversProHToken ( This part only that she does not turn around and try to go away before sex starts ) Script update: if GetItemcount xLoversProHToken == 2 And she still gets AI Package: xLoversProXXXMoveAI And: addItem xLoversProHToken 1 Now she has 3 xLoversProHToken and You and the girl have sex. Script update:if GetItemcount xLoversProHToken == 3 AddScriptPackage xLoversProWaitAI if GetItemCount xLoversPkrIdentifier == 0 ( This checks it the Lovers Sex is finished ) if GetItemCount xLoversPkrEquipFuncItem == 0 ( This checks it the Lovers Sex is finished ) Then she gets: addItem xLoversProHToken 1 Now she has 4 xLoversProHToken xLoversProWaitAI Condition: GetItemCount xLoversProHToken(Hentai Flag) 3 or 4 or GetItemCount xLoversProRToken (Repeat) 1 or more ( the "Repeat" token is add when the player stay the whole night ) NPC follow the Player Script update: After Sex if GetItemcount xLoversProHToken == 4 Still AI Package xLoversProWaitAI All her xLoversProHToken be removed. Dialog with the player is started. Dialog: She ask if the Player wants more. Yes: she gets 2 xLoversProHToken ...and it starts again from the beginning. No: End of the dialog ( all Token are already removed ) ------------------------------------------------------------------------------ xLoversProXXXSleepAI: The conditions for this AI Package she never have. xLoversProXXXSleepAI Condition: GetItemCount xLoversProHToken(Hentai Flag) 5 They use the Rent Bed ( in your esp the xLoversPro-Bed ) I don't see/find that she can get 5 xLoversProHToken. The AI Package is not used in a script ( add to the NPC , started or stopped ) It is only in the base NPC "AI Packages" section. Maybe the packages can be delete... I have changed the Bed to the vanilla rent Bed, and I will not delete the packages for now. ______________________________________________________________________________________________________________ ______________________________________________________________________________________________________________ I did some more cleaning. Some objects were partially in walls or floating above the ground ( in the used cells , not the testing cells ) Some more vanilla changes deleted. ................................... I noticed a problem. The two girls in Bruma speep in the JeralView Basement, but the door to the basement is locked. The door will be unlocked when the player rent the room. But the girls sleep in another room in the basement ( not the xLoversProXXXSleepAI ! they have another sleep AI Pack ) But the player only drinks in the "Jerall View Inn" , but does not rent the room, the girls can not get to their bedroom. I know some NPCs use locked doors and other don't use locked doors. I know NPCs can unlock doors with a setting in the AI pack, but the door should be locked after the Bruma-girls used it. ( and that can only be done if a new AI pack starts with a lock command, but next AI pack starts in the morning) I saw NPC stand the whole night in front of locked doors, because they came home late and they had no key. And the Spouse, roommate in the house locked the door at start of his/her sleep package. So maybe I change the vanilla door and add a key ( there is no key for the door because no vanilla NPC use the basement ) And then add a key in the girls inventories. In Chorrol the vanilla door to the basement is changed, the lock is delete. But in Bruma I can not do it because the door will be unlocked and locked with the rent script. So I think a key is the best solution.
fejeena Posted March 13, 2018 Posted March 13, 2018 Work update: More delete things. Cells and path-grids. Spoiler The IC harbor and Elven Gardens District I don't know why 14 world cell in the harbor had changed pathgrid Some of the cells the girls will never use...cell 2,13 , the Dzonot Cave entrance . Do they have Goblin Customers ???? And the two cell in the Elven Gardens District... The 4 Markers for wait and sex the girls can reach with the vanilla Pathgrid. All the red X were cells with changed pathgrid I deleted all, except the two yellow X Cell 3,11 is the house. The changed Pathgrid also affects cell 3,10 Now some new stuff. The first meshes and textures for the Mod. ( No ! No dog sex pictures ! ) Spoiler The sign was the vanilla "the flowing bowl" sign. Here two new version for the "the Gold Route Bar" The voting can begin. A or B ? ________________________________________________________________________________ And I add a red light. The lamp mesh does not shine and has no flame. Was a quick work, only ged glass in the lamp. But the red Light has a script like the city lights. The light shines only when the women are working. ( if gamehour >= 17 or gamehour < 6 )
fejeena Posted March 13, 2018 Posted March 13, 2018 I am dead...at least my brain. I saw the map Sladen2019 posted and thought; more houses and ship and more docks..That's not the Mod I have. But I totally forgot that i also use Better cities IC Waterfront...but a old german version ( and heavily modified by in during the years ). I thought I use only Better cities Skingrad, Leyawiin, and IC Arboretum. Unique Landscapes - Imperial Isle add no houses in the IC Waterfront and Lovers Prostitute is full compatible with Unique Landscapes - Imperial Isle (no land and pathgrid problems ) -------------------- Better Cities : I have download the new Better Cities IC Waterfront.esp ( the Better Cities update pack ) But I have not download the 1.5 GB Resources Pack. I don't want to replace the Better Cities Resources.esm and the bsa... So I tried to load the CS with old Better Cities Resources.esm and the new Better Cities IC Waterfront.esp .... the CS crashed. So too much trouble. Maybe someone with a new Better Cities IC Waterfront can create a Patch or a compatible version of Lovers Prostitute. Here some sreenshot with my old german Better Cities IC Waterfront. Spoiler Here you can see a geram shop sign and the Lovers Prostitute house Another problem with Better cities is that the Mod are in Load order after Lovers and that will overwrite the Lovers pathgrid. But that can be fixed by loading Lovers Prostitute after Better Cities IC Waterfront.esp . I will create a Better City Lovers Prostitute version for my old Better Cities IC Waterfront.esp . Then someone with a new Better Cities IC Waterfront.esp can test it ( and hope it is also compatible with the new version . But in the new Map I see the few free places in my old Better cities version are now "covered" with houses. )
LongDukDong Posted March 13, 2018 Author Posted March 13, 2018 I guess the makers of the 1999 package wanted to PISS ME OFF! I guess I could 'edit/save' my Oblivion ESM alone after erasing the underscores. Why the hell did they do that? But it was them, not me. * ===== * ===== * 11 hours ago, fejeena said: Move the Bar to the left/west is not got, in the next word cell "Unique Landscapes - Beaches of Cyrodiil" starts. Might be a bit of a translation error there? 'is not got' ? Can I take it that you moved the bar on the later screenshot in a (amazingly unexpected) vacant area that isn't part of the Beaches of Cyrodil zone? * ===== * ===== * Keys are good. Locking the girls away from their bedroom... bad. The Bruma basement door was actually locked from the beginning, and even more of a headache than before. Even after renting the room, the original code didn't unlock it to allow access to the rent bed (How'd ya miss that one MageIn30s?). But then again, I forgot to give the girls keys? Dammit. * ===== * ===== * Yeah, I didn't mod any cells for the Elven Garden girls. It is things like this, and the odd numbering of the Prostitute NPCs that is making me think that this was a much larger mod before it arrived here. But hey, I'm still working on a document about what future modders have available. Your analysis of the Prostitute Sex Control Script showing that they're pretty much all similar is part of it. * ===== * ===== * None of the girls in the mod have nipple piercings, so 'A' But, and this is only a suggestion, could the artwork in the sign be made... painted in appearance? As if it were actually a character painted on the sign so it doesn't appear that someone traveled to Tamriel with a Nikon camera? Like I'm to talk with all the anime and heavy art in the books.
fejeena Posted March 13, 2018 Posted March 13, 2018 In both pictures the Anvil bar is in original position. I will not move it, I see no free spot at the harbor. First Pic is vanilla Anvil second Pic is Better Cities Anvil "is not got" should be "is not good". I told you I am brain dead. ----------------------------- Normally the vanilla rent script ( and the script in your Mod ) should unlock bothe doors if ( rent == 1 ) if ( setup == 0 ) set renthour to GameHour set setup to 1 set hourspassed to 0 set hourcheck to GameHour BrumaJerallViewRentDoor.unlock ;; New Change - Removed normal rent bed and door ;; with new Prostitute Rent bed and door option BrumaJerallViewTransitionDoor.unlock ; that's the basement door xLoversProBrumaBedRef.SetOwnership xLoversProPlayers ------------------------------------------------ Why no Nikon camera? In a old Galgat mod was a porn film studio with camera OK , i will change the pictures.
fejeena Posted March 13, 2018 Posted March 13, 2018 1, 2 or 3 Spoiler A 256x256 pic with filter ofter looks like shit Oil painting filter
fejeena Posted March 13, 2018 Posted March 13, 2018 Better Cities Anvil: I don't know, there is no good place. I really like where it is now. ( and I don't use Better Cities Anvil ) Spoiler Here again , vanilla and Better cities Anvil The red arrow in vanilla Anvil: there is a wall switch / activator ! With Better Cities you can not reach the switch. So it also needs a new location. ............................................................................................................................................................. Here you see "there is no place to be" Free places near the city and near the gates and no hills: Option 1 : NPCs can hardly reach the place. And it is used by a Mod. Option 2 : I don't like it. A brothel should be at the harbor. ----------------------------------------------------- I don't move the Anvil House ! __________________________________________________________________________ __________________________________________________________________________ Better Cities IC Waterfront : Think I have found a place. Spoiler Here with my old Better Cities IC Waterfront version. Here the map of the new Better Cities IC Waterfront . That's the only free spot in my old and in the new Better Cities IC Waterfront version. ( And I must edit only one Cell ) And it's also compatible with vanilla and UL.
Sladen2019 Posted March 14, 2018 Posted March 14, 2018 For Anvil, option #2 seems the only place to put it. For Waterfront, it seems to be an excellent spot. Overall, it would be nice to have it work for all players in one version, but can always provide more than one version. I'm willing to test any versions if its needed. Just send me a PM with a link and I'll give them a test run. My load order is listed too, if its helpful at all. 00 Oblivion.esm 01 All Natural Base.esm [Version 1.37] 02 Cobl Main.esm [Version 1.74] 03 Better Cities Resources.esm [Version 6.0.8] 04 Lovers with PK.esm 05 TamagoClub.esm 06 HiyokoClub.esm 07 LoversCreature.esm 08 SettlementsOfCyrodiil.esm [Version 1.3] 09 Unofficial Oblivion Patch.esp [Version 3.5.5] ++ Oblivion Citadel Door Fix.esp 0A DLCShiveringIsles.esp 0B Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0C Better Cities .esp [Version 6.0.5] 0D All Natural.esp [Version 1.37] 0E All Natural - SI.esp [Version 1.37] 0F Immersive Interiors.esp [Version 0.8.1] 10 Immersive Interiors - Bravil.esp 11 Immersive Interiors - Imperial City.esp [Version 1.5] 12 Immersive Interiors - Landscape Addon.esp 13 All Natural - Real Lights.esp [Version 1.37] 14 Knights.esp 15 Knights - Unofficial Patch.esp [Version 1.1.8] 16 Oblivion Uncut.esp 17 OblivionReloaded.esp 18 DLCHorseArmor.esp 19 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 1A DLCOrrery.esp 1B DLCOrrery - Unofficial Patch.esp [Version 1.0.7] ** DLCOrrery Vwalk.esp 1C DLCVileLair.esp 1D DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 1E DLCMehrunesRazor.esp 1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] ** DLCMehrunesRazor Vwalk.esp 20 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** EVE_StockEquipmentReplacer.esp 21 VipCxj_HighHeels.esp 22 BisSP_RHH_2.esp 23 DLCThievesDen.esp 24 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 25 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] ** DLCThievesDen Vwalk.esp 26 Cobl Glue.esp [Version 1.73] 27 Cobl Si.esp [Version 1.63] 28 Imperial Furniture Renovated.esp 29 EM_RedRoseManor.esp [Version 2.0] 2A Timberville.esp 2B Trashdog's SPB Heavy AB Shop.esp 2C VHBloodlines 1.2.esp [Version 1.5.6] ** VHBloodlines 1.2 Vwalk.esp 2D DLCBattlehornCastle.esp 2E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 2F DLCFrostcrag.esp 30 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] ** DLCFrostcrag Vwalk.esp ** Knights Vwalk.esp ** EVE_KnightsoftheNine.esp 31 AFK_Weye.esp [Version 2.32.COBL] ** AFK_Weye Vwalk.esp 32 EastbrinkBasic.esp 33 Faregyl.esp [Version 2.0.11] ** Faregyl Vwalk.esp 34 Feldscar.esp [Version 1.0.13] ** Feldscar Vwalk.esp 35 Gottshaw Village.esp [Version 1.0.1] ** Gottshaw Village Vwalk.esp 36 Molapi.esp [Version 1.0.1] 37 Oranstad.esp 38 Reedstand.esp [Version 1.0.4] ** Reedstand Vwalk.esp 39 ShezriesTownsMaster.esp ** ShezriesTownsMaster Vwalk.esp 3A SilverfishFalls.esp 3B Urasek.esp [Version 1.0.4] ** Urasek Vwalk.esp 3C Vergayun.esp [Version 2.0.2] ** Vergayun Vwalk.esp 3D xulBrenaRiverRavine.esp [Version 2] ** xulBrenaRiverRavine Vwalk.esp 3E Frostcrag Village.esp [Version 1.0.7] ** Frostcrag Village Vwalk.esp 3F Sutch Village.esp [Version 1.0.4] ** Sutch Village Vwalk.esp 40 EVE_ShiveringIslesEasterEggs.esp 41 RMDailyIncomeV2.esp 42 TamagoBreak.esp 43 TamagoNews.esp 44 TamagoTopic.esp 45 LoversTamagoClub.esp 46 hggf_hiyokoclub_fix.esp 47 HiyokoGenerator.esp 48 HiyokoGeneratorBroodMother.esp 49 HiyokoGeneratorGeneForge.esp 4A TamagoSetBody.esp 4B LoversAdultPlayPlusforSSP.esp 4C LoversVoiceSSPplus.esp 4D LoversTachiCat2.esp 4E LoversRaperS.esp 4F Lovers with PK.esp [Version 96v5] 50 LoversCreature.esp 51 LoversMB2.esp 52 LoversSlaveTrader.esp 53 LSTBravilUnderground.esp 54 LSTaddonInH.esp 55 Active_Inventory_Spell_1.2.esp 56 BudongsNarcolepsySpell.esp 57 MadCompanionshipSpells.esp [Version 2.5] 58 SetBody.esp 59 Rathunas01.esp 5A 1em_Vilja.esp [Version 4.04] 5B ViljainRedRoseManor.esp [Version 1.2] ++ EVE_KhajiitFix.esp 5C Better Cities Full.esp [Version 6.0.8] 5D Better Cities - IC Imperial Isle.esp [Version 6.0.8] 5E Better Imperial City.esp [Version 6.0.8] 5F Better Cities Market District - Oblivion Uncut.esp [Version 6.0.8a] ++ All Natural Real Lights - Better Cities IC Patch.esp ** Better Cities Resources Vwalk.esp 60 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4] 61 Better Cities - All Natural.esp [Version 6.0.4] 62 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7] 63 Better Cities - VHBloodlines.esp [Version 6.0.0] 64 Dalls_Castle.esp 65 Stonehill Castle - Kvatch.esp ** Sensual Walks.esp ** Sensual Walks SI.esp ** Sensual Walks SI DS + GS.esp 66 Travelers of Cyrodiil.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.37] ++ OblivionReloaded.Weather.esp 67 Bashed Patch, 0.esp 68 LoversIdleAnimsPriority.esp 69 LoversAnimObjectsPriority.esp
fejeena Posted March 14, 2018 Posted March 14, 2018 Here a test version. Think I have no time to test it today, but all changes are done. Anvil House is NOT changed ! Waterfront should be UL and Better city compatible. ( Load order after Better city to prevent pathgrid problems ) In the folder "Other Textures" are other textures for the bar sign in Anvil. Do not install the folder. Delete the old esp. And best do not rename the new esp to LoversProstitute.esp. Even after a clean save some Persistent references can still be in the save ( like door positions ) You can rename it to LoversProstitute03.esp or LoversProstitutewtfdidfejeenado? Install the ini, meshes and textures folder EDIT: File deleted ! New version post 63
fejeena Posted March 14, 2018 Posted March 14, 2018 I have a ini question: ; 0 = No refusal / 1 = No women / 2 = No Men / 3 = No women or men What is 3 ???? No women or men = no sex ? only animals ? Is it for a LoversBitch patch ? A dog whore ?
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