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SexLab SE - Sex Animation Framework v1.66c - 08/25/2026


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Posted
On 8/17/2026 at 11:28 PM, Dorabella said:

disable

 

I disbled and tried but no change. Same result like before I need another animation without oral for normal state.

 

Posted
34 minutes ago, Dhamaal said:

I disbled and tried but no change. Same result like before I need another animation without oral for normal state.

 

In MCM\Sexlab\ExpressionSetting , The expressions are configured and enabled?

Are you using a specific facial expression pack?

 

Sexlab Expressions V3-110805-0-2-1753559733.zip  I use this one. Install it with your ModManager, and overwrite if prompted. In-game, go to MCM\SexlabExpression, import the “Pleasure” expression, and activate it.

 

Procedural Penis Animations/Collision [Beta] 0.0.36 This significantly fixes facial glitches, forcing the actor to open and close their mouth only while the blowjob is in progress

 

Posted

Does this mod work with the new Aug 20 update? Haven't tried it yet, nor plan to ATM since I'm using a backup root game folder for the game.

Posted
2 hours ago, CM3481 said:

Does this mod work with the new Aug 20 update? Haven't tried it yet, nor plan to ATM since I'm using a backup root game folder for the game.


Nothing will support 1.7 for awhile.  Too many changes and it is still being pulled apart.

Posted
2 hours ago, CM3481 said:

Does this mod work with the new Aug 20 update? Haven't tried it yet, nor plan to ATM since I'm using a backup root game folder for the game.

as with all other skyrim updates before now: SKSE and then the Address Library will need to be fixed before work on Sexlab can even be started, and also JCon will need to be fixed before SLAL will work again.

Posted
1 hour ago, MadMansGun said:

as with all other skyrim updates before now: SKSE and then the Address Library will need to be fixed before work on Sexlab can even be started, and also JCon will need to be fixed before SLAL will work again.

Don't forget the SOS DLL business (any mod that ships with a DLL will need updating actually) Luckily these fellas are usually on the uptake so send quasi-dimensional fist bumps. 

Posted (edited)

it's crazy that bethesda don't let us choose the version when you go into the game parameter in steam, like they do for ark survival, you can choose a specific version, a maj out of nowhere with fix that a lot of people don't even care, make so much trouble for the modding community

 

good luck

Edited by Myu77 - AmoGlobine
Posted
7 hours ago, Myu77 - AmoGlobine said:

it's crazy that bethesda don't let us choose the version when you go into the game parameter in steam, like they do for ark survival, you can choose a specific version, a maj out of nowhere with fix that a lot of people don't even care, make so much trouble for the modding community

 

good luck

 

At this point, I think it's intentional. Break mod compatibility so people just buy creations. I wonder if Elder Scrolls 6 will support mods, or just their creations.

Posted
19 minutes ago, 3125Balaur said:

 

At this point, I think it's intentional. Break mod compatibility so people just buy creations. I wonder if Elder Scrolls 6 will support mods, or just their creations.

After all the crap these Triple A companies have been spewing out for the past 10 years I would not be surprised. I'll put my two cents in below, but they are heavy and smell like vinegar for some reason.

Spoiler

I even expect ES6 to be a highly corporate friendly inclusive pile of bullshit. And because Todd likes to simplify things it will probably be feature rich with high graphics, god rays that only exist in large quantities if you are visually impaired or getting abducted by Raptor Jesus, and fuck all to do. The AI and interaction will be watered down to the point where you can no longer tell if we are advancing as a species, or going backwards.

 

It takes place in or around Highrock (allegedly) where high medieval Darksoul-esque twohanded Bastards Sword wielding Celto-Scottish (with an elvish twist) knight badassery is supposed to take place. They will fuck it up by making the Bretons look Asian, they will have a white femeboss type character talking down upon us the entire fucking time too probably. (it won't be their fault either, we can actually blame the modding community and large amount of bad fan fiction for it) and by putting a suspiciously large amount of Redguards in the area, after all, games are interactive art, and Some art is a reflection of life, so the large influx of Redguards due to dragons, and war with the Thalmor is expected.

However, they will probably, most likely, play more race cards during the overarching story than we can care to give two shits about and if we are able to mod the game, I bet you my left nut anyone that does so to make any character less of a bitch will be insta-lynched from most modding platforms, by people who download dolphin cocks no less. (I do enjoy a dolphin dick every once in a while, but what ends up on my playlist, and in my game are two entirely different desires)

 As for the story, who tf knows, at this point they will probably throw a dart at some dudes fanfiction, not the good kind either and call it a day.

 

And despite all that, it will still be semi successful simply because it is an Elder Scrolls entry. And the corporate machine will take it as a green light to continue their assfuckery.

 

Posted
On 1/13/2018 at 8:23 AM, Ashal said:

SexLab SE - Sex Animation Framework v1.66b - 01/18/2024

View File



sexlab framework se
Skyrim SexLab SE/AE (SSL) v1.66b
An adult animation framework

 

 

This version of SexLab is for Skyrim Special Edition / Anniversary Edition

For the old LE version, click here

 

IMPORTANT Note on downloads:

For Skyrim Special Edition (1.6.1170, aka AE) use SexLabFrameworkAE_v166b.7z

For Skyrim Special Edition (1.6.1130, aka AE) use SexLabFrameworkAE_v166.7z

For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z

For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z 

AE and GOG versions also require latest version of Address Library (available here)
Only the latest version is supported. 1.5.97 version will not be updated.
 

To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags

DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions. 

 


----- Description --------------------------------------------------------------

 

Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.

 

As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.

 

----- Frequently Asked Questions -------------------------------------------

 

http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/

 

----- Requirements -------------------------------------------------------------

 

Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER

 

Address Library for SKSE Plugins

 

Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER

  • FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required.
  • If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.


SkyUI SE REQUIRES VERSION 5.0 OR NEWER


An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)


----- Basic Installation Procedure ------------------------------------------

 


After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.

  1. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.)
  2. Run the GenerateFNISforUsers.exe tool.
  3. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch.
  4. Click the big button that reads "Update FNIS Behavior"
  5. You should see a line that says "Reading SexLab..." if not you've done something wrong.
  6. DO NOT ignore any warnings or errors you see in the FNIS window.
  7. Activate the SexLab.esm file in your list of active mods.
  8. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab"
  9. Check that you meet the requirements on the left pane and then click the Install option in the top right.
    • NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue.

[*]Close all menus and stand still until the install finishes, it can take a few minutes.


----- Basic Update Procedure -------------------------------------------------

  1. Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch.
  2. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework.
  3. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way.
  4. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility.
  5. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch.
  6. Click the big button that reads "Update FNIS Behavior"
  7. You should see a line that says "Reading SexLab ..." if not you've done something wrong.
  8. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process.

[*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.


----- Creature Use Instructions -----------------------------------------

 


If you want to use creature animations, you will need to follow some extra installation instructions.

  1. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page
  2. Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button.
  3. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..."
  4. Load your Skyrim save
  5. Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings"
  6. Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty)
  7. You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself.
  8. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations.
  9. For others, look through the download page for SexLab mods with creature support

 

 

 

 

----- Uninstalling ----------------------------------------------------------------

 

To cleanly uninstall the mod, perform the following steps.

  1. With your current installation, go into MCM and select the "Rebuild & Clean" page.
  2. Click on the row that says "Clean System"
  3. You will be prompted to close all your current menus, do so.
  4. After closing your menus and being told the system clean is complete, save your game.
  5. Perform the uninstall procedure for any 3rd party SexLab mods you have installed.
  6. Quit the game.
  7. Disable SexLab.esm and any SexLab mods you have enabled in your load order


----- Changelog ----------------------------------------------------------------

 

See: https://github.com/eeveelo/SexLab


----- Modder's Guide -------------------------------------------------------------

 

A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc

 

WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------

 

See dedicated development thread

 

----- Credits -----------------------------------------------------------------------

 

Scripting & Project Owner:
Ashal

 

Additional Scripting:

osmelmc

 

SKSE Plugin:
h38fh2mf
Ashal

 

Animations:
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Mithos
Blac945
Zynsch
TDA
Zynsch
Bleagh
PanicForever
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/

 

Audio:
Lovers with PK
Setekh

 

Mesh/Textures:
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures

 

Localization:
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian

 

NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------

 

You must ask my permission before distributing this base framework on any site other than LoversLab.com

 

The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.

 

Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.

 

If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.

 

----- Contacting Me --------------------------------------------------------------

 

I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.

 

---------------------------------------------------------------------------------------

 

 


  • Submitter
  • Submitted
    11/20/2021
  • Category
  • Requires
    SKSE 2.2.6, Address Library, Skryim 1.6.1170
  • Regular Edition Compatible
    No

 

we need update for SKSE 1.7.99.0

Posted
On 8/20/2026 at 4:03 PM, Ashal said:

Update for 1.7 will be out in a day or two. 

 

Probably going to be another few days, unfortunately. Address Library changes have made this a less simple update for me.

Posted

I’m having a very strange issue when trying to engage in sexlab sex scenes. Whenever my pc starts a sex scene through any means, SL tools, sexy adventures, etc, she walks around the room for a few seconds before engaging in sex. Sometimes she actually opens a door and goes into another cell. Any ideas about what’s going on?

Posted
11 minutes ago, Cheryl Oh said:

Any ideas about what’s going on?

It could be the way you configured it. Some screenshots (under spoiler) of the configuration would be helpful. It could also be that Sexlab has nothing to do with it, but some other animation is interfering. Does the problem occur in a specific location? Example: Riverwood Inn

 

Have you tried a save from before the problem started?

 

Put FNIS, Papyrus, Sexlab log here

 

15 minutes ago, Cheryl Oh said:

Whenever my pc starts a sex scene

How do you activate the scene?

Posted

I don't know why the community is rushing the mod creator just for  "get the last update" of the game. At this point you know what you are doing when you modding your game, and you know that EVERY mod that depends (like in this case) of SKSE you have to know that all compatibilities.
If you update your game ASAP and don't consider take some time to check if you have SKSE dependencies in your mod list, don't bother the comunity demanding or urging to update his mods. Be consider yourself too.
If you don't want to wait, there's a lot of new tools in nexus that revert the last update and you will get all your fav mods working again.

And please, for God sake, block the Steam Updates (appmanifest - read only) of the game, and prevent future updates until all the SKSE mods have been updates too.

Greetings!

Posted
38 minutes ago, Bender3231 said:

prevent future updates until all the SKSE mods have been updates too.

Once everything is updated (when and if), I bet Bethesda will come up with some more bullshit and it will all start over again. 🤣

Posted

Version 1.66c posted.

 

Changelog:

Added compatibility for Skyrim 1.7.99 and SKSE 2.3.0

Posted
2 hours ago, Dorabella said:

Once everything is updated (when and if), I bet Bethesda will come up with some more bullshit and it will all start over again. 🤣

That's the life of modding hahaha

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