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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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25 minutes ago, OsmelMC said:

The conflict is because SexLab already included the PapyrusUtil. So the answer always is that the one with the DLL file of the most recent "Modification Date" should win.

 

Also more than one Mods can include the PapyrusUtil and usually are different versions so the most common is have the most recent version installed independent at the bottom of the Mod list to make sure that none older version is overwriting it.

Gotcha thanks for clearing that up

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@Ashal I have a question in relation of mod idea. How to implement it.

I would like to make a mod that would allow male or female character to "pull out" or "spill" during the intercourse. I understand this is not completely optimal mod idea to do with base SL as its support for separate orgasm is somewhat limited. So I probably need at SLSO at least for tracking when the male is about to come as my intention is to create message / thought / notification of window on opportunity just before the male orgasm.

This mod would work to support fertility and forced sex mods or somehow cum addicted character. As I want to also have certain risks of that when the character pulls the cock out the cum can land on the pussy or miss.

In relation to this I have now often been quite displeased by sexlab voice data design. As for sexual plays there belong also many other voices. It would be nice that audio data model would also include: responses to slaps, heavy breathing, pain, dirty talk, different level moans calm.. intense, begging for more etc. Its not required to my mod idea but it would be nice to have some audio line in SL also for these "pull out" and "spill" moments. I understand that these audios have been difficult to fill but now with AI there should be able to at least generate missing audio files.

Do you have any technical notes of how this "pull out" mod could be done without SLSO or some other modification to SL itself? My thought is that mod would need to modify the on going animation meta data somehow or in worst case scenario change animation to something that might not fit the thing at all.

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6 hours ago, poporaltemporal said:

@Ashal I have a question in relation of mod idea. How to implement it.

I would like to make a mod that would allow male or female character to "pull out" or "spill" during the intercourse. I understand this is not completely optimal mod idea to do with base SL as its support for separate orgasm is somewhat limited. So I probably need at SLSO at least for tracking when the male is about to come as my intention is to create message / thought / notification of window on opportunity just before the male orgasm.

This mod would work to support fertility and forced sex mods or somehow cum addicted character. As I want to also have certain risks of that when the character pulls the cock out the cum can land on the pussy or miss.

In relation to this I have now often been quite displeased by sexlab voice data design. As for sexual plays there belong also many other voices. It would be nice that audio data model would also include: responses to slaps, heavy breathing, pain, dirty talk, different level moans calm.. intense, begging for more etc. Its not required to my mod idea but it would be nice to have some audio line in SL also for these "pull out" and "spill" moments. I understand that these audios have been difficult to fill but now with AI there should be able to at least generate missing audio files.

Do you have any technical notes of how this "pull out" mod could be done without SLSO or some other modification to SL itself? My thought is that mod would need to modify the on going animation meta data somehow or in worst case scenario change animation to something that might not fit the thing at all.


Reading the code myself now. Its seems that in theory at least I could call sslThreadControllers SetAnimation (aka switch animation) on males "OrgasmStart" event. Its interesting to see though that how many pregnancy etc mods listen on OrgasmEnd.

If I want to listen for the enjoyment I have no other option but to call SLSO function? And poll it until close to orgasm?

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2 hours ago, poporaltemporal said:


Reading the code myself now. Its seems that in theory at least I could call sslThreadControllers SetAnimation (aka switch animation) on males "OrgasmStart" event. Its interesting to see though that how many pregnancy etc mods listen on OrgasmEnd.

If I want to listen for the enjoyment I have no other option but to call SLSO function? And poll it until close to orgasm?

Most of the Mod author's take Mods from another's author's as reference.

 

This Mod have the best reference for what you are trying to do.

 

SexLab Cumshot 

 

Edited by OsmelMC
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On 7/22/2023 at 7:54 PM, OsmelMC said:

Is a Faction that is added to the actor when you change it's SexLab Gender. If something remove the faction from the actor, the SexLab Gender return to the vanilla gender. There is some things on Skyrim that remove all the factions from the actor like for example get married, but I can't think on any one that can add the SexLab faction unless be a SexLab Mod.

 

I think the SexLab Arousal have a Puppet page like the Creature Frameworks in which case probably include some option to force the gender.

In the SexLab Arousal, the only option I see is about gender preference and it's set to "SexLab" by default. :/ Also, I tried to disable all SexLab mods but this one and Hentaicreature to have something to test with, but the issue is still there. So unless it's Hentaicreature that makes those problems...

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I generally play with a female PC. She prefers female followers although the occasional male slips in. The problem arises when the female NPC is taking the male part in an animation. In a nutshell, she disappears. This doesn't happen if the PC is taking the male part regardless of whether or not she is identified in SL as male or female, only when it's the NPC. Setting the NPC's gender to male in SLEN has no effect, she still disappears on the commencement of sex. Once the animation completes she reappears, none the worse for wear.

 

Generally, the disappearance doesn't effect the NPCs coming inside the PC. At the end of the animation, assuming it was a vaginal intercourse one, the message "NPC came inside PC" followed by a sperm count appears at the top left of the screen. There have recently been a few occasions where the message doesn't appear following vaginal sex and, checking the Debug tab in Fertility Mode, there is no record of sex ever taking place. (If you're not familiar with Fertility Mode, when vaginal sex occurs the PC's record shows who the potential father is, the likelihood of insemination and what the sperm count was.) 

Edited by KentuckyExpat
Corrected some spelling and added a little more explanation
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Hi, I've been on Sexlab 1.63 Beta 8 for a very long time, It's worked fine and I don't really have a reason to update other than some very annoying shenanigans with HDT Ahegao and Expressions, but If I were to, would it be safe to simply merge the latest 1.63 official release over the current install of Beta 8? The update instructions say I only need a patch, but I don't see such a file.

Would updating remove all of my settings? Would it be possible to import settings to the latest version of Sexlab after the update?

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3 minutes ago, Ishootnoobs said:

I installed this for the first time in awhile and was playing and I got teleported during a encounter up in the air above a giant camp in whiterun

That's a weird glitch that happens from time to time. It's happened to me a few times, but not in a LONG time, so I assume it was some other mod interfering with Sexlab.

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2 hours ago, Ishootnoobs said:

I installed this for the first time in awhile and was playing and I got teleported during a encounter up in the air above a giant camp in whiterun

 

I remember this happening from time to time for me in the LE version when SL Defeat is in my load order. In AE that problem is no more, but I'm not using SL Defeat either.

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2 hours ago, サマエル said:

 

I remember this happening from time to time for me in the LE version when SL Defeat is in my load order. In AE that problem is no more, but I'm not using SL Defeat either.

I've been using the ODefeat mod instead of SL Defeat, and it's not happening to me anymore. So, damn. I have no idea what else could be causing that. 

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19 hours ago, Ishootnoobs said:

I installed this for the first time in awhile and was playing and I got teleported during a encounter up in the air above a giant camp in whiterun

It seems to happen when you are seriously injured in battle but not raped.  The next time you have sex, the game gets confused about where it is supposed to take place.  The default placement for sex when SL can't determine where to place it is above the Giant camp.  If you are inside, it may put you in a weird place in the building's zone (out of the playable zone).  Tilde and type tgm.  Make sure that your partner is invulnerable or click them and type tlc.   Once you are injured, there is no way to stop this - so either go back before bleedout or choose a partner that you don't mind dying.

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:)

 

That old bug is well known. Happens when the scripts are delayed as consequences of give priority to the FPS. Usually related with a drop off the FPS coincidentally with the moment when the actor is locked in position.

 

SexLab use many trick's to keep the actor in position, but before the animation start the trick's are less and as consequences the actor have more risk of fall through the floor while some collisions are disabled.

 

Fall through the floor usually teleport the actor to the start point of the map that is usually near to the doors when you are indoor, but when you are outside in the wild the start point of the map is in the sky over the giants camp.

 

The last versions of SexLab are including new tricks to prevent the actor fall through the floor but don't seem to be enough and still happen in some cases. I'm currently testing something new on the SexLab Utility Plus that should be at least more reliable.

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2 minutes ago, hypn0thize said:

I'm getting the SexLabUtil skse plugin is missing error thing, I've reinstalled it like 4x I have the right versions of SKSE and SexLab. Please help I cannot take this torment anymore

 

now SKSE says its reported as incompatible during load

 

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On 7/26/2023 at 9:50 PM, Ishootnoobs said:

I installed this for the first time in awhile and was playing and I got teleported during a encounter up in the air above a giant camp in whiterun

Ah yes, the 'suddenly I'm high in the sky and about to fall to my doom' scenario. That hasn't happened to me in a long time but I remember it well. If it happens again you can open the console and type:
player.moveto 0001a681

Instead of falling to your death you'll be inside the Drunken Huntsman in Whiterun. It's not a fix, but at least you don't die.

 

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*FIXED after I disabled Prison Overhaul Patched, Skyrim Utility Mod, and Sexlab Theft and Seduction, and then updating Fill Her Up Baka edition, Public Whore, Simple Slavery Plus Plus, and SLSF Fame Comments.

Hello I need help. I'm having trouble every time I want to trigger forced/rape sex through mod with "forced" situation like sexlab simple sexing (forced rape tag), sexlab defeat, prison overhaul patched, .etc. At first it it runs okay until undressing animation, then suddenly the sexlab animation stopped and the npc is thrown away. If I tried triggering normal sex like using consensual or no tags with simple sexing or sexlab solution it runs fine, even when I choose aggressive animation. I've tried reinstalling sexlab, rerun fnis, and looking through papyrus log and sexlab debug mod and it doesn't shows anything strange when compared to the log when the animation run successfully. On the failed sexlab script log, it's just suddenly triggering the Event Hook - AnimationEnding.

Here's my modlist.
Here's the log:

[07/28/2023 - 01:15:48PM] SEXLAB - Thread[0]  - Entering Making State
[07/28/2023 - 01:15:48PM] SEXLAB - Notice: ValidateActor(test) -- TRUE -- HIT
[07/28/2023 - 01:15:48PM] SEXLAB - ActorAlias[test] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (19061EEF)>]
[07/28/2023 - 01:15:49PM] SEXLAB - Notice: ValidateActor(Torolf) -- TRUE -- HIT
[07/28/2023 - 01:15:49PM] SEXLAB - ActorAlias[Torolf] SetActor([RentRoomScript < (000AAF97)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (19061EEF)>]
[07/28/2023 - 01:15:49PM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[07/28/2023 - 01:15:52PM] SEXLAB - Notice: ValidateActor(test) -- FALSE -- They appear to already be animating
[07/28/2023 - 01:15:53PM] SEXLAB - Thread[0]  - CenterRef == VictimRef: [Actor < (00000014)>]
[07/28/2023 - 01:15:53PM] SEXLAB - Thread[0]  - FilterAnimations() BEGIN - LeadAnimations=0, PrimaryAnimations=125
[07/28/2023 - 01:15:54PM] SEXLAB - Thread[0]  - Filtered out '6' primary animations without tags: ["FM"]
[07/28/2023 - 01:15:54PM] SEXLAB - Thread[0]  - Filtered out '1' primary animations with tags: ["BedOnly"]
[07/28/2023 - 01:15:55PM] SEXLAB - Thread[0]  - Filtered out '4' primary animations with tags: ["Futa"]
[07/28/2023 - 01:15:55PM] SEXLAB - Thread[0]  - Filtered out '2' primary animations with tags: ["FemDom"]
[07/28/2023 - 01:15:55PM] SEXLAB - Thread[0]  - FilterAnimations() END - LeadAnimations=0, PrimaryAnimations=112
[07/28/2023 - 01:15:56PM] SEXLAB - Notice: SortActorsByAnimation([[Actor < (00000014)>], [RentRoomScript < (000AAF97)>]], [sslBaseAnimation <alias BaseAnimationAdd019 on quest SexLabQuestAnimations (190639DF)>]) -- Return:[[Actor < (00000014)>], [RentRoomScript < (000AAF97)>]]
[07/28/2023 - 01:15:56PM] SEXLAB - Thread[0] Adjustment Profile - RedguardRaceF.NordRaceM
[07/28/2023 - 01:15:56PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:-50.000000,Sideward:-0.500000,Upward:-1.000000,Rotation:0.000000]
[07/28/2023 - 01:15:56PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:75.500000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[07/28/2023 - 01:15:58PM] ectnDualSheathAbilityEffect - OnEffectFinish
[07/28/2023 - 01:15:58PM] Error: Unable to call UnregisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._SKII_BlockHitScript.UnregisterForAnimationEvent() - "<native>" Line ?
    [None]._SKII_BlockHitScript.OnUnload() - "_SKII_BlockHitScript.psc" Line 93
[07/28/2023 - 01:15:58PM] Error: Unable to call UnregisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._SKII_BlockHitScript.UnregisterForAnimationEvent() - "<native>" Line ?
    [None]._SKII_BlockHitScript.OnEffectFinish() - "_SKII_BlockHitScript.psc" Line 21
[07/28/2023 - 01:15:59PM] SEXLAB - ActorAlias[Torolf]  - Equipment: [[Form < (0006C1D9)>]]
[07/28/2023 - 01:15:59PM] SEXLAB - ActorAlias[test]  - Equipment: [[Armor < (000209A6)>], [SPELL < (B8000D64)>], [SPELL < (B8000D63)>]]
[07/28/2023 - 01:16:00PM] SEXLAB - Notice: ValidateActor(test) -- FALSE -- They appear to already be animating
[07/28/2023 - 01:16:00PM] SEXLAB - ActorAlias[test]  - Scales[1.000000/DISABLED/DISABLED/DISABLED/DISABLED/1.000000] Voice[Breathy (Female)] Expression[Angry] BaseEnjoyment[-8]
[07/28/2023 - 01:16:00PM] SEXLAB - ActorAlias[Torolf]  - Scales[1.030000/DISABLED/DISABLED/DISABLED/DISABLED/1.000000] Voice[Average (Male)] Expression[Happy] BaseEnjoyment[22]
[07/28/2023 - 01:16:00PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:75.500000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[07/28/2023 - 01:16:00PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:-50.000000,Sideward:-0.500000,Upward:-1.000000,Rotation:0.000000]
[07/28/2023 - 01:16:00PM] SEXLAB - Thread[0] Event Hook - AnimationStart
[07/28/2023 - 01:16:00PM] Error: Property iVaginalCount not found on sslActorStats. Aborting call and returning None
stack:
    [_sltns_bootstrap (4F000D63)]._sltns_bootstrap_script.InitMTNSQuests() - "_sltns_bootstrap_script.psc" Line 273
[07/28/2023 - 01:16:00PM] WARNING: Assigning None to a non-object variable named "::temp50"
stack:
    [_sltns_bootstrap (4F000D63)]._sltns_bootstrap_script.InitMTNSQuests() - "_sltns_bootstrap_script.psc" Line 273
[07/28/2023 - 01:16:00PM] Error: Property iAnalCount not found on sslActorStats. Aborting call and returning None
stack:
    [_sltns_bootstrap (4F000D63)]._sltns_bootstrap_script.InitMTNSQuests() - "_sltns_bootstrap_script.psc" Line 273
[07/28/2023 - 01:16:00PM] WARNING: Assigning None to a non-object variable named "::temp53"
stack:
    [_sltns_bootstrap (4F000D63)]._sltns_bootstrap_script.InitMTNSQuests() - "_sltns_bootstrap_script.psc" Line 273
[07/28/2023 - 01:16:00PM] Error: Property iOralCount not found on sslActorStats. Aborting call and returning None
stack:
    [_sltns_bootstrap (4F000D63)]._sltns_bootstrap_script.InitMTNSQuests() - "_sltns_bootstrap_script.psc" Line 273
[07/28/2023 - 01:16:00PM] WARNING: Assigning None to a non-object variable named "::temp53"
stack:
    [_sltns_bootstrap (4F000D63)]._sltns_bootstrap_script.InitMTNSQuests() - "_sltns_bootstrap_script.psc" Line 273
[07/28/2023 - 01:16:01PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:-50.000000,Sideward:-0.500000,Upward:-1.000000,Rotation:0.000000]
[07/28/2023 - 01:16:01PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:80.500000,Sideward:-0.500000,Upward:0.000000,Rotation:0.000000]
[07/28/2023 - 01:16:01PM] New Sex Actor detected - cleaning Spectator Crowds package overrides from Sex Actor test
[07/28/2023 - 01:16:01PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[07/28/2023 - 01:16:01PM] Sex act ended - cleaning spectators factions from test
[07/28/2023 - 01:16:01PM] SEXLAB - ActorAlias[Torolf]  - Resetting!
[07/28/2023 - 01:16:01PM] SEXLAB - ActorAlias[test]  - Resetting!
[07/28/2023 - 01:16:01PM] Sex act ended - cleaning spectators factions from Torolf
[07/28/2023 - 01:16:01PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:-50.000000,Sideward:-0.500000,Upward:-1.000000,Rotation:0.000000]
[07/28/2023 - 01:16:01PM] SEXLAB - Notice FB_DrunkFuck - PositionOffsets()[Forward:80.500000,Sideward:-0.500000,Upward:0.000000,Rotation:0.000000]
[07/28/2023 - 01:16:01PM] SEXLAB - ActorAlias[Torolf]  - MagicEffectsNode Rotation:[39.613708, -6.110640, -79.044685] AngleZ:95.746895 Rotate:16.702209
[07/28/2023 - 01:16:02PM] SEXLAB - ActorAlias[test]  - MagicEffectsNode Rotation:[-0.000000, 0.000000, 2.493990] AngleZ:83.843147 Rotate:86.337135
[07/28/2023 - 01:16:02PM] SEXLAB - ActorAlias[Torolf]  - Expression.Applied(Happy) Strength:71; OpenMouth:False
[07/28/2023 - 01:16:02PM] New Sex Actor detected - cleaning Spectator Crowds package overrides from Sex Actor Torolf
[07/28/2023 - 01:16:02PM] Calling StartSexDetected for thread 0
[07/28/2023 - 01:16:02PM] sc0 (): Spectator Crowds Ultra Thread 0 initialized successfully!
[07/28/2023 - 01:16:02PM] SEXLAB - ActorAlias[test]  - Expression.Applied(Angry) Strength:41; OpenMouth:False
[07/28/2023 - 01:16:03PM] sc0 (test): Sex act quality score: 13
[07/28/2023 - 01:16:03PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[07/28/2023 - 01:16:04PM] [FillHerUp]: Fill her up sex end
[07/28/2023 - 01:16:04PM] sc0 (): Sex Act is Heterosexual
[07/28/2023 - 01:16:04PM] sc0 (): Sex act type identified
[07/28/2023 - 01:16:04PM] sc0 (): Not forming spectator crowd for sex act because the number of sex participants is below the 'Minimum Participant Count' filter setting
[07/28/2023 - 01:16:06PM] SlaveTats: Beginning synchronization for test
[07/28/2023 - 01:16:06PM] SlaveTats: Upgrading target test to SlaveTats 1.0.0
[07/28/2023 - 01:16:06PM] SlaveTats: Prior version was <= 0.9.13 (or never had tattoos)
[07/28/2023 - 01:16:06PM] SlaveTats: Considering 

Edited by akira0006
Fixed
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4 hours ago, akira0006 said:

Hello I need help. I'm having trouble every time I want to trigger forced/rape sex through mod with "forced" situation like sexlab simple sexing (forced rape tag),

This file seems to be related: "_sltns_bootstrap_script" 

 

 

 

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On 7/27/2023 at 3:50 AM, Ishootnoobs said:

I installed this for the first time in awhile and was playing and I got teleported during a encounter up in the air above a giant camp in whiterun

 

If that happen, and you can't figure out any other way to stop it (as it may happen over and over in each next encounter) then run via MCM:

SexLab > Rebuilt & Clean > "Reset scene threads"

and wait for msg saying that sexlab is "ready".

 

For me it was always caused by leftovers, undead threads, from bad defeat's or solutions' session ends.

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