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Exporting Full Models


Vylade

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Posted

I don't know anything about model creation. I was wondering if it is possible to export a character from inside Skyrim to some format that will allow me to see the entire character model in blender or something. So, not just have the hair model or body, but all of that plus everything else. What do you guys think? Any advice or any tips or knowledge you can share?

Posted

Hm. It doesn't look like it tips the model with its bones intact, does it? If so, that'd be perfect. If not, I'm gonna need to find Bother way I think. I have no idea how to make bones. 

Posted
1 hour ago, Vylade said:

It doesn't look like it tips the model with its bones intact, does it?

Yep, only objects and textures.

For models with bones you'll need to unpack game resources.

Good luck in googling, bacause all games have their own method of packing stuff.

Posted

Fuck, well whatever then. I have no clue about using unity engine or blender for 3 D modelling, really. I wonder how hard it is to make the bones from scratch...

Posted

To give some context, I'm trying to take one of my Skyrim characters and transfer it into VR chat. For that, you need a working bone structure with the model. Not to mention other things, like blinking eyes, physics, all that.

Posted

Your "character" in skyrim - it's only an "armor", what he wears (even when he naked, because naked body also counts as armor in terms of game engine), plus head with hairstyle (which can be exported via Racemenu or ECE).

Armor and head already have attached bones, so good luck.

Posted

Oh, and I'm sure that someone already had to make a guide about "How to port Skyrim's stuff to VRChat", especially considering the hype that got around this "game".

Posted

How do I export the "armor" and the head with bones attached? Wouldn't the race mention preset just be some text file or something? Or is there a completely different button for exporting the entire thing in racemenu? I don't have immediate access to my game right now, btw. 

Posted
1 hour ago, Vylade said:

ECE? 

Enhanced Character Edit.

Alternative to RaceMenu.

 

1 hour ago, Vylade said:

How do I export the "armor" and the head with bones attached? Wouldn't the race mention preset just be some text file or something? Or is there a completely different button for exporting the entire thing in racemenu? I don't have immediate access to my game right now, btw. 

Just find armor .nif file and use it.

RaceMenu (mod) have a feature to export head geometry as separate file. Just open "showracemenu" during game and find button which does this.

ECE also have such feature, but it require additional plugin.

 

Well, now I figured, what you have almost zero knowledge about 3-d modelling and all related stuff, including Skyrim file structure and file formats.

How you suppose to port things from one game to another with such a poor knowledge of the basics?

It's not just "copy-paste", it's complicated process.

Posted
2 hours ago, Vylade said:

I have no clue about using unity engine or blender for 3 D modelling, really.

 

2 hours ago, Vylade said:

To give some context, I'm trying to take one of my Skyrim characters and transfer it into VR chat.

/facepalm

what are you doing here anyway? converting stuff to vr chat, that's for vr chat forum

took me 30 sec to find that in google, second link

Quick Start - Mixamo Avatar Creation Edit

This documentation should be able to assist someone with absolutely no 3D/VR Chat SDK experience in creating a quick and easy avatar.

What you'll need Edit

  • The latest version of the VRChat SDK which you can find HERE
  • The version of Unity you want is version 5.6.3. It can be found through THIS PAGE under the 5.x section
  • Afterwards, you'll want to patch it to 5.6.3p1

Recommendations/Requirements Edit

If you see a model with two variations, a High Poly and Low Poly version, always choose the lower poly variant. This will inevitably help you in meeting VR Chat's polygon requirements when you go to upload your avatar.

 

 

that crap is for you, have fun failing like the one that don't know why his vrchat avatar is stuck in t pose (no vrchat weight on that mesh i bet)

 

 

 

 

 

 

Posted

I'm not stupid, I think I can figure it out eventually. The thing is, I just don't have technical know-how. I can easily look up tutorials for the porting. I've already watched the entire video of this: https://youtu.be/7P0ljQ6hU0A 

 

Even though that video is based around the MMD file, I'm optimistic about it working similarly for Skyrim models or if I can convert it to a different model type. 

 

Really, I just need to know if something is possible. I don't wanna waste my time trying to figure out something that can't even be done. I just wanna know if it's possible and from there I know I will somehow figure it out even if I gotta learn all about bones and shit. 

 

To that end, any advice you could give me about anything, is appreciated. 

Posted

You don't need to be so negative, seriously. I'm trying to learn here. You don't get anywhere if you don't even try. I thought this was the technical support forum? That's what I'm trying to get. Thanks for those links, btw, but I have a feeling they're not gonna help me. I'm not trying to create some shitty t pose MMD avatar.

Posted
58 minutes ago, Vylade said:

You don't get anywhere if you don't even try

but I have a feeling they're not gonna help me. I'm not trying to create some shitty t pose MMD avatar.

as if a skyrim forum is a better place to find out how to port stuff to vrchat, whatever that thing is, than the vrchat wiki with a tuto with how to port stuff to vrchat...

 

"VR Chat's polygon requirements "

restrictions on what can be upload?

what do they do if you upload pirated skyrim stuff there?

 

 

Posted
1 hour ago, yatol said:

what do they do if you upload pirated skyrim stuff there?

Since I've seen "pirated" stuff from Dark Souls or Final Fantasy in some VR-Chat vids - they have no restrictions about it.

Posted

Wow what a buzzkill. Btw VR Chats poly limit is 19999 so idek if a Skyrim model will be anywhere close to that. Its something I'm gonna figure out along the way. 

Posted

Also, I was assuming that people in skyrims technical section know more about skyrims models and file types than people from vrchat. 

Posted
1 hour ago, Vylade said:

VR Chats poly limit is 19999

Well then I have bad new for you.

UUNP body have 13k triangles.

CBBE 6.5k.

And it's only body, without hands. feet, and head.

Oh, and hairs from KS Hairs pack have from 5k triangles up to 26k, and even more =)

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