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Exporting Full Models


Vylade

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Posted

Assuming those numbers are for the best looking version of it. I could decimate it down to lower resolution or something. He did it in the mega tutorial video. 

Posted
1 hour ago, Vylade said:

I could just decimate it down... ?

If you know how to make a re-skin of the model - then, yes.

But if you have no idea what "skin" and "skinning" is - I think better to say "no" =)

Posted

"find a tutorial on skinning" "how hard can it be to make bones"

 

lol

 

Skinning and rigging are the most technical and time consuming parts of making an animated model. I laugh because in the beginning I thought the same as you. Now, a year later, I am still trying to get my head around axis of rotation and IK switches. But you have to start somewhere. Get a copy of Maya and sign up to Plural Sight.

Posted
11 hours ago, Vylade said:

I could just decimate it down... ?

20k verticles it's a 1.5 mb nif...

18010704402252448.jpg

decimating a subdivide of unp instead of using unp? you have strange ideas

180107035808509219.jpg

unpb look blocky compared to v4 because twice less verticles?

it's for that stuff you need more verticles

180107035815352205.jpg

the small stuff, fingers, ears, nose...

Posted

I was going to use the CBBE body anyway, but also keep in mind this by no means has to look perfect. I'm just trying to get something in there. Those second models look totally usable. I wouldn't be using the naked version, though. I guess I'd have to pick an armor that has a smaller number of polys. 

  • 2 weeks later...
Posted

I think NinjaRipper fucked my ENB. I ran the game through it and now I don't have enb when I run the game through skse even though its still fully installed

  • 4 weeks later...

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