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Posted

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Whew when was the last time I posted in LL!? Too long I'm sure! But I am here to show you something a team and I have started working on so I hope there's no hard feelings!

 

Avarice is set in the world of the webcomic Price For Freedom by ArbuzBudesh. Set in the same region Avarice will share locations but primarily will be set in the neighbouring Kaldea several decades in the past. But this will be a great place to learn quite a bit more on the lore of comic! A top down RPG inspired by classic games such as Baldurs Gate, we will have quite a lot in the way of writing, quests, choices, and a deep overacting narrative which will kick off in the second chapter.

 

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The game will feature three planned companions that you will be able to build relationships with and instead of fading to black like in DA/ME/BD and others we will get... Lewd. Current planned companions are;

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  1. Samara: An energetic, plucky island Elf with a past marked with scraping by and eking out a living with hear spear. She's in a tight spot and could use an accomplice, and a friend.
  2. Hiho: A travelling Naga priestess devoted to the Lizard Folk religion of Halmech. Timid, a tad shy hides an exceptionally brilliant and indomitable will. She lacks the initiative and decisiveness which you can bring for her.
  3. Osh'To: A massive scarred Ogre woman with a calm and relaxed demeanor. She is light hearted, kind in nature. Once an experienced and hardened mercenary, she looks to you for adventure and distraction from her past.

 

If multiple romantic dalliances with these ladies doesn't seem enough fear not! A myriad of dalliances and trysts, one night stands, with Humans, Elves, Ogrish, Lizard Folk, and possibly depending on interest BeastFolk in the future! Some of these will be quest bound or simply based on a long standing built relationship with the character. Others can be bought with the simple flip of the coin.

 

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Current Public Release: PD1.
If you consider this project promising, consider supporting us on our Patreon.
If you would like to join the discussion and give feedback feel free to drop by ourDiscord!

Thank you for taking the time to read out announcement! Or thank you for ignoring all my babbling and going straight for the link, either way we here ad TDD wish you a happy new year!

 

The combat is currently in a sort of incomplete state so wait for that to be updated! Everything here is extremely rough and first draft, I had to rush out the world dialogue in under 8 days while relearning JSON etc etc, lots blah you guys don't want to hear xD. The Typo's are fixed but the update isn't live yet which removes them. But any suggestions and hints/tips are greatly appreciated! Samara will be rewritten largely to remove her apparently multiple personalities haha.

 

I look forward to hearing from you guys on this! I am very excited that you guys get to see this stuff finally seeing how many great projects here I've enjoyed I hope you guys likewise enjoy this!

  • 1 month later...
Posted

We've been making quite a bit of progress in this project so far and I'm happy bring it to you guys and gals here.

 

Patreon Release No.1!

 

We managed to, on time, bring out patrons their first Patron build and introduce our second companion character and the framework for her first quest! This introduced two new locations to the game, the Old Docks and Slag Den. We managed to work a Step Based Quest Progression blockout system for quests that may have multiple objects, NPC's, or locations to visit in either a set or random order, plenty of new random NPC sprites (not animated yet though). A few things will need to be tweaked and added at a later date but other than art we have all the assets ready.

 

And with that, I bring you our second companion! Hiho!

 

Hiho, priestess of Halmech.

 

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By popular vote Hiho won our patron based poll as the next companion to be added. The fourth companion is now in a locked in as a brawling ogre gal. But more on Hiho, she can be found at the steps of the Church of Halmech just by the obelisk. She's lost a very sentimental and dear object and hasn't had much luck in finding it herself, which is where you come in. We're making the framework of the relationship system with Hiho and tracking for choices that will impact and change the way the companions and supporting characters in the world, will react to your decisions in the game.

 

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We are introducing a couple more enemy types and doing pioneer work on the rigging of Naga's tails and movement which will be fairly important as they're fairly popular to the region of Atlathka and the Kaldean gulf. Oh and before I forget a sneak peak. These are fully animated scenes of course, we're not pulling any any Visual Novel stuff here and as planned every lewd scene (even minors) will have a fully animated component to it.

 

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Future Updates/Development Updates

 

And speaking of minor lewd scenes, Aya won the patron poll for one of two minor characters added to the project.

 

Aya, Professional monster slayer.

 

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Professional monster slayer, crossbreed, and soon to be an NPC with her own related quest! Though not a companion she will be well fleshed out and an interesting bit of the game. She will be joined by the second minor character in the next patron update, have this sneak peak to the scenes.

 

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And I'd be remiss not to mention a few of the things our programmer and the team in general has been doing to build and improve our development process. As mentioned before we have created a block system which allows us to quickly and rapidly develop quests that have steps of either random, or set order with multiple talking points for each step. This can come in handy in "read the book" kind of quests you may be familiar with other projects where you need to read X amount of books in a library and it doesn't matter which order. But this allows us a bit more flexibility when tackling these quests.

 

Our programmer (Deck) has also finished creating a bespoke dialogue node editor for us writers to use. Its very front end easy to read and is an exceptionally powerful tool which will allow us writers to quickly implement, flesh out, alter, or edit dialogue and even set up quests. This will also allow us to quickly react to suggestions/critique from our community members. Pop on discord if you'd like to, as we would love to have you guys around!

 

Spoiler

Node based Dialogue:
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Animated Props
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Last Round of girls voted on (Aya, Margo, Tiss, Ko'Moon)
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New Locations
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We look forward to bringing you all more in the future.

  • 2 weeks later...
Posted

Public Test Build 1: https://www.patreon.com/posts/public-tech-demo-15996183 (No updates just yet! Sorry)
Patron Build 2: https://www.patreon.com/posts/17302034 (Aya & Verona)
 

Patron Build 2
 

(forgive Paint.net's magic tool, leaves some of the white on for some reason! But ONE of these girl's don't mind)
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It's a tinge light of an update, unless what you were looking for was two brand new lewd scenes! Veron's Saucy Cook and Aya's Monster Gambit dialogue & quest are currently available. These two gals were shown above and can be accessed through a quest where you need to wager and kill more monster than the other, or by being sneaky enough to get back into the kitchen after you've made a name for yourself in Kaldea! (Aka, complete a companions quest)

What we have done which was pretty large was prep and begin utilizing our brand new node based dialogue editor I imaged above! It took the girth of our programming resources and should increase the quality of our writing from this point on by quite a bit! Give it a whirl with Aya and Verona and see if we've improved.


Patron Build 3 Roadmap

We have a bunch in store for whats coming in Patron Build 3, we'll be adding in the brothel and you can vote right now which girl will be featured first! Our next lewd scene with be with one of these lovely ladies,

Nailah the exotic nubian jackal girl from deep in the Redlands. Her oratory skill is only matched by her oral skills otherwise, women mastered in the pleasure arts such as her come rarely... and at high cost.

Terri, formerly a farmers daughter who got well sick of the farmlife, though finds herself unfortunately running the bulk of the Brothels errands and such as the new girl. Oh, and tan lines.

Katie, a plucky little scrapper who takes a measure of joy in her work. She's a veteran of the house and has served jovially for quite sometime.


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If you'd like to vote on your favorite you'll need our $5 and up patron, or just shout at me here. It might not do much for this vote of course but we'll take into consideration if we should consider the others as well. Programming wise we have a little work to do so we writers can generate JSON's on our own for the node editor rather than creating a JSON and then adding it too the tree.

Combat will be a big part of our focus for Patron 3, its a lot of work to get it right so hopefully we'll be able to get it in for said update as well but it may delay into Patron 4 to get our combat system to what we want it to be. A big thing with this combat will be getting the UI to be very presentable and polished, and of course make it fun & challenging. Here's an early concept from way back in development, much has changed from it but it gets a feel for some of what we're doing.

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The enemy AI are the ones who use the card deck, there's bee A LOT of confusing about haha. They will get a deck at the beginning of combat which we are thinking will flash briefly for about 3-5 seconds so you can see what the first AI hand will be like, this will allow you to see and briefly prepare for the upcoming onslaught by the AI. Several monsters and enemies will have their own unique special attack cards... While bosses will have radically unique cards.

It's an interesting bit to work into an AI for a game but we think it has a lot of potential. In general these are some points we want to touch on in our near future. Note the majority of these probably aren't in the next update of course, and I have generally written in the jist of mechanics we want in priority order.

 

  • Node Dialogue 2.0
  • Combat Mechanics
  • Combat AI Decks
  • Inventory System
  • Fully Animated NPC Sprites
  • Relationship Tracking
  • Tarot Reader (Tells you stats etc)
  • Game Introduction (With CG)

On our "Maybe?" list we have these.

 

  • Environment Hazards
  • Multiple Outfits
  • Stealth/Sneak options

Not too sure if we want to actually work on these just yet. We've bounced the idea around for these options and even have a little gimmick in to show us if we want to work on a detection/sneak mechanic. These are all very theoretical. Nothing too crazy yet but we'll see where we get with this list. Also expect more music to come!

  • 1 month later...
Posted

I've been following your tumblr for a while and just now discovered this thread (and by discovery, I meant stumbling upon). So, just a thought, if you wanna engage your non-patreon community, why not put a link to this thread whenever you release something? Something like "Come argue this post on thread". I mean, the noisier you are and the more chances you have to get the attention of new whales.

 

Also a thing that always grind my gears when I explore new games is that there is always just some pretty pictures with a summary. But never, ever, a small video showcasing the gameplay. What can I do in the game, and how does it feel playing it? I recently downloaded Mahou Arms because of a video I saw, and because it had boobs in it. I didn't even read the description.

 

Anyhow, I hope Price for Freedom: Avarice succeed. It's one game I'd like to eventually try, when I have more time.

Posted
20 hours ago, bicobus said:

I've been following your tumblr for a while and just now discovered this thread (and by discovery, I meant stumbling upon). So, just a thought, if you wanna engage your non-patreon community, why not put a link to this thread whenever you release something? Something like "Come argue this post on thread". I mean, the noisier you are and the more chances you have to get the attention of new whales.

 

Also a thing that always grind my gears when I explore new games is that there is always just some pretty pictures with a summary. But never, ever, a small video showcasing the gameplay. What can I do in the game, and how does it feel playing it? I recently downloaded Mahou Arms because of a video I saw, and because it had boobs in it. I didn't even read the description.

 

Anyhow, I hope Price for Freedom: Avarice succeed. It's one game I'd like to eventually try, when I have more time.

Well to be frank there's not been much conversation here so we more focus on where people are conversing with me and other members of the team. I actually hit all the forums and such with individually written messages at first and was pretty excited! Theeeen I started just copying the posts from our most responsive posts on other communities :x. I'd love to get more active here but... Fairly silent.

 

We do have a few gameplay gifs and what not but we're not at a point where we are too concerned with a video to advertise just yet while we building out foundational stuff. To be honest I would have posted up the gifs and such here but with the lack of anyone actually talking in here I kind of more focused on those area's to upload gifs of combat and such. Especially on Discord where there's a ton of activity. We do get quite a few people joining our discord after each update though which is really awesome!

 

We'll consider a proper video once our combat polishing is cemented but something like that is when we've gotten a good deal of this done. What we have out right now is literally a bare bones tech demo showing the framework for what we want to have in the future. Nothing is quite polished yet all the way etc, our combat is bare bones and even some of the writing hasn't been polished with Samara just yet.

 

So once we get further along and out of building the core architecture, mechanics, and getting a good bit of the beginning content done we are holding off on huge marketing campaigns.

Posted
3 hours ago, Valaska said:

Well to be frank there's not been much conversation here so we more focus on where people are conversing with me and other members of the team. I actually hit all the forums and such with individually written messages at first and was pretty excited! Theeeen I started just copying the posts from our most responsive posts on other communities :x. I'd love to get more active here but... Fairly silent.

Sorry, I didn't mean this forum in particular but to designate a place of discourse whenever you post some update on your tumblr. Discord may have activity, but nothing posted on that medium will last or be a passive ads for the project.

Posted
2 hours ago, bicobus said:

Sorry, I didn't mean this forum in particular but to designate a place of discourse whenever you post some update on your tumblr. Discord may have activity, but nothing posted on that medium will last or be a passive ads for the project.

Oh hmmm... This was on the tumblr?

 

http://arbuz-budesh.tumblr.com/

 

This one? I actually don't control all our media outreaches this one is completely under Arbuz' control but I will definitely poke him to add our discord to whatever you saw the game from! That definitely 100% should be on any of our posts you are absolutely correct on that and I'd love to see where you saw it from?

 

https://discordapp.com/invite/NvnSArs

 

We have the link on our discord here; https://www.patreon.com/PriceForFreedom

Posted

Patron Build 3 has just hit our Patrons with a public update to follow in a week or so!

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Narrative/Events:

 

We are introducing our the first brothel of Avarice, the high class and sophisticated Velvet Oasis! Esther has given the name Velvet Oasis based on the particular "qualities" of the girls she likes to keep in stock, which are almost completely Aeylmen, Aeylvish, or Aeylgre!

 

"In the hell is an Aeyl, Valaska?" Glad you didn't ask but I pretended you did! An Aeyl is the prefix added to the myriad of mysterious hybrid species in the world of Price For Freedom. The origins of the Aeyl aren't understood by the vast majority of people in this world but there may be a few scraps of knowledge to be found on them in the future. Suffice it to say, the velvet soft featured they tend to have paired with the fact this is a respite in the hustle and bustle of Kaldea aptly name the Velvet Oasis. It will be in a temporary location until the trade district is finished.

 

The Velvet Oasis will have a NPC's you can speak with but the only two with any depth right now are Esther, the buxom dark madame and propriety of the Velvet Oasis. The other being Katie! Who will have a couple CG's with lewd scenes. She's a girl for hire though so expect to pay!

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Features/Mechanics:

 

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This build marks our very first combat pass. This essentially means we are now beginning to build the proper mechanics, balance, and improve the user experience with the UI etc. Sound effects are definitely a part of the user experience that will be coming in the future as well.

 

We've included:

 

Initial Balancing

Abilities now work

Card Interactions (Remove, view)

Card Removal (Only AI use Cards btw!)

UI Overhaul

Our most visible is definitely our UI updates so I'll give you a view of our new tooltips window with a beautiful dissolve effect!

 

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This is a massive overhaul in letting our players understand the mechancis and all the hard work that Deck has put into the backend. You will be able to see what attacks do which and for how much and really get a feel for what we are moving this game towards in terms of combat!

 

 

Public Edition News

 

Soon these changes will all be hitting the public edition along with some tweaks and tuning to the text and dialogue. Samara has gone through re-writes to more unify her personality as it was kinda discombobulated before. The Patron Edition will get a hotfix for the dialogue too! This is coming up very soon too, we want to have a better degree of polish on a few things for you guys and I will be posting you all a direct link. It will have essentially everything the Patreon version does but with a few of the sidequest girls not included.

 

General News:

 

Our Knight tier is current available! Have your character in the game world with a massively high details 3/4th dialogue post with a few facial expressions and an in world animated sprite! An example of the 3/4th quality is;

 

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That's it for now! I look forward to bring you guys the public edition, sorry its taken awhile but we all at the team want to have a good showing for you guys.

Posted

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We just put out our second public build if you guys and gals are interested in that! We do very much intend to support both sides of the community so there are all but two scenes in this build. Pick it up here;

https://www.patreon.com/posts/public-build-2-18196579

I will be assembling a picture guide for our combat, and you can see some of our easter egg plans upcoming for the game! Also, the Public build includes many Quality-Of-Life changes to Samara's writing! She flows far better now and will be much more consistent for those that noticed a disconnect between mine and SomeKindofWizards writing styles, which is partly my bad! I never actually had a chance to read her lewd scene's writing.

Posted

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Nailah vs Terri wrapped up! Nailah was the clear winner this time around, she was almost in the last update too but lost out by about three votes. This time we are mixing it up a bit, we in the dev's couldn't honestly decide which of these foreplays were our favourite so right now if you're a patron you get to vote and for the first time affect the scene you'll get to see in the game.

 

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Thigh job was my favourite due to the transition in the scene that will come up. But can't deny Nailah's freaky feets are interesting!

  • 4 weeks later...
Posted

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Our 4th Patreon Build is live! This comes with several content additions and QOL changes.

 

NPCs & Writing:
Nailah:

  • Her lewd encounter is added, and serves as an experiment in multiple ending CGs!
  • Her first pass dialogue has been implemented, there will be a lot more to come with the Jackal girl.

Dee:

    Our first Patreon Knight pledge thanks to 'LegoJohn!"

Background NPCs:

  • Slave Master Kalid
  • Slaver Guard
  • Pesh the produce merchant
  • Quips from Guards
  • Many more to come.

 

Animated Sprites:

  • Hiho's tail is more responsive with accurate shadows
  • Dee front&back animated sprite
  • Vaehill front&back animated sprite (you can also push her to make her walk)
  • Rodwin Tillbert animated sprite
  • City Guard front&back animated sprite
  • Slave girls
  • The main characters now have back facing sprites!

Back End & Features

  • WebGL Build
  • Interact Key (E to interact with nearest NPC/Object)
  • Custom character name
  • Difficulty Settings
  • Ironman Perma Death

 

Dialogue Editor

  • ALT+E allows you to bring the games dialogue editor up!
  • Context Menu
  • Portrait Builder
  • Cross Dialogue References
  • Quest Objectives

This is an extremely powerful tool which may allow people to make their own mods and content for Avarice post-launch. We will be exploring the possibility of more tools and assets.

 

UI

  • New main menu
  • Framework for the HUD ((quests, money, inventory, bestiary, abilities) this is extremely WIP)


Our studio has also finalized our public face, allow me to show you all the Team Dead Deer logo! It may not seem like the biggest deal but this really is part of legitimatizing and making our team a formal entity.

 

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As always, we'll be bringing much more for you all to see in the future. The next one should have a heaping pile more of dialogue for our NPC's, and another dialogue quality pass on much of our first bits of writing, possibly the entire writing will get a dialogue sweep soon.

  • 2 months later...
Posted
It has been very busy so I am just going to copy paste our general patch notes.
 
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Characters are now traveling the city. Although this is still primitive, more advanced behaviours will be added soon to bring life to the city. We implemented the money, inventory, quests, experience/level/abilities systems. Even if their interfaces is still in a placeholder state. Another notable change is the new cheats options menu, which allow to access some game breaking settings (obviously not recommended).
 
Changelog:
  • Hera 2 part quest, portrait, animated sprite and smutting.
  • New AI system allowing NPC crowd to walk around town and do tasks, chat, buy, move objects, patrol, travel...
  • New Alchemy shop location in the trade district.
  • New Order shrine location in the old docks. World map (WiP).
  • Add Order priest sprite and dialogue.
  • Add Dee's master dialogue.
  • Add Lin portrait, animated sprite (front + back), and dialogue.
  • Animated sprites with modular parts for random NPC (front + back).
  • Pesh animated sprites. Improve the chatter system, allowing
  • NPC to talk to each-other, using the dialogue editor.
  • Add the items and inventory system, take and drop items from containers.
  • Implement levels and experience system: gain exp, unlock/manage party abilities and slots (temporary UI).
  • Add cheats to the options menu: Set player money and level, quests states, unlock portrait, smut settings, player location, companions in the party, possess any character.
  • Implement the money system, taking the game difficulty level into account.
  • Zoom key shortcuts: +/- and page up/down.
  • Implement the new quest objectives and hints system in all the quests.
  • Allow to disable quest hints in the new game window.

Dialogue editor:
  • New properties: skip, fallback, break, singleChild, never, random response direct reference, or condition.
  • Properties value auto completion, characters history, max width.
  • Add money related features: addMoney, isMoney, <$money> Add experience related features:
  • AddExperience.
  • Allow to add comments to nodes.
  • Metadata properties (key/value pairs).
  • Fix response properties copy/paste, add copy/paste properties shortcuts (Alt+C Alt+V).
  • Allow to edit the smut scenes settings via the setStage method.
 
I'll have a more in depth post about some of our cool stuff and videos of new features, formation walking, crowd and desnity, other bitties too! So keep your eyes peeled for that noise.

It has been very busy so I am just going to copy paste our general patch notes.

 

PatreonBuild5.jpg

TeamDeadDeerSquare400x.png

Posted

We are having a vote between two new characters over at our Patreon right now, and at the same time introducing a new race to the universe!

 

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Kobolds! Kobolds are their own subgenus of LizardFolk and aren't simply the diminutive "orphaned" lizardfolk. They have a history of being nocturnal pack hunters and have evolved along those lines, which gives a kobold an extraordinarily quick wit and a high degree of situational awareness. The vote is between Isiki or Katrina and you can check it out over at our patreon right now.

 

Crepuscular and clever, they'll be in our game soon!

  • 4 weeks later...
Posted

Hello everyone, our team has been hard at work making the next update which we hope you all will be playing soon.

In the meantime I would like to show you all some of the work we've done!
 

 

Our programmer, deck, has been hard at working creating our intelligent lighting and shadows system. This fog of war will be used to occlude far off rooms and area's to create a feeling of tension and allow you to actually explore the map instead of just click to the area that most likely looks like your objective.

The system is dynamic so we can use it for contextual situations for fading consciousness, debilitation, blindfolds, nightime... not stroking my own ego here but I want to get across how amazing of a job deck does, without you man this isn't possible. Seriously, I bought the guy Stellaris as a surprise thank you gift but that wasn't enough, the man deserves an entire steam library for the stuff he does.

Anywho I hope you guys and gals enjoyed this little tech example. You all take care out there, there's a lot of forest fires and air quality is poor on the west coast! Keep it in mind when you are doing physical activity, I myself had a minor asthma attack because the smoke suddenly got so thick.

  • 3 weeks later...
Posted

Woah, stumbled onto this by looking for "Kobold" (far too little for my liking. And found your comic.
let me just say "Holy shit!" i just binged through all of it. and man. It's a good read. Going to look at the game ones it's done.
Don't feel your posting here is in vain! You've got me hooked now! CAN'T WAIT FOR ISIKI!

Posted

WOO! A response on LL! Haha, finally made it.

 

On 9/5/2018 at 1:00 AM, firecloak said:

Woah, stumbled onto this by looking for "Kobold" (far too little for my liking. And found your comic.
let me just say "Holy shit!" i just binged through all of it. and man. It's a good read. Going to look at the game ones it's done.
Don't feel your posting here is in vain! You've got me hooked now! CAN'T WAIT FOR ISIKI!

Thanks a ton, firecloak! Iski should be in soon and with a more comedic leaning sidequest around her and maybe even exploring with some new game mechanics too! Thanks a ton for posting up haha.

 

Arbuz is the artist who orchestrates this all and made the webcomic, I am actually helping on some writing for the webcomic now as well since the lore is so interconnected at this point we are feeding lore from the game into the webcomic. We should be seeing a few Kobutts in the future in Atlathka (the webcomic) in the background and possibly as a few talking characters. There are a few more races that haven't been seen yet that exist in the lore.

 

Rakha (or Zarha, not decided) have been a pretty hushed thing so far...

Posted

I tried the latest release (linux version) and it made my gpu to size up and Xorg to crash. I had to reboot because the gpu was unusable. Not quite sure it's supposed to happe :(

 

Graphics:  Card: Advanced Micro Devices [AMD/ATI] Barts PRO [Radeon HD 6850]
           Display Server: X.Org 1.19.2 drivers: ati,radeon (unloaded: modesetting,fbdev,vesa)
           Resolution: 1920x1080@60.00hz
           GLX Renderer: Gallium 0.4 on AMD BARTS (DRM 2.49.0 / 4.9.0-8-amd64, LLVM 3.9.1)
           GLX Version: 3.0 Mesa 13.0.6

 

Posted
18 hours ago, bicobus said:

I tried the latest release (linux version) and it made my gpu to size up and Xorg to crash. I had to reboot because the gpu was unusable. Not quite sure it's supposed to happe :(

 


Graphics:  Card: Advanced Micro Devices [AMD/ATI] Barts PRO [Radeon HD 6850]
           Display Server: X.Org 1.19.2 drivers: ati,radeon (unloaded: modesetting,fbdev,vesa)
           Resolution: 1920x1080@60.00hz
           GLX Renderer: Gallium 0.4 on AMD BARTS (DRM 2.49.0 / 4.9.0-8-amd64, LLVM 3.9.1)
           GLX Version: 3.0 Mesa 13.0.6

 

Howdy Kodama, that's definitely not supposed to happen and I assume it wouldn't be an issue with your hardware, the 6850 should be enough to handle our game at medium settings. Our linux build has been a bit shaky and we'll look into it, if you wouldn't mind sometime joining our discord you could speak with deck, he's our programmer. At the moment we are mostly focused on this upcoming building and it's being developed on Windows.

 

Hopefully, we can get you sorted.

  • 3 months later...
Posted

ether-tease-prep-text.thumb.png.ccc6a5a3c6236dadfb5f6ec7e1c3ee36.png

 

Today we celebrate two milestones, the 20th anniversary of Baldurs Gate which has gone on to inspire developers and writers for years, and our one year anniversary of development! Here’s to many more years, and tribute those who laid the groundwork for this all to be possible!

 

We had no idea we shared our beginning development date with one of our biggest inspirations! Here's to another year, and hopefully delivering something that we can be proud of and you all will love. Thank you so much for being a part of this on our journey. We the whole team want to thank you all for sharing this journey with us. Our deepest thanks from;

 

Arbuz_Budesh

deck

Hurfy

SomeKindOfWizard

Valaska

 

And a special shout-out and thank you to all those who have helped us along the way with support, a helping hand, funding, or just plain old interest in the project and enjoying what we've done! We could not do this without you all backing us up. Named like August, Aoiichi, Psypup that we've contracted and worked with directly... thank you all so much too. Here's hoping we can create a legacy of our own!      

  • 1 month later...
Posted

man, this is  the one game I would play. I like the feel of Baldurs Gate and Diablo. I will try to donate something.

 

imagine after the whole game is out, with mods that is like the sexlab of skyrim with all those kinky outfits, gimps, body piercings.  Capture enemy NPCs and use them for sex, etc. :)

 

hopefully this have rabbits :)

 

gonna bookmark this for future come back and updates.

 

  • 1 month later...
Posted

PublicBuild9.thumb.jpg.4a20e407b952cd32fa7e01b102b99797.jpg

 

Hello everyone, we’re happy to bring you all Public Build 9! This build is fairly mighty in terms of content! Some of our older content is being shifted into the public stream now so we’re happy to hear how guys and gals feel about the game. This version is essentially the same as the Patreon one, but without Katrina, Iski, Terri and Katie scenes. We plan on releasing public builds more regularly in the future, so stay tuned for that.

 

Reach us on discord if you have any issue with this build.

 

Here is the change-log since the last public build:

 

  • - Nailah smut scene.
  • - Katrina sprite / portrait.
  • - New companion Calypso with quest / sprite / portrait.
  • - New big village location (Toreign).
  • - 3 smaller interior locations in Toreign.
  • - Ability to skip the prologue in new game.
  • - Blood effects in combat.
  • - Merchants and trade system.
  • - Sell and Buy items UI.
  • - Goldra sprite / portrait.
  • - Alistra sprite / portrait.
  • - Chickens!
  • - New village soundtrack.
  • - Ambient track with three variants.
  • - And two other ambient tracks.
  • - Gallery portraits randomizer.
  • - Companions relationship system (currently doesn't affect gameplay but will have effect later on).
  • - Campfire location (day/night variants).
  • - 20 new animated foliages types.
  • - Ability for characters to sit.
  • - Corpse sprite Thugs and Bandits.
  • - Includes a save to access the new content directly (PatreonBuild9).
  • - Iski sprite / portrait.
  • - Thief guild location where you can find her after, location will later host a vendor as well.
  • - Hiho quest updated to work with the new location instead of placeholder dialogue.
  • - Misc bug\typo fixes.
  • - Fast game loading and reduced memory usage.
  • - New animated splash screen.

 

With this comes our first new town-hub outside of Kaldea. There is lots to do in fleshing the location out and exploration, so keep an eye out for changes in future updates. Here are a few of our big points I’d like to mention more in depth:

 

Toreign

 

Toreign was once a thriving fishing and agricultural hub. In its hay day it happily fed hundreds in the region… but recent tensions between Kaldea and Atlathka have all but killed off farming for Toreign, in it the stead of crops have sprouted dozens of passing by mercenary companies hoping to capitalize on the situation.

 

Thieves Guild

 

I want to give it a proper name in the future, like a syndicate or such but until then this location will be utilized quite a bit. Hiho’s quest properly enters the location and a couple other quests will come to a head here. There are also fences here that allow the purchase of sometimes rare objects… prices could be cheaper than somewhere else but they’re out to make a profit!

 

In the future we may have it more randomized and have surprise deals in these vendors. Keep an eye out as we develop our mercantile systems.

 

Music

 

Toreign represents a new step for our original soundtrack, with 3 different ambients based on the same track and will play in a contextual driven manner. We have a couple more tracks coming as well. Having custom made music for this game is extremely excited and we can’t wait to see how it is received!

 

Merchants and trade

 

We’re making the basic foundation of our mercantile system, don’t expect too much from just yet… but we are really looking for people to abuse/break this system and report back to us.

 

Relationships & Standing

 

We plan to utilize a somewhat basic, yet functional, relationship system that will play out behind the scenes. If you do something that one of the characters will disagree with you may get a small hit… but we are trying to reserve negative impacts to extremely heavy circumstances where you go completely against a characters core beliefs/ethics. Typically we won’t have the fallout “X liked that Y Z disliked that” system. There aren’t too many situations that you will gain with one character and lose with another, that’s extremely frustrating. Also characters who are not present will not magically find out you picked a lock 2 kilometers away.

 

Positive gains will work similarly… but they will be much more natural in that, listening to advice or just simply talking to your companions will be the best way to get relationship gains.

 

Other uses of this system may play into actual story events and change how certain factions react dialogue plays out. This isn’t concrete and we are not sure how well we can utilize this system with the resources we have, but if we can streamline the process we will definitely try and do it.

 

Campfire’s

 

Campfires will be scenes that play between travelling from time to time. This will allow you to get to know your party and what I think is a twist on the system… allow your party to get to know YOU. I’ve never seen this in CRPG’s before, so I want to experiment with having the player learn more about Redic’s history and past through your party members actually taking an interest and asking.

 

You can decide to open up and explore your past with the party members or just shrug it off and completely cut these scenes short if you have no interest in them. But I think it's an interesting twist!

 

Chickens!

 

End game content confirmed…?

 

And last, but hopefully not least… our thanks!

 

Thank each and every one of you out there be it supporters, fans, interested onlookers, what have you - we are eternally grateful to you all.

Posted
On 1/29/2019 at 5:34 PM, Rogelio11 said:

man, this is  the one game I would play. I like the feel of Baldurs Gate and Diablo. I will try to donate something.

 

imagine after the whole game is out, with mods that is like the sexlab of skyrim with all those kinky outfits, gimps, body piercings.  Capture enemy NPCs and use them for sex, etc. :)

 

hopefully this have rabbits :)

 

gonna bookmark this for future come back and updates.

 

Hey mate! I'm sorry it took so long usually this is so quiet up in here I kind of forget to check back... haha.... but thanks so much for your kind words! We love the positive feedback and well wishes people leave us :). We really do aim to replicate a Baldurs gate like experience.

  • 1 year later...
Posted

Build15.png.7f7da0b04c554f06aed0d19aa3aae678.pngBuild 15 live!


We've two quests added for this version the first involving Samara after she retells Redic about her ship adventure, and before the campfire scene. Rest at Nathan's inn to trigger the quest.

The second quest is the continuation of Verona's story! Enter the inn after completing the Whispering Brook questline and after completing her first quest and it'll trigger automatically. Alternatively, if you load up "Build 15" you will automatically jump to the quest!

We've also begun setting up our subscribestar! Complete with our oauth 1 build 1 game system we finally can bring the game to those of you who prefer not to support Patreon but still want to support us. We'll be setting up the page to make it more marketable soon!

 
group-pic2-2.thumb.png.95719dc8dd8616f1b0b21d9d84080db7.png

https://subscribestar.adult/priceforfreedom

Changelog:
- [Backers] Verona second quest.
- [Backers] Verona's second scene with 2 animated CG and 5 stills.
- [Backers] Samara's third quest and collectible.
- [Backers] Garroth mini-quest.
- **Added the slums location** in Kaldea.
- Shaman Hutt.
- Zahra shaman animated sprite & rig
- New Abomination enemy.
- Item stacks can finally be split in inventory!
- Items can be dropped on the ground and picked up (everquest style!)
- 7 new items
- New Diff system for dialogue editor.
- Subscribestar!

Posted

This might not be a huge content post but I want to give you guys and gals a look into the little things that make the game what it is. The small optimizations that our programmer Deck can do between builds after we implement! This kind of stuff can help us from rackng up technical debt through making our game more efficient and tight, or really flesh out the experience with little quality of life touches.

 

SFROcgF.gif

Item dropping! We had no idea that this was going to be a feature until Deck just suddenly showed us the feature me made! He surprises us like that sometimes. It reminds me a ton of EverQuest, an MMO I loved as a kid. The stashes persist permanently atm, but we might dabble with the feature so if you drop something in a really busy area like the city streets the bag will only last for a while until a character swipes it. It's just a theorized feature at the moment, it might be just it vanishes from an unsafe area, or we could play around with it more even have a certain character swipe it or such!

So don't hold it to us but maybe this could lead to something with a certain kobold in the game, or pirate! It'd be really late into the project I think since Deck literally just whipped this up randomly in the span of an hour or so.

 

161558888_JPGSaves.png.d0c39cbbd5fa859a6a89bc4158d67d48.png

 

Another massive thing that our programmer Deck did out of nowhere in the span of 2 hours was to make our saves into JPG's. Out entire save data's are just JPG's now, you can send them to each other as a JPG on discord, share them here, etc! This makes the system vastly faster to load data from data and they are a bit smaller too!

I hope you guys and gals dig the behind the scenes mechanics too, I'm really excited about these features. It's these subtle architectural and mechanical changes to make things more efficient that keeps you from racking up technical debt. It's also amazing to see how much our programmer can get done while he has free time after builds!

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