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Posted (edited)
2 hours ago, SlabLover said:

I'm having the same issue, unfortunately. I had saved on a household that has 2 members with the Egg Laying trait provided by this mod, and the save will not load unless I try a recovery operation to get into a house without any Nisa traits.

Also having problems.  Can't even get to main menu.  Just spinning plumbob forever.

Edited by merkle
Posted (edited)
8 hours ago, f0x0 said:

Mismo problema que DLISAF
con la última actualización (Actualización 22/10/2024) Todos los sims han desaparecido

 

WickedWhims is not working

Edited by f0x0
Posted

That's right, my families also disappeared and I had to uninstall this mod.... which is a shame because I like using it :(

 

All that's left is to wait until the mod is updated so I can return to the game with it.

Because even the phones haven't worked lately

Posted
8 minutes ago, rottenpickle said:

Version 3.3ne, uploaded an hour ago, is still broken for me. Game loads and all sims have disappeared. Same as 3.3nd. Removing the mod, game loads fine.

 

I think, You also need to upgrade WW, Basemental, and MCCC. They have upgraded versions now.

Posted
3 minutes ago, TiredGamer said:

 

I think, You also need to upgrade WW, Basemental, and MCCC. They have upgraded versions now.

you need WW for this mod but Basemental isn't needed it's optionial same with Mccc

Posted
47 minutes ago, TiredGamer said:

 

I think, You also need to upgrade WW, Basemental, and MCCC. They have upgraded versions now.

I updated all of them and I still encounter the error message to restart my game. I removed Nisa's Version 3.3ne to see if my game will run again.

Posted (edited)

I just took the latest version (released 2 hours ago) and it breaks my game. I have deleted the previous version like a retard. Is there anywhere I can find the previous version (which was working for me, the one before the latest release, LL.3.3m) ?

Edited by Drashkael
forgot to add version
Posted

I installed a new version from Nisa, I have everything updated and... it still doesn't show me the family I'm playing. Actually, no family shows up for me...

So I uninstalled it again...  Because this version doesn't work properly either...

Posted
1 hour ago, TiredGamer said:

 

I think, You also need to upgrade WW, Basemental, and MCCC. They have upgraded versions now.

 

Out-of-date WW was the issue for me. I just assumed I was running the latest version since I downloaded it earlier today. Game loads now, NPC's load. Now to wait for modders to fix other mods before finally jumping in and playing...

Posted

just updated the mod and got this 

 

Exception Date: 2024-10-23 16:05:12    Game Version: 1.110.265.1030-1.200.000.641.Release    Category ID: sim_info_tests.py:444
Recommended Action    There is bad tuning in this mod: \NisaK_Wicked_Perversions.package
Delete it from your mods folder or see if the author has an updated version.
If it is a multi-package mod make sure you update all of them.

Possible Cause
(Confidence: 100%)
\NisaK_Wicked_Perversions.package
Reason    Exception when applying action <ScheduleDramaNodeLoot ParticipantType.Actor> for loot NisaK:Loot_GenerateCall(loot_actions=(<ScheduleDramaNodeLoot ParticipantType.Actor>, <StatisticSetOp: NisaK:stat_EscortCallCenter_Effect set to 15>), run_test_first=False, tests=CompoundTestList([])) (AttributeError: death_object_assigned)
MCCC Version    2024.6.1
WickedWhims Version    v184
OneDrive    OneDrive is installed. OneDrive can put back outdated mods after you remove them, so we heavily recommend turning it off or uninstalling it.
Mod Count    1328 packages, 35 scripts

 


Package File
\NisaK_Wicked_Perversions.packageShow Tuning
Invalid Tuning
NisaK:Loot_GenerateCall(loot_actions=(<ScheduleDramaNodeLoot ParticipantType.Actor>, <StatisticSetOp: NisaK:stat_EscortCallCenter_Effect set to 15>), run_test_first=False, tests=CompoundTestList([]))

Posted (edited)

Works for me, albeit with fairly frequent LE warnings. Nothing bad seems to happen though, and the mod seems to be fully functional - good enough for me anyway - the parts of it I use are working well enough for me not to know or care much about why MCC might be frequently having some kinda panic attack.  

 

So... massive thanks to  @NisaKfor the crazy fast update.

 

I'd just returned to the game a few days before the update so was kicking myself when I saw that I'd obviously left auto updates on in the EA app. That good old  sinking feeling as I saw the update complete was something I won't soon forget, but 24 hours later everything my stupidity broke was fixed.

 

Thank you for the amazing mod, and thank you for your seemingly endless dedication to fixing it when EA keep breaking it. 

 

Running updated MCC, WW, WP and BD in case that helps anyone. 

Edited by siframe
Posted
13 hours ago, SimsLady43 said:

just updated the mod and got this 

 

Exception Date: 2024-10-23 16:05:12    Game Version: 1.110.265.1030-1.200.000.641.Release    Category ID: sim_info_tests.py:444
Recommended Action    There is bad tuning in this mod: \NisaK_Wicked_Perversions.package
Delete it from your mods folder or see if the author has an updated version.
If it is a multi-package mod make sure you update all of them.

Possible Cause
(Confidence: 100%)
\NisaK_Wicked_Perversions.package
Reason    Exception when applying action <ScheduleDramaNodeLoot ParticipantType.Actor> for loot NisaK:Loot_GenerateCall(loot_actions=(<ScheduleDramaNodeLoot ParticipantType.Actor>, <StatisticSetOp: NisaK:stat_EscortCallCenter_Effect set to 15>), run_test_first=False, tests=CompoundTestList([])) (AttributeError: death_object_assigned)
MCCC Version    2024.6.1
WickedWhims Version    v184
OneDrive    OneDrive is installed. OneDrive can put back outdated mods after you remove them, so we heavily recommend turning it off or uninstalling it.
Mod Count    1328 packages, 35 scripts

 


Package File
\NisaK_Wicked_Perversions.packageShow Tuning
Invalid Tuning
NisaK:Loot_GenerateCall(loot_actions=(<ScheduleDramaNodeLoot ParticipantType.Actor>, <StatisticSetOp: NisaK:stat_EscortCallCenter_Effect set to 15>), run_test_first=False, tests=CompoundTestList([]))

 

There's no report on the Nisa's WP version!

https://answers.ea.com/t5/PC/CURRENT-ISSUE-Sims-4-saves-user-content-disappearing-PC/m-p/12475370#Disabled

 

I don't recommend you sync your mods with OneDrive.

Posted

Hello,

I don't know if anyone is having the same issue but I get the accept additional client but no one waants to smash my sim anymore. So I accept and no one ever comes. I hope it is just a bug thet will be fixed.

Posted (edited)

long-time user here, i love the succubus and DoEH gameplay.

i have a SW bunny girl who's always eggnant (sharing because she's a qt pie) and it's a bit of a hassle to keep giving her CAS lipo for her belly bump and chest. since MCCC freezing physique and inducing labor don't apply to occult pregnancy, and other pregnancy overhauls can't be applied, i'd really love to see a DoEH cryptic pregnancy body mesh--or something to that effect in the future 🥰

 

any other workarounds to keep my bunny slender would be v appreciated.

edit: compulsively sharing that it's very difficult to visually determine if actual rabbits and other small prey animals are pregnant until very late in the gestation, which is actually what made me think about this. and a humanoid organism carrying a regular chicken egg-sized pregnancy may not look very pregnant anyway, so imo it would fit the lore better if maybe only the big eggs made DoEH eggnancies visible?? anyway i really love playing your pervy occults and i hope i don't sound like i'm complaining

10-24-24_6-06-48PM.thumb.png.839f4da69af97debd85af05a6fe73abd.png

Edited by nopenope1122
Posted
3 hours ago, nopenope1122 said:

long-time user here, i love the succubus and DoEH gameplay.

i have a SW bunny girl who's always eggnant (sharing because she's a qt pie) and it's a bit of a hassle to keep giving her CAS lipo for her belly bump and chest. since MCCC freezing physique and inducing labor don't apply to occult pregnancy, and other pregnancy overhauls can't be applied, i'd really love to see a DoEH cryptic pregnancy body mesh--or something to that effect in the future 🥰

 

any other workarounds to keep my bunny slender would be v appreciated.
 

 

I'd like to second this, an option to modify (or disable) egg bulge size like we can with regular pregnancy stomach in WW settings would be awesome. Having 3 different levels for the 3 different egg sacs is cool in concept but the sizes are a little too comical when they're all 3 going at the same time. My poor bunny girl's stomach changes more than the tides.

Posted
3 hours ago, BloodMochi said:

 

like we can with regular pregnancy stomach in WW settings


hold up you can disable baby bumps in WW...? without an additional mod? there are so many layers in the settings 😵
 

Posted
9 minutes ago, nopenope1122 said:


hold up you can disable baby bumps in WW...? without an additional mod? there are so many layers in the settings 😵
 

Yes but it unfortunately does not appear to affect DotEH pregnancy

Posted (edited)

What settings do I need in order for my prostitutes to be able to accept additional clients? That option seems to have disappeared after I updated.

 

EDIT: Okay, now it's back, although I don't know how; I didn't change anything.

Edited by FilthilyWholesome
Posted

Hi, I just downloaded and installed WW (v182b), Basemental (7.17.173) and WP (LL_3_3nf). 

Lost Eden tab isn't appearing on the phone, and the only option at the pc is to unregister account for 15k Simoleons, if I do it, it disappears. 

I've deleted the extra folders from the mod in the save, it makes the WP popup appear at the beginning, but then it's back to square 1

 

Any suggestion on what else I could attempt?

Posted

Anyone else notice that the fourth part of the Trophy Wife and Mind Broken Aspirations are swapped? Mind Broken requires getting married while the Trophy Wife requires getting brainwashed. Is there a fix or just need an update/point out to the creator?

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